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vcmi/client/windows/CMarketWindow.cpp
Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00

291 lines
11 KiB
C++

/*
* CMarketWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CMarketWindow.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../widgets/Buttons.h"
#include "../widgets/TextControls.h"
#include "../widgets/markets/CAltarArtifacts.h"
#include "../widgets/markets/CAltarCreatures.h"
#include "../widgets/markets/CArtifactsBuying.h"
#include "../widgets/markets/CArtifactsSelling.h"
#include "../widgets/markets/CFreelancerGuild.h"
#include "../widgets/markets/CMarketResources.h"
#include "../widgets/markets/CTransferResources.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../../lib/entities/building/CBuilding.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapObjects/CGMarket.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../CCallback.h"
CMarketWindow::CMarketWindow(const IMarket * market, const CGHeroInstance * hero, const std::function<void()> & onWindowClosed, EMarketMode mode)
: CWindowObject(PLAYER_COLORED)
, windowClosedCallback(onWindowClosed)
{
assert(mode == EMarketMode::RESOURCE_RESOURCE || mode == EMarketMode::RESOURCE_PLAYER || mode == EMarketMode::CREATURE_RESOURCE ||
mode == EMarketMode::RESOURCE_ARTIFACT || mode == EMarketMode::ARTIFACT_RESOURCE || mode == EMarketMode::ARTIFACT_EXP ||
mode == EMarketMode::CREATURE_EXP);
OBJECT_CONSTRUCTION;
if(mode == EMarketMode::RESOURCE_RESOURCE)
createMarketResources(market, hero);
else if(mode == EMarketMode::RESOURCE_PLAYER)
createTransferResources(market, hero);
else if(mode == EMarketMode::CREATURE_RESOURCE)
createFreelancersGuild(market, hero);
else if(mode == EMarketMode::RESOURCE_ARTIFACT)
createArtifactsBuying(market, hero);
else if(mode == EMarketMode::ARTIFACT_RESOURCE)
createArtifactsSelling(market, hero);
else if(mode == EMarketMode::ARTIFACT_EXP)
createAltarArtifacts(market, hero);
else if(mode == EMarketMode::CREATURE_EXP)
createAltarCreatures(market, hero);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
void CMarketWindow::updateArtifacts()
{
update();
}
void CMarketWindow::updateGarrisons()
{
update();
}
void CMarketWindow::updateResources()
{
update();
}
void CMarketWindow::updateExperience()
{
update();
}
void CMarketWindow::update()
{
CWindowWithArtifacts::update();
assert(marketWidget);
marketWidget->update();
}
void CMarketWindow::close()
{
if(windowClosedCallback)
windowClosedCallback();
CWindowObject::close();
}
bool CMarketWindow::holdsGarrison(const CArmedInstance * army)
{
assert(marketWidget);
return marketWidget->hero == army;
}
void CMarketWindow::createChangeModeButtons(EMarketMode currentMode, const IMarket * market, const CGHeroInstance * hero)
{
auto isButtonVisible = [currentMode, market, hero](EMarketMode modeButton) -> bool
{
if(currentMode == modeButton)
return false;
if(!market->allowsTrade(modeButton))
return false;
if(currentMode == EMarketMode::ARTIFACT_EXP && modeButton != EMarketMode::CREATURE_EXP)
return false;
if(currentMode == EMarketMode::CREATURE_EXP && modeButton != EMarketMode::ARTIFACT_EXP)
return false;
if(modeButton == EMarketMode::RESOURCE_RESOURCE || modeButton == EMarketMode::RESOURCE_PLAYER)
{
if(const auto town = dynamic_cast<const CGTownInstance*>(market))
return town->getOwner() == LOCPLINT->playerID;
else
return true;
}
else
{
return hero != nullptr;
}
};
changeModeButtons.clear();
auto buttonPos = Point(18, 520);
auto addButton = [this, &buttonPos](const AnimationPath & picPath, const std::pair<std::string, std::string> & buttonHelpContainer,
const std::function<void()> & pressButtonFunctor, EShortcut shortcut)
{
changeModeButtons.emplace_back(std::make_shared<CButton>(buttonPos, picPath, buttonHelpContainer, pressButtonFunctor, shortcut));
buttonPos -= Point(0, buttonHeightWithMargin);
};
if(isButtonVisible(EMarketMode::RESOURCE_PLAYER))
addButton(AnimationPath::builtin("TPMRKBU1.DEF"), CGI->generaltexth->zelp[612], std::bind(&CMarketWindow::createTransferResources, this, market, hero), EShortcut::MARKET_RESOURCE_PLAYER);
if(isButtonVisible(EMarketMode::ARTIFACT_RESOURCE))
addButton(AnimationPath::builtin("TPMRKBU3.DEF"), CGI->generaltexth->zelp[613], std::bind(&CMarketWindow::createArtifactsSelling, this, market, hero), EShortcut::MARKET_ARTIFACT_RESOURCE);
if(isButtonVisible(EMarketMode::RESOURCE_ARTIFACT))
addButton(AnimationPath::builtin("TPMRKBU2.DEF"), CGI->generaltexth->zelp[598], std::bind(&CMarketWindow::createArtifactsBuying, this, market, hero), EShortcut::MARKET_RESOURCE_ARTIFACT);
buttonPos = Point(516, 520 - buttonHeightWithMargin);
if(isButtonVisible(EMarketMode::CREATURE_RESOURCE))
addButton(AnimationPath::builtin("TPMRKBU4.DEF"), CGI->generaltexth->zelp[599], std::bind(&CMarketWindow::createFreelancersGuild, this, market, hero), EShortcut::MARKET_CREATURE_RESOURCE);
if(isButtonVisible(EMarketMode::RESOURCE_RESOURCE))
addButton(AnimationPath::builtin("TPMRKBU5.DEF"), CGI->generaltexth->zelp[605], std::bind(&CMarketWindow::createMarketResources, this, market, hero), EShortcut::MARKET_RESOURCE_RESOURCE);
buttonPos = Point(516, 421);
if(isButtonVisible(EMarketMode::CREATURE_EXP))
{
addButton(AnimationPath::builtin("ALTSACC.DEF"), CGI->generaltexth->zelp[572], std::bind(&CMarketWindow::createAltarCreatures, this, market, hero), EShortcut::MARKET_CREATURE_EXPERIENCE);
if(marketWidget->hero->getAlignment() == EAlignment::GOOD)
changeModeButtons.back()->block(true);
}
if(isButtonVisible(EMarketMode::ARTIFACT_EXP))
{
addButton(AnimationPath::builtin("ALTART.DEF"), CGI->generaltexth->zelp[580], std::bind(&CMarketWindow::createAltarArtifacts, this, market, hero), EShortcut::MARKET_ARTIFACT_EXPERIENCE);
if(marketWidget->hero->getAlignment() == EAlignment::EVIL)
changeModeButtons.back()->block(true);
}
}
void CMarketWindow::initWidgetInternals(const EMarketMode mode, const std::pair<std::string, std::string> & quitButtonHelpContainer)
{
background->center();
pos = background->pos;
marketWidget->setRedrawParent(true);
marketWidget->moveTo(pos.topLeft());
createChangeModeButtons(mode, marketWidget->market, marketWidget->hero);
quitButton = std::make_shared<CButton>(quitButtonPos, AnimationPath::builtin("IOK6432.DEF"),
quitButtonHelpContainer, [this](){close();}, EShortcut::GLOBAL_RETURN);
redraw();
}
std::string CMarketWindow::getMarketTitle(const ObjectInstanceID marketId, const EMarketMode mode) const
{
assert(LOCPLINT->cb->getMarket(marketId));
assert(vstd::contains(LOCPLINT->cb->getMarket(marketId)->availableModes(), mode));
if(const auto town = LOCPLINT->cb->getTown(marketId))
{
for(const auto & buildingId : town->getBuildings())
{
if(const auto building = town->getTown()->buildings.at(buildingId); vstd::contains(building->marketModes, mode))
return building->getNameTranslated();
}
}
return LOCPLINT->cb->getObj(marketId)->getObjectName();
}
void CMarketWindow::createArtifactsBuying(const IMarket * market, const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION;
background = createBg(ImagePath::builtin("TPMRKABS.bmp"), PLAYER_COLORED);
marketWidget = std::make_shared<CArtifactsBuying>(market, hero, getMarketTitle(market->getObjInstanceID(), EMarketMode::RESOURCE_ARTIFACT));
initWidgetInternals(EMarketMode::RESOURCE_ARTIFACT, CGI->generaltexth->zelp[600]);
}
void CMarketWindow::createArtifactsSelling(const IMarket * market, const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION;
background = createBg(ImagePath::builtin("TPMRKASS.bmp"), PLAYER_COLORED);
// Create image that copies part of background containing slot MISC_1 into position of slot MISC_5
artSlotBack = std::make_shared<CPicture>(background->getSurface(), Rect(20, 187, 47, 47), 0, 0);
artSlotBack->moveTo(pos.topLeft() + Point(18, 339));
auto artsSellingMarket = std::make_shared<CArtifactsSelling>(market, hero, getMarketTitle(market->getObjInstanceID(), EMarketMode::ARTIFACT_RESOURCE));
artSets.clear();
const auto heroArts = artsSellingMarket->getAOHset();
heroArts->showPopupCallback = [this, heroArts](CArtPlace & artPlace, const Point & cursorPosition){showArifactInfo(*heroArts, artPlace, cursorPosition);};
addSet(heroArts);
marketWidget = artsSellingMarket;
initWidgetInternals(EMarketMode::ARTIFACT_RESOURCE, CGI->generaltexth->zelp[600]);
}
void CMarketWindow::createMarketResources(const IMarket * market, const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION;
background = createBg(ImagePath::builtin("TPMRKRES.bmp"), PLAYER_COLORED);
marketWidget = std::make_shared<CMarketResources>(market, hero);
initWidgetInternals(EMarketMode::RESOURCE_RESOURCE, CGI->generaltexth->zelp[600]);
}
void CMarketWindow::createFreelancersGuild(const IMarket * market, const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION;
background = createBg(ImagePath::builtin("TPMRKCRS.bmp"), PLAYER_COLORED);
marketWidget = std::make_shared<CFreelancerGuild>(market, hero);
initWidgetInternals(EMarketMode::CREATURE_RESOURCE, CGI->generaltexth->zelp[600]);
}
void CMarketWindow::createTransferResources(const IMarket * market, const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION;
background = createBg(ImagePath::builtin("TPMRKPTS.bmp"), PLAYER_COLORED);
marketWidget = std::make_shared<CTransferResources>(market, hero);
initWidgetInternals(EMarketMode::RESOURCE_PLAYER, CGI->generaltexth->zelp[600]);
}
void CMarketWindow::createAltarArtifacts(const IMarket * market, const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION;
background = createBg(ImagePath::builtin("ALTRART2.bmp"), PLAYER_COLORED);
auto altarArtifactsStorage = std::make_shared<CAltarArtifacts>(market, hero);
marketWidget = altarArtifactsStorage;
artSets.clear();
const auto heroArts = altarArtifactsStorage->getAOHset();
heroArts->clickPressedCallback = [this, heroArts](const CArtPlace & artPlace, const Point & cursorPosition)
{
clickPressedOnArtPlace(heroArts->getHero(), artPlace.slot, true, true, false);
};
heroArts->showPopupCallback = [this, heroArts](CArtPlace & artPlace, const Point & cursorPosition)
{
showArtifactAssembling(*heroArts, artPlace, cursorPosition);
};
heroArts->gestureCallback = [this, heroArts](const CArtPlace & artPlace, const Point & cursorPosition)
{
showQuickBackpackWindow(heroArts->getHero(), artPlace.slot, cursorPosition);
};
addSet(heroArts);
initWidgetInternals(EMarketMode::ARTIFACT_EXP, CGI->generaltexth->zelp[568]);
updateExperience();
quitButton->addCallback([altarArtifactsStorage](){altarArtifactsStorage->putBackArtifacts();});
}
void CMarketWindow::createAltarCreatures(const IMarket * market, const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION;
background = createBg(ImagePath::builtin("ALTARMON.bmp"), PLAYER_COLORED);
marketWidget = std::make_shared<CAltarCreatures>(market, hero);
initWidgetInternals(EMarketMode::CREATURE_EXP, CGI->generaltexth->zelp[568]);
updateExperience();
}