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https://github.com/vcmi/vcmi.git
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2a05fbdd50
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
123 lines
4.1 KiB
C++
123 lines
4.1 KiB
C++
/*
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* BattleHexTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../lib/battle/BattleHex.h"
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TEST(BattleHexTest, getNeighbouringTiles)
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{
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BattleHex mainHex;
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std::vector<BattleHex> neighbouringTiles;
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mainHex.setXY(16,0);
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neighbouringTiles = mainHex.neighbouringTiles();
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EXPECT_EQ(neighbouringTiles.size(), 1);
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mainHex.setXY(0,0);
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neighbouringTiles = mainHex.neighbouringTiles();
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EXPECT_EQ(neighbouringTiles.size(), 2);
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mainHex.setXY(15,2);
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neighbouringTiles = mainHex.neighbouringTiles();
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EXPECT_EQ(neighbouringTiles.size(), 3);
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mainHex.setXY(2,0);
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neighbouringTiles = mainHex.neighbouringTiles();
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EXPECT_EQ(neighbouringTiles.size(), 4);
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mainHex.setXY(1,2);
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neighbouringTiles = mainHex.neighbouringTiles();
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EXPECT_EQ(neighbouringTiles.size(), 5);
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mainHex.setXY(8,5);
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neighbouringTiles = mainHex.neighbouringTiles();
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EXPECT_EQ(neighbouringTiles.size(), 6);
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ASSERT_TRUE(neighbouringTiles.size()==6 && mainHex==93);
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EXPECT_EQ(neighbouringTiles.at(0), 75);
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EXPECT_EQ(neighbouringTiles.at(1), 76);
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EXPECT_EQ(neighbouringTiles.at(2), 94);
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EXPECT_EQ(neighbouringTiles.at(3), 110);
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EXPECT_EQ(neighbouringTiles.at(4), 109);
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EXPECT_EQ(neighbouringTiles.at(5), 92);
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}
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TEST(BattleHexTest, getDistance)
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{
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BattleHex firstHex(0,0);
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BattleHex secondHex(16,0);
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EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 16);
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firstHex=0, secondHex=170;
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EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 10);
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firstHex=16, secondHex=181;
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EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 10);
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firstHex=186, secondHex=70;
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EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 17);
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firstHex=166, secondHex=39;
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EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 11);
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firstHex=25, secondHex=103;
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EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 9);
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firstHex=18, secondHex=71;
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EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 4);
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}
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TEST(BattleHexTest, mutualPositions)
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{
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BattleHex firstHex(0,0);
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BattleHex secondHex(16,0);
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firstHex=86, secondHex=68;
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EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::TOP_LEFT);
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secondHex=69;
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EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::TOP_RIGHT);
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secondHex=87;
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EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::RIGHT);
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secondHex=103;
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EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::BOTTOM_RIGHT);
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secondHex=102;
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EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::BOTTOM_LEFT);
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secondHex=85;
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EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::LEFT);
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secondHex=46;
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EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), -1);
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}
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TEST(BattleHexTest, getClosestTile)
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{
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BattleHex mainHex(0);
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std::set<BattleHex> possibilities;
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possibilities.insert(3);
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possibilities.insert(170);
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possibilities.insert(100);
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possibilities.insert(119);
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possibilities.insert(186);
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EXPECT_EQ(mainHex.getClosestTile(BattleSide::ATTACKER,mainHex,possibilities), 3);
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mainHex = 139;
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EXPECT_EQ(mainHex.getClosestTile(BattleSide::DEFENDER,mainHex,possibilities), 119);
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mainHex = 16;
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EXPECT_EQ(mainHex.getClosestTile(BattleSide::DEFENDER,mainHex,possibilities), 100);
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mainHex = 166;
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EXPECT_EQ(mainHex.getClosestTile(BattleSide::ATTACKER,mainHex,possibilities), 186);
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mainHex = 76;
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EXPECT_EQ(mainHex.getClosestTile(BattleSide::DEFENDER,mainHex,possibilities), 3);
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EXPECT_EQ(mainHex.getClosestTile(BattleSide::ATTACKER,mainHex,possibilities), 100);
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}
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TEST(BattleHexTest, moveEDir)
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{
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BattleHex mainHex(20);
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mainHex.moveInDirection(BattleHex::EDir::BOTTOM_RIGHT);
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EXPECT_EQ(mainHex, 37);
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mainHex.moveInDirection(BattleHex::EDir::RIGHT);
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EXPECT_EQ(mainHex, 38);
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mainHex.moveInDirection(BattleHex::EDir::TOP_RIGHT);
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EXPECT_EQ(mainHex, 22);
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mainHex.moveInDirection(BattleHex::EDir::TOP_LEFT);
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EXPECT_EQ(mainHex, 4);
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mainHex.moveInDirection(BattleHex::EDir::LEFT);
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EXPECT_EQ(mainHex, 3);
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mainHex.moveInDirection(BattleHex::EDir::BOTTOM_LEFT);
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EXPECT_EQ(mainHex, 20);
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}
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