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vcmi/lib/bonuses/CBonusProxy.cpp

210 lines
5.2 KiB
C++

/*
* CBonusProxy.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BonusList.h"
#include "CBonusProxy.h"
#include "IBonusBearer.h"
VCMI_LIB_NAMESPACE_BEGIN
///CBonusProxy
CBonusProxy::CBonusProxy(const IBonusBearer * Target, CSelector Selector):
bonusListCachedLast(0),
target(Target),
selector(std::move(Selector)),
currentBonusListIndex(0)
{
}
CBonusProxy::CBonusProxy(const CBonusProxy & other):
bonusListCachedLast(other.bonusListCachedLast),
target(other.target),
selector(other.selector),
currentBonusListIndex(other.currentBonusListIndex)
{
bonusList[currentBonusListIndex] = other.bonusList[currentBonusListIndex];
}
CBonusProxy::CBonusProxy(CBonusProxy && other) noexcept:
bonusListCachedLast(0),
target(other.target),
currentBonusListIndex(0)
{
std::swap(bonusListCachedLast, other.bonusListCachedLast);
std::swap(selector, other.selector);
std::swap(bonusList, other.bonusList);
std::swap(currentBonusListIndex, other.currentBonusListIndex);
}
CBonusProxy & CBonusProxy::operator=(const CBonusProxy & other)
{
boost::lock_guard<boost::mutex> lock(swapGuard);
selector = other.selector;
swapBonusList(other.bonusList[other.currentBonusListIndex]);
bonusListCachedLast = other.bonusListCachedLast;
return *this;
}
CBonusProxy & CBonusProxy::operator=(CBonusProxy && other) noexcept
{
std::swap(bonusListCachedLast, other.bonusListCachedLast);
std::swap(selector, other.selector);
std::swap(bonusList, other.bonusList);
std::swap(currentBonusListIndex, other.currentBonusListIndex);
return *this;
}
void CBonusProxy::swapBonusList(TConstBonusListPtr other) const
{
// The idea here is to avoid changing active bonusList while it can be read by a different thread.
// Because such use of shared ptr is not thread safe
// So to avoid this we change the second offline instance and swap active index
auto newCurrent = 1 - currentBonusListIndex;
bonusList[newCurrent] = std::move(other);
currentBonusListIndex = newCurrent;
}
TConstBonusListPtr CBonusProxy::getBonusList() const
{
auto needUpdateBonusList = [&]() -> bool
{
return target->getTreeVersion() != bonusListCachedLast || !bonusList[currentBonusListIndex];
};
// avoid locking if everything is up-to-date
if(needUpdateBonusList())
{
boost::lock_guard<boost::mutex>lock(swapGuard);
if(needUpdateBonusList())
{
//TODO: support limiters
swapBonusList(target->getAllBonuses(selector, Selector::all));
bonusListCachedLast = target->getTreeVersion();
}
}
return bonusList[currentBonusListIndex];
}
const BonusList * CBonusProxy::operator->() const
{
return getBonusList().get();
}
CTotalsProxy::CTotalsProxy(const IBonusBearer * Target, CSelector Selector, int InitialValue):
CBonusProxy(Target, std::move(Selector)),
initialValue(InitialValue),
meleeCachedLast(0),
meleeValue(0),
rangedCachedLast(0),
rangedValue(0)
{
}
CTotalsProxy::CTotalsProxy(const CTotalsProxy & other)
: CBonusProxy(other),
initialValue(other.initialValue),
meleeCachedLast(other.meleeCachedLast),
meleeValue(other.meleeValue),
rangedCachedLast(other.rangedCachedLast),
rangedValue(other.rangedValue)
{
}
int CTotalsProxy::getValue() const
{
const auto treeVersion = target->getTreeVersion();
if(treeVersion != valueCachedLast)
{
auto bonuses = getBonusList();
value = initialValue + bonuses->totalValue();
valueCachedLast = treeVersion;
}
return value;
}
int CTotalsProxy::getValueAndList(TConstBonusListPtr & outBonusList) const
{
const auto treeVersion = target->getTreeVersion();
outBonusList = getBonusList();
if(treeVersion != valueCachedLast)
{
value = initialValue + outBonusList->totalValue();
valueCachedLast = treeVersion;
}
return value;
}
int CTotalsProxy::getMeleeValue() const
{
static const auto limit = Selector::effectRange()(BonusLimitEffect::NO_LIMIT).Or(Selector::effectRange()(BonusLimitEffect::ONLY_MELEE_FIGHT));
const auto treeVersion = target->getTreeVersion();
if(treeVersion != meleeCachedLast)
{
auto bonuses = target->getBonuses(selector, limit);
meleeValue = initialValue + bonuses->totalValue();
meleeCachedLast = treeVersion;
}
return meleeValue;
}
int CTotalsProxy::getRangedValue() const
{
static const auto limit = Selector::effectRange()(BonusLimitEffect::NO_LIMIT).Or(Selector::effectRange()(BonusLimitEffect::ONLY_DISTANCE_FIGHT));
const auto treeVersion = target->getTreeVersion();
if(treeVersion != rangedCachedLast)
{
auto bonuses = target->getBonuses(selector, limit);
rangedValue = initialValue + bonuses->totalValue();
rangedCachedLast = treeVersion;
}
return rangedValue;
}
///CCheckProxy
CCheckProxy::CCheckProxy(const IBonusBearer * Target, CSelector Selector):
target(Target),
selector(std::move(Selector)),
cachedLast(0),
hasBonus(false)
{
}
//This constructor should be placed here to avoid side effects
CCheckProxy::CCheckProxy(const CCheckProxy & other) = default;
bool CCheckProxy::getHasBonus() const
{
const auto treeVersion = target->getTreeVersion();
if(treeVersion != cachedLast)
{
hasBonus = target->hasBonus(selector);
cachedLast = treeVersion;
}
return hasBonus;
}
VCMI_LIB_NAMESPACE_END