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vcmi/client/render/IRenderHandler.h
Ivan Savenko ffba847f40 xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00

44 lines
1.3 KiB
C++

/*
* IRenderHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ImageLocator.h"
VCMI_LIB_NAMESPACE_BEGIN
class Services;
VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
class IImage;
class CAnimation;
enum class EImageBlitMode : uint8_t;
class IRenderHandler : public boost::noncopyable
{
public:
virtual ~IRenderHandler() = default;
/// Must be called once VLC loading is over to initialize icons
virtual void onLibraryLoadingFinished(const Services * services) = 0;
/// Loads image using given path
virtual std::shared_ptr<IImage> loadImage(const ImageLocator & locator, EImageBlitMode mode) = 0;
virtual std::shared_ptr<IImage> loadImage(const ImagePath & path, EImageBlitMode mode) = 0;
virtual std::shared_ptr<IImage> loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode) = 0;
/// temporary compatibility method. Creates IImage from existing SDL_Surface
/// Surface will be shared, caller must still free it with SDL_FreeSurface
virtual std::shared_ptr<IImage> createImage(SDL_Surface * source) = 0;
/// Loads animation using given path
virtual std::shared_ptr<CAnimation> loadAnimation(const AnimationPath & path, EImageBlitMode mode) = 0;
};