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0afdfa529c
Renamed some classes to more readable names
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#pragma once
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#include "mapObjects/CRewardableObject.h"
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#include "CObjectClassesHandler.h"
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#include "JsonNode.h"
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/*
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* CObjectConstructor.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CRandomRewardObjectInfo : public IObjectInfo
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{
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JsonNode parameters;
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public:
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bool givesResources() const override;
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bool givesExperience() const override;
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bool givesMana() const override;
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bool givesMovement() const override;
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bool givesPrimarySkills() const override;
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bool givesSecondarySkills() const override;
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bool givesArtifacts() const override;
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bool givesCreatures() const override;
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bool givesSpells() const override;
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bool givesBonuses() const override;
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void configureObject(CRewardableObject * object, CRandomGenerator & rng) const;
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CRandomRewardObjectInfo()
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{}
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void init(const JsonNode & objectConfig);
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};
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class CRewardableConstructor : public AObjectTypeHandler
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{
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CRandomRewardObjectInfo objectInfo;
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public:
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CRewardableConstructor();
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void init(const JsonNode & config) override;
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CGObjectInstance * create(ObjectTemplate tmpl) const override;
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void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
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const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const override;
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};
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