mirror of
https://github.com/vcmi/vcmi.git
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204 lines
4.9 KiB
C++
204 lines
4.9 KiB
C++
#include "StdInc.h"
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#include "CQuestLog.h"
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#include "CAdvmapInterface.h"
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#include "../CBitmapHandler.h"
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#include "../CDefHandler.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../Graphics.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Extensions.h"
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#include "../../CCallback.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/NetPacksBase.h"
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/*
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* CQuestLog.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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struct QuestInfo;
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class CAdvmapInterface;
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void CQuestLabel::clickLeft(tribool down, bool previousState)
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{
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if (down)
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callback();
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}
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void CQuestLabel::showAll(SDL_Surface * to)
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{
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if (active)
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CMultiLineLabel::showAll (to);
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}
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CQuestIcon::CQuestIcon (const std::string &defname, int index, int x, int y) :
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CAnimImage(defname, index, 0, x, y)
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{
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addUsedEvents(LCLICK);
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}
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void CQuestIcon::clickLeft(tribool down, bool previousState)
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{
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if (down)
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callback();
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}
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void CQuestIcon::showAll(SDL_Surface * to)
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{
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CSDL_Ext::CClipRectGuard guard(to, parent->pos);
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CAnimImage::showAll(to);
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}
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CQuestMinimap::CQuestMinimap (const Rect & position) :
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CMinimap (position),
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currentQuest (nullptr)
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{
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}
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void CQuestMinimap::addQuestMarks (const QuestInfo * q)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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for (auto icon : icons)
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delete icon;
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icons.clear();
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int3 tile;
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if (q->obj)
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{
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tile = q->obj->pos;
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}
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else
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{
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tile = q->tile;
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}
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int x,y;
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minimap->tileToPixels (tile, x, y);
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CQuestIcon * pic = new CQuestIcon ("VwSymbol.def", 3, x, y);
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pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
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pic->callback = std::bind (&CQuestMinimap::iconClicked, this);
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icons.push_back(pic);
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}
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void CQuestMinimap::update()
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{
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CMinimap::update();
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if (currentQuest)
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addQuestMarks (currentQuest);
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}
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void CQuestMinimap::iconClicked()
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{
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if (currentQuest->obj)
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adventureInt->centerOn (currentQuest->obj->pos);
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//moveAdvMapSelection();
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}
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void CQuestMinimap::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to); // blitting IntObject directly to hide radar
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for (auto pic : icons)
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pic->showAll(to);
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}
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CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
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CWindowObject(PLAYER_COLORED | BORDERED, "questDialog.pcx"),
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questIndex(0),
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currentQuest(nullptr),
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quests (Quests),
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slider(nullptr)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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init();
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}
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void CQuestLog::init()
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{
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minimap = new CQuestMinimap (Rect (33, 18, 144, 144));
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description = new CTextBox ("", Rect(221, 18, 350, 355), 1, FONT_MEDIUM, TOPLEFT, Colors::WHITE);
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ok = new CButton(Point(533, 386), "IOKAY.DEF", CGI->generaltexth->zelp[445], boost::bind(&CQuestLog::close,this), SDLK_RETURN);
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if (quests.size() > QUEST_COUNT)
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slider = new CSlider(Point(189, 184), 230, std::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, CSlider::BROWN);
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for (int i = 0; i < quests.size(); ++i)
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{
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MetaString text;
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quests[i].quest->getRolloverText (text, false);
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if (quests[i].obj)
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text.addReplacement (quests[i].obj->getObjectName()); //get name of the object
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CQuestLabel * label = new CQuestLabel (Rect(14, 184 + i * 24, 172,30), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString());
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label->callback = boost::bind(&CQuestLog::selectQuest, this, i);
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labels.push_back(label);
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}
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recreateQuestList (0);
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}
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void CQuestLog::showAll(SDL_Surface * to)
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{
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CWindowObject::showAll (to);
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for (auto label : labels)
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{
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label->show(to); //shows only if active
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}
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if (labels.size() && labels[questIndex]->active)
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{
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CSDL_Ext::drawBorder(to, Rect::around(labels[questIndex]->pos), int3(Colors::METALLIC_GOLD.r, Colors::METALLIC_GOLD.g, Colors::METALLIC_GOLD.b));
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}
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description->show(to);
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minimap->show(to);
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}
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void CQuestLog::recreateQuestList (int newpos)
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{
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for (int i = 0; i < labels.size(); ++i)
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{
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labels[i]->pos = Rect (pos.x + 14, pos.y + 192 + (i-newpos) * 25, 173, 23);
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if (i >= newpos && i < newpos + QUEST_COUNT)
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{
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labels[i]->activate();
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}
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else
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{
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labels[i]->deactivate();
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}
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}
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minimap->update();
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}
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void CQuestLog::selectQuest (int which)
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{
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questIndex = which;
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currentQuest = &quests[which];
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minimap->currentQuest = currentQuest;
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MetaString text;
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std::vector<Component> components; //TODO: display them
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currentQuest->quest->getVisitText (text, components , currentQuest->quest->isCustomFirst, true);
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description->setText (text.toString()); //TODO: use special log entry text
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minimap->update();
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redraw();
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}
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void CQuestLog::sliderMoved (int newpos)
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{
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recreateQuestList (newpos); //move components
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redraw();
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}
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