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37 lines
760 B
C++
37 lines
760 B
C++
/*
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* BattleCb.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/scripting/Service.h>
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#include "../../../lib/battle/IBattleInfoCallback.h"
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#include "../LuaWrapper.h"
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namespace scripting
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{
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namespace api
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{
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class BattleCbProxy : public OpaqueWrapper<const BattleCb, BattleCbProxy>
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{
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public:
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using Wrapper = OpaqueWrapper<const BattleCb, BattleCbProxy>;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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static int getBattlefieldType(lua_State * L);
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static int getTerrainType(lua_State * L);
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static int getUnitByPos(lua_State * L);
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};
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}
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}
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