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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/*
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* ObjectInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ObjectInstance.h"
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#include "Registry.h"
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#include "../LuaStack.h"
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#include "../LuaCallWrapper.h"
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namespace scripting
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{
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namespace api
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{
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VCMI_REGISTER_CORE_SCRIPT_API(ObjectInstanceProxy, "ObjectInstance");
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const std::vector<ObjectInstanceProxy::CustomRegType> ObjectInstanceProxy::REGISTER_CUSTOM =
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{
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{"getOwner", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::getOwner), &IObjectInterface::getOwner>::invoke, false},
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{"getObjGroupIndex", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::getObjGroupIndex), &IObjectInterface::getObjGroupIndex>::invoke, false},
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{"getObjTypeIndex", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::getObjTypeIndex), &IObjectInterface::getObjTypeIndex>::invoke, false},
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{"getVisitablePosition", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::visitablePos), &IObjectInterface::visitablePos>::invoke, false},
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{"getPosition", LuaMethodWrapper<CGObjectInstance, decltype(IObjectInterface::getPosition), &IObjectInterface::getPosition>::invoke, false},
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};
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}
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}
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