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vcmi/AI/BattleAI
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
..
AttackPossibility.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AttackPossibility.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAI.cbp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAI.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAI.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAI.vcxproj Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
CMakeLists.txt Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
common.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
common.h Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
EnemyInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
EnemyInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
main.cpp Android support (#299) 2017-05-25 20:57:20 +03:00
PossibleSpellcast.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PossibleSpellcast.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PotentialTargets.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PotentialTargets.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
StackWithBonuses.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
StackWithBonuses.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
StdInc.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
StdInc.h Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
ThreatMap.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ThreatMap.h Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00