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			84 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "StdInc.h"
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| #include "BattleAction.h"
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| 
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| #include "BattleState.h"
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| 
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| /*
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|  * BattleAction.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| using namespace Battle;
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| 
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| BattleAction::BattleAction()
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| {
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| 	side = -1;
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| 	stackNumber = -1;
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| 	actionType = INVALID;
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| 	destinationTile = -1;
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| 	additionalInfo = -1;
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| }
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| 
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| BattleAction BattleAction::makeDefend(const CStack *stack)
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| {
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| 	BattleAction ba;
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| 	ba.side = !stack->attackerOwned;
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| 	ba.actionType = DEFEND;
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| 	ba.stackNumber = stack->ID;
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| 	return ba;
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| }
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| 
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| 
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| BattleAction BattleAction::makeMeleeAttack(const CStack *stack, const CStack * attacked, BattleHex attackFrom /*= BattleHex::INVALID*/)
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| {
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| 	BattleAction ba;
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| 	ba.side = !stack->attackerOwned;
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| 	ba.actionType = WALK_AND_ATTACK;
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| 	ba.stackNumber = stack->ID;
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| 	ba.destinationTile = attackFrom;
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| 	ba.additionalInfo = attacked->position;
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| 	return ba;
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| 
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| }
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| BattleAction BattleAction::makeWait(const CStack *stack)
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| {
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| 	BattleAction ba;
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| 	ba.side = !stack->attackerOwned;
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| 	ba.actionType = WAIT;
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| 	ba.stackNumber = stack->ID;
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| 	return ba;
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| }
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| 
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| BattleAction BattleAction::makeShotAttack(const CStack *shooter, const CStack *target)
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| {
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| 	BattleAction ba;
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| 	ba.side = !shooter->attackerOwned;
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| 	ba.actionType = SHOOT;
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| 	ba.stackNumber = shooter->ID;
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| 	ba.destinationTile = target->position;
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| 	return ba;
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| }
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| 
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| BattleAction BattleAction::makeMove(const CStack *stack, BattleHex dest)
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| {
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| 	BattleAction ba;
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| 	ba.side = !stack->attackerOwned;
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| 	ba.actionType = WALK;
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| 	ba.stackNumber = stack->ID;
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| 	ba.destinationTile = dest;
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| 	return ba;
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| }
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| 
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| BattleAction BattleAction::makeEndOFTacticPhase(ui8 side)
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| {
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| 	BattleAction ba;
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| 	ba.side = side;
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| 	ba.actionType = END_TACTIC_PHASE;
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| 	return ba;
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| }
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