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			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| 
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| #include "BattleHex.h"
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| 
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| /*
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|  * BattleAction.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| /// A struct which handles battle actions like defending, walking,... - represents a creature stack in a battle
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| class CStack;
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| 
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| struct DLL_LINKAGE BattleAction
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| {
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| 	ui8 side; //who made this action: false - left, true - right player
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| 	ui32 stackNumber;//stack ID, -1 left hero, -2 right hero,
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| 	Battle::ActionType actionType; //use ActionType enum for values
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| 	BattleHex destinationTile;
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| 	si32 additionalInfo; // e.g. spell number if type is 1 || 10; tile to attack if type is 6
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| 	si32 selectedStack; //spell subject for teleport / sacrifice
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & side & stackNumber & actionType & destinationTile & additionalInfo & selectedStack;
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| 	}
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| 
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| 	BattleAction();
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| 
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| 	static BattleAction makeDefend(const CStack *stack);
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| 	static BattleAction makeWait(const CStack *stack);
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| 	static BattleAction makeMeleeAttack(const CStack *stack, const CStack * attacked, BattleHex attackFrom = BattleHex::INVALID);
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| 	static BattleAction makeShotAttack(const CStack *shooter, const CStack *target);
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| 	static BattleAction makeMove(const CStack *stack, BattleHex dest);
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| 	static BattleAction makeEndOFTacticPhase(ui8 side);
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| };
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