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			1166 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1166 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "StdInc.h"
 | |
| #include "CArtHandler.h"
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| 
 | |
| #include "Filesystem/CResourceLoader.h"
 | |
| #include "CGeneralTextHandler.h"
 | |
| #include <boost/random/linear_congruential.hpp>
 | |
| #include "VCMI_Lib.h"
 | |
| #include "CModHandler.h"
 | |
| #include "CSpellHandler.h"
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| #include "CObjectHandler.h"
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| #include "NetPacks.h"
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| #include "GameConstants.h"
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| 
 | |
| using namespace boost::assign;
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| 
 | |
| /*
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|  * CArtHandler.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
 | |
|  */
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| 
 | |
| extern boost::rand48 ran;
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| // Note: list must match entries in ArtTraits.txt
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| #define ART_POS_LIST    \
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| 	ART_POS(SPELLBOOK)  \
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| 	ART_POS(MACH4)      \
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| 	ART_POS(MACH3)      \
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| 	ART_POS(MACH2)      \
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| 	ART_POS(MACH1)      \
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| 	ART_POS(MISC5)      \
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| 	ART_POS(MISC4)      \
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| 	ART_POS(MISC3)      \
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| 	ART_POS(MISC2)      \
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| 	ART_POS(MISC1)      \
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| 	ART_POS(FEET)       \
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| 	ART_POS(LEFT_RING)  \
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| 	ART_POS(RIGHT_RING) \
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| 	ART_POS(TORSO)      \
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| 	ART_POS(LEFT_HAND)  \
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| 	ART_POS(RIGHT_HAND) \
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| 	ART_POS(NECK)       \
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| 	ART_POS(SHOULDERS)  \
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| 	ART_POS(HEAD);
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| 
 | |
| const std::string & CArtifact::Name() const
 | |
| {
 | |
| 	return name;
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| }
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| 
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| const std::string & CArtifact::Description() const
 | |
| {
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| 	return description;
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| }
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| const std::string & CArtifact::EventText() const
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| {
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| 	return eventText;
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| }
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| 
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| bool CArtifact::isBig () const
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| {
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| 	return VLC->arth->isBigArtifact(id);
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| }
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| 
 | |
| CArtifact::CArtifact()
 | |
| {
 | |
| 	setNodeType(ARTIFACT);
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| 	possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
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| 	possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
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| 	possibleSlots[ArtBearer::COMMANDER];
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| }
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| 
 | |
| CArtifact::~CArtifact()
 | |
| {
 | |
| }
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| 
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| int CArtifact::getArtClassSerial() const
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| {
 | |
| 	if(id == 1)
 | |
| 		return 4;
 | |
| 	switch(aClass)
 | |
| 	{
 | |
| 	case ART_TREASURE:
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| 		return 0;
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| 	case ART_MINOR:
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| 		return 1;
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| 	case ART_MAJOR:
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| 		return 2;
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| 	case ART_RELIC:
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| 		return 3;
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| 	case ART_SPECIAL:
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| 		return 5;
 | |
| 	}
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| 
 | |
| 	return -1;
 | |
| }
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| 
 | |
| std::string CArtifact::nodeName() const
 | |
| {
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| 	return "Artifact: " + Name();
 | |
| }
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| 
 | |
| void CArtifact::addNewBonus(Bonus *b)
 | |
| {
 | |
| 	b->source = Bonus::ARTIFACT;
 | |
| 	b->duration = Bonus::PERMANENT;
 | |
| 	b->description = name;
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| 	CBonusSystemNode::addNewBonus(b);
 | |
| }
 | |
| 
 | |
| void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
 | |
| {
 | |
| 	Bonus b;
 | |
| 	b.type = Bonus::LEVEL_COUNTER;
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| 	b.val = 1;
 | |
| 	b.duration = Bonus::COMMANDER_KILLED;
 | |
| 	art->accumulateBonus (b);
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| 
 | |
| 	BOOST_FOREACH (auto bonus, bonusesPerLevel)
 | |
| 	{
 | |
| 		if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels
 | |
| 		{
 | |
| 			art->accumulateBonus (bonus.second);
 | |
| 		}
 | |
| 	}
 | |
| 	BOOST_FOREACH (auto bonus, thresholdBonuses)
 | |
| 	{
 | |
| 		if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels
 | |
| 		{
 | |
| 			art->addNewBonus (&bonus.second);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CArtHandler::CArtHandler()
 | |
| {
 | |
| 	//VLC->arth = this;
 | |
| 
 | |
| 	// War machines are the default big artifacts.
 | |
| 	for (ArtifactID i = ArtifactID::CATAPULT; i <= ArtifactID::FIRST_AID_TENT; i.advance(1))
 | |
| 		bigArtifacts.insert(i);
 | |
| }
 | |
| 
 | |
| CArtHandler::~CArtHandler()
 | |
| {
 | |
| }
 | |
| 
 | |
| void CArtHandler::load(bool onlyTxt)
 | |
| {
 | |
| 	if (onlyTxt)
 | |
| 		return; // looks to be broken anyway...
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| 
 | |
| 	#define ART_POS(x) (  #x)
 | |
| 	const std::vector<std::string> artSlots = boost::assign::list_of ART_POS_LIST;
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| 	#undef ART_POS
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| 
 | |
| 	static std::map<char, std::string> classes =
 | |
| 	  map_list_of('S',"SPECIAL")('T',"TREASURE")('N',"MINOR")('J',"MAJOR")('R',"RELIC");
 | |
| 
 | |
| 	CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
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| 	CLegacyConfigParser events("DATA/ARTEVENT.TXT");
 | |
| 
 | |
| 	parser.endLine(); // header
 | |
| 	parser.endLine();
 | |
| 
 | |
| 	std::map<ui32,ui8>::iterator itr;
 | |
| 
 | |
| 	std::vector<JsonNode> h3Data;
 | |
| 
 | |
| 	for (size_t i = 0; i < GameConstants::ARTIFACTS_QUANTITY; i++)
 | |
| 	{
 | |
| 		JsonNode artData;
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| 
 | |
| 		artData["graphics"]["iconIndex"].Float() = i;
 | |
| 		artData["text"]["name"].String() = parser.readString();
 | |
| 		artData["text"]["event"].String() = events.readString();
 | |
| 		artData["value"].Float() = parser.readNumber();
 | |
| 
 | |
| 		for(int j=0; j<artSlots.size(); j++)
 | |
| 		{
 | |
| 			if(parser.readString() == "x")
 | |
| 			{
 | |
| 				artData["slot"].Vector().push_back(JsonNode());
 | |
| 				artData["slot"].Vector().back().String() = artSlots.at(j);
 | |
| 			}
 | |
| 		}
 | |
| 		artData["class"].String() = classes[parser.readString()[0]];
 | |
| 		artData["text"]["description"].String() = parser.readString();
 | |
| 
 | |
| 		parser.endLine();
 | |
| 		events.endLine();
 | |
| 		h3Data.push_back(artData);
 | |
| 	}
 | |
| 
 | |
| 	artifacts.resize(GameConstants::ARTIFACTS_QUANTITY);
 | |
| 
 | |
| 	JsonNode config(ResourceID("config/artifacts.json"));
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| 
 | |
| 	BOOST_FOREACH(auto & node, config["artifacts"].Struct())
 | |
| 	{
 | |
| 		int numeric = node.second["id"].Float();
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| 		JsonNode & artData = h3Data[numeric];
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| 		JsonUtils::merge(artData, node.second);
 | |
| 
 | |
| 		artifacts[numeric] = loadArtifact(artData);
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| 		artifacts[numeric]->id = ArtifactID(numeric);
 | |
| 
 | |
| 		VLC->modh->identifiers.registerObject ("artifact." + node.first, numeric);
 | |
| 	}
 | |
| 
 | |
| 	for (size_t i=0; i < artifacts.size(); i++)
 | |
| 	{
 | |
| 		if (artifacts[i] == nullptr)
 | |
| 			tlog0 << "Warning: artifact with id " << i << " is missing!\n";
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CArtHandler::load(std::string objectID, const JsonNode & node)
 | |
| {
 | |
| 	CArtifact * art = loadArtifact(node);
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| 	art->id = ArtifactID(artifacts.size());
 | |
| 
 | |
| 	artifacts.push_back(art);
 | |
| 	tlog5 << "Added artifact: " << objectID << "\n";
 | |
| 	VLC->modh->identifiers.registerObject ("artifact." + objectID, art->id);
 | |
| }
 | |
| 
 | |
| CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
 | |
| {
 | |
| 	CArtifact * art;
 | |
| 
 | |
| 	if (!VLC->modh->modules.COMMANDERS || node["growing"].isNull())
 | |
| 		art = new CArtifact();
 | |
| 	else
 | |
| 	{
 | |
| 		CGrowingArtifact * growing = new CGrowingArtifact();
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| 		loadGrowingArt(growing, node);
 | |
| 		art = growing;
 | |
| 	}
 | |
| 
 | |
| 	const JsonNode & text = node["text"];
 | |
| 	art->name        = text["name"].String();
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| 	art->description = text["description"].String();
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| 	art->eventText   = text["event"].String();
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| 
 | |
| 	const JsonNode & graphics = node["graphics"];
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| 	art->iconIndex = graphics["iconIndex"].Float();
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| 	art->image = graphics["image"].String();
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| 
 | |
| 	if (!graphics["large"].isNull())
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| 		art->large = graphics["large"].String();
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| 	else
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| 		art->large = art->image;
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| 
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| 	art->advMapDef = graphics["map"].String();
 | |
| 
 | |
| 	art->price = node["value"].Float();
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| 
 | |
| 	loadSlots(art, node);
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| 	loadClass(art, node);
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| 	loadType(art, node);
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| 	loadComponents(art, node);
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| 
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| 	BOOST_FOREACH (auto b, node["bonuses"].Vector())
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| 	{
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| 		auto bonus = JsonUtils::parseBonus (b);
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| 		bonus->sid = art->id;
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| 		art->addNewBonus (bonus);
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| 	}
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| 	return art;
 | |
| }
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| 
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| void CArtHandler::addSlot(CArtifact * art, const std::string & slotID)
 | |
| {
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| #define ART_POS(x) ( #x, ArtifactPosition::x )
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| 	static const std::map<std::string, ArtifactPosition> artifactPositionMap = boost::assign::map_list_of ART_POS_LIST;
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| #undef ART_POS
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| 
 | |
| 	if (slotID == "MISC")
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| 	{
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| 		art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5;
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| 	}
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| 	else if (slotID == "RING")
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| 	{
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| 		art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING;
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| 	}
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| 	else
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| 	{
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| 		auto it = artifactPositionMap.find (slotID);
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| 		if (it != artifactPositionMap.end())
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| 		{
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| 			auto slot = it->second;
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| 			art->possibleSlots[ArtBearer::HERO].push_back (slot);
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| 		}
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| 		else
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| 			tlog2 << "Warning! Artifact slot " << slotID << " not recognized!";
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| 	}
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| }
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| 
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| void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node)
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| {
 | |
| 	if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
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| 	{
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| 		if (node["slot"].getType() == JsonNode::DATA_STRING)
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| 			addSlot(art, node["slot"].String());
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| 		else
 | |
| 		{
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| 			BOOST_FOREACH (const JsonNode & slot, node["slot"].Vector())
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| 				addSlot(art, slot.String());
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| 		}
 | |
| 	}
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| }
 | |
| 
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| void CArtHandler::loadClass(CArtifact * art, const JsonNode & node)
 | |
| {
 | |
| 	static const std::map<std::string, CArtifact::EartClass> artifactClassMap = boost::assign::map_list_of
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| 		("TREASURE", CArtifact::ART_TREASURE)
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| 		("MINOR", CArtifact::ART_MINOR)
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| 		("MAJOR", CArtifact::ART_MAJOR)
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| 		("RELIC", CArtifact::ART_RELIC)
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| 		("SPECIAL", CArtifact::ART_SPECIAL);
 | |
| 
 | |
| 	auto it = artifactClassMap.find (node["class"].String());
 | |
| 	if (it != artifactClassMap.end())
 | |
| 	{
 | |
| 		art->aClass = it->second;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		tlog2 << "Warning! Artifact rarity " << node["class"].String() << " not recognized!";
 | |
| 		art->aClass = CArtifact::ART_SPECIAL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CArtHandler::loadType(CArtifact * art, const JsonNode & node)
 | |
| {
 | |
| #define ART_BEARER(x) ( #x, ArtBearer::x )
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| 	static const std::map<std::string, int> artifactBearerMap = boost::assign::map_list_of ART_BEARER_LIST;
 | |
| #undef ART_BEARER
 | |
| 
 | |
| 	BOOST_FOREACH (const JsonNode & b, node["type"].Vector())
 | |
| 	{
 | |
| 		auto it = artifactBearerMap.find (b.String());
 | |
| 		if (it != artifactBearerMap.end())
 | |
| 		{
 | |
| 			int bearerType = it->second;
 | |
| 			switch (bearerType)
 | |
| 			{
 | |
| 				case ArtBearer::HERO://TODO: allow arts having several possible bearers
 | |
| 					break;
 | |
| 				case ArtBearer::COMMANDER:
 | |
| 					makeItCommanderArt (art); //original artifacts should have only one bearer type
 | |
| 					break;
 | |
| 				case ArtBearer::CREATURE:
 | |
| 					makeItCreatureArt (art);
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 			tlog2 << "Warning! Artifact type " << b.String() << " not recognized!";
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
 | |
| {
 | |
| 	if (!node["components"].isNull())
 | |
| 	{
 | |
| 		art->constituents.reset(new std::vector<CArtifact *>());
 | |
| 		BOOST_FOREACH (auto component, node["components"].Vector())
 | |
| 		{
 | |
| 			VLC->modh->identifiers.requestIdentifier("artifact." + component.String(), [=](si32 id)
 | |
| 			{
 | |
| 				// when this code is called both combinational art as well as component are loaded
 | |
| 				// so it is safe to access any of them
 | |
| 				art->constituents->push_back(VLC->arth->artifacts[id]);
 | |
| 				VLC->arth->artifacts[id]->constituentOf.push_back(art);
 | |
| 			});
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node)
 | |
| {
 | |
| 	BOOST_FOREACH (auto b, node["growing"]["bonusesPerLevel"].Vector())
 | |
| 	{
 | |
| 		art->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
 | |
| 	}
 | |
| 	BOOST_FOREACH (auto b, node["growing"]["thresholdBonuses"].Vector())
 | |
| 	{
 | |
| 		art->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ArtifactID CArtHandler::creatureToMachineID(CreatureID id)
 | |
| {
 | |
| 	int dif = 142;
 | |
| 	switch (id)
 | |
| 	{
 | |
| 	case 147:
 | |
| 		dif--;
 | |
| 		break;
 | |
| 	case 148:
 | |
| 		dif++;
 | |
| 		break;
 | |
| 	}
 | |
| 	dif = -dif;
 | |
| 	return ArtifactID(id+dif);
 | |
| }
 | |
| 
 | |
| CreatureID CArtHandler::machineIDToCreature(ArtifactID id)
 | |
| {
 | |
| 	int dif = 142;
 | |
| 
 | |
| 	switch (id)
 | |
| 	{
 | |
| 	case 6:
 | |
| 		dif--;
 | |
| 		break;
 | |
| 	case 5:
 | |
| 		dif++;
 | |
| 		break;
 | |
| 	}
 | |
| 	return CreatureID(id + dif);
 | |
| }
 | |
| 
 | |
| ArtifactID CArtHandler::getRandomArt(int flags)
 | |
| {
 | |
| 	return getArtSync(ran(), flags, true);
 | |
| }
 | |
| ArtifactID CArtHandler::getArtSync (ui32 rand, int flags, bool erasePicked)
 | |
| {
 | |
| 	auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag)
 | |
| 	{
 | |
| 		if (arts->empty()) //restock available arts
 | |
| 			fillList(*arts, flag);
 | |
| 
 | |
| 		for (int i = 0; i < arts->size(); ++i)
 | |
| 		{
 | |
| 			CArtifact *art = (*arts)[i];
 | |
| 			out.push_back(art);
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	auto getAllowed = [&](std::vector<ConstTransitivePtr<CArtifact> > &out)
 | |
| 	{
 | |
| 		if (flags & CArtifact::ART_TREASURE)
 | |
| 			getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
 | |
| 		if (flags & CArtifact::ART_MINOR)
 | |
| 			getAllowedArts (out, &minors, CArtifact::ART_MINOR);
 | |
| 		if (flags & CArtifact::ART_MAJOR)
 | |
| 			getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
 | |
| 		if (flags & CArtifact::ART_RELIC)
 | |
| 			getAllowedArts (out, &relics, CArtifact::ART_RELIC);
 | |
| 		if (!out.size()) //no artifact of specified rarity, we need to take another one
 | |
| 		{
 | |
| 			getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
 | |
| 			getAllowedArts (out, &minors, CArtifact::ART_MINOR);
 | |
| 			getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
 | |
| 			getAllowedArts (out, &relics, CArtifact::ART_RELIC);
 | |
| 		}
 | |
| 		if (!out.size()) //no arts are available at all
 | |
| 		{
 | |
| 			out.resize (64);
 | |
| 			std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
 | |
| 		}
 | |
| 
 | |
| 		//tlog0 << "Treasure count: " << treasures.size() << std::endl;
 | |
| 	};
 | |
| 
 | |
| 	std::vector<ConstTransitivePtr<CArtifact> > out;
 | |
| 	getAllowed(out);
 | |
| 	ArtifactID artID = out[rand % out.size()]->id;
 | |
| 	if(erasePicked)
 | |
| 		erasePickedArt (artID);
 | |
| 	return artID;
 | |
| }
 | |
| 
 | |
| Bonus *createBonus(Bonus::BonusType type, int val, int subtype, Bonus::ValueType valType, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalInfo = 0)
 | |
| {
 | |
| 	Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
 | |
| 	added->additionalInfo = additionalInfo;
 | |
| 	added->valType = valType;
 | |
| 	added->limiter = limiter;
 | |
| 	return added;
 | |
| }
 | |
| 
 | |
| Bonus *createBonus(Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator = shared_ptr<IPropagator>(), int additionalInfo = 0)
 | |
| {
 | |
| 	Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
 | |
| 	added->additionalInfo = additionalInfo;
 | |
| 	added->valType = Bonus::BASE_NUMBER;
 | |
| 	added->propagator = propagator;
 | |
| 	return added;
 | |
| }
 | |
| 
 | |
| void CArtHandler::giveArtBonus( ArtifactID aid, Bonus::BonusType type, int val, int subtype, Bonus::ValueType valType, shared_ptr<ILimiter> limiter, int additionalInfo)
 | |
| {
 | |
| 	giveArtBonus(aid, createBonus(type, val, subtype, valType, limiter, additionalInfo));
 | |
| }
 | |
| 
 | |
| void CArtHandler::giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator /*= NULL*/, int additionalInfo)
 | |
| {
 | |
| 	giveArtBonus(aid, createBonus(type, val, subtype, propagator, additionalInfo));
 | |
| }
 | |
| 
 | |
| void CArtHandler::giveArtBonus(ArtifactID aid, Bonus *bonus)
 | |
| {
 | |
| 	bonus->sid = aid;
 | |
| 	if(bonus->subtype == Bonus::MORALE || bonus->type == Bonus::LUCK)
 | |
| 		bonus->description = artifacts[aid]->Name()  + (bonus->val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(bonus->val);
 | |
| 	else
 | |
| 		bonus->description = artifacts[aid]->Name();
 | |
| 
 | |
| 	artifacts[aid]->addNewBonus(bonus);
 | |
| }
 | |
| void CArtHandler::makeItCreatureArt (CArtifact * a, bool onlyCreature /*=true*/)
 | |
| {
 | |
| 	if (onlyCreature)
 | |
| 	{
 | |
| 		a->possibleSlots[ArtBearer::HERO].clear();
 | |
| 		a->possibleSlots[ArtBearer::COMMANDER].clear();
 | |
| 	}
 | |
| 	a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
 | |
| }
 | |
| 
 | |
| void CArtHandler::makeItCreatureArt (ArtifactID aid, bool onlyCreature /*=true*/)
 | |
| {
 | |
| 	CArtifact *a = artifacts[aid];
 | |
| 	makeItCreatureArt (a, onlyCreature);
 | |
| }
 | |
| 
 | |
| void CArtHandler::makeItCommanderArt (CArtifact * a, bool onlyCommander /*= true*/ )
 | |
| {
 | |
| 	if (onlyCommander)
 | |
| 	{
 | |
| 		a->possibleSlots[ArtBearer::HERO].clear();
 | |
| 		a->possibleSlots[ArtBearer::CREATURE].clear();
 | |
| 	}
 | |
| 	for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
 | |
| 		a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
 | |
| }
 | |
| 
 | |
| void CArtHandler::makeItCommanderArt( ArtifactID aid, bool onlyCommander /*= true*/ )
 | |
| {
 | |
| 	CArtifact *a = artifacts[aid];
 | |
| 	makeItCommanderArt (a, onlyCommander);
 | |
| }
 | |
| 
 | |
| bool CArtHandler::legalArtifact(ArtifactID id)
 | |
| {
 | |
| 	auto art = artifacts[id];
 | |
| 	//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
 | |
| 	return (art->possibleSlots[ArtBearer::HERO].size() ||
 | |
| 			(art->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS) ||
 | |
| 			(art->possibleSlots[ArtBearer::CREATURE].size() && VLC->modh->modules.STACK_ARTIFACT)) &&
 | |
| 			!(art->constituents); //no combo artifacts spawning
 | |
| }
 | |
| 
 | |
| void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
 | |
| {
 | |
| 	allowedArtifacts.clear();
 | |
| 	treasures.clear();
 | |
| 	minors.clear();
 | |
| 	majors.clear();
 | |
| 	relics.clear();
 | |
| 
 | |
| 	for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
 | |
| 	{
 | |
| 		if (allowed[i] && legalArtifact(i))
 | |
| 			allowedArtifacts.push_back(artifacts[i]);
 | |
| 	}
 | |
| 	if (VLC->modh->modules.COMMANDERS) //allow all commander artifacts for testing
 | |
| 	{
 | |
| 		for (int i = 146; i <= 155; ++i)
 | |
| 		{
 | |
| 			allowedArtifacts.push_back(artifacts[i]);
 | |
| 		}
 | |
| 	}
 | |
| 	for (int i = GameConstants::ARTIFACTS_QUANTITY; i < artifacts.size(); ++i) //allow all new artifacts by default
 | |
| 	{
 | |
| 		if (legalArtifact(ArtifactID(i)))
 | |
| 			allowedArtifacts.push_back(artifacts[i]);
 | |
| 			 //keep im mind that artifact can be worn by more than one type of bearer
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::vector<bool> CArtHandler::getDefaultAllowedArtifacts() const
 | |
| {
 | |
| 	std::vector<bool> allowedArtifacts;
 | |
| 	allowedArtifacts.resize(127, true);
 | |
| 	allowedArtifacts.resize(141, false);
 | |
| 	allowedArtifacts.resize(GameConstants::ARTIFACTS_QUANTITY, true);
 | |
| 	return allowedArtifacts;
 | |
| }
 | |
| 
 | |
| void CArtHandler::erasePickedArt(ArtifactID id)
 | |
| {
 | |
| 	CArtifact *art = artifacts[id];
 | |
| 
 | |
| 	if(auto artifactList = listFromClass(art->aClass))
 | |
| 	{
 | |
| 		if(artifactList->empty())
 | |
| 			fillList(*artifactList, art->aClass);
 | |
| 
 | |
| 		auto itr = vstd::find(*artifactList, art);
 | |
| 		if(itr != artifactList->end())
 | |
| 		{
 | |
| 			artifactList->erase(itr);
 | |
| 		}
 | |
| 		else
 | |
| 			tlog2 << "Problem: cannot erase artifact " << art->Name() << " from list, it was not present\n";
 | |
| 
 | |
| 	}
 | |
| 	else
 | |
| 		tlog2 << "Problem: cannot find list for artifact " << art->Name() << ", strange class. (special?)\n";
 | |
| }
 | |
| 
 | |
| boost::optional<std::vector<CArtifact*>&> CArtHandler::listFromClass( CArtifact::EartClass artifactClass )
 | |
| {
 | |
| 	switch(artifactClass)
 | |
| 	{
 | |
| 	case CArtifact::ART_TREASURE:
 | |
| 		return treasures;
 | |
| 	case CArtifact::ART_MINOR:
 | |
| 		return minors;
 | |
| 	case CArtifact::ART_MAJOR:
 | |
| 		return majors;
 | |
| 	case CArtifact::ART_RELIC:
 | |
| 		return relics;
 | |
| 	default: //special artifacts should not be erased
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CArtHandler::fillList( std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass )
 | |
| {
 | |
| 	assert(listToBeFilled.empty());
 | |
| 	for (int i = 0; i < allowedArtifacts.size(); ++i)
 | |
| 	{
 | |
| 		if (allowedArtifacts[i]->aClass == artifactClass)
 | |
| 			listToBeFilled.push_back(allowedArtifacts[i]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CArtifactInstance::CArtifactInstance()
 | |
| {
 | |
| 	init();
 | |
| }
 | |
| 
 | |
| CArtifactInstance::CArtifactInstance( CArtifact *Art)
 | |
| {
 | |
| 	init();
 | |
| 	setType(Art);
 | |
| }
 | |
| 
 | |
| void CArtifactInstance::setType( CArtifact *Art )
 | |
| {
 | |
| 	artType = Art;
 | |
| 	attachTo(Art);
 | |
| }
 | |
| 
 | |
| std::string CArtifactInstance::nodeName() const
 | |
| {
 | |
| 	return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
 | |
| }
 | |
| 
 | |
| CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
 | |
| {
 | |
| 	CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]);
 | |
| 	Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id);
 | |
| 	ret->addNewBonus(b);
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void CArtifactInstance::init()
 | |
| {
 | |
| 	id = ArtifactInstanceID();
 | |
| 	id = static_cast<ArtifactInstanceID>(ArtifactID::NONE); //to be randomized
 | |
| 	setNodeType(ARTIFACT_INSTANCE);
 | |
| }
 | |
| 
 | |
| ArtifactPosition CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
 | |
| {
 | |
| 	BOOST_FOREACH(auto slot, artType->possibleSlots[h->bearerType()])
 | |
| 	{
 | |
| 		if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
 | |
| 		{
 | |
| 			//we've found a free suitable slot.
 | |
| 			return slot;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//if haven't find proper slot, use backpack
 | |
| 	return firstBackpackSlot(h);
 | |
| }
 | |
| 
 | |
| ArtifactPosition CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
 | |
| {
 | |
| 	if(!artType->isBig()) //discard big artifact
 | |
| 		return ArtifactPosition(
 | |
| 			GameConstants::BACKPACK_START + h->artifactsInBackpack.size());
 | |
| 
 | |
| 	return ArtifactPosition::PRE_FIRST;
 | |
| }
 | |
| 
 | |
| bool CArtifactInstance::canBePutAt(const ArtifactLocation al, bool assumeDestRemoved /*= false*/) const
 | |
| {
 | |
| 	return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
 | |
| }
 | |
| 
 | |
| bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved /*= false*/) const
 | |
| {
 | |
| 	if(slot >= GameConstants::BACKPACK_START)
 | |
| 	{
 | |
| 		if(artType->isBig())
 | |
| 			return false;
 | |
| 
 | |
| 		//TODO backpack limit
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
|  	auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
 | |
|  	if(possibleSlots == artType->possibleSlots.end())
 | |
|  	{
 | |
| 		tlog3 << "Warning: artifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
 | |
| 			<< artSet->bearerType() << std::endl;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if(!vstd::contains(possibleSlots->second, slot))
 | |
| 		return false;
 | |
| 
 | |
| 	return artSet->isPositionFree(slot, assumeDestRemoved);
 | |
| }
 | |
| 
 | |
| void CArtifactInstance::putAt(ArtifactLocation al)
 | |
| {
 | |
| 	assert(canBePutAt(al));
 | |
| 
 | |
| 	al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
 | |
| 	if(al.slot < GameConstants::BACKPACK_START)
 | |
| 		al.getHolderNode()->attachTo(this);
 | |
| }
 | |
| 
 | |
| void CArtifactInstance::removeFrom(ArtifactLocation al)
 | |
| {
 | |
| 	assert(al.getHolderArtSet()->getArt(al.slot) == this);
 | |
| 	al.getHolderArtSet()->eraseArtSlot(al.slot);
 | |
| 	if(al.slot < GameConstants::BACKPACK_START)
 | |
| 		al.getHolderNode()->detachFrom(this);
 | |
| 
 | |
| 	//TODO delete me?
 | |
| }
 | |
| 
 | |
| bool CArtifactInstance::canBeDisassembled() const
 | |
| {
 | |
| 	return artType->constituents != nullptr;
 | |
| }
 | |
| 
 | |
| std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
 | |
| {
 | |
| 	std::vector<const CArtifact *> ret;
 | |
| 	if(artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
 | |
| 		return ret;
 | |
| 
 | |
| 	BOOST_FOREACH(const CArtifact * artifact, artType->constituentOf)
 | |
| 	{
 | |
| 		assert(artifact->constituents);
 | |
| 		bool possible = true;
 | |
| 
 | |
| 		BOOST_FOREACH(const CArtifact * constituent, *artifact->constituents) //check if all constituents are available
 | |
| 		{
 | |
| 			if(!h->hasArt(constituent->id, true)) //constituent must be equipped
 | |
| 			{
 | |
| 				possible = false;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if(possible)
 | |
| 			ret.push_back(artifact);
 | |
| 	}
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst)
 | |
| {
 | |
| 	removeFrom(src);
 | |
| 	putAt(dst);
 | |
| }
 | |
| 
 | |
| CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
 | |
| {
 | |
| 	if(!Art->constituents)
 | |
| 	{
 | |
| 		auto ret = new CArtifactInstance(Art);
 | |
| 		if (dynamic_cast<CGrowingArtifact *>(Art))
 | |
| 		{
 | |
| 			Bonus * bonus = new Bonus;
 | |
| 			bonus->type = Bonus::LEVEL_COUNTER;
 | |
| 			bonus->val = 0;
 | |
| 			ret->addNewBonus (bonus);
 | |
| 		}
 | |
| 		return ret;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art);
 | |
| 		ret->createConstituents();
 | |
| 		return ret;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
 | |
| {
 | |
| 	return createNewArtifactInstance(VLC->arth->artifacts[aid]);
 | |
| }
 | |
| 
 | |
| void CArtifactInstance::deserializationFix()
 | |
| {
 | |
| 	setType(artType);
 | |
| }
 | |
| 
 | |
| SpellID CArtifactInstance::getGivenSpellID() const
 | |
| {
 | |
| 	const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
 | |
| 	if(!b)
 | |
| 	{
 | |
| 		tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
 | |
| 		return SpellID::NONE;
 | |
| 	}
 | |
| 	return SpellID(b->subtype);
 | |
| }
 | |
| 
 | |
| bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 | |
| {
 | |
| 	return supposedPart == this;
 | |
| }
 | |
| 
 | |
| bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved /*= false*/) const
 | |
| {
 | |
| 	bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
 | |
| 	if(!canMainArtifactBePlaced)
 | |
| 		return false; //no is no...
 | |
| 	if(slot >= GameConstants::BACKPACK_START)
 | |
| 		return true; //we can always remove combined art to the backapck
 | |
| 
 | |
| 
 | |
| 	assert(artType->constituents);
 | |
| 	std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
 | |
| 
 | |
| 	//it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
 | |
| 	//so we remove from the list all constituents that are already present on dst hero in the form of locks
 | |
| 	BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
 | |
| 	{
 | |
| 		if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent
 | |
| 			constituentsToBePlaced -= constituent;
 | |
| 	}
 | |
| 
 | |
| 	//we iterate over all active slots and check if constituents fits them
 | |
| 	for (int i = 0; i < GameConstants::BACKPACK_START; i++)
 | |
| 	{
 | |
| 		for(auto art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
 | |
| 		{
 | |
| 			if(art->art->canBePutAt(artSet, ArtifactPosition(i), i == slot)) // i == al.slot because we can remove already worn artifact only from that slot  that is our main destination
 | |
| 			{
 | |
| 				constituentsToBePlaced.erase(art);
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return constituentsToBePlaced.empty();
 | |
| }
 | |
| 
 | |
| bool CCombinedArtifactInstance::canBeDisassembled() const
 | |
| {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
 | |
| 	: CArtifactInstance(Art) //TODO: seems unued, but need to be written
 | |
| {
 | |
| }
 | |
| 
 | |
| CCombinedArtifactInstance::CCombinedArtifactInstance()
 | |
| {
 | |
| }
 | |
| 
 | |
| void CCombinedArtifactInstance::createConstituents()
 | |
| {
 | |
| 	assert(artType);
 | |
| 	assert(artType->constituents);
 | |
| 
 | |
| 	BOOST_FOREACH(const CArtifact * art, *artType->constituents)
 | |
| 	{
 | |
| 		addAsConstituent(CArtifactInstance::createNewArtifactInstance(art->id), ArtifactPosition::PRE_FIRST);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, ArtifactPosition slot)
 | |
| {
 | |
| 	assert(vstd::contains(*artType->constituents, art->artType.get()));
 | |
| 	assert(art->getParentNodes().size() == 1  &&  art->getParentNodes().front() == art->artType);
 | |
| 	constituentsInfo.push_back(ConstituentInfo(art, slot));
 | |
| 	attachTo(art);
 | |
| }
 | |
| 
 | |
| void CCombinedArtifactInstance::putAt(ArtifactLocation al)
 | |
| {
 | |
| 	if(al.slot >= GameConstants::BACKPACK_START)
 | |
| 	{
 | |
| 		CArtifactInstance::putAt(al);
 | |
| 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 | |
| 			ci.slot = ArtifactPosition::PRE_FIRST;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
 | |
| 		CArtifactInstance::putAt(al); //puts combined art (this)
 | |
| 
 | |
| 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 | |
| 		{
 | |
| 			if(ci.art != mainConstituent)
 | |
| 			{
 | |
| 				const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
 | |
| 				const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
 | |
| 				const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
 | |
| 
 | |
| 				ArtifactPosition pos = ArtifactPosition::PRE_FIRST;
 | |
| 				if(inActiveSlot  &&  suggestedPosValid) //there is a valid suggestion where to place lock
 | |
| 					pos = ci.slot;
 | |
| 				else
 | |
| 					ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
 | |
| 
 | |
| 				assert(pos < GameConstants::BACKPACK_START);
 | |
| 				al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				ci.slot = ArtifactPosition::PRE_FIRST;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
 | |
| {
 | |
| 	if(al.slot >= GameConstants::BACKPACK_START)
 | |
| 	{
 | |
| 		CArtifactInstance::removeFrom(al);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 | |
| 		{
 | |
| 			if(ci.slot >= 0)
 | |
| 			{
 | |
| 				al.getHolderArtSet()->eraseArtSlot(ci.slot);
 | |
| 				ci.slot = ArtifactPosition::PRE_FIRST;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				//main constituent
 | |
| 				CArtifactInstance::removeFrom(al);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al)
 | |
| {
 | |
| 	CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock
 | |
| 	BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 | |
| 		if(ci.slot == al.slot)
 | |
| 			mainConstituent = ci.art;
 | |
| 
 | |
| 	if(!mainConstituent)
 | |
| 	{
 | |
| 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 | |
| 		{
 | |
| 			if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
 | |
| 			{
 | |
| 				mainConstituent = ci.art;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return mainConstituent;
 | |
| }
 | |
| 
 | |
| void CCombinedArtifactInstance::deserializationFix()
 | |
| {
 | |
| 	BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 | |
| 		attachTo(ci.art);
 | |
| }
 | |
| 
 | |
| bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 | |
| {
 | |
| 	bool me = CArtifactInstance::isPart(supposedPart);
 | |
| 	if(me)
 | |
| 		return true;
 | |
| 
 | |
| 	//check for constituents
 | |
| 	BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
 | |
| 		if(constituent.art == supposedPart)
 | |
| 			return true;
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ArtifactPosition Slot /*= -1*/)
 | |
| {
 | |
| 	art = Art;
 | |
| 	slot = Slot;
 | |
| }
 | |
| 
 | |
| bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
 | |
| {
 | |
| 	return art == rhs.art && slot == rhs.slot;
 | |
| }
 | |
| 
 | |
| const CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked /*= true*/) const
 | |
| {
 | |
| 	if(const ArtSlotInfo *si = getSlot(pos))
 | |
| 	{
 | |
| 		if(si->artifact && (!excludeLocked || !si->locked))
 | |
| 			return si->artifact;
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked /*= true*/)
 | |
| {
 | |
| 	return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
 | |
| }
 | |
| 
 | |
| ArtifactPosition CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
 | |
| {
 | |
| 	for(auto i = artifactsWorn.cbegin(); i != artifactsWorn.cend(); i++)
 | |
| 		if(i->second.artifact->artType->id == aid)
 | |
| 			return i->first;
 | |
| 
 | |
| 	if(onlyWorn)
 | |
| 		return ArtifactPosition::PRE_FIRST;
 | |
| 
 | |
| 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 | |
| 		if(artifactsInBackpack[i].artifact->artType->id == aid)
 | |
| 			return ArtifactPosition(GameConstants::BACKPACK_START + i);
 | |
| 
 | |
| 	return ArtifactPosition::PRE_FIRST;
 | |
| }
 | |
| 
 | |
| ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
 | |
| {
 | |
| 	BOOST_FOREACH(auto i, artifactsWorn)
 | |
| 		if(i.second.artifact == art)
 | |
| 			return i.first;
 | |
| 
 | |
| 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 | |
| 		if(artifactsInBackpack[i].artifact == art)
 | |
| 			return ArtifactPosition(GameConstants::BACKPACK_START + i);
 | |
| 
 | |
| 	return ArtifactPosition::PRE_FIRST;
 | |
| }
 | |
| 
 | |
| const CArtifactInstance * CArtifactSet::getArtByInstanceId( ArtifactInstanceID artInstId ) const
 | |
| {
 | |
| 	BOOST_FOREACH(auto i, artifactsWorn)
 | |
| 		if(i.second.artifact->id == artInstId)
 | |
| 			return i.second.artifact;
 | |
| 
 | |
| 	BOOST_FOREACH(auto i, artifactsInBackpack)
 | |
| 		if(i.artifact->id == artInstId)
 | |
| 			return i.artifact;
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const
 | |
| {
 | |
| 	return getArtPos(aid, onlyWorn) != ArtifactPosition::PRE_FIRST;
 | |
| }
 | |
| 
 | |
| const ArtSlotInfo * CArtifactSet::getSlot(ArtifactPosition pos) const
 | |
| {
 | |
| 	if(vstd::contains(artifactsWorn, pos))
 | |
| 		return &artifactsWorn[pos];
 | |
| 	if(pos >= ArtifactPosition::AFTER_LAST )
 | |
| 	{
 | |
| 		int backpackPos = (int)pos - GameConstants::BACKPACK_START;
 | |
| 		if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
 | |
| 			return NULL;
 | |
| 		else
 | |
| 			return &artifactsInBackpack[backpackPos];
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| bool CArtifactSet::isPositionFree(ArtifactPosition pos, bool onlyLockCheck /*= false*/) const
 | |
| {
 | |
| 	if(const ArtSlotInfo *s = getSlot(pos))
 | |
| 		return (onlyLockCheck || !s->artifact) && !s->locked;
 | |
| 
 | |
| 	return true; //no slot means not used
 | |
| }
 | |
| 
 | |
| si32 CArtifactSet::getArtTypeId(ArtifactPosition pos) const
 | |
| {
 | |
| 	const CArtifactInstance * const a = getArt(pos);
 | |
| 	if(!a)
 | |
| 	{
 | |
| 		tlog2 << (dynamic_cast<const CGHeroInstance*>(this))->name << " has no artifact at " << pos << " (getArtTypeId)\n";
 | |
| 		return -1;
 | |
| 	}
 | |
| 	return a->artType->id;
 | |
| }
 | |
| 
 | |
| CArtifactSet::~CArtifactSet()
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
 | |
| {
 | |
| 	assert(!vstd::contains(artifactsWorn, slot));
 | |
| 	ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
 | |
| 		? artifactsWorn[slot]
 | |
| 		: *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void CArtifactSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked)
 | |
| {
 | |
| 	ArtSlotInfo &asi = retreiveNewArtSlot(slot);
 | |
| 	asi.artifact = art;
 | |
| 	asi.locked = locked;
 | |
| }
 | |
| 
 | |
| void CArtifactSet::eraseArtSlot(ArtifactPosition slot)
 | |
| {
 | |
| 	if(slot < GameConstants::BACKPACK_START)
 | |
| 	{
 | |
| 		artifactsWorn.erase(slot);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		slot = ArtifactPosition(slot - GameConstants::BACKPACK_START);
 | |
| 		artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
 | |
| {
 | |
| 	for(auto i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 | |
| 		if(i->second.artifact && !i->second.locked)
 | |
| 			node->attachTo(i->second.artifact);
 | |
| }
 |