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	- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
		
			
				
	
	
		
			296 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			296 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| 
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| #include "../lib/HeroBonus.h"
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| #include "../lib/ConstTransitivePtr.h"
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| #include "JsonNode.h"
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| #include "GameConstants.h"
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| 
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| /*
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|  * CArtHandler.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| class CArtHandler;
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| class CDefHandler;
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| class CArtifact;
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| class CGHeroInstance;
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| struct ArtifactLocation;
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| class CArtifactSet;
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| class CArtifactInstance;
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| 
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| #define ART_BEARER_LIST \
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| 	ART_BEARER(HERO)\
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| 	ART_BEARER(CREATURE)\
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| 	ART_BEARER(COMMANDER)
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| 
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| namespace ArtBearer
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| {
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| 	enum ArtBearer
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| 	{
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| #define ART_BEARER(x) x,
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| 		ART_BEARER_LIST
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| #undef ART_BEARER
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| 	};
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| }
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| 
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| class DLL_LINKAGE CArtifact : public CBonusSystemNode //container for artifacts
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| {
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| protected:
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| 	std::string name, description; //set if custom
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| 	std::string eventText; //short story displayed upon picking
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| public:
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| 	enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
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| 
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| 	std::string image;
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| 	std::string large; // big image for cutom artifacts, used in drag & drop
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| 	std::string advMapDef; //used for adventure map object
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| 	si32 iconIndex; //TODO: handle automatically
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| 
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| 	const std::string &Name() const; //getter
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| 	const std::string &Description() const; //getter
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| 	const std::string &EventText() const;
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| 
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| 	bool isBig () const;
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| 
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| 	int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
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| 	std::string nodeName() const override;
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| 	void addNewBonus(Bonus *b) override;
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| 
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| 	virtual void levelUpArtifact (CArtifactInstance * art){};
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| 
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| 	ui32 price;
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| 	bmap<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
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| 	std::unique_ptr<std::vector<CArtifact *> > constituents; // Artifacts IDs a combined artifact consists of, or NULL.
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| 	std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
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| 	EartClass aClass;
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| 	ArtifactID id;
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & static_cast<CBonusSystemNode&>(*this);
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| 		h & name & description & eventText & image & large & advMapDef & iconIndex &
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| 			price & possibleSlots & constituents & constituentOf & aClass & id;
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| 	}
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| 
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| 	CArtifact();
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| 	~CArtifact();
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| 
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| 	friend class CArtHandler;
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| };
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| 
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| class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
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| {
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| public:
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| 	std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
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| 	std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
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| 
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| 	void levelUpArtifact (CArtifactInstance * art);
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & static_cast<CArtifact&>(*this);
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| 		h & bonusesPerLevel & thresholdBonuses;
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| 	}
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| };
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| 
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| class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
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| {
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| protected:
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| 	void init();
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| 	CArtifactInstance(CArtifact *Art);
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| public:
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| 	CArtifactInstance();
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| 
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| 	ConstTransitivePtr<CArtifact> artType;
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| 	ArtifactInstanceID id;
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| 
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| 	//CArtifactInstance(int aid);
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| 
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| 	std::string nodeName() const override;
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| 	void deserializationFix();
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| 	void setType(CArtifact *Art);
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| 
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| 	ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
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| 	ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
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| 	SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
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| 
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| 	virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
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| 	bool canBePutAt(const ArtifactLocation al, bool assumeDestRemoved = false) const;  //forwards to the above one
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| 	virtual bool canBeDisassembled() const;
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| 	virtual void putAt(ArtifactLocation al);
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| 	virtual void removeFrom(ArtifactLocation al);
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| 	virtual bool isPart(const CArtifactInstance *supposedPart) const; //checks if this a part of this artifact: artifact instance is a part of itself, additionally truth is returned for consituents of combined arts
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| 
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| 	std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet *h) const;
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| 	void move(ArtifactLocation src, ArtifactLocation dst);
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & static_cast<CBonusSystemNode&>(*this);
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| 		h & artType & id;
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| 		BONUS_TREE_DESERIALIZATION_FIX
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| 	}
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| 
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| 	static CArtifactInstance *createScroll(const CSpell *s);
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| 	static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
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| 	static CArtifactInstance *createNewArtifactInstance(int aid);
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| };
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| 
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| class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
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| {
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| 	CCombinedArtifactInstance(CArtifact *Art);
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| public:
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| 	struct ConstituentInfo
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| 	{
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| 		ConstTransitivePtr<CArtifactInstance> art;
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| 		ArtifactPosition slot;
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| 		template <typename Handler> void serialize(Handler &h, const int version)
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| 		{
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| 			h & art & slot;
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| 		}
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| 
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| 		bool operator==(const ConstituentInfo &rhs) const;
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| 		ConstituentInfo(CArtifactInstance *art = NULL, ArtifactPosition slot = ArtifactPosition::PRE_FIRST);
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| 	};
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| 
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| 	std::vector<ConstituentInfo> constituentsInfo;
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| 
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| 	bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const override;
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| 	bool canBeDisassembled() const override;
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| 	void putAt(ArtifactLocation al) override;
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| 	void removeFrom(ArtifactLocation al) override;
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| 	bool isPart(const CArtifactInstance *supposedPart) const override;
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| 
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| 	void createConstituents();
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| 	void addAsConstituent(CArtifactInstance *art, ArtifactPosition slot);
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| 	CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replcaed with us (combined art), not lock
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| 
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| 	CCombinedArtifactInstance();
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| 
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| 	void deserializationFix();
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| 
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| 	friend class CArtifactInstance;
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| 	friend struct AssembledArtifact;
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & static_cast<CArtifactInstance&>(*this);
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| 		h & constituentsInfo;
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| 		BONUS_TREE_DESERIALIZATION_FIX
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| 	}
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| };
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| 
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| class DLL_LINKAGE CArtHandler //handles artifacts
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| {
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| 	void addSlot(CArtifact * art, const std::string & slotID);
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| 	void loadSlots(CArtifact * art, const JsonNode & node);
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| 	void loadClass(CArtifact * art, const JsonNode & node);
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| 	void loadType(CArtifact * art, const JsonNode & node);
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| 	void loadComponents(CArtifact * art, const JsonNode & node);
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| 	void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node);
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| 
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| 	void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, Bonus::ValueType valType = Bonus::BASE_NUMBER, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalinfo = 0);
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| 	void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0);
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| 	void giveArtBonus(ArtifactID aid, Bonus *bonus);
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| public:
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| 	std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
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| 
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| 	std::vector< ConstTransitivePtr<CArtifact> > artifacts;
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| 	std::vector<CArtifact *> allowedArtifacts;
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| 	std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
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| 	std::set<ArtifactID> growingArtifacts;
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| 
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| 	void load(bool onlyTxt = false);
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| 	/// load artifact from json structure
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| 	void load(std::string objectID, const JsonNode & node);
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| 	/// load one artifact from json config
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| 	CArtifact * loadArtifact(const JsonNode & node);
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| 
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| 	void addBonuses(CArtifact *art, const JsonNode &bonusList);
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| 
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| 	void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of gibven class. No side effects
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| 
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| 	boost::optional<std::vector<CArtifact*>&> listFromClass(CArtifact::EartClass artifactClass);
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| 	void erasePickedArt(ArtifactID id);
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| 	ArtifactID getRandomArt (int flags);
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| 	ArtifactID getArtSync (ui32 rand, int flags, bool erasePicked = false);
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| 	bool legalArtifact(ArtifactID id);
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| 	void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
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| 	void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
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| 	bool isBigArtifact (ArtifactID artID) const {return bigArtifacts.find(artID) != bigArtifacts.end();}
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| 	void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
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| 	static ArtifactID creatureToMachineID(CreatureID id);
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| 	static CreatureID machineIDToCreature(ArtifactID id);
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| 	void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
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| 	void makeItCreatureArt (ArtifactID aid, bool onlyCreature = true);
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| 	void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
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| 	void makeItCommanderArt (ArtifactID aid, bool onlyCommander = true);
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| 	CArtHandler();
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| 	~CArtHandler();
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| 
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| 	/**
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| 	 * Gets a list of default allowed artifacts.
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| 	 *
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| 	 * @return a list of allowed artifacts, the index is the artifact id
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| 	 */
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| 	std::vector<bool> getDefaultAllowedArtifacts() const;
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & artifacts & allowedArtifacts & treasures & minors & majors & relics
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| 			& growingArtifacts;
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| 		//if(!h.saving) sortArts();
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| 	}
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| };
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| 
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| struct DLL_LINKAGE ArtSlotInfo
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| {
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| 	ConstTransitivePtr<CArtifactInstance> artifact;
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| 	ui8 locked; //if locked, then artifact points to the combined artifact
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| 
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| 	ArtSlotInfo()
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| 	{
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| 		locked = false;
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| 	}
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & artifact & locked;
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| 	}
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| };
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| 
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| class DLL_LINKAGE CArtifactSet
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| {
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| public:
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| 	std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
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| 	bmap<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
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| 
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| 	ArtSlotInfo &retreiveNewArtSlot(ArtifactPosition slot);
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| 	void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
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| 	void eraseArtSlot(ArtifactPosition slot);
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| 
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| 	const ArtSlotInfo *getSlot(ArtifactPosition pos) const;
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| 	const CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true) const; //NULL - no artifact
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| 	CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true); //NULL - no artifact
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| 	ArtifactPosition getArtPos(int aid, bool onlyWorn = true) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
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| 	ArtifactPosition getArtPos(const CArtifactInstance *art) const;
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| 	const CArtifactInstance *getArtByInstanceId(ArtifactInstanceID artInstId) const;
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| 	bool hasArt(ui32 aid, bool onlyWorn = false) const; //checks if hero possess artifact of given id (either in backack or worn)
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| 	bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
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| 	si32 getArtTypeId(ArtifactPosition pos) const;
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| 
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| 	virtual ArtBearer::ArtBearer bearerType() const = 0;
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| 	virtual ~CArtifactSet();
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & artifactsInBackpack & artifactsWorn;
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| 	}
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| 
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| 	void artDeserializationFix(CBonusSystemNode *node);
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| };
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