mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	
		
			
				
	
	
		
			312 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			312 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * CBonusTypeHandler.cpp, part of VCMI engine
 | |
|  *
 | |
|  * Authors: listed in file AUTHORS in main folder
 | |
|  *
 | |
|  * License: GNU General Public License v2.0 or later
 | |
|  * Full text of license available in license.txt file, in main folder
 | |
|  *
 | |
|  */
 | |
| #include "StdInc.h"
 | |
| #include "CBonusTypeHandler.h"
 | |
| 
 | |
| #include "JsonNode.h"
 | |
| #include "Filesystem/CResourceLoader.h"
 | |
| #include "Filesystem/ISimpleResourceLoader.h"
 | |
| 
 | |
| 
 | |
| #include "VCMI_Lib.h"
 | |
| #include "CCreatureHandler.h"
 | |
| #include "CSpellHandler.h"
 | |
| 
 | |
| ///MacroString
 | |
| 
 | |
| MacroString::MacroString(const std::string &format)
 | |
| {
 | |
| 	static const std::string MACRO_START = "${";
 | |
| 	static const std::string MACRO_END = "}";
 | |
| 	static const size_t MACRO_START_L = 2;
 | |
| 	static const size_t MACRO_END_L = 1;
 | |
| 	
 | |
| 	size_t end_pos = 0;	
 | |
| 	size_t start_pos = std::string::npos;
 | |
| 	
 | |
| 	do
 | |
| 	{
 | |
| 		start_pos = format.find(MACRO_START, end_pos);
 | |
| 		
 | |
| 		if (!(start_pos == std::string::npos))
 | |
| 		{
 | |
| 			//chunk before macro
 | |
| 			items.push_back(Item(Item::STRING,format.substr(end_pos, start_pos-end_pos)));
 | |
| 			
 | |
| 			start_pos += MACRO_START_L;
 | |
| 			end_pos = format.find(MACRO_END, start_pos);
 | |
| 			
 | |
| 			if (end_pos == std::string::npos)
 | |
| 			{
 | |
| 				tlog2 << "Format error in: " << format <<std::endl;
 | |
| 				end_pos = start_pos;
 | |
| 				break;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				items.push_back(Item(Item::MACRO,format.substr(start_pos,end_pos-start_pos)));
 | |
| 				end_pos += MACRO_END_L;
 | |
| 			}
 | |
| 		}		
 | |
| 	}
 | |
| 	while (start_pos != std::string::npos);
 | |
| 	
 | |
| 	//no more macros
 | |
| 	items.push_back(Item(Item::STRING,format.substr(end_pos)));
 | |
| }
 | |
| 
 | |
| std::string MacroString::build(const GetValue& getValue) const
 | |
| {
 | |
| 	std::string result;
 | |
| 	
 | |
| 	BOOST_FOREACH(const Item &i, items)
 | |
| 	{
 | |
| 		switch (i.type)
 | |
| 		{
 | |
| 			case Item::MACRO:
 | |
| 			{
 | |
| 				result += getValue(i.value);
 | |
| 				break;
 | |
| 			}			
 | |
| 			case Item::STRING:
 | |
| 			{
 | |
| 				result += i.value;
 | |
| 				break;
 | |
| 			}			
 | |
| 		}		
 | |
| 	}
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| ///CBonusType
 | |
| 
 | |
| CBonusType::CBonusType()
 | |
| {
 | |
| 	hidden = true;
 | |
| 	icon = nameTemplate = descriptionTemplate = ""; 
 | |
| }
 | |
| 
 | |
| CBonusType::~CBonusType()
 | |
| {
 | |
| 	
 | |
| }
 | |
| 
 | |
| void CBonusType::buildMacros()
 | |
| {
 | |
| 	name = MacroString(nameTemplate);
 | |
| 	description = MacroString(descriptionTemplate);
 | |
| }
 | |
| 
 | |
| 
 | |
| ///CBonusTypeHandler
 | |
| 
 | |
| CBonusTypeHandler::CBonusTypeHandler()
 | |
| {
 | |
| 	//register predefined bonus types
 | |
| 
 | |
| 	#define BONUS_NAME(x) \
 | |
| 		do{\
 | |
| 			bonusTypes.push_back(CBonusType());\
 | |
| 		}while (0);
 | |
| 		
 | |
| 	
 | |
| 	BONUS_LIST;
 | |
| 	#undef BONUS_NAME
 | |
| }
 | |
| 
 | |
| CBonusTypeHandler::~CBonusTypeHandler()
 | |
| {
 | |
| 	//dtor
 | |
| }
 | |
| 
 | |
| std::string CBonusTypeHandler::bonusToString(Bonus *bonus, const IBonusBearer *bearer, bool description) const
 | |
| {
 | |
| 	auto getValue = [=](const std::string &name) -> std::string
 | |
| 	{
 | |
| 		if (name == "val")
 | |
| 		{
 | |
| 			return boost::lexical_cast<std::string>(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)));
 | |
| 		}
 | |
| 		else if (name == "subtype.creature")
 | |
| 		{
 | |
| 			return VLC->creh->creatures[bonus->subtype]->namePl;
 | |
| 		}
 | |
| 		else if (name == "subtype.spell")
 | |
| 		{
 | |
| 			 return VLC->spellh->spells[bonus->subtype]->name;
 | |
| 		}		
 | |
| 		else if (name == "MR")
 | |
| 		{
 | |
| 			 return boost::lexical_cast<std::string>(bearer->magicResistance());
 | |
| 		}			
 | |
| 		else
 | |
| 		{
 | |
| 			tlog2 << "Unknown macro in bonus config: " << name << std::endl;
 | |
| 			return "[error]";
 | |
| 		}
 | |
| 	};
 | |
| 	
 | |
| 	const CBonusType& bt = bonusTypes[bonus->type];
 | |
| 	
 | |
| 	std::string text;
 | |
| 	
 | |
| 	if (description)
 | |
| 	{
 | |
| 		text = bt.description.build(getValue);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		text = bt.name.build(getValue);
 | |
| 	}
 | |
| 	
 | |
| 	return text;	
 | |
| }
 | |
| 
 | |
| std::string CBonusTypeHandler::bonusToGraphics(Bonus* bonus) const
 | |
| {
 | |
| 	std::string fileName;
 | |
| 	bool fullPath = false;
 | |
| 
 | |
| 	switch (bonus->type)
 | |
| 	{
 | |
| 		case Bonus::SECONDARY_SKILL_PREMY:
 | |
| 			if (bonus->subtype == SecondarySkill::RESISTANCE)
 | |
| 			{
 | |
| 				fileName = "E_DWARF.bmp";
 | |
| 			}
 | |
| 			break;
 | |
| 		case Bonus::SPELL_IMMUNITY:
 | |
| 		{
 | |
| 			fullPath = true;
 | |
| 			const CSpell * sp = SpellID(bonus->subtype).toSpell();
 | |
| 			fileName = sp->getIconImmune();
 | |
| 			break;
 | |
| 		}
 | |
| 		case Bonus::FIRE_IMMUNITY:
 | |
| 			switch (bonus->subtype)
 | |
| 			{
 | |
| 				case 0:
 | |
| 					fileName =  "E_SPFIRE.bmp"; break; //all
 | |
| 				case 1:
 | |
| 					fileName =  "E_SPFIRE1.bmp"; break; //not positive
 | |
| 				case 2:
 | |
| 					fileName =  "E_FIRE.bmp"; break; //direct damage
 | |
| 			}
 | |
| 			break;
 | |
| 		case Bonus::WATER_IMMUNITY:
 | |
| 			switch (bonus->subtype)
 | |
| 			{
 | |
| 				case 0:
 | |
| 					fileName =  "E_SPWATER.bmp"; break; //all
 | |
| 				case 1:
 | |
| 					fileName =  "E_SPWATER1.bmp"; break; //not positive
 | |
| 				case 2:
 | |
| 					fileName =  "E_SPCOLD.bmp"; break; //direct damage
 | |
| 			}
 | |
| 			break;
 | |
| 		case Bonus::AIR_IMMUNITY:
 | |
| 			switch (bonus->subtype)
 | |
| 			{
 | |
| 				case 0:
 | |
| 					fileName =  "E_SPAIR.bmp"; break; //all
 | |
| 				case 1:
 | |
| 					fileName =  "E_SPAIR1.bmp"; break; //not positive
 | |
| 				case 2:
 | |
| 					fileName = "E_LIGHT.bmp"; break;//direct damage
 | |
| 			}
 | |
| 			break;
 | |
| 		case Bonus::EARTH_IMMUNITY:
 | |
| 			switch (bonus->subtype)
 | |
| 			{
 | |
| 				case 0:
 | |
| 					fileName =  "E_SPEATH.bmp"; break; //all
 | |
| 				case 1:
 | |
| 				case 2: //no specific icon for direct damage immunity
 | |
| 					fileName =  "E_SPEATH1.bmp"; break; //not positive
 | |
| 			}
 | |
| 			break;
 | |
| 		case Bonus::LEVEL_SPELL_IMMUNITY:
 | |
| 		{
 | |
| 			if (vstd::iswithin(bonus->val, 1 , 5))
 | |
| 			{
 | |
| 				fileName = "E_SPLVL" + boost::lexical_cast<std::string>(bonus->val) + ".bmp";
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 		
 | |
| 		default: 
 | |
| 		{
 | |
| 
 | |
| 			const CBonusType& bt = bonusTypes[bonus->type];
 | |
| 			
 | |
| 			fileName = bt.icon;
 | |
| 			fullPath = true;
 | |
| 			break;
 | |
| 		}		
 | |
| 	}
 | |
| 	
 | |
| 	if(!fileName.empty() && !fullPath)
 | |
| 		fileName = "zvs/Lib1.res/" + fileName;
 | |
| 	return fileName;	
 | |
| }
 | |
| 
 | |
| 
 | |
| void CBonusTypeHandler::load()
 | |
| {
 | |
| 	const JsonNode gameConf(ResourceID("config/gameConfig.json"));
 | |
| 	const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string> >()));
 | |
| 	
 | |
| 	load(config);
 | |
| }
 | |
| 
 | |
| void CBonusTypeHandler::load(const JsonNode& config)
 | |
| {
 | |
| 	BOOST_FOREACH(auto & node, config.Struct())
 | |
| 	{
 | |
| 		auto it = bonusNameMap.find(node.first);
 | |
| 		
 | |
| 		if(it == bonusNameMap.end())
 | |
| 		{
 | |
| 			//TODO: new bonus
 | |
| //			CBonusType bt;
 | |
| //			loadItem(node.second, bt);
 | |
| //			
 | |
| //			auto new_id = bonusTypes.size();
 | |
| //			
 | |
| //			bonusTypes.push_back(bt);
 | |
| 			
 | |
| 			tlog2 << "Adding new bonuses not implemented (" << node.first << ")" << std::endl;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			CBonusType& bt = bonusTypes[it->second];
 | |
| 			
 | |
| 			loadItem(node.second, bt);
 | |
| 			tlog5 << "Loaded bonus type " << node.first << std::endl;
 | |
| 		}	
 | |
| 	}		
 | |
| }
 | |
| 
 | |
| void CBonusTypeHandler::loadItem(const JsonNode& source, CBonusType& dest)
 | |
| {
 | |
| 	dest.nameTemplate = source["name"].String();
 | |
| 	dest.descriptionTemplate = source["description"].String();
 | |
| 	dest.hidden = source["hidden"].Bool(); //Null -> false
 | |
| 	
 | |
| 	const JsonNode& graphics = source["graphics"];
 | |
| 	
 | |
| 	if(!graphics.isNull())
 | |
| 	{
 | |
| 		dest.icon = graphics["icon"].String();
 | |
| 	}	
 | |
| 	dest.buildMacros();
 | |
| }
 | |
| 
 |