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			1051 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1051 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "StdInc.h"
 | |
| #include "CCreatureHandler.h"
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| 
 | |
| #include "CGeneralTextHandler.h"
 | |
| #include "Filesystem/CResourceLoader.h"
 | |
| #include "VCMI_Lib.h"
 | |
| #include "CGameState.h"
 | |
| #include "CTownHandler.h"
 | |
| #include "CModHandler.h"
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| 
 | |
| using namespace boost::assign;
 | |
| 
 | |
| /*
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|  * CCreatureHandler.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
 | |
|  
 | |
| static inline void registerCreature(const std::string &name, const si32 id)
 | |
| {
 | |
| 	const std::string fullname = "creature." + name;
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| 	VLC->modh->identifiers.registerObject(fullname,id);
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| }
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| 
 | |
| ///CCreatureHandler
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| 
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| CCreatureHandler::CCreatureHandler()
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| {
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| 	VLC->creh = this;
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| 
 | |
| 	allCreatures.setDescription("All creatures");
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| 	creaturesOfLevel[0].setDescription("Creatures of unnormalized tier");
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| 	for(int i = 1; i < ARRAY_COUNT(creaturesOfLevel); i++)
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| 		creaturesOfLevel[i].setDescription("Creatures of tier " + boost::lexical_cast<std::string>(i));
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| }
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| 
 | |
| int CCreature::getQuantityID(const int & quantity)
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| {
 | |
| 	if (quantity<5)
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| 		return 1;
 | |
| 	if (quantity<10)
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| 		return 2;
 | |
| 	if (quantity<20)
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| 		return 3;
 | |
| 	if (quantity<50)
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| 		return 4;
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| 	if (quantity<100)
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| 		return 5;
 | |
| 	if (quantity<250)
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| 		return 6;
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| 	if (quantity<500)
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| 		return 7;
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| 	if (quantity<1000)
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| 		return 8;
 | |
| 	return 9;
 | |
| }
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| 
 | |
| int CCreature::estimateCreatureCount(ui32 countID)
 | |
| {
 | |
| 	static const int creature_count[] = { 0, 3, 8, 15, 35, 75, 175, 375, 750, 2500 };
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| 
 | |
| 	if (countID > 9)
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| 		assert("Wrong countID!");
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| 
 | |
| 	return creature_count[countID];
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| }
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| 
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| bool CCreature::isDoubleWide() const
 | |
| {
 | |
| 	return doubleWide;
 | |
| }
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| 
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| bool CCreature::isFlying() const
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| {
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| 	return hasBonusOfType(Bonus::FLYING);
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| }
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| 
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| bool CCreature::isShooting() const
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| {
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| 	return hasBonusOfType(Bonus::SHOOTER);
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| }
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| 
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| bool CCreature::isUndead() const
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| {
 | |
| 	return hasBonusOfType(Bonus::UNDEAD);
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| }
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| 
 | |
| /**
 | |
|  * Determines if the creature is of a good alignment.
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|  * @return true if the creture is good, false otherwise.
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|  */
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| bool CCreature::isGood () const
 | |
| {
 | |
| 	return VLC->townh->factions[faction].alignment == EAlignment::GOOD;
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| }
 | |
| 
 | |
| /**
 | |
|  * Determines if the creature is of an evil alignment.
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|  * @return true if the creature is evil, false otherwise.
 | |
|  */
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| bool CCreature::isEvil () const
 | |
| {
 | |
| 	return VLC->townh->factions[faction].alignment == EAlignment::EVIL;
 | |
| }
 | |
| 
 | |
| si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
 | |
| {
 | |
| 	int ret = 2147483645;
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| 	int resAmnt = std::min(res.size(),cost.size());
 | |
| 	for(int i=0;i<resAmnt;i++)
 | |
| 		if(cost[i])
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| 			ret = std::min(ret,(int)(res[i]/cost[i]));
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| CCreature::CCreature()
 | |
| {
 | |
| 	doubleWide = false;
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| 	setNodeType(CBonusSystemNode::CREATURE);
 | |
| }
 | |
| void CCreature::addBonus(int val, Bonus::BonusType type, int subtype /*= -1*/)
 | |
| {
 | |
| 	Bonus *added = new Bonus(Bonus::PERMANENT, type, Bonus::CREATURE_ABILITY, val, idNumber, subtype, Bonus::BASE_NUMBER);
 | |
| 	addNewBonus(added);
 | |
| }
 | |
| 
 | |
| bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
 | |
| {
 | |
| 	//TODO upgrade of upgrade?
 | |
| 	return vstd::contains(upgrades, anotherCre->idNumber);
 | |
| }
 | |
| 
 | |
| bool CCreature::valid() const
 | |
| {
 | |
| 	return this == VLC->creh->creatures[idNumber];
 | |
| }
 | |
| 
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| std::string CCreature::nodeName() const
 | |
| {
 | |
| 	return "\"" + namePl + "\"";
 | |
| }
 | |
| 
 | |
| bool CCreature::isItNativeTerrain(int terrain) const
 | |
| {
 | |
| 	return VLC->townh->factions[faction].nativeTerrain == terrain;
 | |
| }
 | |
| 
 | |
| static void AddAbility(CCreature *cre, const JsonVector &ability_vec)
 | |
| {
 | |
| 	Bonus *nsf = new Bonus();
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| 	std::string type = ability_vec[0].String();
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| 
 | |
| 	auto it = bonusNameMap.find(type);
 | |
| 
 | |
| 	if (it == bonusNameMap.end()) {
 | |
| 		if (type == "DOUBLE_WIDE")
 | |
| 			cre->doubleWide = true;
 | |
| 		else if (type == "ENEMY_MORALE_DECREASING") {
 | |
| 			cre->addBonus(-1, Bonus::MORALE);
 | |
| 			cre->getBonusList().back()->effectRange = Bonus::ONLY_ENEMY_ARMY;
 | |
| 		}
 | |
| 		else if (type == "ENEMY_LUCK_DECREASING") {
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| 			cre->addBonus(-1, Bonus::LUCK);
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| 			cre->getBonusList().back()->effectRange = Bonus::ONLY_ENEMY_ARMY;
 | |
| 		} else
 | |
| 			tlog1 << "Error: invalid ability type " << type << " in creatures config" << std::endl;
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	nsf->type = it->second;
 | |
| 	
 | |
| 	JsonUtils::parseTypedBonusShort(ability_vec,nsf);
 | |
| 
 | |
| 	nsf->source = Bonus::CREATURE_ABILITY;
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| 	nsf->sid = cre->idNumber;
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| 	
 | |
| 	cre->addNewBonus(nsf);
 | |
| }
 | |
| 
 | |
| static void RemoveAbility(CCreature *cre, const JsonNode &ability)
 | |
| {
 | |
| 	const std::string type = ability.String();
 | |
| 
 | |
| 	auto it = bonusNameMap.find(type);
 | |
| 
 | |
| 	if (it == bonusNameMap.end()) {
 | |
| 		if (type == "DOUBLE_WIDE")
 | |
| 			cre->doubleWide = false;
 | |
| 		else
 | |
| 			tlog1 << "Error: invalid ability type " << type << " in creatures config" << std::endl;
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	const int typeNo = it->second;
 | |
| 
 | |
| 	Bonus::BonusType ecf = static_cast<Bonus::BonusType>(typeNo);
 | |
| 
 | |
| 	Bonus *b = cre->getBonusLocalFirst(Selector::type(ecf));
 | |
| 	cre->removeBonus(b);
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::loadBonuses(CCreature & ncre, std::string bonuses)
 | |
| {
 | |
| 	static const std::map<std::string,Bonus::BonusType> abilityMap =
 | |
| 	  boost::assign::map_list_of
 | |
| 	    ("FLYING_ARMY", Bonus::FLYING)
 | |
| 	    ("SHOOTING_ARMY", Bonus::SHOOTER)
 | |
| 	    ("SIEGE_WEAPON", Bonus::SIEGE_WEAPON)
 | |
| 	    ("const_free_attack", Bonus::BLOCKS_RETALIATION)
 | |
| 	    ("IS_UNDEAD", Bonus::UNDEAD)
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| 	    ("const_no_melee_penalty",Bonus::NO_MELEE_PENALTY)
 | |
| 	    ("const_jousting",Bonus::JOUSTING)
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| 	    ("KING_1",Bonus::KING1)
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| 	    ("KING_2",Bonus::KING2)
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| 		("KING_3",Bonus::KING3)
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| 		("const_no_wall_penalty",Bonus::NO_WALL_PENALTY)
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| 		("CATAPULT",Bonus::CATAPULT)
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| 		("MULTI_HEADED",Bonus::ATTACKS_ALL_ADJACENT)
 | |
| 		("IMMUNE_TO_MIND_SPELLS",Bonus::MIND_IMMUNITY)
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| 		("HAS_EXTENDED_ATTACK",Bonus::TWO_HEX_ATTACK_BREATH);
 | |
| 
 | |
| 	auto hasAbility = [&](const std::string name) -> bool
 | |
| 	{
 | |
| 		return boost::algorithm::find_first(bonuses, name);
 | |
| 	};
 | |
| 	BOOST_FOREACH(auto a, abilityMap)
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| 	{
 | |
| 		if(hasAbility(a.first))
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| 			ncre.addBonus(0, a.second);
 | |
| 	}
 | |
| 	if(hasAbility("DOUBLE_WIDE"))
 | |
| 		ncre.doubleWide = true;
 | |
| 	if(hasAbility("const_raises_morale"))
 | |
| 	{
 | |
| 		ncre.addBonus(+1, Bonus::MORALE);;
 | |
| 		ncre.getBonusList().back()->addPropagator(make_shared<CPropagatorNodeType>(CBonusSystemNode::HERO));
 | |
| 	}
 | |
| 	if(hasAbility("const_lowers_morale"))
 | |
| 	{
 | |
| 		ncre.addBonus(-1, Bonus::MORALE);;
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| 		ncre.getBonusList().back()->effectRange = Bonus::ONLY_ENEMY_ARMY;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void CCreatureHandler::load()
 | |
| {
 | |
| 	tlog5 << "\t\tReading ZCRTRAIT.TXT" << std::endl;
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| 
 | |
| 	////////////reading ZCRTRAIT.TXT ///////////////////
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| 	CLegacyConfigParser parser("DATA/ZCRTRAIT.TXT");
 | |
| 
 | |
| 	parser.endLine(); // header
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| 	parser.endLine();
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| 
 | |
| 	do
 | |
| 	{
 | |
| 		//loop till non-empty line
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| 		while (parser.isNextEntryEmpty())
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| 			parser.endLine();
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| 
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| 		CCreature &ncre = *new CCreature;
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| 		ncre.idNumber = CreatureID(creatures.size());
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| 		ncre.cost.resize(GameConstants::RESOURCE_QUANTITY);
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| 		ncre.level=0;
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| 		ncre.iconIndex = ncre.idNumber + 2; // +2 for empty\selection images
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| 
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| 		ncre.nameSing = parser.readString();
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| 		ncre.namePl   = parser.readString();
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| 
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| 		for(int v=0; v<7; ++v)
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| 		{
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| 			ncre.cost[v] = parser.readNumber();
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| 		}
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| 		ncre.fightValue = parser.readNumber();
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| 		ncre.AIValue = parser.readNumber();
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| 		ncre.growth = parser.readNumber();
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| 		ncre.hordeGrowth = parser.readNumber();
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| 
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| 		ncre.addBonus(parser.readNumber(), Bonus::STACK_HEALTH);
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| 		ncre.addBonus(parser.readNumber(), Bonus::STACKS_SPEED);
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| 		ncre.addBonus(parser.readNumber(), Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
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| 		ncre.addBonus(parser.readNumber(), Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
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| 		ncre.addBonus(parser.readNumber(), Bonus::CREATURE_DAMAGE, 1);
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| 		ncre.addBonus(parser.readNumber(), Bonus::CREATURE_DAMAGE, 2);
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| 		ncre.addBonus(parser.readNumber(), Bonus::SHOTS);
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| 
 | |
| 		//spells - not used?
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| 		parser.readNumber();
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| 		ncre.ammMin = parser.readNumber();
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| 		ncre.ammMax = parser.readNumber();
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| 		
 | |
| 		ncre.abilityText = parser.readString();
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| 		loadBonuses(ncre, parser.readString()); //Attributes
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| 
 | |
| 		creatures.push_back(&ncre);
 | |
| 	}
 | |
| 	while (parser.endLine());
 | |
| 
 | |
| 	// loading creatures properties
 | |
| 	tlog5 << "\t\tReading creatures json configs" << std::endl;
 | |
| 
 | |
| 	const JsonNode gameConf(ResourceID("config/gameConfig.json"));
 | |
| 	const JsonNode config(JsonUtils::assembleFromFiles(gameConf["creatures"].convertTo<std::vector<std::string> >()));
 | |
| 
 | |
| 	BOOST_FOREACH(auto & node, config.Struct())
 | |
| 	{
 | |
| 		int creatureID = node.second["id"].Float();
 | |
| 		CCreature *c = creatures[creatureID];
 | |
| 
 | |
| 		loadCreatureJson(c, node.second);
 | |
| 
 | |
| 		// Main reference name, e.g. royalGriffin
 | |
| 		c->nameRef = node.first;
 | |
| 		registerCreature(node.first, c->idNumber);
 | |
| 
 | |
| 		// Alternative names, if any
 | |
| 		BOOST_FOREACH(const JsonNode &name, node.second["extraNames"].Vector())
 | |
| 		{
 | |
| 			registerCreature(name.String(), c->idNumber);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	loadAnimationInfo();
 | |
| 
 | |
| 	if (VLC->modh->modules.STACK_EXP) 	//reading default stack experience bonuses
 | |
| 	{
 | |
| 		CLegacyConfigParser parser("DATA/CREXPBON.TXT");
 | |
| 
 | |
| 		Bonus b; //prototype with some default properties
 | |
| 		b.source = Bonus::STACK_EXPERIENCE;
 | |
| 		b.duration = Bonus::PERMANENT;
 | |
| 		b.valType = Bonus::ADDITIVE_VALUE;
 | |
| 		b.effectRange = Bonus::NO_LIMIT;
 | |
| 		b.additionalInfo = 0;
 | |
| 		b.turnsRemain = 0;
 | |
| 		BonusList bl;
 | |
| 
 | |
| 		parser.endLine();
 | |
| 
 | |
| 		parser.readString(); //ignore index
 | |
| 		loadStackExp(b, bl, parser);
 | |
| 		BOOST_FOREACH(Bonus * b, bl)
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| 			addBonusForAllCreatures(b); //health bonus is common for all
 | |
| 		parser.endLine();
 | |
| 
 | |
| 		for (int i = 1; i < 7; ++i)
 | |
| 		{
 | |
| 			for (int j = 0; j < 4; ++j) //four modifiers common for tiers
 | |
| 			{
 | |
| 				parser.readString(); //ignore index
 | |
| 				bl.clear();
 | |
| 				loadStackExp(b, bl, parser);
 | |
| 				BOOST_FOREACH(Bonus * b, bl)
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| 					addBonusForTier(i, b);
 | |
| 				parser.endLine();
 | |
| 			}
 | |
| 		}
 | |
| 		for (int j = 0; j < 4; ++j) //tier 7
 | |
| 		{
 | |
| 			parser.readString(); //ignore index
 | |
| 			bl.clear();
 | |
| 			loadStackExp(b, bl, parser);
 | |
| 			BOOST_FOREACH(Bonus * b, bl)
 | |
| 			{
 | |
| 				addBonusForTier(7, b);
 | |
| 				creaturesOfLevel[0].addNewBonus(b); //bonuses from level 7 are given to high-level creatures
 | |
| 			}
 | |
| 			parser.endLine();
 | |
| 		}
 | |
| 		do //parse everything that's left
 | |
| 		{
 | |
| 			b.sid = parser.readNumber(); //id = this particular creature ID
 | |
| 			loadStackExp(b, creatures[b.sid]->getBonusList(), parser); //add directly to CCreature Node
 | |
| 		}
 | |
| 		while (parser.endLine());
 | |
| 
 | |
| 		//Calculate rank exp values, formula appears complicated bu no parsing needed
 | |
| 		expRanks.resize(8);
 | |
| 		int dif = 0;
 | |
| 		int it = 8000; //ignore name of this variable
 | |
| 		expRanks[0].push_back(it);
 | |
| 		for (int j = 1; j < 10; ++j) //used for tiers 8-10, and all other probably
 | |
| 		{
 | |
| 			expRanks[0].push_back(expRanks[0][j-1] + it + dif);
 | |
| 			dif += it/5;
 | |
| 		}
 | |
| 		for (int i = 1; i < 8; ++i)
 | |
| 		{
 | |
| 			dif = 0;
 | |
| 			it = 1000 * i;
 | |
| 			expRanks[i].push_back(it);
 | |
| 			for (int j = 1; j < 10; ++j)
 | |
| 			{
 | |
| 				expRanks[i].push_back(expRanks[i][j-1] + it + dif);
 | |
| 				dif += it/5;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		CLegacyConfigParser expBonParser("DATA/CREXPMOD.TXT");
 | |
| 
 | |
| 		expBonParser.endLine(); //header
 | |
| 
 | |
| 		maxExpPerBattle.resize(8);
 | |
| 		for (int i = 1; i < 8; ++i)
 | |
| 		{
 | |
| 			expBonParser.readString(); //index
 | |
| 			expBonParser.readString(); //float multiplier -> hardcoded
 | |
| 			expBonParser.readString(); //ignore upgrade mod? ->hardcoded
 | |
| 			expBonParser.readString(); //already calculated
 | |
| 
 | |
| 			maxExpPerBattle[i] = expBonParser.readNumber();
 | |
| 			expRanks[i].push_back(expRanks[i].back() + expBonParser.readNumber());
 | |
| 
 | |
| 			expBonParser.endLine();
 | |
| 		}
 | |
| 		//skeleton gets exp penalty
 | |
| 			creatures[56].get()->addBonus(-50, Bonus::EXP_MULTIPLIER, -1);
 | |
| 			creatures[57].get()->addBonus(-50, Bonus::EXP_MULTIPLIER, -1);
 | |
| 		//exp for tier >7, rank 11
 | |
| 			expRanks[0].push_back(147000);
 | |
| 			expAfterUpgrade = 75; //percent
 | |
| 			maxExpPerBattle[0] = maxExpPerBattle[7];
 | |
| 
 | |
| 	}//end of Stack Experience
 | |
| 
 | |
| 	tlog5 << "\t\tReading config/commanders.json" << std::endl;
 | |
| 	const JsonNode config3(ResourceID("config/commanders.json"));
 | |
| 
 | |
| 	BOOST_FOREACH (auto bonus, config3["bonusPerLevel"].Vector())
 | |
| 	{
 | |
| 		commanderLevelPremy.push_back(JsonUtils::parseBonus (bonus.Vector()));
 | |
| 	}
 | |
| 
 | |
| 	int i = 0;
 | |
| 	BOOST_FOREACH (auto skill, config3["skillLevels"].Vector())
 | |
| 	{
 | |
| 		skillLevels.push_back (std::vector<ui8>());
 | |
| 		BOOST_FOREACH (auto skillLevel, skill["levels"].Vector())
 | |
| 		{
 | |
| 			skillLevels[i].push_back (skillLevel.Float());
 | |
| 		}
 | |
| 		++i;
 | |
| 	}
 | |
| 
 | |
| 	BOOST_FOREACH (auto ability, config3["abilityRequirements"].Vector())
 | |
| 	{
 | |
| 		std::pair <Bonus, std::pair <ui8, ui8> > a;
 | |
| 		a.first = *JsonUtils::parseBonus (ability["ability"].Vector());
 | |
| 		a.second.first = ability["skills"].Vector()[0].Float();
 | |
| 		a.second.second = ability["skills"].Vector()[1].Float();
 | |
| 		skillRequirements.push_back (a);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::loadAnimationInfo()
 | |
| {
 | |
| 	CLegacyConfigParser parser("DATA/CRANIM.TXT");
 | |
| 
 | |
| 	parser.endLine(); // header
 | |
| 	parser.endLine();
 | |
| 
 | |
| 	for(int dd=0; dd<creatures.size(); ++dd)
 | |
| 	{
 | |
| 		while (parser.isNextEntryEmpty() && parser.endLine()) // skip empty lines
 | |
| 			;
 | |
| 
 | |
| 		loadUnitAnimInfo(*creatures[dd], parser);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, CLegacyConfigParser & parser)
 | |
| {
 | |
| 	unit.animation.timeBetweenFidgets = parser.readNumber();
 | |
| 	unit.animation.walkAnimationTime = parser.readNumber();
 | |
| 	unit.animation.attackAnimationTime = parser.readNumber();
 | |
| 	unit.animation.flightAnimationDistance = parser.readNumber();
 | |
| 	///////////////////////
 | |
| 
 | |
| 	unit.animation.upperRightMissleOffsetX = parser.readNumber();
 | |
| 	unit.animation.upperRightMissleOffsetY = parser.readNumber();
 | |
| 	unit.animation.rightMissleOffsetX = parser.readNumber();
 | |
| 	unit.animation.rightMissleOffsetY = parser.readNumber();
 | |
| 	unit.animation.lowerRightMissleOffsetX = parser.readNumber();
 | |
| 	unit.animation.lowerRightMissleOffsetY = parser.readNumber();
 | |
| 
 | |
| 	///////////////////////
 | |
| 
 | |
| 	for(int jjj=0; jjj<12; ++jjj)
 | |
| 		unit.animation.missleFrameAngles.push_back(parser.readNumber());
 | |
| 
 | |
| 	unit.animation.troopCountLocationOffset= parser.readNumber();
 | |
| 	unit.animation.attackClimaxFrame = parser.readNumber();
 | |
| 
 | |
| 	parser.endLine();
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::load(std::string creatureID, const JsonNode & node)
 | |
| {
 | |
| 	CCreature * creature = loadCreature(node);
 | |
| 	creature->nameRef = creatureID;
 | |
| 	creature->idNumber = CreatureID(creatures.size());
 | |
| 
 | |
| 	creatures.push_back(creature);
 | |
| 	tlog5 << "Added creature: " << creatureID << "\n";
 | |
| 	registerCreature(creature->nameRef, creature->idNumber);
 | |
| }
 | |
| 
 | |
| CCreature * CCreatureHandler::loadCreature(const JsonNode & node)
 | |
| {
 | |
| 	CCreature * cre = new CCreature();
 | |
| 
 | |
| 	const JsonNode & name = node["name"];
 | |
| 	cre->nameSing = name["singular"].String();
 | |
| 	cre->namePl = name["plural"].String();
 | |
| 
 | |
| 	cre->cost = Res::ResourceSet(node["cost"]);
 | |
| 
 | |
| 	cre->fightValue = node["fightValue"].Float();
 | |
| 	cre->AIValue = node["aiValue"].Float();
 | |
| 	cre->growth = node["growth"].Float();
 | |
| 	cre->hordeGrowth = node["horde"].Float(); // Needed at least until configurable buildings
 | |
| 
 | |
| 	cre->addBonus(node["hitPoints"].Float(), Bonus::STACK_HEALTH);
 | |
| 	cre->addBonus(node["speed"].Float(), Bonus::STACKS_SPEED);
 | |
| 	cre->addBonus(node["attack"].Float(), Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
 | |
| 	cre->addBonus(node["defense"].Float(), Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
 | |
| 	const JsonNode &  vec = node["damage"];
 | |
| 	cre->addBonus(vec["min"].Float(), Bonus::CREATURE_DAMAGE, 1);
 | |
| 	cre->addBonus(vec["max"].Float(), Bonus::CREATURE_DAMAGE, 2);
 | |
| 
 | |
| 	auto & amounts = node ["advMapAmount"];
 | |
| 	cre->ammMin = amounts["min"].Float();
 | |
| 	cre->ammMax = amounts["max"].Float();
 | |
| 
 | |
| 	if (!node["shots"].isNull())
 | |
| 		cre->addBonus(node["shots"].Float(), Bonus::SHOTS);
 | |
| 
 | |
| 	if (node["spellPoints"].isNull())
 | |
| 		cre->addBonus(node["spellPoints"].Float(), Bonus::CASTS);
 | |
| 
 | |
| 	cre->doubleWide = node["doubleWide"].Bool();
 | |
| 
 | |
| 	//graphics
 | |
| 	loadStackExperience(cre, node["stackExperience"]);
 | |
| 
 | |
| 	const JsonNode & graphics = node["graphics"];
 | |
| 	cre->animation.timeBetweenFidgets = graphics["timeBetweenFidgets"].Float();
 | |
| 	cre->animation.troopCountLocationOffset = graphics["troopCountLocationOffset"].Float();
 | |
| 	cre->animation.attackClimaxFrame = graphics["attackClimaxFrame"].Float();
 | |
| 
 | |
| 	const JsonNode & animationTime = graphics["animationTime"];
 | |
| 	cre->animation.walkAnimationTime = animationTime["walk"].Float();
 | |
| 	cre->animation.attackAnimationTime = animationTime["attack"].Float();
 | |
| 	cre->animation.flightAnimationDistance = animationTime["flight"].Float(); //?
 | |
| 
 | |
| 	const JsonNode & missile = graphics["missile"];
 | |
| 	const JsonNode & offsets = missile["offset"];
 | |
| 	cre->animation.upperRightMissleOffsetX = offsets["upperX"].Float();
 | |
| 	cre->animation.upperRightMissleOffsetY = offsets["upperY"].Float();
 | |
| 	cre->animation.rightMissleOffsetX = offsets["middleX"].Float();
 | |
| 	cre->animation.rightMissleOffsetY = offsets["middleY"].Float();
 | |
| 	cre->animation.lowerRightMissleOffsetX = offsets["lowerX"].Float();
 | |
| 	cre->animation.lowerRightMissleOffsetY = offsets["lowerY"].Float();
 | |
| 
 | |
| 	cre->animation.missleFrameAngles = missile["frameAngles"].convertTo<std::vector<double>>();
 | |
| 
 | |
| 	cre->advMapDef = graphics["map"].String();
 | |
| 	cre->iconIndex = graphics["iconIndex"].Float();
 | |
| 
 | |
| 	loadCreatureJson(cre, node);
 | |
| 	return cre;
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::loadCreatureJson(CCreature * creature, const JsonNode & config)
 | |
| {
 | |
| 	creature->level = config["level"].Float();
 | |
| 	creature->animDefName = config["graphics"]["animation"].String();
 | |
| 
 | |
| 	BOOST_FOREACH(const JsonNode &ability, config["ability_remove"].Vector())
 | |
| 	{
 | |
| 		RemoveAbility(creature, ability);
 | |
| 	}
 | |
| 
 | |
| 	BOOST_FOREACH(const JsonNode &ability, config["abilities"].Vector())
 | |
| 	{
 | |
| 		if (ability.getType() == JsonNode::DATA_VECTOR)
 | |
| 			AddAbility(creature, ability.Vector()); // used only for H3 creatures
 | |
| 		else
 | |
| 		{
 | |
| 			auto b = JsonUtils::parseBonus(ability);
 | |
| 			b->source = Bonus::CREATURE_ABILITY;
 | |
| 			b->duration = Bonus::PERMANENT;
 | |
| 			creature->addNewBonus(b);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	VLC->modh->identifiers.requestIdentifier(std::string("faction.") + config["faction"].String(), [=](si32 faction)
 | |
| 	{
 | |
| 		creature->faction = faction;
 | |
| 	});
 | |
| 
 | |
| 	BOOST_FOREACH(const JsonNode &value, config["upgrades"].Vector())
 | |
| 	{
 | |
| 		VLC->modh->identifiers.requestIdentifier(std::string("creature.") + value.String(), [=](si32 identifier)
 | |
| 		{
 | |
| 			creature->upgrades.insert(CreatureID(identifier));
 | |
| 		});
 | |
| 	}
 | |
| 
 | |
| 	if(config["hasDoubleWeek"].Bool())
 | |
| 		doubledCreatures.insert(creature->idNumber);
 | |
| 
 | |
| 	creature->animation.projectileImageName = config["graphics"]["missile"]["projectile"].String();
 | |
| 	//creature->animation.projectileSpin = config["graphics"]["missile"]["spinning"].Bool();
 | |
| 
 | |
| 	creature->special = config["special"].Bool();
 | |
| 
 | |
| 	const JsonNode & sounds = config["sound"];
 | |
| 
 | |
| #define GET_SOUND_VALUE(value_name) creature->sounds.value_name = sounds[#value_name].String()
 | |
| 	GET_SOUND_VALUE(attack);
 | |
| 	GET_SOUND_VALUE(defend);
 | |
| 	GET_SOUND_VALUE(killed);
 | |
| 	GET_SOUND_VALUE(move);
 | |
| 	GET_SOUND_VALUE(shoot);
 | |
| 	GET_SOUND_VALUE(wince);
 | |
| 	GET_SOUND_VALUE(ext1);
 | |
| 	GET_SOUND_VALUE(ext2);
 | |
| 	GET_SOUND_VALUE(startMoving);
 | |
| 	GET_SOUND_VALUE(endMoving);
 | |
| #undef GET_SOUND_VALUE
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode & input)
 | |
| {
 | |
| 	BOOST_FOREACH (const JsonNode &exp, input.Vector())
 | |
| 	{
 | |
| 		auto bonus = JsonUtils::parseBonus (exp["bonus"]);
 | |
| 		bonus->source = Bonus::STACK_EXPERIENCE;
 | |
| 		bonus->duration = Bonus::PERMANENT;
 | |
| 		const JsonVector &values = exp["values"].Vector();
 | |
| 		int lowerLimit = 1;//, upperLimit = 255;
 | |
| 		if (values[0].getType() == JsonNode::JsonType::DATA_BOOL)
 | |
| 		{
 | |
| 			BOOST_FOREACH (const JsonNode &val, values)
 | |
| 			{
 | |
| 				if (val.Bool() == true)
 | |
| 				{
 | |
| 					bonus->limiter = make_shared<RankRangeLimiter>(RankRangeLimiter(lowerLimit));
 | |
| 					creature->addNewBonus (new Bonus(*bonus)); //bonuses must be unique objects
 | |
| 					break; //TODO: allow bonuses to turn off?
 | |
| 				}
 | |
| 				++lowerLimit;
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			int lastVal = 0;
 | |
| 			BOOST_FOREACH (const JsonNode &val, values)
 | |
| 			{
 | |
| 				if (val.Float() != lastVal)
 | |
| 				{
 | |
| 					bonus->val = val.Float() - lastVal;
 | |
| 					bonus->limiter.reset (new RankRangeLimiter(lowerLimit));
 | |
| 					creature->addNewBonus (new Bonus(*bonus));
 | |
| 				}
 | |
| 				lastVal = val.Float();
 | |
| 				++lowerLimit;
 | |
| 			}
 | |
| 		}
 | |
| 		delete bonus;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser & parser) //help function for parsing CREXPBON.txt
 | |
| {
 | |
| 	bool enable = false; //some bonuses are activated with values 2 or 1
 | |
| 	std::string buf = parser.readString();
 | |
| 	std::string mod = parser.readString();
 | |
| 
 | |
| 	switch (buf[0])
 | |
| 	{
 | |
| 	case 'H':
 | |
| 		b.type = Bonus::STACK_HEALTH;
 | |
| 		b.valType = Bonus::PERCENT_TO_BASE;
 | |
| 		break;
 | |
| 	case 'A':
 | |
| 		b.type = Bonus::PRIMARY_SKILL;
 | |
| 		b.subtype = PrimarySkill::ATTACK;
 | |
| 		break;
 | |
| 	case 'D':
 | |
| 		b.type = Bonus::PRIMARY_SKILL;
 | |
| 		b.subtype = PrimarySkill::DEFENSE;
 | |
| 		break;
 | |
| 	case 'M': //Max damage
 | |
| 		b.type = Bonus::CREATURE_DAMAGE;
 | |
| 		b.subtype = 2;
 | |
| 		break;
 | |
| 	case 'm': //Min damage
 | |
| 		b.type = Bonus::CREATURE_DAMAGE;
 | |
| 		b.subtype = 1;
 | |
| 		break;
 | |
| 	case 'S':
 | |
| 		b.type = Bonus::STACKS_SPEED; break;
 | |
| 	case 'O':
 | |
| 		b.type = Bonus::SHOTS; break;
 | |
| 	case 'b':
 | |
| 		b.type = Bonus::ENEMY_DEFENCE_REDUCTION; break;
 | |
| 	case 'C':
 | |
| 		b.type = Bonus::CHANGES_SPELL_COST_FOR_ALLY; break;
 | |
| 	case 'd':
 | |
| 		b.type = Bonus::DEFENSIVE_STANCE; break;
 | |
| 	case 'e':
 | |
| 		b.type = Bonus::DOUBLE_DAMAGE_CHANCE;
 | |
| 		b.subtype = 0;
 | |
| 		break;
 | |
| 	case 'E':
 | |
| 		b.type = Bonus::DEATH_STARE;
 | |
| 		b.subtype = 0; //Gorgon
 | |
| 		break;
 | |
| 	case 'F':
 | |
| 		b.type = Bonus::FEAR; break;
 | |
| 	case 'g':
 | |
| 		b.type = Bonus::SPELL_DAMAGE_REDUCTION;
 | |
| 		b.subtype = -1; //all magic schools
 | |
| 		break;
 | |
| 	case 'P':
 | |
| 		b.type = Bonus::CASTS; break;
 | |
| 	case 'R':
 | |
| 		b.type = Bonus::ADDITIONAL_RETALIATION; break;
 | |
| 	case 'W':
 | |
| 		b.type = Bonus::MAGIC_RESISTANCE;
 | |
| 		b.subtype = 0; //otherwise creature window goes crazy
 | |
| 		break;
 | |
| 	case 'f': //on-off skill
 | |
| 		enable = true; //sometimes format is: 2 -> 0, 1 -> 1
 | |
| 		switch (mod[0])
 | |
| 		{
 | |
| 			case 'A':
 | |
| 				b.type = Bonus::ATTACKS_ALL_ADJACENT; break;
 | |
| 			case 'b':
 | |
| 				b.type = Bonus::RETURN_AFTER_STRIKE; break;
 | |
| 			case 'B':
 | |
| 				b.type = Bonus::TWO_HEX_ATTACK_BREATH; break;
 | |
| 			case 'c':
 | |
| 				b.type = Bonus::JOUSTING; break;
 | |
| 			case 'D':
 | |
| 				b.type = Bonus::ADDITIONAL_ATTACK; break;
 | |
| 			case 'f':
 | |
| 				b.type = Bonus::FEARLESS; break;
 | |
| 			case 'F':
 | |
| 				b.type = Bonus::FLYING; break;
 | |
| 			case 'm':
 | |
| 				b.type = Bonus::SELF_MORALE; break;
 | |
| 			case 'M':
 | |
| 				b.type = Bonus::NO_MORALE; break;
 | |
| 			case 'p': //Mind spells
 | |
| 			case 'P':
 | |
| 				b.type = Bonus::MIND_IMMUNITY; break;
 | |
| 			case 'r':
 | |
| 				b.type = Bonus::REBIRTH; //on/off? makes sense?
 | |
| 				b.subtype = 0;
 | |
| 				b.val = 20; //arbitrary value
 | |
| 				break;
 | |
| 			case 'R':
 | |
| 				b.type = Bonus::BLOCKS_RETALIATION; break;
 | |
| 			case 's':
 | |
| 				b.type = Bonus::FREE_SHOOTING; break;
 | |
| 			case 'u':
 | |
| 				b.type = Bonus::SPELL_RESISTANCE_AURA; break;
 | |
| 			case 'U':
 | |
| 				b.type = Bonus::UNDEAD; break;
 | |
| 			default:
 | |
| 				tlog5 << "Not parsed bonus " << buf << mod << "\n";
 | |
| 				return;
 | |
| 				break;
 | |
| 		}
 | |
| 		break;
 | |
| 	case 'w': //specific spell immunities, enabled/disabled
 | |
| 		enable = true;
 | |
| 		switch (mod[0])
 | |
| 		{
 | |
| 			case 'B': //Blind
 | |
| 				b.type = Bonus::SPELL_IMMUNITY;
 | |
| 				b.subtype = SpellID::BLIND;
 | |
| 				break;
 | |
| 			case 'H': //Hypnotize
 | |
| 				b.type = Bonus::SPELL_IMMUNITY;
 | |
| 				b.subtype = SpellID::HYPNOTIZE;
 | |
| 				break;
 | |
| 			case 'I': //Implosion
 | |
| 				b.type = Bonus::SPELL_IMMUNITY;
 | |
| 				b.subtype = SpellID::IMPLOSION;
 | |
| 				break;
 | |
| 			case 'K': //Berserk
 | |
| 				b.type = Bonus::SPELL_IMMUNITY;
 | |
| 				b.subtype = SpellID::BERSERK;
 | |
| 				break;
 | |
| 			case 'M': //Meteor Shower
 | |
| 				b.type = Bonus::SPELL_IMMUNITY;
 | |
| 				b.subtype = SpellID::METEOR_SHOWER;
 | |
| 				break;
 | |
| 			case 'N': //dispell beneficial spells
 | |
| 				b.type = Bonus::SPELL_IMMUNITY;
 | |
| 				b.subtype = SpellID::DISPEL_HELPFUL_SPELLS;
 | |
| 				break;
 | |
| 			case 'R': //Armageddon
 | |
| 				b.type = Bonus::SPELL_IMMUNITY;
 | |
| 				b.subtype = SpellID::ARMAGEDDON;
 | |
| 				break;
 | |
| 			case 'S': //Slow
 | |
| 				b.type = Bonus::SPELL_IMMUNITY;
 | |
| 				b.subtype = SpellID::SLOW;
 | |
| 				break;
 | |
| 			case '6':
 | |
| 			case '7':
 | |
| 			case '8':
 | |
| 			case '9':
 | |
| 				b.type = Bonus::LEVEL_SPELL_IMMUNITY;
 | |
| 				b.val = std::atoi(mod.c_str()) - 5;
 | |
| 				break;
 | |
| 			case ':':
 | |
| 				b.type = Bonus::LEVEL_SPELL_IMMUNITY;
 | |
| 				b.val = GameConstants::SPELL_LEVELS; //in case someone adds higher level spells?
 | |
| 				break;
 | |
| 			case 'F':
 | |
| 				b.type = Bonus::FIRE_IMMUNITY;
 | |
| 				b.subtype = 1; //not positive
 | |
| 				break;
 | |
| 			case 'O':
 | |
| 				b.type = Bonus::FIRE_IMMUNITY;
 | |
| 				b.subtype = 2; //only direct damage
 | |
| 				break;
 | |
| 			case 'f':
 | |
| 				b.type = Bonus::FIRE_IMMUNITY;
 | |
| 				b.subtype = 0; //all
 | |
| 				break;
 | |
| 			case 'C':
 | |
| 				b.type = Bonus::WATER_IMMUNITY;
 | |
| 				b.subtype = 1; //not positive
 | |
| 				break;
 | |
| 			case 'W':
 | |
| 				b.type = Bonus::WATER_IMMUNITY;
 | |
| 				b.subtype = 2; //only direct damage
 | |
| 				break;
 | |
| 			case 'w':
 | |
| 				b.type = Bonus::WATER_IMMUNITY;
 | |
| 				b.subtype = 0; //all
 | |
| 				break;
 | |
| 			case 'E':
 | |
| 				b.type = Bonus::EARTH_IMMUNITY;
 | |
| 				b.subtype = 2; //only direct damage
 | |
| 				break;
 | |
| 			case 'e':
 | |
| 				b.type = Bonus::EARTH_IMMUNITY;
 | |
| 				b.subtype = 0; //all
 | |
| 				break;
 | |
| 			case 'A':
 | |
| 				b.type = Bonus::AIR_IMMUNITY;
 | |
| 				b.subtype = 2; //only direct damage
 | |
| 				break;
 | |
| 			case 'a':
 | |
| 				b.type = Bonus::AIR_IMMUNITY;
 | |
| 				b.subtype = 0; //all
 | |
| 				break;
 | |
| 			case 'D':
 | |
| 				b.type = Bonus::DIRECT_DAMAGE_IMMUNITY;
 | |
| 				break;
 | |
| 			case '0':
 | |
| 				b.type = Bonus::RECEPTIVE;
 | |
| 				break;
 | |
| 			case 'm':
 | |
| 				b.type = Bonus::MIND_IMMUNITY;
 | |
| 				break;
 | |
| 			default:
 | |
| 				tlog5 << "Not parsed bonus " << buf << mod << "\n";
 | |
| 				return;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 'i':
 | |
| 		enable = true;
 | |
| 		b.type = Bonus::NO_DISTANCE_PENALTY;
 | |
| 		break;
 | |
| 	case 'o':
 | |
| 		enable = true;
 | |
| 		b.type = Bonus::NO_WALL_PENALTY;
 | |
| 		break;
 | |
| 
 | |
| 	case 'a':
 | |
| 	case 'c':
 | |
| 	case 'K':
 | |
| 	case 'k':
 | |
| 		b.type = Bonus::SPELL_AFTER_ATTACK;
 | |
| 		b.subtype = stringToNumber(mod);
 | |
| 		break;
 | |
| 	case 'h':
 | |
| 		b.type= Bonus::HATE;
 | |
| 		b.subtype = stringToNumber(mod);
 | |
| 		break;
 | |
| 	case 'p':
 | |
| 	case 'J':
 | |
| 		b.type = Bonus::SPELL_BEFORE_ATTACK;
 | |
| 		b.subtype = stringToNumber(mod);
 | |
| 		b.additionalInfo = 3; //always expert?
 | |
| 		break;
 | |
| 	case 'r':
 | |
| 		b.type = Bonus::HP_REGENERATION;
 | |
| 		b.val = stringToNumber(mod);
 | |
| 		break;
 | |
| 	case 's':
 | |
| 		b.type = Bonus::ENCHANTED;
 | |
| 		b.subtype = stringToNumber(mod);
 | |
| 		b.valType = Bonus::INDEPENDENT_MAX;
 | |
| 		break;
 | |
| 	default:
 | |
| 		tlog5 << "Not parsed bonus " << buf << mod << "\n";
 | |
| 		return;
 | |
| 		break;
 | |
| 	}
 | |
| 	switch (mod[0])
 | |
| 	{
 | |
| 		case '+':
 | |
| 		case '=': //should we allow percent values to stack or pick highest?
 | |
| 			b.valType = Bonus::ADDITIVE_VALUE;
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	//limiters, range
 | |
| 	si32 lastVal, curVal, lastLev = 0;
 | |
| 
 | |
| 	if (enable) //0 and 2 means non-active, 1 - active
 | |
| 	{
 | |
| 		if (b.type != Bonus::REBIRTH)
 | |
| 			b.val = 0; //on-off ability, no value specified
 | |
| 		curVal = parser.readNumber();// 0 level is never active
 | |
| 		for (int i = 1; i < 11; ++i)
 | |
| 		{
 | |
| 			curVal = parser.readNumber();
 | |
| 			if (curVal == 1)
 | |
| 			{
 | |
| 				b.limiter.reset (new RankRangeLimiter(i));
 | |
| 				bl.push_back(new Bonus(b));
 | |
| 				break; //never turned off it seems
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		lastVal = parser.readNumber(); //basic value, not particularly useful but existent
 | |
| 		for (int i = 1; i < 11; ++i)
 | |
| 		{
 | |
| 			curVal = parser.readNumber();
 | |
| 			if (b.type == Bonus::HATE)
 | |
| 				curVal *= 10; //odd fix
 | |
| 			if (curVal > lastVal) //threshold, add new bonus
 | |
| 			{
 | |
| 				b.val = curVal - lastVal;
 | |
| 				lastVal = curVal;
 | |
| 				b.limiter.reset (new RankRangeLimiter(i));
 | |
| 				bl.push_back(new Bonus(b));
 | |
| 				lastLev = i; //start new range from here, i = previous rank
 | |
| 			}
 | |
| 			else if (curVal < lastVal)
 | |
| 			{
 | |
| 				b.val = lastVal;
 | |
| 				b.limiter.reset (new RankRangeLimiter(lastLev, i));
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int CCreatureHandler::stringToNumber(std::string & s)
 | |
| {
 | |
| 	boost::algorithm::replace_first(s,"#",""); //drop hash character
 | |
| 	return std::atoi(s.c_str());
 | |
| }
 | |
| 
 | |
| CCreatureHandler::~CCreatureHandler()
 | |
| {
 | |
| }
 | |
| 
 | |
| CreatureID CCreatureHandler::pickRandomMonster(const boost::function<int()> &randGen, int tier) const
 | |
| {
 | |
| 	int r = 0;
 | |
| 	if(tier == -1) //pick any allowed creature
 | |
| 	{
 | |
| 		do
 | |
| 		{
 | |
| 			r = vstd::pickRandomElementOf(creatures, randGen)->idNumber;
 | |
| 		} while (VLC->creh->creatures[r] && VLC->creh->creatures[r]->special); // find first "not special" creature
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		assert(vstd::iswithin(tier, 1, 7));
 | |
| 		std::vector<CreatureID> allowed;
 | |
| 		BOOST_FOREACH(const CBonusSystemNode *b, creaturesOfLevel[tier].getChildrenNodes())
 | |
| 		{
 | |
| 			assert(b->getNodeType() == CBonusSystemNode::CREATURE);
 | |
| 			const CCreature * crea = dynamic_cast<const CCreature*>(b);
 | |
| 			if(crea && !crea->special)
 | |
| 				allowed.push_back(crea->idNumber);
 | |
| 		}
 | |
| 
 | |
| 		if(!allowed.size())
 | |
| 		{
 | |
| 			tlog2 << "Cannot pick a random creature of tier " << tier << "!\n";
 | |
| 			return CreatureID::NONE;
 | |
| 		}
 | |
| 
 | |
| 		return vstd::pickRandomElementOf(allowed, randGen);
 | |
| 	}
 | |
| 	return CreatureID(r);
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::addBonusForTier(int tier, Bonus *b)
 | |
| {
 | |
| 	assert(vstd::iswithin(tier, 1, 7));
 | |
| 	creaturesOfLevel[tier].addNewBonus(b);
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::addBonusForAllCreatures(Bonus *b)
 | |
| {
 | |
| 	allCreatures.addNewBonus(b);
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::buildBonusTreeForTiers()
 | |
| {
 | |
| 	BOOST_FOREACH(CCreature *c, creatures)
 | |
| 	{
 | |
| 		if(vstd::isbetween(c->level, 0, ARRAY_COUNT(creaturesOfLevel)))
 | |
| 			c->attachTo(&creaturesOfLevel[c->level]);
 | |
| 		else
 | |
| 			c->attachTo(&creaturesOfLevel[0]);
 | |
| 	}
 | |
| 	BOOST_FOREACH(CBonusSystemNode &b, creaturesOfLevel)
 | |
| 		b.attachTo(&allCreatures);
 | |
| }
 | |
| 
 | |
| void CCreatureHandler::deserializationFix()
 | |
| {
 | |
| 	buildBonusTreeForTiers();
 | |
| }
 |