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			790 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			790 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "StdInc.h"
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| #include "CCreatureSet.h"
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| 
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| #include "CCreatureHandler.h"
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| #include "VCMI_Lib.h"
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| #include "CModHandler.h"
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| #include "CObjectHandler.h"
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| #include "IGameCallback.h"
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| #include "CGameState.h"
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| #include "CGeneralTextHandler.h"
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| #include "CSpellHandler.h"
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| #include "CHeroHandler.h"
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| #include "IBonusTypeHandler.h"
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| 
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| /*
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|  * CCreatureSet.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| const CStackInstance &CCreatureSet::operator[](SlotID slot) const
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| {
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| 	TSlots::const_iterator i = stacks.find(slot);
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| 	if (i != stacks.end())
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| 		return *i->second;
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| 	else
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| 		throw std::runtime_error("That slot is empty!");
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| }
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| 
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| const CCreature* CCreatureSet::getCreature(SlotID slot) const
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| {
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| 	TSlots::const_iterator i = stacks.find(slot);
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| 	if (i != stacks.end())
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| 		return i->second->type;
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| 	else
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| 		return NULL;
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| }
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| 
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| bool CCreatureSet::setCreature(SlotID slot, CreatureID type, TQuantity quantity) /*slots 0 to 6 */
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| {
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| 	if(!slot.validSlot())
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| 	{
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| 		tlog1 << "Cannot set slot " << slot << std::endl;
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| 		return false;
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| 	}
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| 	if(!quantity)
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| 	{
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| 		tlog2 << "Using set creature to delete stack?\n";
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| 		eraseStack(slot);
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| 		return true;
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| 	}
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| 
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| 	if(hasStackAtSlot(slot)) //remove old creature
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| 		eraseStack(slot);
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| 
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| 	putStack(slot, new CStackInstance(type, quantity));
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| 	return true;
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| }
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| 
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| SlotID CCreatureSet::getSlotFor(CreatureID creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */
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| {
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| 	return getSlotFor(VLC->creh->creatures[creature], slotsAmount);
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| }
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| 
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| SlotID CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount/*=ARMY_SIZE*/) const
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| {
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| 	assert(c->valid());
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| 	for(TSlots::const_iterator i=stacks.begin(); i!=stacks.end(); ++i)
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| 	{
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| 		assert(i->second->type->valid());
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| 		if(i->second->type == c)
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| 		{
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| 			return i->first; //if there is already such creature we return its slot id
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| 		}
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| 	}
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| 	return getFreeSlot(slotsAmount);
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| }
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| 
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| SlotID CCreatureSet::getFreeSlot(ui32 slotsAmount/*=ARMY_SIZE*/) const
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| {
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| 	for(ui32 i=0; i<slotsAmount; i++)
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| 	{
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| 		if(!vstd::contains(stacks, SlotID(i)))
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| 		{
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| 			return SlotID(i); //return first free slot
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| 		}
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| 	}
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| 	return SlotID(); //no slot available
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| }
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| 
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| int CCreatureSet::getStackCount(SlotID slot) const
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| {
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| 	TSlots::const_iterator i = stacks.find(slot);
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| 	if (i != stacks.end())
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| 		return i->second->count;
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| 	else
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| 		return 0; //TODO? consider issuing a warning
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| }
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| 
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| TExpType CCreatureSet::getStackExperience(SlotID slot) const
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| {
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| 	TSlots::const_iterator i = stacks.find(slot);
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| 	if (i != stacks.end())
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| 		return i->second->experience;
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| 	else
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| 		return 0; //TODO? consider issuing a warning
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| }
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| 
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| 
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| bool CCreatureSet::mergableStacks(std::pair<SlotID, SlotID> &out, SlotID preferable /*= -1*/) const /*looks for two same stacks, returns slot positions */
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| {
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| 	//try to match creature to our preferred stack
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| 	if(preferable.validSlot() &&  vstd::contains(stacks, preferable))
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| 	{
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| 		const CCreature *cr = stacks.find(preferable)->second->type;
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| 		for(TSlots::const_iterator j=stacks.begin(); j!=stacks.end(); ++j)
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| 		{
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| 			if(cr == j->second->type && j->first != preferable)
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| 			{
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| 				out.first = preferable;
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| 				out.second = j->first;
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| 				return true;
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| 			}
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| 		}
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| 	}
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| 
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| 	for(TSlots::const_iterator i=stacks.begin(); i!=stacks.end(); ++i)
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| 	{
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| 		for(TSlots::const_iterator j=stacks.begin(); j!=stacks.end(); ++j)
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| 		{
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| 			if(i->second->type == j->second->type  &&  i->first != j->first)
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| 			{
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| 				out.first = i->first;
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| 				out.second = j->first;
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| 				return true;
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| 			}
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| 		}
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| 	}
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| 	return false;
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| }
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| 
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| void CCreatureSet::sweep()
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| {
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| 	for(TSlots::iterator i=stacks.begin(); i!=stacks.end(); ++i)
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| 	{
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| 		if(!i->second->count)
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| 		{
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| 			stacks.erase(i);
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| 			sweep();
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| 			break;
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| 		}
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| 	}
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| }
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| 
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| void CCreatureSet::addToSlot(SlotID slot, CreatureID cre, TQuantity count, bool allowMerging/* = true*/)
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| {
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| 	const CCreature *c = VLC->creh->creatures[cre];
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| 
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| 	if(!hasStackAtSlot(slot))
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| 	{
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| 		setCreature(slot, cre, count);
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| 	}
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| 	else if(getCreature(slot) == c && allowMerging) //that slot was empty or contained same type creature
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| 	{
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| 		setStackCount(slot, getStackCount(slot) + count);
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| 	}
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| 	else
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| 	{
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| 		tlog1 << "Failed adding to slot!\n";
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| 	}
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| }
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| 
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| void CCreatureSet::addToSlot(SlotID slot, CStackInstance *stack, bool allowMerging/* = true*/)
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| {
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| 	assert(stack->valid(true));
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| 
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| 	if(!hasStackAtSlot(slot))
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| 	{
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| 		putStack(slot, stack);
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| 	}
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| 	else if(allowMerging && stack->type == getCreature(slot))
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| 	{
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| 		joinStack(slot, stack);
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| 	}
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| 	else
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| 	{
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| 		tlog1 << "Cannot add to slot " << slot << " stack " << *stack << std::endl;
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| 	}
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| }
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| 
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| bool CCreatureSet::validTypes(bool allowUnrandomized /*= false*/) const
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| {
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| 	for(TSlots::const_iterator i=stacks.begin(); i!=stacks.end(); ++i)
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| 	{
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| 		if(!i->second->valid(allowUnrandomized))
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| 			return false;
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| 	}
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| 	return true;
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| }
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| 
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| bool CCreatureSet::slotEmpty(SlotID slot) const
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| {
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| 	return !hasStackAtSlot(slot);
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| }
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| 
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| bool CCreatureSet::needsLastStack() const
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| {
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| 	return false;
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| }
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| 
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| ui64 CCreatureSet::getArmyStrength() const
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| {
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| 	ui64 ret = 0;
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| 	for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
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| 		ret += i->second->getPower();
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| 	return ret;
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| }
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| 
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| ui64 CCreatureSet::getPower (SlotID slot) const
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| {
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| 	return getStack(slot).getPower();
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| }
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| std::string CCreatureSet::getRoughAmount (SlotID slot) const
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| {
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| 	int quantity = CCreature::getQuantityID(getStackCount(slot));
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| 	if (quantity)
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| 		return VLC->generaltexth->arraytxt[174 + 3*CCreature::getQuantityID(getStackCount(slot))];
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| 	return "";
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| }
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| 
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| int CCreatureSet::stacksCount() const
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| {
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| 	return stacks.size();
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| }
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| 
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| void CCreatureSet::setFormation(bool tight)
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| {
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| 	formation = tight;
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| }
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| 
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| void CCreatureSet::setStackCount(SlotID slot, TQuantity count)
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| {
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| 	assert(hasStackAtSlot(slot));
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| 	assert(stacks[slot]->count + count > 0);
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| 	if (VLC->modh->modules.STACK_EXP && count > stacks[slot]->count)
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| 		stacks[slot]->experience *= (count / static_cast<double>(stacks[slot]->count));
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| 	stacks[slot]->count = count;
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| 	armyChanged();
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| }
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| 
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| void CCreatureSet::giveStackExp(TExpType exp)
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| {
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| 	for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
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| 		i->second->giveStackExp(exp);
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| }
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| void CCreatureSet::setStackExp(SlotID slot, TExpType exp)
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| {
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| 	assert(hasStackAtSlot(slot));
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| 	stacks[slot]->experience = exp;
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| }
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| 
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| void CCreatureSet::clear()
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| {
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| 	while(!stacks.empty())
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| 	{
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| 		eraseStack(stacks.begin()->first);
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| 	}
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| }
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| 
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| const CStackInstance& CCreatureSet::getStack(SlotID slot) const
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| {
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| 	assert(hasStackAtSlot(slot));
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| 	return *getStackPtr(slot);
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| }
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| 
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| const CStackInstance* CCreatureSet::getStackPtr(SlotID slot) const
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| {
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| 	if(hasStackAtSlot(slot))
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| 		return stacks.find(slot)->second;
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| 	else return NULL;
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| }
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| 
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| void CCreatureSet::eraseStack(SlotID slot)
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| {
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| 	assert(hasStackAtSlot(slot));
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| 	CStackInstance *toErase = detachStack(slot);
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| 	vstd::clear_pointer(toErase);
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| }
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| 
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| bool CCreatureSet::contains(const CStackInstance *stack) const
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| {
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| 	if(!stack)
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| 		return false;
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| 
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| 	for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); ++i)
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| 		if(i->second == stack)
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| 			return true;
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| 
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| 	return false;
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| }
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| 
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| SlotID CCreatureSet::findStack(const CStackInstance *stack) const
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| {
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| 	auto h = dynamic_cast<const CGHeroInstance *>(this);
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| 	if (h && h->commander == stack)
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| 		return SlotID::COMMANDER_SLOT_PLACEHOLDER;
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| 
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| 	if(!stack)
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| 		return SlotID();
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| 
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| 	for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); ++i)
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| 		if(i->second == stack)
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| 			return i->first;
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| 
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| 	return SlotID();
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| }
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| 
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| CArmedInstance * CCreatureSet::castToArmyObj()
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| {
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| 	return dynamic_cast<CArmedInstance *>(this);
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| }
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| 
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| void CCreatureSet::putStack(SlotID slot, CStackInstance *stack)
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| {
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| 	assert(slot.getNum() < GameConstants::ARMY_SIZE);
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| 	assert(!hasStackAtSlot(slot));
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| 	stacks[slot] = stack;
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| 	stack->setArmyObj(castToArmyObj());
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| 	armyChanged();
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| }
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| 
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| void CCreatureSet::joinStack(SlotID slot, CStackInstance * stack)
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| {
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| 	const CCreature *c = getCreature(slot);
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| 	assert(c == stack->type);
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| 	assert(c);
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| 
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| 	//TODO move stuff
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| 	changeStackCount(slot, stack->count);
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| 	vstd::clear_pointer(stack);
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| }
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| 
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| void CCreatureSet::changeStackCount(SlotID slot, TQuantity toAdd)
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| {
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| 	setStackCount(slot, getStackCount(slot) + toAdd);
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| }
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| 
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| CCreatureSet::CCreatureSet()
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| {
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| 	formation = false;
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| }
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| 
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| CCreatureSet::CCreatureSet(const CCreatureSet&)
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| {
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| 	assert(0);
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| }
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| 
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| CCreatureSet::~CCreatureSet()
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| {
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| 	clear();
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| }
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| 
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| void CCreatureSet::setToArmy(CSimpleArmy &src)
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| {
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| 	clear();
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| 	while(src)
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| 	{
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| 		TSimpleSlots::iterator i = src.army.begin();
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| 
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| 		assert(i->second.type);
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| 		assert(i->second.count);
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| 
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| 		putStack(i->first, new CStackInstance(i->second.type, i->second.count));
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| 		src.army.erase(i);
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| 	}
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| }
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| 
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| CStackInstance * CCreatureSet::detachStack(SlotID slot)
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| {
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| 	assert(hasStackAtSlot(slot));
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| 	CStackInstance *ret = stacks[slot];
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| 
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| 	//if(CArmedInstance *armedObj = castToArmyObj())
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| 	{
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| 		ret->setArmyObj(NULL); //detaches from current armyobj
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| 	}
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| 
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| 	assert(!ret->armyObj); //we failed detaching?
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| 	stacks.erase(slot);
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| 	armyChanged();
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| 	return ret;
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| }
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| 
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| void CCreatureSet::setStackType(SlotID slot, const CCreature *type)
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| {
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| 	assert(hasStackAtSlot(slot));
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| 	CStackInstance *s = stacks[slot];
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| 	s->setType(type->idNumber);
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| 	armyChanged();
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| }
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| 
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| bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks) const
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| {
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| 	if(!allowMergingStacks)
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| 	{
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| 		int freeSlots = stacksCount() - GameConstants::ARMY_SIZE;
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| 		std::set<const CCreature*> cresToAdd;
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| 		for(TSlots::const_iterator i = cs.stacks.begin(); i != cs.stacks.end(); i++)
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| 		{
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| 			SlotID dest = getSlotFor(i->second->type);
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| 			if(!dest.validSlot() || hasStackAtSlot(dest))
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| 				cresToAdd.insert(i->second->type);
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| 		}
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| 		return cresToAdd.size() <= freeSlots;
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| 	}
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| 	else
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| 	{
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| 		CCreatureSet cres;
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| 
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| 		//get types of creatures that need their own slot
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| 		for(TSlots::const_iterator i = cs.stacks.begin(); i != cs.stacks.end(); i++)
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| 			cres.addToSlot(i->first, i->second->type->idNumber, 1, true);
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| 		SlotID j;
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| 		for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
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| 		{
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| 			if ((j = cres.getSlotFor(i->second->type)).validSlot())
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| 				cres.addToSlot(j, i->second->type->idNumber, 1, true);  //merge if possible
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| 			else
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| 				return false; //no place found
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| 		}
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| 		return true; //all stacks found their slots
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| 	}
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| }
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| 
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| bool CCreatureSet::hasStackAtSlot(SlotID slot) const
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| {
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| 	return vstd::contains(stacks, slot);
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| }
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| 
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| CCreatureSet & CCreatureSet::operator=(const CCreatureSet&cs)
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| {
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| 	assert(0);
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| 	return *this;
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| }
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| 
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| void CCreatureSet::armyChanged()
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| {
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| }
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| 
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| CStackInstance::CStackInstance()
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| 	: armyObj(_armyObj)
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| {
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| 	init();
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| }
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| 
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| CStackInstance::CStackInstance(CreatureID id, TQuantity Count)
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| 	: armyObj(_armyObj)
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| {
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| 	init();
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| 	setType(id);
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| 	count = Count;
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| }
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| 
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| CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count)
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| 	: armyObj(_armyObj)
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| {
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| 	init();
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| 	setType(cre);
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| 	count = Count;
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| }
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| 
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| void CStackInstance::init()
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| {
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| 	experience = 0;
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| 	count = 0;
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| 	type = NULL;
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| 	idRand = -1;
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| 	_armyObj = NULL;
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| 	setNodeType(STACK_INSTANCE);
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| }
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| 
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| int CStackInstance::getQuantityID() const
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| {
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| 	return CCreature::getQuantityID(count);
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| }
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| 
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| int CStackInstance::getExpRank() const
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| {
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| 	if (!VLC->modh->modules.STACK_EXP)
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| 		return 0;
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| 	int tier = type->level;
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| 	if (vstd::iswithin(tier, 1, 7))
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| 	{
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| 		for (int i = VLC->creh->expRanks[tier].size()-2; i >-1; --i)//sic!
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| 		{ //exp values vary from 1st level to max exp at 11th level
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| 			if (experience >= VLC->creh->expRanks[tier][i])
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| 				return ++i; //faster, but confusing - 0 index mean 1st level of experience
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| 		}
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| 		return 0;
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| 	}
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| 	else //higher tier
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| 	{
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| 		for (int i = VLC->creh->expRanks[0].size()-2; i >-1; --i)
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| 		{
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| 			if (experience >= VLC->creh->expRanks[0][i])
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| 				return ++i;
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| 		}
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| 		return 0;
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| 	}
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| }
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| 
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| int CStackInstance::getLevel() const
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| {
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| 	return std::max (1, (int)type->level);
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| }
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| 
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| si32 CStackInstance::magicResistance() const
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| {
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| 	si32 val = valOfBonuses(Selector::type(Bonus::MAGIC_RESISTANCE));
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| 	if (const CGHeroInstance * hero = dynamic_cast<const CGHeroInstance *>(_armyObj))
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| 	{
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| 		//resistance skill
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| 		val += hero->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::RESISTANCE);
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| 	}
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| 	vstd::amin (val, 100);
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| 	return val;
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| }
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| 
 | |
| void CStackInstance::giveStackExp(TExpType exp)
 | |
| {
 | |
| 	int level = type->level;
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| 	if (!vstd::iswithin(level, 1, 7))
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| 		level = 0;
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| 
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| 	CCreatureHandler * creh = VLC->creh;
 | |
| 	ui32 maxExp = creh->expRanks[level].back();
 | |
| 
 | |
| 	vstd::amin(exp, (TExpType)maxExp); //prevent exp overflow due to different types
 | |
| 	vstd::amin(exp, (maxExp * creh->maxExpPerBattle[level])/100);
 | |
| 	vstd::amin(experience += exp, maxExp); //can't get more exp than this limit
 | |
| }
 | |
| 
 | |
| void CStackInstance::setType(CreatureID creID)
 | |
| {
 | |
| 	if(creID >= 0 && creID < VLC->creh->creatures.size())
 | |
| 		setType(VLC->creh->creatures[creID]);
 | |
| 	else
 | |
| 		setType((const CCreature*)NULL);
 | |
| }
 | |
| 
 | |
| void CStackInstance::setType(const CCreature *c)
 | |
| {
 | |
| 	if(type)
 | |
| 	{
 | |
| 		detachFrom(const_cast<CCreature*>(type));
 | |
| 		if (type->isMyUpgrade(c) && VLC->modh->modules.STACK_EXP)
 | |
| 			experience *= VLC->creh->expAfterUpgrade / 100.0;
 | |
| 	}
 | |
| 
 | |
| 	type = c;
 | |
| 	if(type)
 | |
| 		attachTo(const_cast<CCreature*>(type));
 | |
| }
 | |
| std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
 | |
| {
 | |
| 	if(Bonus::MAGIC_RESISTANCE == bonus->type)
 | |
| 	{
 | |
| 		return "";
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		return VLC->getBth()->bonusToString(bonus, this, description);
 | |
| 	}
 | |
| 	
 | |
| }
 | |
| 
 | |
| std::string CStackInstance::bonusToGraphics(Bonus *bonus) const
 | |
| {
 | |
| 	return VLC->getBth()->bonusToGraphics(bonus);
 | |
| }
 | |
| 
 | |
| void CStackInstance::setArmyObj(const CArmedInstance *ArmyObj)
 | |
| {
 | |
| 	if(_armyObj)
 | |
| 		detachFrom(const_cast<CArmedInstance*>(_armyObj));
 | |
| 
 | |
| 	_armyObj = ArmyObj;
 | |
| 	if(ArmyObj)
 | |
| 	{
 | |
| 		attachTo(const_cast<CArmedInstance*>(_armyObj));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::string CStackInstance::getQuantityTXT(bool capitalized /*= true*/) const
 | |
| {
 | |
| 	int quantity = getQuantityID();
 | |
| 
 | |
| 	if (quantity)
 | |
| 		return VLC->generaltexth->arraytxt[174 + quantity*3 - 1 - capitalized];
 | |
| 	else
 | |
| 		return "";
 | |
| }
 | |
| 
 | |
| bool CStackInstance::valid(bool allowUnrandomized) const
 | |
| {
 | |
| 	bool isRand = (idRand != -1);
 | |
| 	if(!isRand)
 | |
| 	{
 | |
| 		return (type  &&  type == VLC->creh->creatures[type->idNumber]);
 | |
| 	}
 | |
| 	else
 | |
| 		return allowUnrandomized;
 | |
| }
 | |
| 
 | |
| CStackInstance::~CStackInstance()
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| std::string CStackInstance::nodeName() const
 | |
| {
 | |
| 	std::ostringstream oss;
 | |
| 	oss << "Stack of " << count << " of ";
 | |
| 	if(type)
 | |
| 		oss << type->namePl;
 | |
| 	else if(idRand)
 | |
| 		oss << "[no type, idRand=" << idRand << "]";
 | |
| 	else
 | |
| 		oss << "[UNDEFINED TYPE]";
 | |
| 
 | |
| 	return oss.str();
 | |
| }
 | |
| 
 | |
| void CStackInstance::deserializationFix()
 | |
| {
 | |
| 	const CCreature *backup = type;
 | |
| 	type = NULL;
 | |
| 		setType(backup);
 | |
| 	const CArmedInstance *armyBackup = _armyObj;
 | |
| 	_armyObj = NULL;
 | |
| 	setArmyObj(armyBackup);
 | |
| 	artDeserializationFix(this);
 | |
| }
 | |
| 
 | |
| CreatureID CStackInstance::getCreatureID() const
 | |
| {
 | |
| 	if(type)
 | |
| 		return type->idNumber;
 | |
| 	else
 | |
| 		return CreatureID::NONE;
 | |
| }
 | |
| 
 | |
| std::string CStackInstance::getName() const
 | |
| {
 | |
| 	return (count > 1) ? type->namePl : type->nameSing;
 | |
| }
 | |
| 
 | |
| ui64 CStackInstance::getPower() const
 | |
| {
 | |
| 	assert(type);
 | |
| 	return type->AIValue * count;
 | |
| }
 | |
| 
 | |
| ArtBearer::ArtBearer CStackInstance::bearerType() const
 | |
| {
 | |
| 	return ArtBearer::CREATURE;
 | |
| }
 | |
| 
 | |
| CCommanderInstance::CCommanderInstance()
 | |
| {
 | |
| 	init();
 | |
| 	name = "Unnamed";
 | |
| }
 | |
| 
 | |
| CCommanderInstance::CCommanderInstance (CreatureID id)
 | |
| {
 | |
| 	init();
 | |
| 	setType(id);
 | |
| 	name = "Commando"; //TODO - parse them
 | |
| }
 | |
| 
 | |
| void CCommanderInstance::init()
 | |
| {
 | |
| 	alive = true;
 | |
| 	experience = 0;
 | |
| 	level = 1;
 | |
| 	count = 1;
 | |
| 	type = NULL;
 | |
| 	idRand = -1;
 | |
| 	_armyObj = NULL;
 | |
| 	setNodeType (CBonusSystemNode::COMMANDER);
 | |
| 	secondarySkills.resize (ECommander::SPELL_POWER + 1);
 | |
| }
 | |
| 
 | |
| CCommanderInstance::~CCommanderInstance()
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| void CCommanderInstance::setAlive (bool Alive)
 | |
| {
 | |
| 	//TODO: helm of immortality
 | |
| 	alive = Alive;
 | |
| 	if (!alive)
 | |
| 	{
 | |
| 		getBonusList().remove_if (Bonus::UntilCommanderKilled);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CCommanderInstance::giveStackExp (TExpType exp)
 | |
| {
 | |
| 	if (alive)
 | |
| 		experience += exp;
 | |
| }
 | |
| 
 | |
| int CCommanderInstance::getExpRank() const
 | |
| {
 | |
| 	return VLC->heroh->level (experience);
 | |
| }
 | |
| 
 | |
| int CCommanderInstance::getLevel() const
 | |
| {
 | |
| 	return std::max (1, getExpRank());
 | |
| }
 | |
| 
 | |
| void CCommanderInstance::levelUp ()
 | |
| {
 | |
| 	level++;
 | |
| 	BOOST_FOREACH (auto bonus, VLC->creh->commanderLevelPremy)
 | |
| 	{ //grant all regular level-up bonuses
 | |
| 		accumulateBonus (*bonus);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ArtBearer::ArtBearer CCommanderInstance::bearerType() const
 | |
| {
 | |
| 	return ArtBearer::COMMANDER;
 | |
| }
 | |
| 
 | |
| CStackBasicDescriptor::CStackBasicDescriptor()
 | |
| {
 | |
| 	type = NULL;
 | |
| 	count = -1;
 | |
| }
 | |
| 
 | |
| CStackBasicDescriptor::CStackBasicDescriptor(CreatureID id, TQuantity Count)
 | |
| 	: type (VLC->creh->creatures[id]), count(Count)
 | |
| {
 | |
| }
 | |
| 
 | |
| CStackBasicDescriptor::CStackBasicDescriptor(const CCreature *c, TQuantity Count)
 | |
| 	: type(c), count(Count)
 | |
| {
 | |
| }
 | |
| 
 | |
| DLL_LINKAGE std::ostream & operator<<(std::ostream & str, const CStackInstance & sth)
 | |
| {
 | |
| 	if(!sth.valid(true))
 | |
| 		str << "an invalid stack!";
 | |
| 
 | |
| 	str << "stack with " << sth.count << " of ";
 | |
| 	if(sth.type)
 | |
| 		str << sth.type->namePl;
 | |
| 	else
 | |
| 		str << sth.idRand;
 | |
| 
 | |
| 	return str;
 | |
| }
 | |
| 
 | |
| void CSimpleArmy::clear()
 | |
| {
 | |
| 	army.clear();
 | |
| }
 | |
| 
 | |
| CSimpleArmy::operator bool() const
 | |
| {
 | |
| 	return army.size();
 | |
| }
 | |
| 
 | |
| bool CSimpleArmy::setCreature(SlotID slot, CreatureID cre, TQuantity count)
 | |
| {
 | |
| 	assert(!vstd::contains(army, slot));
 | |
| 	army[slot] = CStackBasicDescriptor(cre, count);
 | |
| 	return true;
 | |
| }
 |