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			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "GameConstants.h"
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| #include "../lib/ConstTransitivePtr.h"
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| 
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| /*
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|  * CDefObjInfoHandler.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| class CDefEssential;
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| class DLL_LINKAGE CGDefInfo
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| {
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| public:
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| 	std::string name;
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| 
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| 	ui8 visitMap[6];
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| 	ui8 blockMap[6];
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| 	ui8 coverageMap[6], shadowCoverage[6]; //to determine which tiles are covered by picture of this object
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| 	ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
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| 	Obj id;
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| 	si32 subid; //of object described by this defInfo
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| 	si32 terrainAllowed, //on which terrain it is possible to place object
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| 		 terrainMenu; //in which menus in map editor object will be showed
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| 	si32 width, height; //tiles
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| 	si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)   
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| 	si32 printPriority;
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| 	bool isVisitable() const;
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| 	bool operator<(const CGDefInfo& por) const
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| 	{
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| 		if(id!=por.id)
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| 			return id<por.id;
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| 		else
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| 			return subid<por.subid;
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| 	}
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & name & visitMap & blockMap & visitDir & id & subid &terrainAllowed
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| 			& terrainMenu & width & height & type & printPriority & coverageMap & shadowCoverage;
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| 	}
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| 	CGDefInfo();
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| void fetchInfoFromMSK();
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| };
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| class DLL_LINKAGE CDefObjInfoHandler
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| {
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| public:
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| 	bmap<int, bmap<int, ConstTransitivePtr<CGDefInfo> > > gobjs;
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| 
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| 	bmap<TFaction, ConstTransitivePtr<CGDefInfo> > capitols;
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| 	bmap<TFaction, ConstTransitivePtr<CGDefInfo> > villages;
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| 
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| 	void load();
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| 	~CDefObjInfoHandler();
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & gobjs & capitols & villages;
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| 	}
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| };
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