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			551 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			551 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "StdInc.h"
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| #include "CHeroHandler.h"
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| 
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| #include "CGeneralTextHandler.h"
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| #include "Filesystem/CResourceLoader.h"
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| #include "VCMI_Lib.h"
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| #include "JsonNode.h"
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| #include "StringConstants.h"
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| #include "BattleHex.h"
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| #include "CModHandler.h"
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| #include "CTownHandler.h"
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| #include "CObjectHandler.h" //for hero specialty
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| 
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| /*
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|  * CHeroHandler.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles) const //picks secondary skill out from given possibilities
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| {
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| 	if(possibles.size()==1)
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| 		return *possibles.begin();
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| 	int totalProb = 0;
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| 	for(auto i=possibles.begin(); i!=possibles.end(); i++)
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| 	{
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| 		totalProb += secSkillProbability[*i];
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| 	}
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| 	int ran = rand()%totalProb;
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| 	for(auto i=possibles.begin(); i!=possibles.end(); i++)
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| 	{
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| 		ran -= secSkillProbability[*i];
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| 		if(ran<0)
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| 			return *i;
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| 	}
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| 	throw std::runtime_error("Cannot pick secondary skill!");
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| }
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| 
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| EAlignment::EAlignment CHeroClass::getAlignment() const
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| {
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| 	return EAlignment::EAlignment(VLC->townh->factions[faction].alignment);
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| }
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| 
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| std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
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| {
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| 	std::vector<BattleHex> ret;
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| 	if(isAbsoluteObstacle)
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| 	{
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| 		assert(!hex.isValid());
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| 		range::copy(blockedTiles, std::back_inserter(ret));
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| 		return ret;
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| 	}
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| 
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| 	BOOST_FOREACH(int offset, blockedTiles)
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| 	{
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| 		BattleHex toBlock = hex + offset;
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| 		if((hex.getY() & 1) && !(toBlock.getY() & 1))
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| 			toBlock += BattleHex::LEFT;
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| 
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| 		if(!toBlock.isValid())
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| 			tlog1 << "Misplaced obstacle!\n";
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| 		else
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| 			ret.push_back(toBlock);
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const
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| {
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| 	if(specialBattlefield != -1)
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| 		return vstd::contains(allowedSpecialBfields, specialBattlefield);
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| 
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| 	return vstd::contains(allowedTerrains, terrainType);
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| }
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| 
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| void CHeroClassHandler::load()
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| {
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| 	CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
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| 
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| 	parser.endLine(); // header
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| 	parser.endLine();
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| 
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| 	std::vector<JsonNode> h3Data;
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| 
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| 	do
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| 	{
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| 		JsonNode entry;
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| 
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| 		entry["name"].String() = parser.readString();
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| 
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| 		parser.readNumber(); // unused aggression
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| 
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| 		for (size_t i=0; i < GameConstants::PRIMARY_SKILLS; i++)
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| 			entry["primarySkills"][PrimarySkill::names[i]].Float() = parser.readNumber();
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| 
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| 		for (size_t i=0; i < GameConstants::PRIMARY_SKILLS; i++)
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| 			entry["lowLevelChance"][PrimarySkill::names[i]].Float() = parser.readNumber();
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| 
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| 		for (size_t i=0; i < GameConstants::PRIMARY_SKILLS; i++)
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| 			entry["highLevelChance"][PrimarySkill::names[i]].Float() = parser.readNumber();
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| 
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| 		for (size_t i=0; i < GameConstants::SKILL_QUANTITY; i++)
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| 			entry["secondarySkills"][NSecondarySkill::names[i]].Float() = parser.readNumber();
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| 
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| 		for(size_t i = 0; i < GameConstants::F_NUMBER; i++)
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| 			entry["tavern"][ETownType::names[i]].Float() = parser.readNumber();
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| 
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| 		h3Data.push_back(entry);
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| 	}
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| 	while (parser.endLine() && !parser.isNextEntryEmpty());
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| 
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| 	JsonNode classConf = JsonNode(ResourceID("config/heroClasses.json"));
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| 	heroClasses.resize(GameConstants::F_NUMBER * 2);
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| 
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| 	BOOST_FOREACH(auto & node, classConf.Struct())
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| 	{
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| 		int numeric = node.second["id"].Float();
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| 		JsonNode & classData = h3Data[numeric];
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| 		JsonUtils::merge(classData, node.second);
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| 
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| 		heroClasses[numeric] = loadClass(classData);
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| 		heroClasses[numeric]->id = numeric;
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| 
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| 		VLC->modh->identifiers.registerObject ("heroClass." + node.first, numeric);
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| 	}
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| 
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| 	for (size_t i=0; i < heroClasses.size(); i++)
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| 	{
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| 		if (heroClasses[i] == nullptr)
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| 			tlog0 << "Warning: class with id " << i << " is missing!\n";
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| 	}
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| }
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| 
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| void CHeroClassHandler::load(std::string objectID, const JsonNode & input)
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| {
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| 	CHeroClass * heroClass = loadClass(input);
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| 	heroClass->identifier = objectID;
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| 	heroClass->id = heroClasses.size();
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| 
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| 	heroClasses.push_back(heroClass);
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| 	tlog5 << "Added hero class: " << objectID << "\n";
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| 	VLC->modh->identifiers.registerObject("heroClass." + heroClass->identifier, heroClass->id);
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| }
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| 
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| CHeroClass *CHeroClassHandler::loadClass(const JsonNode & node)
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| {
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| 	CHeroClass * heroClass = new CHeroClass;
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| 
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| 	heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
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| 	heroClass->imageBattleMale   = node["animation"]["battle"]["male"].String();
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| 	heroClass->imageMapFemale    = node["animation"]["map"]["female"].String();
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| 	heroClass->imageMapMale      = node["animation"]["map"]["male"].String();
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| 
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| 	heroClass->name = node["name"].String();
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| 
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| 	BOOST_FOREACH(const std::string & pSkill, PrimarySkill::names)
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| 	{
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| 		heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
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| 		heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
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| 		heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
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| 	}
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| 
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| 	BOOST_FOREACH(const std::string & secSkill, NSecondarySkill::names)
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| 	{
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| 		heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
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| 	}
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| 
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| 	BOOST_FOREACH(auto & tavern, node["tavern"].Struct())
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| 	{
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| 		int value = tavern.second.Float();
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| 
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| 		VLC->modh->identifiers.requestIdentifier("faction." + tavern.first,
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| 		[=](si32 factionID)
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| 		{
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| 			heroClass->selectionProbability[factionID] = value;
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| 		});
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| 	}
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| 
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| 	VLC->modh->identifiers.requestIdentifier("faction." + node["faction"].String(),
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| 	[=](si32 factionID)
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| 	{
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| 		heroClass->faction = factionID;
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| 	});
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| 
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| 	return heroClass;
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| }
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| 
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| CHeroClassHandler::~CHeroClassHandler()
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| {
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| 	BOOST_FOREACH(auto heroClass, heroClasses)
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| 	{
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| 		delete heroClass.get();
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| 	}
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| }
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| 
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| CHeroHandler::~CHeroHandler()
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| {
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| 	BOOST_FOREACH(auto hero, heroes)
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| 		delete hero.get();
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| }
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| 
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| CHeroHandler::CHeroHandler()
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| {
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| }
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| 
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| void CHeroHandler::load(std::string objectID, const JsonNode & input)
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| {
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| 	CHero * hero = loadHero(input);
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| 	hero->ID = heroes.size();
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| 
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| 	heroes.push_back(hero);
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| 	tlog5 << "Added hero: " << objectID << "\n";
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| 	VLC->modh->identifiers.registerObject("hero." + objectID, hero->ID);
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| }
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| 
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| CHero * CHeroHandler::loadHero(const JsonNode & node)
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| {
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| 	CHero * hero = new CHero;
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| 
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| 	hero->sex = node["female"].Bool();
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| 	hero->special = node["special"].Bool();
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| 
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| 	hero->name        = node["texts"]["name"].String();
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| 	hero->biography   = node["texts"]["biography"].String();
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| 	hero->specName    = node["texts"]["specialty"]["name"].String();
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| 	hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
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| 	hero->specDescr   = node["texts"]["specialty"]["description"].String();
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| 
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| 	hero->imageIndex = node["images"]["index"].Float();
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| 	hero->iconSpecSmall = node["images"]["specialtySmall"].String();
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| 	hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
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| 	hero->portraitSmall = node["images"]["small"].String();
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| 	hero->portraitLarge = node["images"]["large"].String();
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| 
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| 	loadHeroArmy(hero, node);
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| 	loadHeroSkills(hero, node);
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| 	loadHeroSpecialty(hero, node);
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| 
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| 	VLC->modh->identifiers.requestIdentifier("heroClass." + node["class"].String(),
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| 	[=](si32 classID)
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| 	{
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| 		hero->heroClass = classes.heroClasses[classID];
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| 	});
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| 
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| 	return hero;
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| }
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| 
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| void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
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| {
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| 	assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
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| 
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| 	hero->initialArmy.resize(node["army"].Vector().size());
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| 
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| 	for (size_t i=0; i< hero->initialArmy.size(); i++)
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| 	{
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| 		const JsonNode & source = node["army"].Vector()[i];
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| 
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| 		hero->initialArmy[i].minAmount = source["min"].Float();
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| 		hero->initialArmy[i].maxAmount = source["max"].Float();
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| 
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| 		assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
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| 
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| 		VLC->modh->identifiers.requestIdentifier("creature." + source["creature"].String(), [=](si32 creature)
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| 		{
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| 			hero->initialArmy[i].creature = CreatureID(creature);
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| 		});
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| 	}
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| }
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| 
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| void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
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| {
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| 	BOOST_FOREACH(const JsonNode &set, node["skills"].Vector())
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| 	{
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| 		SecondarySkill skillID = SecondarySkill(
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| 			boost::range::find(NSecondarySkill::names,  set["skill"].String()) - boost::begin(NSecondarySkill::names));
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| 		int skillLevel = boost::range::find(NSecondarySkill::levels, set["level"].String()) - boost::begin(NSecondarySkill::levels);
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| 
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| 		hero->secSkillsInit.push_back(std::make_pair(skillID, skillLevel));
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| 	}
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| 
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| 	// spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
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| 	hero->haveSpellBook = !node["spellbook"].isNull();
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| 
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| 	BOOST_FOREACH(const JsonNode & spell, node["spellbook"].Vector())
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| 	{
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| 		if (spell.getType() == JsonNode::DATA_FLOAT) // for compatibility
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| 		{
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| 			hero->spells.insert(SpellID(spell.Float()));
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| 		}
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| 		else
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| 		{
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| 			VLC->modh->identifiers.requestIdentifier("spell." + spell.String(),
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| 			[=](si32 spellID)
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| 			{
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| 				hero->spells.insert(SpellID(spellID));
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| 			});
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| 		}
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| 	}
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| }
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| 
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| void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
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| {
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| 	//deprecated, used only for original spciealties
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| 	BOOST_FOREACH(const JsonNode &specialty, node["specialties"].Vector())
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| 	{
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| 		SSpecialtyInfo spec;
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| 
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| 		spec.type = specialty["type"].Float();
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| 		spec.val = specialty["val"].Float();
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| 		spec.subtype = specialty["subtype"].Float();
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| 		spec.additionalinfo = specialty["info"].Float();
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| 
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| 		hero->spec.push_back(spec); //put a copy of dummy
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| 	}
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| 	//new format, using bonus system
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| 	BOOST_FOREACH(const JsonNode &specialty, node["specialty"].Vector())
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| 	{
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| 		SSpecialtyBonus hs;
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| 		hs.growsWithLevel = specialty["growsWithLevel"].Bool();
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| 		BOOST_FOREACH (const JsonNode & bonus, specialty["bonuses"].Vector())
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| 		{
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| 			auto b = JsonUtils::parseBonus(bonus);
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| 			hs.bonuses.push_back (b);
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| 		}
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| 		hero->specialty.push_back (hs); //now, how to get CGHeroInstance from it?
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| 	}
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| }
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| 
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| void CHeroHandler::load()
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| {
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| 	VLC->heroh = this;
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| 
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| 	for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
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| 	{
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| 		VLC->modh->identifiers.registerObject("skill." + NSecondarySkill::names[i], i);
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| 	}
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| 	classes.load();
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| 	loadHeroes();
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| 	loadObstacles();
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| 	loadTerrains();
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| 	loadBallistics();
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| 	loadExperience();
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| }
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| 
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| void CHeroHandler::loadExperience()
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| {
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| 	expPerLevel.push_back(0);
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| 	expPerLevel.push_back(1000);
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| 	expPerLevel.push_back(2000);
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| 	expPerLevel.push_back(3200);
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| 	expPerLevel.push_back(4600);
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| 	expPerLevel.push_back(6200);
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| 	expPerLevel.push_back(8000);
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| 	expPerLevel.push_back(10000);
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| 	expPerLevel.push_back(12200);
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| 	expPerLevel.push_back(14700);
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| 	expPerLevel.push_back(17500);
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| 	expPerLevel.push_back(20600);
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| 	expPerLevel.push_back(24320);
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| 	expPerLevel.push_back(28784);
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| 	expPerLevel.push_back(34140);
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| 	while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
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| 	{
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| 		int i = expPerLevel.size() - 1;
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| 		expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
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| 	}
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| 	expPerLevel.pop_back();//last value is broken
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| }
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| 
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| void CHeroHandler::loadObstacles()
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| {
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| 	auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
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| 	{
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| 		BOOST_FOREACH(const JsonNode &obs, node.Vector())
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| 		{
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| 			int ID = obs["id"].Float();
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| 			CObstacleInfo & obi = out[ID];
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| 			obi.ID = ID;
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| 			obi.defName = obs["defname"].String();
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| 			obi.width = obs["width"].Float();
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| 			obi.height = obs["height"].Float();
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| 			obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
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| 			obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
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| 			obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
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| 			obi.isAbsoluteObstacle = absolute;
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| 		}
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| 	};
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| 
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| 	const JsonNode config(ResourceID("config/obstacles.json"));
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| 	loadObstacles(config["obstacles"], false, obstacles);
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| 	loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
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| 	//loadObstacles(config["moats"], true, moats);
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| }
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| 
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| /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
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| static std::string genRefName(std::string input)
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| {
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| 	boost::algorithm::replace_all(input, " ", ""); //remove spaces
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| 	input[0] = std::tolower(input[0]); // to camelCase
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| 	return input;
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| }
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| 
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| void CHeroHandler::loadHeroes()
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| {
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| 	CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
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| 	CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
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| 	CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
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| 
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| 	parser.endLine(); //ignore header
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| 	parser.endLine();
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| 
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| 	specParser.endLine(); //ignore header
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| 	specParser.endLine();
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| 
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| 	std::vector<JsonNode> h3Data;
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| 
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| 	for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
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| 	{
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| 		JsonNode heroData;
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| 
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| 		heroData["texts"]["name"].String() = parser.readString();
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| 		heroData["texts"]["biography"].String() = bioParser.readString();
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| 		heroData["texts"]["specialty"]["name"].String() = specParser.readString();
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| 		heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
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| 		heroData["texts"]["specialty"]["description"].String() = specParser.readString();
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| 
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| 		heroData["images"]["index"].Float() = i;
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| 
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| 		for(int x=0;x<3;x++)
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| 		{
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| 			JsonNode armySlot;
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| 			armySlot["min"].Float() = parser.readNumber();
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| 			armySlot["max"].Float() = parser.readNumber();
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| 			armySlot["creature"].String() = genRefName(parser.readString());
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| 
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| 			heroData["army"].Vector().push_back(armySlot);
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| 		}
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| 		parser.endLine();
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| 		specParser.endLine();
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| 		bioParser.endLine();
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| 
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| 		h3Data.push_back(heroData);
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| 	}
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| 
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| 	// Load heroes information
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| 	heroes.resize(GameConstants::HEROES_QUANTITY);
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| 
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| 	const JsonNode gameConf(ResourceID("config/gameConfig.json"));
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| 	JsonNode config(JsonUtils::assembleFromFiles(gameConf["heroes"].convertTo<std::vector<std::string> >()));
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| 
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| 	BOOST_FOREACH(auto &entry, config.Struct())
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| 	{
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| 		ui32 identifier = entry.second["id"].Float();
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| 		JsonUtils::merge(h3Data[identifier], entry.second);
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| 		CHero * hero = loadHero(h3Data[identifier]);
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| 		hero->ID = identifier;
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| 		heroes[identifier] = hero;
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| 
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| 		VLC->modh->identifiers.registerObject("hero." + entry.first, identifier);
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| 	}
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| 
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| 	for (size_t i=0; i < heroes.size(); i++)
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| 	{
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| 		if (heroes[i] == nullptr)
 | |
| 			tlog0 << "Warning: hero with id " << i << " is missing!\n";
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CHeroHandler::loadBallistics()
 | |
| {
 | |
| 	CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
 | |
| 
 | |
| 	ballParser.endLine(); //header
 | |
| 	ballParser.endLine();
 | |
| 
 | |
| 	do
 | |
| 	{
 | |
| 		ballParser.readString();
 | |
| 		ballParser.readString();
 | |
| 
 | |
| 		CHeroHandler::SBallisticsLevelInfo bli;
 | |
| 		bli.keep   = ballParser.readNumber();
 | |
| 		bli.tower  = ballParser.readNumber();
 | |
| 		bli.gate   = ballParser.readNumber();
 | |
| 		bli.wall   = ballParser.readNumber();
 | |
| 		bli.shots  = ballParser.readNumber();
 | |
| 		bli.noDmg  = ballParser.readNumber();
 | |
| 		bli.oneDmg = ballParser.readNumber();
 | |
| 		bli.twoDmg = ballParser.readNumber();
 | |
| 		bli.sum    = ballParser.readNumber();
 | |
| 		ballistics.push_back(bli);
 | |
| 	}
 | |
| 	while (ballParser.endLine());
 | |
| }
 | |
| 
 | |
| ui32 CHeroHandler::level (ui64 experience) const
 | |
| {
 | |
| 	return boost::range::upper_bound(expPerLevel, experience) - boost::begin(expPerLevel);
 | |
| }
 | |
| 
 | |
| ui64 CHeroHandler::reqExp (ui32 level) const
 | |
| {
 | |
| 	if(!level)
 | |
| 		return 0;
 | |
| 
 | |
| 	if (level <= expPerLevel.size())
 | |
| 	{
 | |
| 		return expPerLevel[level-1];
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		tlog3 << "A hero has reached unsupported amount of experience\n";
 | |
| 		return expPerLevel[expPerLevel.size()-1];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CHeroHandler::loadTerrains()
 | |
| {
 | |
| 	const JsonNode config(ResourceID("config/terrains.json"));
 | |
| 
 | |
| 	terrCosts.reserve(GameConstants::TERRAIN_TYPES);
 | |
| 	BOOST_FOREACH(const std::string & name, GameConstants::TERRAIN_NAMES)
 | |
| 		terrCosts.push_back(config[name]["moveCost"].Float());
 | |
| }
 | |
| 
 | |
| std::vector<bool> CHeroHandler::getDefaultAllowedHeroes() const
 | |
| {
 | |
| 	// Look Data/HOTRAITS.txt for reference
 | |
| 	std::vector<bool> allowedHeroes;
 | |
| 	allowedHeroes.reserve(heroes.size());
 | |
| 
 | |
| 	BOOST_FOREACH(const CHero * hero, heroes)
 | |
| 	{
 | |
| 		allowedHeroes.push_back(!hero->special);
 | |
| 	}
 | |
| 
 | |
| 	return allowedHeroes;
 | |
| }
 | |
| 
 | |
| std::vector<bool> CHeroHandler::getDefaultAllowedAbilities() const
 | |
| {
 | |
| 	std::vector<bool> allowedAbilities;
 | |
| 	allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
 | |
| 	return allowedAbilities;
 | |
| }
 |