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			144 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "Filesystem/CResourceLoader.h"
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| 
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| #include "VCMI_Lib.h"
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| 
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| /*
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|  * CModHandler.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| class CModHandler;
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| class CModIndentifier;
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| class CModInfo;
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| class JsonNode;
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| 
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| /// class that stores all object identifiers strings and maps them to numeric ID's
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| /// if possible, objects ID's should be in format <type>.<name>, camelCase e.g. "creature.grandElf"
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| class CIdentifierStorage
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| {
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| 	std::map<std::string, si32 > registeredObjects;
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| 	std::map<std::string, std::vector<boost::function<void(si32)> > > missingObjects;
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| 
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| 	//Check if identifier can be valid (camelCase, point as separator)
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| 	void checkIdentifier(std::string & ID);
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| public:
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| 	/// request identifier for specific object name. If ID is not yet resolved callback will be queued
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| 	/// and will be called later
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| 	void requestIdentifier(std::string name, const boost::function<void(si32)> & callback);
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| 	/// registers new object, calls all associated callbacks
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| 	void registerObject(std::string name, si32 identifier);
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| 
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| 	/// called at the very end of loading to check for any missing ID's
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| 	void finalize() const;
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| };
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| 
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| typedef std::string TModID;
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| 
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| class DLL_LINKAGE CModInfo
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| {
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| public:
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| 	/// identifier, identical to name of folder with mod
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| 	std::string identifier;
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| 
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| 	/// human-readable strings
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| 	std::string name;
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| 	std::string description;
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| 
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| 	/// list of mods that should be loaded before this one
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| 	std::set <TModID> dependencies;
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| 
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| 	/// list of mods that can't be used in the same time as this one
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| 	std::set <TModID> conflicts;
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| 
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| 	// mod configuration (mod.json). (no need to store it right now)
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| 	// std::shared_ptr<JsonNode> config; //TODO: unique_ptr can't be serialized
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & identifier & description & name & dependencies & conflicts;
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| 	}
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| };
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| 
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| class DLL_LINKAGE CModHandler
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| {
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| 	std::map <TModID, CModInfo> allMods;
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| 	std::vector <TModID> activeMods;//active mods, in order in which they were loaded
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| 
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| 	void loadConfigFromFile (std::string name);
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| 
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| 	bool hasCircularDependency(TModID mod, std::set <TModID> currentList = std::set <TModID>()) const;
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| 
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| 	//returns false if mod list is incorrect and prints error to console. Possible errors are:
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| 	// - missing dependency mod
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| 	// - conflicting mod in load order
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| 	// - circular dependencies
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| 	bool checkDependencies(const std::vector <TModID> & input) const;
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| 
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| 	// returns load order in which all dependencies are resolved, e.g. loaded after required mods
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| 	// function assumes that input list is valid (checkDependencies returned true)
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| 	std::vector <TModID> resolveDependencies(std::vector<TModID> input) const;
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| 
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| 	// helper for loadActiveMods. Loads content from list of files
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| 	template<typename Handler>
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| 	void handleData(Handler handler, const JsonNode & source, std::string listName, std::string schemaName);
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| public:
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| 
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| 	CIdentifierStorage identifiers;
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| 
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| 	/// receives list of available mods and trying to load mod.json from all of them
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| 	void initialize(std::vector<std::string> availableMods);
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| 
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| 	/// returns list of mods that should be active with order in which they shoud be loaded
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| 	std::vector<std::string> getActiveMods();
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| 
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| 	/// load content from all available mods
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| 	void loadActiveMods();
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| 
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| 	/// actions that should be triggered on map restart
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| 	/// TODO: merge into appropriate handlers?
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| 	void reload();
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| 
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| 	struct DLL_LINKAGE hardcodedFeatures
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| 	{
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| 		int CREEP_SIZE; // neutral stacks won't grow beyond this number
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| 		int WEEKLY_GROWTH; //percent
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| 		int NEUTRAL_STACK_EXP; 
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| 		int MAX_BUILDING_PER_TURN;
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| 		bool DWELLINGS_ACCUMULATE_CREATURES;
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| 		bool ALL_CREATURES_GET_DOUBLE_MONTHS;
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| 
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| 		template <typename Handler> void serialize(Handler &h, const int version)
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| 		{
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| 			h & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP;
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| 			h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS;
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| 		}
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| 	} settings;
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| 
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| 	struct DLL_LINKAGE gameModules
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| 	{
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| 		bool STACK_EXP;
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| 		bool STACK_ARTIFACT;
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| 		bool COMMANDERS;
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| 		bool MITHRIL;
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| 
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| 		template <typename Handler> void serialize(Handler &h, const int version)
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| 		{
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| 			h & STACK_EXP & STACK_ARTIFACT & COMMANDERS & MITHRIL;
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| 		}
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| 	} modules;
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| 
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| 	CModHandler();
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & allMods & activeMods & settings & modules;
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| 	}
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| };
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