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			7278 lines
		
	
	
		
			196 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			7278 lines
		
	
	
		
			196 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * CObjectHandler.cpp, part of VCMI engine
 | |
|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
 | |
|  */
 | |
| 
 | |
| #include "StdInc.h"
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| #include "CObjectHandler.h"
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| 
 | |
| #include "CDefObjInfoHandler.h"
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| #include "CGeneralTextHandler.h"
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| #include "CDefObjInfoHandler.h"
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| #include "CHeroHandler.h"
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| #include "CSpellHandler.h"
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| #include "CModHandler.h"
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| #include "../client/CSoundBase.h"
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| #include <boost/random/linear_congruential.hpp>
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| #include "CTownHandler.h"
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| #include "CCreatureHandler.h"
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| #include "VCMI_Lib.h"
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| #include "IGameCallback.h"
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| #include "CGameState.h"
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| #include "NetPacks.h"
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| #include "StartInfo.h"
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| #include "Mapping/CMap.h"
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| #include <SDL_stdinc.h>
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| #include "CBuildingHandler.h"
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| #include "JsonNode.h"
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| #include "Filesystem/CResourceLoader.h"
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| 
 | |
| using namespace boost::assign;
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| 
 | |
| // It looks that we can't rely on shadowCoverage correctness (Mantis #866). This may result
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| // in notable performance decrease (SDL blit with custom alpha blit) not notable on my system (Ivan)
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| #define USE_COVERAGE_MAP 0
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| 
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| 
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| std::map<Obj, std::map<int, std::vector<ObjectInstanceID> > > CGTeleport::objs;
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| std::vector<std::pair<ObjectInstanceID, ObjectInstanceID> > CGTeleport::gates;
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| IGameCallback * IObjectInterface::cb = NULL;
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| extern boost::rand48 ran;
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| std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
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| std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
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| ui8 CGObelisk::obeliskCount; //how many obelisks are on map
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| std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
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| 
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| std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
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| std::vector<int> CGTownInstance::universitySkills;
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| 
 | |
| ///helpers
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| static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
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| {
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| 	OpenWindow ow;
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| 	ow.window = type;
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| 	ow.id1 = id1;
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| 	ow.id2 = id2;
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| 	IObjectInterface::cb->sendAndApply(&ow);
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| }
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| 
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| static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
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| {
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| 	InfoWindow iw;
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| 	iw.soundID = soundID;
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| 	iw.player = playerID;
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| 	iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
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| 	IObjectInterface::cb->sendAndApply(&iw);
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| }
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| 
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| static void showInfoDialog(const ObjectInstanceID heroID, const ui32 txtID, const ui16 soundID)
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| {
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| 	const PlayerColor playerID = IObjectInterface::cb->getOwner(heroID);
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| 	showInfoDialog(playerID,txtID,soundID);
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| }
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| 
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| static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
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| {
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| 	const PlayerColor playerID = h->getOwner();
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| 	showInfoDialog(playerID,txtID,soundID);
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| }
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| 
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| static std::string & visitedTxt(const bool visited)
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| {
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| 	int id = visited ? 352 : 353;
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| 	return VLC->generaltexth->allTexts[id];
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| }
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| 
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| ///IObjectInterface
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| void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
 | |
| {}
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| 
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| void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
 | |
| {}
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| 
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| void IObjectInterface::newTurn () const
 | |
| {}
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| 
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| IObjectInterface::~IObjectInterface()
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| {}
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| 
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| IObjectInterface::IObjectInterface()
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| {}
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| 
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| void IObjectInterface::initObj()
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| {}
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| 
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| void IObjectInterface::setProperty( ui8 what, ui32 val )
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| {}
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| 
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| bool IObjectInterface::wasVisited (PlayerColor player) const
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| {
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| 	return false;
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| }
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| bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
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| {
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| 	return false;
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| }
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| 
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| void IObjectInterface::postInit()
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| {}
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| 
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| void IObjectInterface::preInit()
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| {}
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| 
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| void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
 | |
| {
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| 	if(what == 10)
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| 		players.insert(PlayerColor(val));
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| }
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| 
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| bool CPlayersVisited::wasVisited( PlayerColor player ) const
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| {
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| 	return vstd::contains(players,player);
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| }
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| 
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| bool CPlayersVisited::wasVisited( TeamID team ) const
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| {
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| 	BOOST_FOREACH(auto i, players)
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| 	{
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| 		if(cb->getPlayer(i)->team == team)
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| 			return true;
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| 	}
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| 	return false;
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| }
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| 
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| // Bank helper. Find the creature ID and their number, and store the
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| // result in storage (either guards or reward creatures).
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| static void readCreatures(const JsonNode &creature, std::vector< std::pair <CreatureID, ui32> > &storage)
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| {
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| 	std::pair<CreatureID, si32> creInfo = std::make_pair(CreatureID::NONE, 0);
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| 
 | |
| 	creInfo.second = creature["number"].Float();
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| 	creInfo.first = CreatureID((si32)creature["id"].Float());
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| 	storage.push_back(creInfo);
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| }
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| 
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| // Bank helper. Process a bank level.
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| static void readBankLevel(const JsonNode &level, BankConfig &bc)
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| {
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| 	int idx;
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| 
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| 	bc.chance = level["chance"].Float();
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| 
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| 	BOOST_FOREACH(const JsonNode &creature, level["guards"].Vector())
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| 	{
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| 		readCreatures(creature, bc.guards);
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| 	}
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| 
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| 	bc.upgradeChance = level["upgrade_chance"].Float();
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| 	bc.combatValue = level["combat_value"].Float();
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| 
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| 	bc.resources.resize(GameConstants::RESOURCE_QUANTITY);
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| 	idx = 0;
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| 	BOOST_FOREACH(const JsonNode &resource, level["reward_resources"].Vector())
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| 	{
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| 		bc.resources[idx] = resource.Float();
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| 		idx ++;
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| 	}
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| 
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| 	BOOST_FOREACH(const JsonNode &creature, level["reward_creatures"].Vector())
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| 	{
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| 		readCreatures(creature, bc.creatures);
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| 	}
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| 
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| 	bc.artifacts.resize(4);
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| 	idx = 0;
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| 	BOOST_FOREACH(const JsonNode &artifact, level["reward_artifacts"].Vector())
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| 	{
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| 		bc.artifacts[idx] = artifact.Float();
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| 		idx ++;
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| 	}
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| 
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| 	bc.value = level["value"].Float();
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| 	bc.rewardDifficulty = level["profitability"].Float();
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| 	bc.easiest = level["easiest"].Float();
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| }
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| 
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| void CObjectHandler::load()
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| {
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| 	tlog5 << "\t\tReading cregens \n";
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| 
 | |
| 	const JsonNode config(ResourceID("config/dwellings.json"));
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| 	BOOST_FOREACH(const JsonNode &dwelling, config["dwellings"].Vector())
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| 	{
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| 		cregens[dwelling["dwelling"].Float()] = CreatureID((si32)dwelling["creature"].Float());
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| 	}
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| 	tlog5 << "\t\tDone loading cregens!\n";
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| 
 | |
| 	tlog5 << "\t\tReading resources prices \n";
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| 	const JsonNode config2(ResourceID("config/resources.json"));
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| 	BOOST_FOREACH(const JsonNode &price, config2["resources_prices"].Vector())
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| 	{
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| 		resVals.push_back(price.Float());
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| 	}
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| 	tlog5 << "\t\tDone loading resource prices!\n";
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| 
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| 	tlog5 << "\t\tReading banks configs \n";
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| 	const JsonNode config3(ResourceID("config/bankconfig.json"));
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| 	int bank_num = 0;
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| 	BOOST_FOREACH(const JsonNode &bank, config3["banks"].Vector())
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| 	{
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| 		creBanksNames[bank_num] = bank["name"].String();
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| 
 | |
| 		int level_num = 0;
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| 		BOOST_FOREACH(const JsonNode &level, bank["levels"].Vector())
 | |
| 		{
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| 			banksInfo[bank_num].push_back(new BankConfig);
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| 			BankConfig &bc = *banksInfo[bank_num].back();
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| 			bc.level = level_num;
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| 
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| 			readBankLevel(level, bc);
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| 			level_num ++;
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| 		}
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| 
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| 		bank_num ++;
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| 	}
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| 	tlog5 << "\t\tDone loading banks configs \n";
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| }
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| 
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| int CObjectHandler::bankObjToIndex (const CGObjectInstance * obj)
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| {
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| 	switch (obj->ID) //find appriopriate key
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| 	{
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| 	case Obj::CREATURE_BANK:
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| 		return obj->subID;
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| 	case Obj::DERELICT_SHIP:
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| 		return 8;
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| 	case Obj::DRAGON_UTOPIA:
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| 		return 10;
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| 	case Obj::CRYPT:
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| 		return 9;
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| 	case Obj::SHIPWRECK:
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| 		return 7;
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| 	default:
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| 		tlog2 << "Unrecognized Bank indetifier!\n";
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| 		return 0;
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| 	}
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| }
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| PlayerColor CGObjectInstance::getOwner() const
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| {
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| 	//if (state)
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| 	//	return state->owner;
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| 	//else
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| 		return tempOwner; //won't have owner
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| }
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| 
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| CGObjectInstance::CGObjectInstance()
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| {
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| 	pos = int3(-1,-1,-1);
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| 	//std::cout << "Tworze obiekt "<<this<<std::endl;
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| 	//state = new CLuaObjectScript();
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| 	ID = Obj::NO_OBJ;
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| 	subID = -1;
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| 	defInfo = NULL;
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| 	tempOwner = PlayerColor::UNFLAGGABLE;
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| 	blockVisit = false;
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| }
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| CGObjectInstance::~CGObjectInstance()
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| {
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| 	//std::cout << "Usuwam obiekt "<<this<<std::endl;
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| 	//if (state)
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| 	//	delete state;
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| 	//state=NULL;
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| }
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| 
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| const std::string & CGObjectInstance::getHoverText() const
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| {
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| 	return hoverName;
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| }
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| void CGObjectInstance::setOwner(PlayerColor ow)
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| {
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| 	//if (state)
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| 	//	state->owner = ow;
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| 	//else
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| 		tempOwner = ow;
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| }
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| int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
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| {
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| 	return defInfo->width;
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| }
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| int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
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| {
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| 	return defInfo->height;
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| }
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| bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
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| {
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| 	if(defInfo==NULL)
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| 	{
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| 		tlog2 << "Warning: VisitableAt for obj "<< id.getNum() <<": NULL defInfo!\n";
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| 		return false;
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| 	}
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| 
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| 	if((defInfo->visitMap[y] >> (7-x) ) & 1)
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| 	{
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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| bool CGObjectInstance::blockingAt(int x, int y) const
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| {
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| 	if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
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| 		return false;
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| 	if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
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| 		return false;
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| 	return true;
 | |
| }
 | |
| 
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| bool CGObjectInstance::coveringAt(int x, int y) const
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| {
 | |
| 	//input coordinates are always negative
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| 	x = -x;
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| 	y = -y;
 | |
| #if USE_COVERAGE_MAP
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| 	//NOTE: this code may be broken
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| 	if((defInfo->coverageMap[y] >> (7-(x) )) & 1
 | |
| 		||  (defInfo->shadowCoverage[y] >> (7-(x) )) & 1)
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| 		return true;
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| 	return false;
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| #else
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| 	return x >= 0 && y >= 0 && x < getWidth() && y < getHeight();
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| #endif
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| }
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| 
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| bool CGObjectInstance::hasShadowAt( int x, int y ) const
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| {
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| #if USE_COVERAGE_MAP
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| 	//NOTE: this code may be broken
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| 	if( (defInfo->shadowCoverage[y] >> (7-(x) )) & 1 )
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| 		return true;
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| 	return false;
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| #else
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| 	return coveringAt(x,y);// ignore unreliable shadowCoverage map
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| #endif
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| }
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| 
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| std::set<int3> CGObjectInstance::getBlockedPos() const
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| {
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| 	std::set<int3> ret;
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| 	for(int w=0; w<getWidth(); ++w)
 | |
| 	{
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| 		for(int h=0; h<getHeight(); ++h)
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| 		{
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| 			if(blockingAt(w, h))
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| 				ret.insert(int3(pos.x - getWidth() + w + 1, pos.y - getHeight() + h + 1, pos.z));
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| 		}
 | |
| 	}
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| 	return ret;
 | |
| }
 | |
| 
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| bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const  //screen printing priority comparing
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| {
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| 	if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
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| 		return true;
 | |
| 	if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
 | |
| 		return false;
 | |
| 	if(this->pos.y<cmp.pos.y)
 | |
| 		return true;
 | |
| 	if(this->pos.y>cmp.pos.y)
 | |
| 		return false;
 | |
| 	if(cmp.ID==Obj::HERO && ID!=Obj::HERO)
 | |
| 		return true;
 | |
| 	if(cmp.ID!=Obj::HERO && ID==Obj::HERO)
 | |
| 		return false;
 | |
| 	if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
 | |
| 		return true;
 | |
| 	if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
 | |
| 		return false;
 | |
| 	if(this->pos.x<cmp.pos.x)
 | |
| 		return true;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void CGObjectInstance::initObj()
 | |
| {
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::TAVERN:
 | |
| 		blockVisit = true;
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGObjectInstance::setProperty( ui8 what, ui32 val )
 | |
| {
 | |
| 	switch(what)
 | |
| 	{
 | |
| 	case ObjProperty::OWNER:
 | |
| 		tempOwner = PlayerColor(val);
 | |
| 		break;
 | |
| 	case ObjProperty::BLOCKVIS:
 | |
| 		blockVisit = val;
 | |
| 		break;
 | |
| 	case ObjProperty::ID:
 | |
| 		ID = Obj(val);
 | |
| 		break;
 | |
| 	case ObjProperty::SUBID:
 | |
| 		subID = val;
 | |
| 		break;
 | |
| 	}
 | |
| 	setPropertyDer(what, val);
 | |
| }
 | |
| 
 | |
| void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
 | |
| {}
 | |
| 
 | |
| int3 CGObjectInstance::getSightCenter() const
 | |
| {
 | |
| 	//return vistiable tile if possible
 | |
| 	for(int i=0; i < 8; i++)
 | |
| 		for(int j=0; j < 6; j++)
 | |
| 			if(visitableAt(i,j))
 | |
| 				return(pos + int3(i-7, j-5, 0));
 | |
| 	return pos;
 | |
| }
 | |
| 
 | |
| int CGObjectInstance::getSightRadious() const
 | |
| {
 | |
| 	return 3;
 | |
| }
 | |
| void CGObjectInstance::getSightTiles(boost::unordered_set<int3, ShashInt3> &tiles) const //returns reference to the set
 | |
| {
 | |
| 	cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
 | |
| }
 | |
| void CGObjectInstance::hideTiles(PlayerColor ourplayer, int radius) const
 | |
| {
 | |
| 	for (auto i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
 | |
| 	{
 | |
| 		if ( !vstd::contains(i->second.players, ourplayer ))//another team
 | |
| 		{
 | |
| 			for (auto j = i->second.players.begin(); j != i->second.players.end(); j++)
 | |
| 				if ( cb->getPlayer(*j)->status == EPlayerStatus::INGAME )//seek for living player (if any)
 | |
| 				{
 | |
| 					FoWChange fw;
 | |
| 					fw.mode = 0;
 | |
| 					fw.player = *j;
 | |
| 					cb->getTilesInRange (fw.tiles, pos, radius, (*j), -1);
 | |
| 					cb->sendAndApply (&fw);
 | |
| 					break;
 | |
| 				}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| int3 CGObjectInstance::getVisitableOffset() const
 | |
| {
 | |
| 	for(int y = 0; y < 6; y++)
 | |
| 		for (int x = 0; x < 8; x++)
 | |
| 			if((defInfo->visitMap[5-y] >> x) & 1)
 | |
| 				return int3(x,y,0);
 | |
| 
 | |
| 	tlog2 << "Warning: getVisitableOffset called on non-visitable obj!\n";
 | |
| 	return int3(-1,-1,-1);
 | |
| }
 | |
| 
 | |
| void CGObjectInstance::getNameVis( std::string &hname ) const
 | |
| {
 | |
| 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 | |
| 	hname = VLC->generaltexth->names[ID];
 | |
| 	if(h)
 | |
| 	{
 | |
| 		const bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
 | |
| 		hname + " " + visitedTxt(visited);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) const
 | |
| {
 | |
| 	GiveBonus gbonus;
 | |
| 	gbonus.bonus.type = Bonus::NONE;
 | |
| 	gbonus.id = heroID.getNum();
 | |
| 	gbonus.bonus.duration = duration;
 | |
| 	gbonus.bonus.source = Bonus::OBJECT;
 | |
| 	gbonus.bonus.sid = ID;
 | |
| 	cb->giveHeroBonus(&gbonus);
 | |
| }
 | |
| 
 | |
| void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::HILL_FORT:
 | |
| 		{
 | |
| 			openWindow(OpenWindow::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
 | |
| 		}
 | |
| 		break;
 | |
| 	case Obj::SANCTUARY:
 | |
| 		{
 | |
| 			//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders.  You feel safe here.
 | |
| 			showInfoDialog(h,114,soundBase::GETPROTECTION);
 | |
| 		}
 | |
| 		break;
 | |
| 	case Obj::TAVERN:
 | |
| 		{
 | |
| 			openWindow(OpenWindow::TAVERN_WINDOW,h->id.getNum(),id.getNum());
 | |
| 		}
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ui8 CGObjectInstance::getPassableness() const
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| int3 CGObjectInstance::visitablePos() const
 | |
| {
 | |
| 	return pos - getVisitableOffset();
 | |
| }
 | |
| 
 | |
| bool CGObjectInstance::isVisitable() const
 | |
| {
 | |
| 	for(int g=0; g<ARRAY_COUNT(defInfo->visitMap); ++g)
 | |
| 	{
 | |
| 		if(defInfo->visitMap[g] != 0)
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static int lowestSpeed(const CGHeroInstance * chi)
 | |
| {
 | |
| 	if(!chi->Slots().size())
 | |
| 	{
 | |
| 		tlog1 << "Error! Hero " << chi->id.getNum() << " ("<<chi->name<<") has no army!\n";
 | |
| 		return 20;
 | |
| 	}
 | |
| 	TSlots::const_iterator i = chi->Slots().begin();
 | |
| 	//TODO? should speed modifiers (eg from artifacts) affect hero movement?
 | |
| 	int ret = (i++)->second->valOfBonuses(Bonus::STACKS_SPEED);
 | |
| 	for (;i!=chi->Slots().end();i++)
 | |
| 	{
 | |
| 		ret = std::min(ret, i->second->valOfBonuses(Bonus::STACKS_SPEED));
 | |
| 	}
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
 | |
| {
 | |
| 	//base move cost
 | |
| 	unsigned ret = 100;
 | |
| 
 | |
| 	//if there is road both on dest and src tiles - use road movement cost
 | |
|     if(dest.roadType != ERoadType::NO_ROAD && from.roadType != ERoadType::NO_ROAD)
 | |
| 	{
 | |
|         int road = std::min(dest.roadType,from.roadType); //used road ID
 | |
| 		switch(road)
 | |
| 		{
 | |
|         case ERoadType::DIRT_ROAD:
 | |
| 			ret = 75;
 | |
| 			break;
 | |
|         case ERoadType::GRAVEL_ROAD:
 | |
| 			ret = 65;
 | |
| 			break;
 | |
|         case ERoadType::COBBLESTONE_ROAD:
 | |
| 			ret = 50;
 | |
| 			break;
 | |
| 		default:
 | |
| 			tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		//FIXME: in H3 presence of Nomad in army will remove terrain penalty for sand. Bonus not implemented in VCMI
 | |
| 
 | |
| 		// NOTE: in H3 neutral stacks will ignore terrain penalty only if placed as topmost stack(s) in hero army.
 | |
| 		// This is clearly bug in H3 however intended behaviour is not clear.
 | |
| 		// Current VCMI behaviour will ignore neutrals in calculations so army in VCMI
 | |
| 		// will always have best penalty without any influence from player-defined stacks order
 | |
| 
 | |
| 		bool nativeArmy = true;
 | |
| 		BOOST_FOREACH(auto stack, stacks)
 | |
| 		{
 | |
| 			int nativeTerrain = VLC->townh->factions[stack.second->type->faction].nativeTerrain;
 | |
| 
 | |
|             if (nativeTerrain != -1 && nativeTerrain != from.terType)
 | |
| 			{
 | |
| 				nativeArmy = false;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		if (!nativeArmy)
 | |
|             ret = VLC->heroh->terrCosts[from.terType];
 | |
|  	}
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
 | |
| {
 | |
| 	if (toh3m)
 | |
| 	{
 | |
| 		src.x+=1;
 | |
| 		return src;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		src.x-=1;
 | |
| 		return src;
 | |
| 	}
 | |
| }
 | |
| int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
 | |
| {
 | |
| 	if (h3m)
 | |
| 	{
 | |
| 		return pos;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		return convertPosition(pos,false);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CGHeroInstance::canWalkOnSea() const
 | |
| {
 | |
| 	return hasBonusOfType(Bonus::FLYING_MOVEMENT) || hasBonusOfType(Bonus::WATER_WALKING);
 | |
| }
 | |
| 
 | |
| ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
 | |
| {
 | |
| 	for(size_t i=0; i < secSkills.size(); ++i)
 | |
| 		if(secSkills[i].first == skill)
 | |
| 			return secSkills[i].second;
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
 | |
| {
 | |
| 	if(getSecSkillLevel(which) == 0)
 | |
| 	{
 | |
| 		secSkills.push_back(std::pair<SecondarySkill,ui8>(which, val));
 | |
| 		updateSkill(which, val);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		for (unsigned i=0; i<secSkills.size(); i++)
 | |
| 		{
 | |
| 			if(secSkills[i].first == which)
 | |
| 			{
 | |
| 				if(abs)
 | |
| 					secSkills[i].second = val;
 | |
| 				else
 | |
| 					secSkills[i].second += val;
 | |
| 
 | |
| 				if(secSkills[i].second > 3) //workaround to avoid crashes when same sec skill is given more than once
 | |
| 				{
 | |
| 					tlog1 << "Warning: Skill " << which << " increased over limit! Decreasing to Expert.\n";
 | |
| 					secSkills[i].second = 3;
 | |
| 				}
 | |
| 				updateSkill(which, secSkills[i].second); //when we know final value
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CGHeroInstance::canLearnSkill() const
 | |
| {
 | |
| 	return secSkills.size() < GameConstants::SKILL_PER_HERO;
 | |
| }
 | |
| 
 | |
| int CGHeroInstance::maxMovePoints(bool onLand) const
 | |
| {
 | |
| 	int base;
 | |
| 
 | |
| 	if(onLand)
 | |
| 	{
 | |
| 		// used function is f(x) = 66.6x + 1300, rounded to second digit, where x is lowest speed in army
 | |
| 		static const int baseSpeed = 1300; // base speed from creature with 0 speed
 | |
| 
 | |
| 		int armySpeed = lowestSpeed(this) * 20 / 3;
 | |
| 
 | |
| 		base = armySpeed * 10 + baseSpeed; // separate *10 is intentional to receive same rounding as in h3
 | |
| 		vstd::abetween(base, 1500, 2000); // base speed is limited by these values
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		base = 1500; //on water base movement is always 1500 (speed of army doesn't matter)
 | |
| 	}
 | |
| 
 | |
| 	const Bonus::BonusType bt = onLand ? Bonus::LAND_MOVEMENT : Bonus::SEA_MOVEMENT;
 | |
| 	const int bonus = valOfBonuses(Bonus::MOVEMENT) + valOfBonuses(bt);
 | |
| 
 | |
| 	const int subtype = onLand ? SecondarySkill::LOGISTICS : SecondarySkill::NAVIGATION;
 | |
| 	const double modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, subtype) / 100.0;
 | |
| 
 | |
| 	return int(base* (1+modifier)) + bonus;
 | |
| }
 | |
| 
 | |
| CGHeroInstance::CGHeroInstance()
 | |
|  : IBoatGenerator(this)
 | |
| {
 | |
| 	setNodeType(HERO);
 | |
| 	ID = Obj::HERO;
 | |
| 	tacticFormationEnabled = inTownGarrison = false;
 | |
| 	mana = movement = portrait = level = -1;
 | |
| 	isStanding = true;
 | |
| 	moveDir = 4;
 | |
| 	exp = 0xffffffff;
 | |
| 	visitedTown = NULL;
 | |
| 	type = NULL;
 | |
| 	boat = NULL;
 | |
| 	commander = NULL;
 | |
| 	sex = 0xff;
 | |
| 	secSkills.push_back(std::make_pair(SecondarySkill::DEFAULT, -1));
 | |
| }
 | |
| 
 | |
| void CGHeroInstance::initHero(int SUBID)
 | |
| {
 | |
| 	subID = SUBID;
 | |
| 	initHero();
 | |
| }
 | |
| 
 | |
| void CGHeroInstance::initHero()
 | |
| {
 | |
| 	assert(validTypes(true));
 | |
| 	if(ID == Obj::HERO)
 | |
| 		initHeroDefInfo();
 | |
| 	if(!type)
 | |
| 		type = VLC->heroh->heroes[subID];
 | |
| 
 | |
| 	if(!vstd::contains(spells, SpellID::PRESET)) //hero starts with a spell
 | |
| 	{
 | |
| 		BOOST_FOREACH(auto spellID, type->spells)
 | |
| 			spells.insert(spellID);
 | |
| 	}
 | |
| 	else //remove placeholder
 | |
| 		spells -= SpellID::PRESET;
 | |
| 
 | |
| 	if(!getArt(ArtifactPosition::MACH4) && !getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
 | |
| 		putArtifact(ArtifactPosition::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(0));
 | |
| 
 | |
| 	if(!getArt(ArtifactPosition::MACH4))
 | |
| 		putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createNewArtifactInstance(3)); //everyone has a catapult
 | |
| 
 | |
| 	if(portrait < 0 || portrait == 255)
 | |
| 		portrait = type->imageIndex;
 | |
| 	if(!hasBonus(Selector::sourceType(Bonus::HERO_BASE_SKILL)))
 | |
| 	{
 | |
| 		for(int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
 | |
| 		{
 | |
| 			pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(g), type->heroClass->primarySkillInitial[g]);
 | |
| 		}
 | |
| 	}
 | |
| 	if(secSkills.size() == 1 && secSkills[0] == std::pair<SecondarySkill,ui8>(SecondarySkill::DEFAULT, -1)) //set secondary skills to default
 | |
| 		secSkills = type->secSkillsInit;
 | |
| 	if (!name.length())
 | |
| 		name = type->name;
 | |
| 
 | |
| 	if (sex == 0xFF)//sex is default
 | |
| 		sex = type->sex;
 | |
| 
 | |
| 	setFormation(false);
 | |
| 	if (!stacksCount()) //standard army//initial army
 | |
| 	{
 | |
| 		initArmy();
 | |
| 	}
 | |
| 	assert(validTypes());
 | |
| 
 | |
| 	if (exp == 0xffffffff)
 | |
| 	{
 | |
| 		initExp();
 | |
| 	}
 | |
| 	else if (ID != Obj::PRISON)
 | |
| 	{
 | |
| 		level = VLC->heroh->level(exp);
 | |
| 	}
 | |
| 	else //warp hero at the beginning of next turn
 | |
| 	{
 | |
| 		level = 1;
 | |
| 	}
 | |
| 
 | |
| 	if (VLC->modh->modules.COMMANDERS && !commander)
 | |
| 	{
 | |
| 		commander = new CCommanderInstance (VLC->townh->factions[type->heroClass->faction].commander);
 | |
| 		commander->setArmyObj (castToArmyObj()); //TODO: separate function for setting commanders
 | |
| 		commander->giveStackExp (exp); //after our exp is set
 | |
| 	}
 | |
| 
 | |
| 	hoverName = VLC->generaltexth->allTexts[15];
 | |
| 	boost::algorithm::replace_first(hoverName,"%s",name);
 | |
| 	boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
 | |
| 
 | |
| 	if (mana < 0)
 | |
| 		mana = manaLimit();
 | |
| }
 | |
| 
 | |
| void CGHeroInstance::initArmy(IArmyDescriptor *dst /*= NULL*/)
 | |
| {
 | |
| 	if(!dst)
 | |
| 		dst = this;
 | |
| 
 | |
| 	int howManyStacks = 0; //how many stacks will hero receives <1 - 3>
 | |
| 	int pom = ran()%100;
 | |
| 	int warMachinesGiven = 0;
 | |
| 
 | |
| 	if(pom < 9)
 | |
| 		howManyStacks = 1;
 | |
| 	else if(pom < 79)
 | |
| 		howManyStacks = 2;
 | |
| 	else
 | |
| 		howManyStacks = 3;
 | |
| 
 | |
| 	vstd::amin(howManyStacks, type->initialArmy.size());
 | |
| 
 | |
| 	for(int stackNo=0; stackNo < howManyStacks; stackNo++)
 | |
| 	{
 | |
| 		auto & stack = type->initialArmy[stackNo];
 | |
| 
 | |
| 		int range = stack.maxAmount - stack.minAmount;
 | |
| 		int count = ran()%(range+1) + stack.minAmount;
 | |
| 
 | |
| 		if(stack.creature >= CreatureID::CATAPULT &&
 | |
| 		   stack.creature <= CreatureID::ARROW_TOWERS) //war machine
 | |
| 		{
 | |
| 			warMachinesGiven++;
 | |
| 			if(dst != this)
 | |
| 				continue;
 | |
| 
 | |
| 			int slot = -1;
 | |
| 			ArtifactID aid = ArtifactID::NONE;
 | |
| 			switch (stack.creature)
 | |
| 			{
 | |
| 			case CreatureID::CATAPULT:
 | |
| 				slot = ArtifactPosition::MACH4;
 | |
| 				aid = ArtifactID::CATAPULT;
 | |
| 				break;
 | |
| 			default:
 | |
| 				aid = CArtHandler::creatureToMachineID(stack.creature);
 | |
| 				slot = 9 + aid;
 | |
| 				break;
 | |
| 			}
 | |
| 			auto convSlot = ArtifactPosition(slot);
 | |
| 			if(!getArt(convSlot))
 | |
| 				putArtifact(convSlot, CArtifactInstance::createNewArtifactInstance(aid));
 | |
| 			else
 | |
| 				tlog3 << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid << std::endl;
 | |
| 		}
 | |
| 		else
 | |
| 			dst->setCreature(SlotID(stackNo-warMachinesGiven), stack.creature, count);
 | |
| 	}
 | |
| }
 | |
| void CGHeroInstance::initHeroDefInfo()
 | |
| {
 | |
| 	if(!defInfo  ||  defInfo->id != Obj::HERO)
 | |
| 	{
 | |
| 		defInfo = new CGDefInfo();
 | |
| 		defInfo->id = Obj::HERO;
 | |
| 		defInfo->subid = subID;
 | |
| 		defInfo->printPriority = 0;
 | |
| 		defInfo->visitDir = 0xff;
 | |
| 	}
 | |
| 	for(int i=0;i<6;i++)
 | |
| 	{
 | |
| 		defInfo->blockMap[i] = 255;
 | |
| 		defInfo->visitMap[i] = 0;
 | |
| 		defInfo->coverageMap[i] = 0;
 | |
| 		defInfo->shadowCoverage[i] = 0;
 | |
| 	}
 | |
| 	defInfo->blockMap[5] = 253;
 | |
| 	defInfo->visitMap[5] = 2;
 | |
| 	defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
 | |
| }
 | |
| CGHeroInstance::~CGHeroInstance()
 | |
| {
 | |
| }
 | |
| 
 | |
| bool CGHeroInstance::needsLastStack() const
 | |
| {
 | |
| 	return true;
 | |
| }
 | |
| void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
 | |
| {
 | |
| 	if(h == this) return; //exclude potential self-visiting
 | |
| 
 | |
| 	if (ID == Obj::HERO)
 | |
| 	{
 | |
| 		if( cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner)) //our or ally hero
 | |
| 		{
 | |
| 			//exchange
 | |
| 			cb->heroExchange(h->id, id);
 | |
| 		}
 | |
| 		else //battle
 | |
| 		{
 | |
| 			if(visitedTown) //we're in town
 | |
| 				visitedTown->onHeroVisit(h); //town will handle attacking
 | |
| 			else
 | |
| 				cb->startBattleI(h,	this);
 | |
| 		}
 | |
| 	}
 | |
| 	else if(ID == Obj::PRISON)
 | |
| 	{
 | |
| 		int txt_id;
 | |
| 
 | |
| 		if(cb->getHeroCount(h->tempOwner,false) < GameConstants::MAX_HEROES_PER_PLAYER) //free hero slot
 | |
| 		{
 | |
| 			cb->changeObjPos(id,pos+int3(1,0,0),0);
 | |
| 			//update hero parameters
 | |
| 			SetMovePoints smp;
 | |
| 			smp.hid = id;
 | |
| 			smp.val = maxMovePoints (true); //TODO: hota prison on water?
 | |
| 			cb->setMovePoints (&smp);
 | |
| 			cb->setManaPoints (id, manaLimit());
 | |
| 
 | |
| 			cb->setObjProperty(id, ObjProperty::ID, Obj::HERO); //set ID to 34
 | |
| 			cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
 | |
| 
 | |
| 			txt_id = 102;
 | |
| 		}
 | |
| 		else //already 8 wandering heroes
 | |
| 		{
 | |
| 			txt_id = 103;
 | |
| 		}
 | |
| 
 | |
| 		showInfoDialog(h,txt_id,soundBase::ROGUE);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const std::string & CGHeroInstance::getBiography() const
 | |
| {
 | |
| 	if (biography.length())
 | |
| 		return biography;
 | |
| 	return type->biography;
 | |
| }
 | |
| void CGHeroInstance::initObj() //TODO: use bonus system
 | |
| {
 | |
| 	blockVisit = true;
 | |
| 	HeroSpecial * hs = new HeroSpecial();
 | |
| 	hs->setNodeType(CBonusSystemNode::specialty);
 | |
| 	attachTo(hs); //do we ever need to detach it?
 | |
| 
 | |
| 	if(!type)
 | |
| 		initHero(); //TODO: set up everything for prison before specialties are configured
 | |
| 
 | |
| 	BOOST_FOREACH(const auto &spec, type->spec) //TODO: unfity with bonus system
 | |
| 	{
 | |
| 		Bonus *bonus = new Bonus();
 | |
| 		bonus->val = spec.val;
 | |
| 		bonus->sid = id.getNum(); //from the hero, specialty has no unique id
 | |
| 		bonus->duration = Bonus::PERMANENT;
 | |
| 		bonus->source = Bonus::HERO_SPECIAL;
 | |
| 		switch (spec.type)
 | |
| 		{
 | |
| 			case 1:// creature specialty
 | |
| 				{
 | |
| 					hs->growsWithLevel = true;
 | |
| 
 | |
| 					const CCreature &specCreature = *VLC->creh->creatures[spec.additionalinfo]; //creature in which we have specialty
 | |
| 
 | |
| 					int creLevel = specCreature.level;
 | |
| 					if(!creLevel)
 | |
| 					{
 | |
| 						if(spec.additionalinfo == 146)
 | |
| 							creLevel = 5; //treat ballista as 5-level
 | |
| 						else
 | |
| 						{
 | |
| 							tlog2 << "Warning: unknown level of " << specCreature.namePl << std::endl;
 | |
| 							continue;
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					//bonus->additionalInfo = spec.additionalinfo; //creature id, should not be used again - this works only with limiter
 | |
| 					bonus->limiter.reset(new CCreatureTypeLimiter (specCreature, true)); //with upgrades
 | |
| 					bonus->type = Bonus::PRIMARY_SKILL;
 | |
| 					bonus->valType = Bonus::ADDITIVE_VALUE;
 | |
| 
 | |
| 					bonus->subtype = PrimarySkill::ATTACK;
 | |
| 					hs->addNewBonus(bonus);
 | |
| 
 | |
| 					bonus = new Bonus(*bonus);
 | |
| 					bonus->subtype = PrimarySkill::DEFENSE;
 | |
| 					hs->addNewBonus(bonus);
 | |
| 					//values will be calculated later
 | |
| 
 | |
| 					bonus = new Bonus(*bonus);
 | |
| 					bonus->type = Bonus::STACKS_SPEED;
 | |
| 					bonus->val = 1; //+1 speed
 | |
| 					hs->addNewBonus(bonus);
 | |
| 				}
 | |
| 				break;
 | |
| 			case 2://secondary skill
 | |
| 				hs->growsWithLevel = true;
 | |
| 				bonus->type = Bonus::SPECIAL_SECONDARY_SKILL; //needs to be recalculated with level, based on this value
 | |
| 				bonus->valType = Bonus::BASE_NUMBER; // to receive nonzero value
 | |
| 				bonus->subtype = spec.subtype; //skill id
 | |
| 				bonus->val = spec.val; //value per level, in percent
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				bonus = new Bonus(*bonus);
 | |
| 
 | |
| 				switch (spec.additionalinfo)
 | |
| 				{
 | |
| 					case 0: //normal
 | |
| 						bonus->valType = Bonus::PERCENT_TO_BASE;
 | |
| 						break;
 | |
| 					case 1: //when it's navigation or there's no 'base' at all
 | |
| 						bonus->valType = Bonus::PERCENT_TO_ALL;
 | |
| 						break;
 | |
| 				}
 | |
| 				bonus->type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				break;
 | |
| 			case 3://spell damage bonus, level dependent but calculated elsewhere
 | |
| 				bonus->type = Bonus::SPECIAL_SPELL_LEV;
 | |
| 				bonus->subtype = spec.subtype;
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				break;
 | |
| 			case 4://creature stat boost
 | |
| 				switch (spec.subtype)
 | |
| 				{
 | |
| 					case 1://attack
 | |
| 						bonus->type = Bonus::PRIMARY_SKILL;
 | |
| 						bonus->subtype = PrimarySkill::ATTACK;
 | |
| 						break;
 | |
| 					case 2://defense
 | |
| 						bonus->type = Bonus::PRIMARY_SKILL;
 | |
| 						bonus->subtype = PrimarySkill::DEFENSE;
 | |
| 						break;
 | |
| 					case 3:
 | |
| 						bonus->type = Bonus::CREATURE_DAMAGE;
 | |
| 						bonus->subtype = 0; //both min and max
 | |
| 						break;
 | |
| 					case 4://hp
 | |
| 						bonus->type = Bonus::STACK_HEALTH;
 | |
| 						break;
 | |
| 					case 5:
 | |
| 						bonus->type = Bonus::STACKS_SPEED;
 | |
| 						break;
 | |
| 					default:
 | |
| 						continue;
 | |
| 				}
 | |
| 				bonus->additionalInfo = spec.additionalinfo; //creature id
 | |
| 				bonus->valType = Bonus::ADDITIVE_VALUE;
 | |
| 				bonus->limiter.reset(new CCreatureTypeLimiter (*VLC->creh->creatures[spec.additionalinfo], true));
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				break;
 | |
| 			case 5://spell damage bonus in percent
 | |
| 				bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
 | |
| 				bonus->valType = Bonus::BASE_NUMBER; // current spell system is screwed
 | |
| 				bonus->subtype = spec.subtype; //spell id
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				break;
 | |
| 			case 6://damage bonus for bless (Adela)
 | |
| 				bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
 | |
| 				bonus->subtype = spec.subtype; //spell id if you ever wanted to use it otherwise
 | |
| 				bonus->additionalInfo = spec.additionalinfo; //damage factor
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				break;
 | |
| 			case 7://maxed mastery for spell
 | |
| 				bonus->type = Bonus::MAXED_SPELL;
 | |
| 				bonus->subtype = spec.subtype; //spell i
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				break;
 | |
| 			case 8://peculiar spells - enchantments
 | |
| 				bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
 | |
| 				bonus->subtype = spec.subtype; //spell id
 | |
| 				bonus->additionalInfo = spec.additionalinfo;//0, 1 for Coronius
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				break;
 | |
| 			case 9://upgrade creatures
 | |
| 			{
 | |
| 				const auto &creatures = VLC->creh->creatures;
 | |
| 				bonus->type = Bonus::SPECIAL_UPGRADE;
 | |
| 				bonus->subtype = spec.subtype; //base id
 | |
| 				bonus->additionalInfo = spec.additionalinfo; //target id
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				bonus = new Bonus(*bonus);
 | |
| 
 | |
| 				BOOST_FOREACH(auto cre_id, creatures[spec.subtype]->upgrades)
 | |
| 				{
 | |
| 					bonus->subtype = cre_id; //propagate for regular upgrades of base creature
 | |
| 					hs->addNewBonus(bonus);
 | |
| 					bonus = new Bonus(*bonus);
 | |
| 				}
 | |
| 				vstd::clear_pointer(bonus);
 | |
| 				break;
 | |
| 			}
 | |
| 			case 10://resource generation
 | |
| 				bonus->type = Bonus::GENERATE_RESOURCE;
 | |
| 				bonus->subtype = spec.subtype;
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				break;
 | |
| 			case 11://starting skill with mastery (Adrienne)
 | |
| 				cb->changeSecSkill(this, SecondarySkill(spec.val), spec.additionalinfo); //simply give it and forget
 | |
| 				break;
 | |
| 			case 12://army speed
 | |
| 				bonus->type = Bonus::STACKS_SPEED;
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				break;
 | |
| 			case 13://Dragon bonuses (Mutare)
 | |
| 				bonus->type = Bonus::PRIMARY_SKILL;
 | |
| 				bonus->valType = Bonus::ADDITIVE_VALUE;
 | |
| 				switch (spec.subtype)
 | |
| 				{
 | |
| 					case 1:
 | |
| 						bonus->subtype = PrimarySkill::ATTACK;
 | |
| 						break;
 | |
| 					case 2:
 | |
| 						bonus->subtype = PrimarySkill::DEFENSE;
 | |
| 						break;
 | |
| 				}
 | |
| 				bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
 | |
| 				hs->addNewBonus(bonus);
 | |
| 				break;
 | |
| 			default:
 | |
| 				tlog2 << "Unexpected hero specialty " << type <<'\n';
 | |
| 		}
 | |
| 	}
 | |
| 	specialty.push_back(hs); //will it work?
 | |
| 
 | |
| 	BOOST_FOREACH (auto hs2, type->specialty) //copy active (probably growing) bonuses from hero prootype to hero object
 | |
| 	{
 | |
| 		HeroSpecial * hs = new HeroSpecial();
 | |
| 		attachTo(hs); //do we ever need to detach it?
 | |
| 
 | |
| 		hs->setNodeType(CBonusSystemNode::specialty);
 | |
| 		BOOST_FOREACH (auto bonus, hs2.bonuses)
 | |
| 		{
 | |
| 			hs->addNewBonus (bonus);
 | |
| 		}
 | |
| 		hs->growsWithLevel = hs2.growsWithLevel;
 | |
| 
 | |
| 		specialty.push_back(hs); //will it work?
 | |
| 	}
 | |
| 
 | |
| 	//initialize bonuses
 | |
| 	BOOST_FOREACH(auto skill_info, secSkills)
 | |
| 		updateSkill(SecondarySkill(skill_info.first), skill_info.second);
 | |
| 	Updatespecialty();
 | |
| 
 | |
| 	mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
 | |
| 	type->name = name;
 | |
| }
 | |
| void CGHeroInstance::Updatespecialty() //TODO: calculate special value of bonuses on-the-fly?
 | |
| {
 | |
| 	BOOST_FOREACH (auto hs, specialty)
 | |
| 	{
 | |
| 		if (hs->growsWithLevel)
 | |
| 		{
 | |
| 			//const auto &creatures = VLC->creh->creatures;
 | |
| 
 | |
| 			BOOST_FOREACH(Bonus * b, hs->getBonusList())
 | |
| 			{
 | |
| 				switch (b->type)
 | |
| 				{
 | |
| 					case Bonus::SECONDARY_SKILL_PREMY:
 | |
| 						b->val = (hs->valOfBonuses(Bonus::SPECIAL_SECONDARY_SKILL, b->subtype) * level);
 | |
| 						break; //use only hero skills as bonuses to avoid feedback loop
 | |
| 					case Bonus::PRIMARY_SKILL: //for creatures, that is
 | |
| 					{
 | |
| 						const CCreature * cre = NULL;
 | |
| 						int creLevel = 0;
 | |
| 						if (auto creatureLimiter = std::dynamic_pointer_cast<CCreatureTypeLimiter>(b->limiter)) //TODO: more general eveluation of bonuses?
 | |
| 						{
 | |
| 							cre = creatureLimiter->creature;
 | |
| 							creLevel = cre->level;
 | |
| 							if (!creLevel)
 | |
| 							{
 | |
| 								creLevel = 5; //treat ballista as tier 5
 | |
| 							}
 | |
| 						}
 | |
| 						else //no creature found, can't calculate value
 | |
| 						{
 | |
| 							tlog2 << "Primary skill specialty growth supported only with creature type limiters\n";
 | |
| 							break;
 | |
| 						}
 | |
| 
 | |
| 						double primSkillModifier = (int)(level / creLevel) / 20.0;
 | |
| 						int param;
 | |
| 						switch (b->subtype)
 | |
| 						{
 | |
| 							case PrimarySkill::ATTACK:
 | |
| 								param = cre->Attack();
 | |
| 								break;
 | |
| 							case PrimarySkill::DEFENSE:
 | |
| 								param = cre->Defense();
 | |
| 								break;
 | |
| 							default:
 | |
| 								continue;
 | |
| 						}
 | |
| 						b->val = ceil(param * (1 + primSkillModifier)) - param; //yep, overcomplicated but matches original
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| void CGHeroInstance::updateSkill(SecondarySkill which, int val)
 | |
| {
 | |
| 	if(which == SecondarySkill::LEADERSHIP || which == SecondarySkill::LUCK)
 | |
| 	{ //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
 | |
| 		bool luck = which == SecondarySkill::LUCK;
 | |
| 		Bonus::BonusType type[] = {Bonus::MORALE, Bonus::LUCK};
 | |
| 
 | |
| 		Bonus *b = getBonusLocalFirst(Selector::type(type[luck]) && Selector::sourceType(Bonus::SECONDARY_SKILL));
 | |
| 		if(!b)
 | |
| 		{
 | |
| 			b = new Bonus(Bonus::PERMANENT, type[luck], Bonus::SECONDARY_SKILL, +val, which, which, Bonus::BASE_NUMBER);
 | |
| 			addNewBonus(b);
 | |
| 		}
 | |
| 		else
 | |
| 			b->val = +val;
 | |
| 	}
 | |
| 	else if(which == SecondarySkill::DIPLOMACY) //surrender discount: 20% per level
 | |
| 	{
 | |
| 
 | |
| 		if(Bonus *b = getBonusLocalFirst(Selector::type(Bonus::SURRENDER_DISCOUNT) && Selector::sourceType(Bonus::SECONDARY_SKILL)))
 | |
| 			b->val = +val;
 | |
| 		else
 | |
| 			addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::SURRENDER_DISCOUNT, Bonus::SECONDARY_SKILL, val * 20, which));
 | |
| 	}
 | |
| 
 | |
| 	int skillVal = 0;
 | |
| 	switch (which)
 | |
| 	{
 | |
| 	case SecondarySkill::ARCHERY:
 | |
| 		switch (val)
 | |
| 		{
 | |
| 		case 1:
 | |
| 			skillVal = 10; break;
 | |
| 		case 2:
 | |
| 			skillVal = 25; break;
 | |
| 		case 3:
 | |
| 			skillVal = 50; break;
 | |
| 		}
 | |
| 		break;
 | |
| 	case SecondarySkill::LOGISTICS:
 | |
| 		skillVal = 10 * val; break;
 | |
| 	case SecondarySkill::NAVIGATION:
 | |
| 		skillVal = 50 * val; break;
 | |
| 	case SecondarySkill::MYSTICISM:
 | |
| 		skillVal = val; break;
 | |
| 	case SecondarySkill::EAGLE_EYE:
 | |
| 		skillVal = 30 + 10 * val; break;
 | |
| 	case SecondarySkill::NECROMANCY:
 | |
| 		skillVal = 10 * val; break;
 | |
| 	case SecondarySkill::LEARNING:
 | |
| 		skillVal = 5 * val; break;
 | |
| 	case SecondarySkill::OFFENCE:
 | |
| 		skillVal = 10 * val; break;
 | |
| 	case SecondarySkill::ARMORER:
 | |
| 		skillVal = 5 * val; break;
 | |
| 	case SecondarySkill::INTELLIGENCE:
 | |
| 		skillVal = 25 << (val-1); break;
 | |
| 	case SecondarySkill::SORCERY:
 | |
| 		skillVal = 5 * val; break;
 | |
| 	case SecondarySkill::RESISTANCE:
 | |
| 		skillVal = 5 << (val-1); break;
 | |
| 	case SecondarySkill::FIRST_AID:
 | |
| 		skillVal = 25 + 25*val; break;
 | |
| 	case SecondarySkill::ESTATES:
 | |
| 		skillVal = 125 << (val-1); break;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	Bonus::ValueType skillValType = skillVal ? Bonus::BASE_NUMBER : Bonus::INDEPENDENT_MIN;
 | |
| 	if(Bonus * b = getBonusList().getFirst(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, which) && Selector::sourceType(Bonus::SECONDARY_SKILL))) //only local hero bonus
 | |
| 	{
 | |
| 		b->val = skillVal;
 | |
| 		b->valType = skillValType;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		Bonus *bonus = new Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, Bonus::SECONDARY_SKILL, skillVal, id.getNum(), which, skillValType);
 | |
| 		bonus->source = Bonus::SECONDARY_SKILL;
 | |
| 		addNewBonus(bonus);
 | |
| 	}
 | |
| 
 | |
| }
 | |
| void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
 | |
| {
 | |
| 	if(what == ObjProperty::PRIMARY_STACK_COUNT)
 | |
| 		setStackCount(SlotID(0), val);
 | |
| }
 | |
| 
 | |
| double CGHeroInstance::getHeroStrength() const
 | |
| {
 | |
| 	return sqrt((1.0 + 0.05*getPrimSkillLevel(PrimarySkill::ATTACK)) * (1.0 + 0.05*getPrimSkillLevel(PrimarySkill::DEFENSE)));
 | |
| }
 | |
| 
 | |
| ui64 CGHeroInstance::getTotalStrength() const
 | |
| {
 | |
| 	double ret = getHeroStrength() * getArmyStrength();
 | |
| 	return (ui64) ret;
 | |
| }
 | |
| 
 | |
| TExpType CGHeroInstance::calculateXp(TExpType exp) const
 | |
| {
 | |
| 	return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::LEARNING))/100.0;
 | |
| }
 | |
| 
 | |
| ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
 | |
| {
 | |
| 	si16 skill = -1; //skill level
 | |
| 
 | |
| #define TRY_SCHOOL(schoolName, schoolMechanicsId, schoolOutId)	\
 | |
| 	if(spell-> schoolName)									\
 | |
| 	{															\
 | |
| 		int thisSchool = std::max<int>(getSecSkillLevel( \
 | |
| 			SecondarySkill(14 + (schoolMechanicsId))), \
 | |
| 			valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << (schoolMechanicsId))); \
 | |
| 		if(thisSchool > skill)									\
 | |
| 		{														\
 | |
| 			skill = thisSchool;									\
 | |
| 			if(outSelectedSchool)								\
 | |
| 				*outSelectedSchool = schoolOutId;				\
 | |
| 		}														\
 | |
| 	}
 | |
| 	TRY_SCHOOL(fire, 0, 1)
 | |
| 	TRY_SCHOOL(air, 1, 0)
 | |
| 	TRY_SCHOOL(water, 2, 2)
 | |
| 	TRY_SCHOOL(earth, 3, 3)
 | |
| #undef TRY_SCHOOL
 | |
| 
 | |
| 
 | |
| 
 | |
| 	vstd::amax(skill, valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
 | |
| 	vstd::amax(skill, valOfBonuses(Bonus::SPELL, spell->id.toEnum())); //given by artifact or other effect
 | |
| 	if (hasBonusOfType(Bonus::MAXED_SPELL, spell->id))//hero specialty (Daremyth, Melodia)
 | |
| 		skill = 3;
 | |
| 	assert(skill >= 0 && skill <= 3);
 | |
| 	return skill;
 | |
| }
 | |
| 
 | |
| bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
 | |
| {
 | |
| 	if(!getArt(ArtifactPosition::SPELLBOOK)) //if hero has no spellbook
 | |
| 		return false;
 | |
| 
 | |
| 	if(vstd::contains(spells, spell->id) //hero has this spell in spellbook
 | |
| 		|| (spell->air && hasBonusOfType(Bonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
 | |
| 		|| (spell->fire && hasBonusOfType(Bonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
 | |
| 		|| (spell->water && hasBonusOfType(Bonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
 | |
| 		|| (spell->earth && hasBonusOfType(Bonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
 | |
| 		|| hasBonusOfType(Bonus::SPELL, spell->id)
 | |
| 		|| hasBonusOfType(Bonus::SPELLS_OF_LEVEL, spell->level)
 | |
| 		)
 | |
| 		return true;
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Calculates what creatures and how many to be raised from a battle.
 | |
|  * @param battleResult The results of the battle.
 | |
|  * @return Returns a pair with the first value indicating the ID of the creature
 | |
|  * type and second value the amount. Both values are returned as -1 if necromancy
 | |
|  * could not be applied.
 | |
|  */
 | |
| CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
 | |
| {
 | |
| 	const ui8 necromancyLevel = getSecSkillLevel(SecondarySkill::NECROMANCY);
 | |
| 
 | |
| 	// Hero knows necromancy.
 | |
| 	if (necromancyLevel > 0)
 | |
| 	{
 | |
| 		double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::NECROMANCY)/100.0;
 | |
| 		vstd::amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
 | |
| 		const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
 | |
| 		ui32 raisedUnits = 0;
 | |
| 
 | |
| 		// Figure out what to raise and how many.
 | |
| 		const CreatureID creatureTypes[] = {CreatureID::SKELETON, CreatureID::WALKING_DEAD, CreatureID::WIGHTS, CreatureID::LICHES};
 | |
| 		const bool improvedNecromancy = hasBonusOfType(Bonus::IMPROVED_NECROMANCY);
 | |
| 		const CCreature *raisedUnitType = VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
 | |
| 		const ui32 raisedUnitHP = raisedUnitType->valOfBonuses(Bonus::STACK_HEALTH);
 | |
| 
 | |
| 		//calculate creatures raised from each defeated stack
 | |
| 		for (std::map<ui32,si32>::const_iterator it = casualties.begin(); it != casualties.end(); it++)
 | |
| 		{
 | |
| 			// Get lost enemy hit points convertible to units.
 | |
| 			CCreature * c = VLC->creh->creatures[it->first];
 | |
| 			if (c->isLiving())
 | |
| 			{
 | |
| 				const ui32 raisedHP = c->valOfBonuses(Bonus::STACK_HEALTH) * it->second * necromancySkill;
 | |
| 				raisedUnits += std::min<ui32>(raisedHP / raisedUnitHP, it->second * necromancySkill); //limit to % of HP and % of original stack count
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Make room for new units.
 | |
| 		SlotID slot = getSlotFor(raisedUnitType->idNumber);
 | |
| 		if (slot == SlotID())
 | |
| 		{
 | |
| 			// If there's no room for unit, try it's upgraded version 2/3rds the size.
 | |
| 			raisedUnitType = VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
 | |
| 			raisedUnits = (raisedUnits*2)/3;
 | |
| 
 | |
| 			slot = getSlotFor(raisedUnitType->idNumber);
 | |
| 		}
 | |
| 		if (raisedUnits <= 0)
 | |
| 			raisedUnits = 1;
 | |
| 
 | |
| 		return CStackBasicDescriptor(raisedUnitType->idNumber, raisedUnits);
 | |
| 	}
 | |
| 
 | |
| 	return CStackBasicDescriptor();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Show the necromancy dialog with information about units raised.
 | |
|  * @param raisedStack Pair where the first element represents ID of the raised creature
 | |
|  * and the second element the amount.
 | |
|  */
 | |
| void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const
 | |
| {
 | |
| 	InfoWindow iw;
 | |
| 	iw.soundID = soundBase::pickup01 + ran() % 7;
 | |
| 	iw.player = tempOwner;
 | |
| 	iw.components.push_back(Component(raisedStack));
 | |
| 
 | |
| 	if (raisedStack.count > 1) // Practicing the dark arts of necromancy, ... (plural)
 | |
| 	{
 | |
| 		iw.text.addTxt(MetaString::GENERAL_TXT, 145);
 | |
| 		iw.text.addReplacement(raisedStack.count);
 | |
| 	}
 | |
| 	else // Practicing the dark arts of necromancy, ... (singular)
 | |
| 	{
 | |
| 		iw.text.addTxt(MetaString::GENERAL_TXT, 146);
 | |
| 	}
 | |
| 	iw.text.addReplacement(raisedStack);
 | |
| 
 | |
| 	cb->showInfoDialog(&iw);
 | |
| }
 | |
| 
 | |
| int3 CGHeroInstance::getSightCenter() const
 | |
| {
 | |
| 	return getPosition(false);
 | |
| }
 | |
| 
 | |
| int CGHeroInstance::getSightRadious() const
 | |
| {
 | |
| 	return 5 + getSecSkillLevel(SecondarySkill::SCOUTING) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
 | |
| }
 | |
| 
 | |
| si32 CGHeroInstance::manaRegain() const
 | |
| {
 | |
| 	if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
 | |
| 		return manaLimit();
 | |
| 
 | |
| 	return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
 | |
| }
 | |
| 
 | |
| // /**
 | |
| //  * Places an artifact in hero's backpack. If it's a big artifact equips it
 | |
| //  * or discards it if it cannot be equipped.
 | |
| //  */
 | |
| // void CGHeroInstance::giveArtifact (ui32 aid) //use only for fixed artifacts
 | |
| // {
 | |
| // 	CArtifact * const artifact = VLC->arth->artifacts[aid]; //pointer to constant object
 | |
| // 	CArtifactInstance *ai = CArtifactInstance::createNewArtifactInstance(artifact);
 | |
| // 	ai->putAt(this, ai->firstAvailableSlot(this));
 | |
| // }
 | |
| 
 | |
| int CGHeroInstance::getBoatType() const
 | |
| {
 | |
| 	switch(type->heroClass->getAlignment())
 | |
| 	{
 | |
| 	case EAlignment::GOOD:
 | |
| 		return 1;
 | |
| 	case EAlignment::EVIL:
 | |
| 		return 0;
 | |
| 	case EAlignment::NEUTRAL:
 | |
| 		return 2;
 | |
| 	default:
 | |
| 		throw std::runtime_error("Wrong alignment!");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGHeroInstance::getOutOffsets(std::vector<int3> &offsets) const
 | |
| {
 | |
| 	static int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
 | |
| 	for (size_t i = 0; i < ARRAY_COUNT(dirs); i++)
 | |
| 		offsets += dirs[i];
 | |
| }
 | |
| 
 | |
| int CGHeroInstance::getSpellCost(const CSpell *sp) const
 | |
| {
 | |
| 	return sp->costs[getSpellSchoolLevel(sp)];
 | |
| }
 | |
| 
 | |
| void CGHeroInstance::pushPrimSkill( PrimarySkill::PrimarySkill which, int val )
 | |
| {
 | |
| 	addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::HERO_BASE_SKILL, val, id.getNum(), which));
 | |
| }
 | |
| 
 | |
| EAlignment::EAlignment CGHeroInstance::getAlignment() const
 | |
| {
 | |
| 	return type->heroClass->getAlignment();
 | |
| }
 | |
| 
 | |
| void CGHeroInstance::initExp()
 | |
| {
 | |
| 	exp=40+  (ran())  % 50;
 | |
| 	level = 1;
 | |
| }
 | |
| 
 | |
| std::string CGHeroInstance::nodeName() const
 | |
| {
 | |
| 	return "Hero " + name;
 | |
| }
 | |
| 
 | |
| void CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance *art)
 | |
| {
 | |
| 	assert(!getArt(pos));
 | |
| 	art->putAt(ArtifactLocation(this, pos));
 | |
| }
 | |
| 
 | |
| void CGHeroInstance::putInBackpack(CArtifactInstance *art)
 | |
| {
 | |
| 	putArtifact(art->firstBackpackSlot(this), art);
 | |
| }
 | |
| 
 | |
| bool CGHeroInstance::hasSpellbook() const
 | |
| {
 | |
| 	return getArt(ArtifactPosition::SPELLBOOK);
 | |
| }
 | |
| 
 | |
| void CGHeroInstance::deserializationFix()
 | |
| {
 | |
| 	artDeserializationFix(this);
 | |
| 
 | |
| 	//BOOST_FOREACH (auto hs, specialty)
 | |
| 	//{
 | |
| 	//	attachTo (hs);
 | |
| 	//}
 | |
| }
 | |
| 
 | |
| CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState *gs)
 | |
| {
 | |
| 	if(visitedTown)
 | |
| 	{
 | |
| 		if(inTownGarrison)
 | |
| 			return visitedTown;
 | |
| 		else
 | |
| 			return &visitedTown->townAndVis;
 | |
| 	}
 | |
| 	else
 | |
| 		return CArmedInstance::whereShouldBeAttached(gs);
 | |
| }
 | |
| 
 | |
| int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark /*= false*/) const
 | |
| {
 | |
| 	if(hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
 | |
| 		return (MPsBefore - basicCost) * static_cast<double>(maxMovePoints(disembark)) / maxMovePoints(!disembark);
 | |
| 
 | |
| 	return 0; //take all MPs otherwise
 | |
| }
 | |
| 
 | |
| CGHeroInstance::ECanDig CGHeroInstance::diggingStatus() const
 | |
| {
 | |
| 	if(movement < maxMovePoints(true))
 | |
| 		return LACK_OF_MOVEMENT;
 | |
|     else if(cb->getTile(getPosition(false))->terType == ETerrainType::WATER)
 | |
| 		return WRONG_TERRAIN;
 | |
| 	else
 | |
| 	{
 | |
| 		const TerrainTile *t = cb->getTile(getPosition());
 | |
| 		//TODO look for hole
 | |
| 		//CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
 | |
| 		if(/*hlp.length() || */t->blockingObjects.size() > 1)
 | |
| 			return TILE_OCCUPIED;
 | |
| 		else
 | |
| 			return CAN_DIG;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ArtBearer::ArtBearer CGHeroInstance::bearerType() const
 | |
| {
 | |
| 	return ArtBearer::HERO;
 | |
| }
 | |
| 
 | |
| void CGDwelling::initObj()
 | |
| {
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::CREATURE_GENERATOR1:
 | |
| 		{
 | |
| 			CreatureID crid = VLC->objh->cregens[subID];
 | |
| 			const CCreature *crs = VLC->creh->creatures[crid];
 | |
| 
 | |
| 			creatures.resize(1);
 | |
| 			creatures[0].second.push_back(crid);
 | |
| 			if (subID >= VLC->generaltexth->creGens.size()) //very messy workaround
 | |
| 			{
 | |
| 				TFaction faction = VLC->creh->creatures[subID]->faction;
 | |
| 				assert (VLC->townh->towns[faction].dwellingNames.size());
 | |
| 				hoverName = VLC->townh->towns[faction].dwellingNames[VLC->creh->creatures[subID]->level - 1];
 | |
| 			}
 | |
| 			else
 | |
| 				hoverName = VLC->generaltexth->creGens[subID];
 | |
| 			if(crs->level > 4)
 | |
| 				putStack(SlotID(0), new CStackInstance(crs, (crs->growth) * 3));
 | |
| 			if (getOwner() != PlayerColor::NEUTRAL)
 | |
| 				cb->gameState()->players[getOwner()].dwellings.push_back (this);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case Obj::CREATURE_GENERATOR4:
 | |
| 		creatures.resize(4);
 | |
| 		if(subID == 1) //Golem Factory
 | |
| 		{
 | |
| 			creatures[0].second.push_back(CreatureID::STONE_GOLEM);
 | |
| 			creatures[1].second.push_back(CreatureID::IRON_GOLEM);
 | |
| 			creatures[2].second.push_back(CreatureID::GOLD_GOLEM);
 | |
| 			creatures[3].second.push_back(CreatureID::DIAMOND_GOLEM);
 | |
| 			//guards
 | |
| 			putStack(SlotID(0), new CStackInstance(CreatureID::GOLD_GOLEM, 9));
 | |
| 			putStack(SlotID(1), new CStackInstance(CreatureID::DIAMOND_GOLEM, 6));
 | |
| 		}
 | |
| 		else if(subID == 0) // Elemental Conflux
 | |
| 		{
 | |
| 			creatures[0].second.push_back(CreatureID::AIR_ELEMENTAL);
 | |
| 			creatures[1].second.push_back(CreatureID::FIRE_ELEMENTAL);
 | |
| 			creatures[2].second.push_back(CreatureID::EARTH_ELEMENTAL);
 | |
| 			creatures[3].second.push_back(CreatureID::WATER_ELEMENTAL);
 | |
| 			//guards
 | |
| 			putStack(SlotID(0), new CStackInstance(CreatureID::EARTH_ELEMENTAL, 12));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			assert(0);
 | |
| 		}
 | |
| 		hoverName = VLC->generaltexth->creGens4[subID];
 | |
| 		break;
 | |
| 
 | |
| 	case Obj::REFUGEE_CAMP:
 | |
| 		//is handled within newturn func
 | |
| 		break;
 | |
| 
 | |
| 	case Obj::WAR_MACHINE_FACTORY:
 | |
| 		creatures.resize(3);
 | |
| 		creatures[0].second.push_back(CreatureID::BALLISTA);
 | |
| 		creatures[1].second.push_back(CreatureID::FIRST_AID_TENT);
 | |
| 		creatures[2].second.push_back(CreatureID::AMMO_CART);
 | |
| 		break;
 | |
| 
 | |
| 	default:
 | |
| 		assert(0);
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGDwelling::setProperty(ui8 what, ui32 val)
 | |
| {
 | |
| 	switch (what)
 | |
| 	{
 | |
| 		case ObjProperty::OWNER: //change owner
 | |
| 			if (ID == Obj::CREATURE_GENERATOR1) //single generators
 | |
| 			{
 | |
| 				if (tempOwner != PlayerColor::NEUTRAL)
 | |
| 				{
 | |
| 					std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings;
 | |
| 					dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
 | |
| 				}
 | |
| 				if (PlayerColor(val) != PlayerColor::NEUTRAL) //can new owner be neutral?
 | |
| 					cb->gameState()->players[PlayerColor(val)].dwellings.push_back (this);
 | |
| 			}
 | |
| 			break;
 | |
| 		case ObjProperty::AVAILABLE_CREATURE:
 | |
| 			creatures.resize(1);
 | |
| 			creatures[0].second.resize(1);
 | |
| 			creatures[0].second[0] = CreatureID(val);
 | |
| 			break;
 | |
| 	}
 | |
| 	CGObjectInstance::setProperty(what,val);
 | |
| }
 | |
| void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if(ID == Obj::REFUGEE_CAMP && !creatures[0].first) //Refugee Camp, no available cres
 | |
| 	{
 | |
| 		InfoWindow iw;
 | |
| 		iw.player = h->tempOwner;
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted.  Perhaps you should try next week.
 | |
| 		iw.text.addReplacement(MetaString::OBJ_NAMES, ID);
 | |
| 		cb->sendAndApply(&iw);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	PlayerRelations::PlayerRelations relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner );
 | |
| 
 | |
| 	if ( relations == PlayerRelations::ALLIES )
 | |
| 		return;//do not allow recruiting or capturing
 | |
| 
 | |
| 	if( !relations  &&  stacksCount() > 0) //object is guarded, owned by enemy
 | |
| 	{
 | |
| 		BlockingDialog bd(true,false);
 | |
| 		bd.player = h->tempOwner;
 | |
| 		bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
 | |
| 		bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
 | |
| 		bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + Slots().begin()->second->getQuantityID()*3);
 | |
| 		bd.text.addReplacement(*Slots().begin()->second);
 | |
| 		cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::wantsFight, this, h, _1));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if(!relations  &&  ID != Obj::WAR_MACHINE_FACTORY)
 | |
| 	{
 | |
| 		cb->setOwner(this, h->tempOwner);
 | |
| 	}
 | |
| 
 | |
| 	BlockingDialog bd (true,false);
 | |
| 	bd.player = h->tempOwner;
 | |
| 	if(ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR4)
 | |
| 	{
 | |
| 		bd.text.addTxt(MetaString::ADVOB_TXT, ID == Obj::CREATURE_GENERATOR1 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
 | |
| 		bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
 | |
| 		for(size_t i = 0; i < creatures.size(); i++)
 | |
| 			bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
 | |
| 	}
 | |
| 	else if(ID == Obj::REFUGEE_CAMP)
 | |
| 	{
 | |
| 		bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s?
 | |
| 		bd.text.addReplacement(MetaString::OBJ_NAMES, ID);
 | |
| 		for(size_t i = 0; i < creatures.size(); i++)
 | |
| 			bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
 | |
| 	}
 | |
| 	else if(ID == Obj::WAR_MACHINE_FACTORY)
 | |
| 		bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines?
 | |
| 	else
 | |
| 		throw std::runtime_error("Illegal dwelling!");
 | |
| 
 | |
| 	cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::heroAcceptsCreatures, this, h, _1));
 | |
| }
 | |
| 
 | |
| void CGDwelling::newTurn() const
 | |
| {
 | |
| 	if(cb->getDate(Date::DAY_OF_WEEK) != 1) //not first day of week
 | |
| 		return;
 | |
| 
 | |
| 	//town growths and War Machines Factories are handled separately
 | |
| 	if(ID == Obj::TOWN  ||  ID == Obj::WAR_MACHINE_FACTORY)
 | |
| 		return;
 | |
| 
 | |
| 	if(ID == Obj::REFUGEE_CAMP) //if it's a refugee camp, we need to pick an available creature
 | |
| 	{
 | |
| 		cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster());
 | |
| 	}
 | |
| 
 | |
| 	bool change = false;
 | |
| 
 | |
| 	SetAvailableCreatures sac;
 | |
| 	sac.creatures = creatures;
 | |
| 	sac.tid = id;
 | |
| 	for (size_t i = 0; i < creatures.size(); i++)
 | |
| 	{
 | |
| 		if(creatures[i].second.size())
 | |
| 		{
 | |
| 			CCreature *cre = VLC->creh->creatures[creatures[i].second[0]];
 | |
| 			TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
 | |
| 			if (VLC->modh->settings.DWELLINGS_ACCUMULATE_CREATURES && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures
 | |
| 				sac.creatures[i].first += amount;
 | |
| 			else
 | |
| 				sac.creatures[i].first = amount;
 | |
| 			change = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(change)
 | |
| 		cb->sendAndApply(&sac);
 | |
| }
 | |
| 
 | |
| void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) const
 | |
| {
 | |
| 	if(!answer)
 | |
| 		return;
 | |
| 
 | |
| 	CreatureID crid = creatures[0].second[0];
 | |
| 	CCreature *crs = VLC->creh->creatures[crid];
 | |
| 	TQuantity count = creatures[0].first;
 | |
| 
 | |
| 	if(crs->level == 1  &&  ID != Obj::REFUGEE_CAMP) //first level - creatures are for free
 | |
| 	{
 | |
| 		if(count) //there are available creatures
 | |
| 		{
 | |
| 			SlotID slot = h->getSlotFor(crid);
 | |
| 			if(!slot.validSlot()) //no available slot
 | |
| 			{
 | |
| 				InfoWindow iw;
 | |
| 				iw.player = h->tempOwner;
 | |
| 				iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
 | |
| 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
 | |
| 				cb->showInfoDialog(&iw);
 | |
| 			}
 | |
| 			else //give creatures
 | |
| 			{
 | |
| 				SetAvailableCreatures sac;
 | |
| 				sac.tid = id;
 | |
| 				sac.creatures = creatures;
 | |
| 				sac.creatures[0].first = 0;
 | |
| 
 | |
| 
 | |
| 				InfoWindow iw;
 | |
| 				iw.player = h->tempOwner;
 | |
| 				iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
 | |
| 				iw.text.addReplacement(count);
 | |
| 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
 | |
| 
 | |
| 				cb->showInfoDialog(&iw);
 | |
| 				cb->sendAndApply(&sac);
 | |
| 				cb->addToSlot(StackLocation(h, slot), crs, count);
 | |
| 			}
 | |
| 		}
 | |
| 		else //there no creatures
 | |
| 		{
 | |
| 			InfoWindow iw;
 | |
| 			iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
 | |
| 			iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
 | |
| 			iw.player = h->tempOwner;
 | |
| 			cb->sendAndApply(&iw);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if(ID == Obj::WAR_MACHINE_FACTORY) //pick available War Machines
 | |
| 		{
 | |
| 			//there is 1 war machine available to recruit if hero doesn't have one
 | |
| 			SetAvailableCreatures sac;
 | |
| 			sac.tid = id;
 | |
| 			sac.creatures = creatures;
 | |
| 			sac.creatures[0].first = !h->getArt(ArtifactPosition::MACH1); //ballista
 | |
| 			sac.creatures[1].first = !h->getArt(ArtifactPosition::MACH3); //first aid tent
 | |
| 			sac.creatures[2].first = !h->getArt(ArtifactPosition::MACH2); //ammo cart
 | |
| 			cb->sendAndApply(&sac);
 | |
| 		}
 | |
| 
 | |
| 		OpenWindow ow;
 | |
| 		ow.id1 = id.getNum();
 | |
| 		ow.id2 = h->id.getNum();
 | |
| 		ow.window = (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::REFUGEE_CAMP)
 | |
| 			? OpenWindow::RECRUITMENT_FIRST
 | |
| 			: OpenWindow::RECRUITMENT_ALL;
 | |
| 		cb->sendAndApply(&ow);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
 | |
| {
 | |
| 	if(answer)
 | |
| 		cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
 | |
| }
 | |
| 
 | |
| void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
 | |
| {
 | |
| 	if (result->winner == 0)
 | |
| 	{
 | |
| 		onHeroVisit(h);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int CGTownInstance::getSightRadious() const //returns sight distance
 | |
| {
 | |
| 	if (subID == ETownType::TOWER)
 | |
| 	{
 | |
| 		if (hasBuilt(BuildingID::GRAIL)) //skyship
 | |
| 			return -1; //entire map
 | |
| 		else if (hasBuilt(BuildingID::LOOKOUT_TOWER)) //lookout tower
 | |
| 			return 20;
 | |
| 	}
 | |
| 	return 5;
 | |
| }
 | |
| 
 | |
| void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
 | |
| {
 | |
| ///this is freakin' overcomplicated solution
 | |
| 	switch (what)
 | |
| 	{
 | |
| 	case ObjProperty::STRUCTURE_ADD_VISITING_HERO:
 | |
| 			bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, visitingHero->id.getNum());
 | |
| 			break;
 | |
| 		case ObjProperty::STRUCTURE_CLEAR_VISITORS:
 | |
| 			bonusingBuildings[val]->setProperty (ObjProperty::STRUCTURE_CLEAR_VISITORS, 0);
 | |
| 			break;
 | |
| 		case ObjProperty::STRUCTURE_ADD_GARRISONED_HERO: //add garrisoned hero to visitors
 | |
| 			bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, garrisonHero->id.getNum());
 | |
| 			break;
 | |
| 		case ObjProperty::BONUS_VALUE_FIRST:
 | |
| 			bonusValue.first = val;
 | |
| 			break;
 | |
| 		case ObjProperty::BONUS_VALUE_SECOND:
 | |
| 			bonusValue.second = val;
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
 | |
| {
 | |
| 	if (hasBuilt(BuildingID::CASTLE))
 | |
| 		return CASTLE;
 | |
| 	if (hasBuilt(BuildingID::CITADEL))
 | |
| 		return CITADEL;
 | |
| 	if (hasBuilt(BuildingID::FORT))
 | |
| 		return FORT;
 | |
| 	return NONE;
 | |
| }
 | |
| 
 | |
| int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
 | |
| {
 | |
| 	if (hasBuilt(BuildingID::CAPITOL))
 | |
| 		return 3;
 | |
| 	if (hasBuilt(BuildingID::CITY_HALL))
 | |
| 		return 2;
 | |
| 	if (hasBuilt(BuildingID::TOWN_HALL))
 | |
| 		return 1;
 | |
| 	if (hasBuilt(BuildingID::VILLAGE_HALL))
 | |
| 		return 0;
 | |
| 	return -1;
 | |
| }
 | |
| int CGTownInstance::mageGuildLevel() const
 | |
| {
 | |
| 	if (hasBuilt(BuildingID::MAGES_GUILD_5))
 | |
| 		return 5;
 | |
| 	if (hasBuilt(BuildingID::MAGES_GUILD_4))
 | |
| 		return 4;
 | |
| 	if (hasBuilt(BuildingID::MAGES_GUILD_3))
 | |
| 		return 3;
 | |
| 	if (hasBuilt(BuildingID::MAGES_GUILD_2))
 | |
| 		return 2;
 | |
| 	if (hasBuilt(BuildingID::MAGES_GUILD_1))
 | |
| 		return 1;
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| int CGTownInstance::creatureDwellingLevel(int dwelling) const
 | |
| {
 | |
| 	if ( dwelling<0 || dwelling >= GameConstants::CREATURES_PER_TOWN )
 | |
| 		return -1;
 | |
| 	for (int i=0; ; i++)
 | |
| 	{
 | |
| 		if (!hasBuilt(BuildingID(BuildingID::DWELL_FIRST+dwelling+i*GameConstants::CREATURES_PER_TOWN)))
 | |
| 			return i-1;
 | |
| 	}
 | |
| }
 | |
| int CGTownInstance::getHordeLevel(const int & HID)  const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
 | |
| {
 | |
| 	return town->hordeLvl[HID];
 | |
| }
 | |
| int CGTownInstance::creatureGrowth(const int & level) const
 | |
| {
 | |
| 	return getGrowthInfo(level).totalGrowth();
 | |
| }
 | |
| 
 | |
| GrowthInfo CGTownInstance::getGrowthInfo(int level) const
 | |
| {
 | |
| 	GrowthInfo ret;
 | |
| 
 | |
| 	if (level<0 || level >=GameConstants::CREATURES_PER_TOWN)
 | |
| 		return ret;
 | |
| 	if (!hasBuilt(BuildingID(BuildingID::DWELL_FIRST+level)))
 | |
| 		return ret; //no dwelling
 | |
| 
 | |
| 	const CCreature *creature = VLC->creh->creatures[creatures[level].second.back()];
 | |
| 	const int base = creature->growth;
 | |
| 	int castleBonus = 0;
 | |
| 
 | |
| 	ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[590], base));// \n\nBasic growth %d"
 | |
| 
 | |
| 	if (hasBuilt(BuildingID::CASTLE))
 | |
| 		ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::CASTLE, castleBonus = base));
 | |
| 	else if (hasBuilt(BuildingID::CITADEL))
 | |
| 		ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::CITADEL, castleBonus = base / 2));
 | |
| 
 | |
| 	if(town->hordeLvl[0] == level)//horde 1
 | |
| 		if(hasBuilt(BuildingID::HORDE_1))
 | |
| 			ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::HORDE_1, creature->hordeGrowth));
 | |
| 
 | |
| 	if(town->hordeLvl[1] == level)//horde 2
 | |
| 		if(hasBuilt(BuildingID::HORDE_2))
 | |
| 			ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::HORDE_2, creature->hordeGrowth));
 | |
| 
 | |
| 	int dwellingBonus = 0;
 | |
| 	if(const PlayerState *p = cb->getPlayer(tempOwner, false))
 | |
| 	{
 | |
| 		BOOST_FOREACH(const CGDwelling *dwelling, p->dwellings)
 | |
| 			if(vstd::contains(creatures[level].second, dwelling->creatures[0].second[0]))
 | |
| 				dwellingBonus++;
 | |
| 	}
 | |
| 
 | |
| 	if(dwellingBonus)
 | |
| 		ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[591], dwellingBonus));// \nExternal dwellings %+d
 | |
| 
 | |
| 	//other *-of-legion-like bonuses (%d to growth cumulative with grail)
 | |
| 	TBonusListPtr bonuses = getBonuses(Selector::type(Bonus::CREATURE_GROWTH) && Selector::subtype(level));
 | |
| 	BOOST_FOREACH(const Bonus *b, *bonuses)
 | |
| 		ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val));
 | |
| 
 | |
| 	//statue-of-legion-like bonus: % to base+castle
 | |
| 	TBonusListPtr bonuses2 = getBonuses(Selector::type(Bonus::CREATURE_GROWTH_PERCENT));
 | |
| 	BOOST_FOREACH(const Bonus *b, *bonuses2)
 | |
| 		ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val * (base + castleBonus) / 100));
 | |
| 
 | |
| 	if(hasBuilt(BuildingID::GRAIL)) //grail - +50% to ALL (so far added) growth
 | |
| 		ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::GRAIL, ret.totalGrowth() / 2));
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| int CGTownInstance::dailyIncome() const
 | |
| {
 | |
| 	int ret = 0;
 | |
| 	if (hasBuilt(BuildingID::GRAIL))
 | |
| 		ret+=5000;
 | |
| 
 | |
| 	if (hasBuilt(BuildingID::CAPITOL))
 | |
| 		ret+=4000;
 | |
| 	else if (hasBuilt(BuildingID::CITY_HALL))
 | |
| 		ret+=2000;
 | |
| 	else if (hasBuilt(BuildingID::TOWN_HALL))
 | |
| 		ret+=1000;
 | |
| 	else if (hasBuilt(BuildingID::VILLAGE_HALL))
 | |
| 		ret+=500;
 | |
| 	return ret;
 | |
| }
 | |
| bool CGTownInstance::hasFort() const
 | |
| {
 | |
| 	return hasBuilt(BuildingID::FORT);
 | |
| }
 | |
| bool CGTownInstance::hasCapitol() const
 | |
| {
 | |
| 	return hasBuilt(BuildingID::CAPITOL);
 | |
| }
 | |
| CGTownInstance::CGTownInstance()
 | |
| 	:IShipyard(this), IMarket(this), town(nullptr), builded(0), destroyed(0), identifier(0), alignment(0xff)
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| CGTownInstance::~CGTownInstance()
 | |
| {
 | |
| 	for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
 | |
| 		delete *i;
 | |
| }
 | |
| 
 | |
| int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
 | |
| {
 | |
| 	if(checkGuild && mageGuildLevel() < level)
 | |
| 		return 0;
 | |
| 	int ret = 6 - level; //how many spells are available at this level
 | |
| 
 | |
| 	if (hasBuilt(BuildingID::LIBRARY, ETownType::TOWER))
 | |
| 		ret++;
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| bool CGTownInstance::needsLastStack() const
 | |
| {
 | |
| 	if(garrisonHero)
 | |
| 		return true;
 | |
| 	else return false;
 | |
| }
 | |
| 
 | |
| void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
 | |
| {
 | |
| 	if( !cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
 | |
| 	{
 | |
| 		if(armedGarrison() || visitingHero)
 | |
| 		{
 | |
| 			const CGHeroInstance *defendingHero = NULL;
 | |
| 			const CArmedInstance *defendingArmy = this;
 | |
| 
 | |
| 			if(visitingHero)
 | |
| 				defendingHero = visitingHero;
 | |
| 			else if(garrisonHero)
 | |
| 				defendingHero = garrisonHero;
 | |
| 
 | |
| 			if(defendingHero)
 | |
| 				defendingArmy = defendingHero;
 | |
| 
 | |
| 			bool outsideTown = (defendingHero == visitingHero && garrisonHero);
 | |
| 
 | |
| 			//TODO
 | |
| 			//"borrowing" army from garrison to visiting hero
 | |
| 
 | |
| 			cb->startBattleI(h, defendingArmy, getSightCenter(), h, defendingHero, false, boost::bind(&CGTownInstance::fightOver, this, h, _1), (outsideTown ? NULL : this));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			cb->setOwner(this, h->tempOwner);
 | |
| 			removeCapitols(h->getOwner());
 | |
| 			cb->heroVisitCastle(this, h);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (h->commander && !h->commander->alive) //rise commander. TODO: interactive script
 | |
| 		{
 | |
| 			SetCommanderProperty scp;
 | |
| 			scp.heroid = h->id;
 | |
| 			scp.which = SetCommanderProperty::ALIVE;
 | |
| 			scp.amount = 1;
 | |
| 			cb->sendAndApply (&scp);
 | |
| 		}
 | |
| 		cb->heroVisitCastle(this, h);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
 | |
| {
 | |
| 	cb->stopHeroVisitCastle(this, h);
 | |
| }
 | |
| 
 | |
| void CGTownInstance::initObj()
 | |
| ///initialize town structures
 | |
| {
 | |
| 	blockVisit = true;
 | |
| 	hoverName = name + ", " + VLC->townh->factions[town->typeID].name;
 | |
| 
 | |
| 	if (subID == ETownType::DUNGEON)
 | |
| 		creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
 | |
| 	else
 | |
| 		creatures.resize(GameConstants::CREATURES_PER_TOWN);
 | |
| 	for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; i++)
 | |
| 	{
 | |
| 		int dwellingLevel = creatureDwellingLevel(i);
 | |
| 		int creaturesTotal = town->creatures[i].size();
 | |
| 		for (int j=0; j< std::min(dwellingLevel + 1, creaturesTotal); j++)
 | |
| 			creatures[i].second.push_back(town->creatures[i][j]);
 | |
| 	}
 | |
| 
 | |
| 	switch (subID)
 | |
| 	{ //add new visitable objects
 | |
| 		case 0:
 | |
| 			bonusingBuildings.push_back (new COPWBonus(BuildingID::STABLES, this));
 | |
| 			break;
 | |
| 		case 5:
 | |
| 			bonusingBuildings.push_back (new COPWBonus(BuildingID::MANA_VORTEX, this));
 | |
| 		case 2: case 3: case 6:
 | |
| 			bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_4, this));
 | |
| 			break;
 | |
| 		case 7:
 | |
| 			bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_1, this));
 | |
| 			break;
 | |
| 	}
 | |
| 	//add special bonuses from buildings
 | |
| 
 | |
| 	recreateBuildingsBonuses();
 | |
| }
 | |
| 
 | |
| void CGTownInstance::newTurn() const
 | |
| {
 | |
| 	if (cb->getDate(Date::DAY_OF_WEEK) == 1) //reset on new week
 | |
| 	{
 | |
| 		//give resources for Rampart, Mystic Pond
 | |
| 		if (hasBuilt(BuildingID::MYSTIC_POND, ETownType::RAMPART)
 | |
| 			&& cb->getDate(Date::DAY) != 1 && (tempOwner < PlayerColor::PLAYER_LIMIT))
 | |
| 		{
 | |
| 			int resID = rand()%4+2;//bonus to random rare resource
 | |
| 			resID = (resID==2)?1:resID;
 | |
| 			int resVal = rand()%4+1;//with size 1..4
 | |
| 			cb->giveResource(tempOwner, static_cast<Res::ERes>(resID), resVal);
 | |
| 			cb->setObjProperty (id, ObjProperty::BONUS_VALUE_FIRST, resID);
 | |
| 			cb->setObjProperty (id, ObjProperty::BONUS_VALUE_SECOND, resVal);
 | |
| 		}
 | |
| 
 | |
| 		if ( subID == ETownType::DUNGEON )
 | |
| 			for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i!=bonusingBuildings.end(); i++)
 | |
| 		{
 | |
| 			if ((*i)->ID == BuildingID::MANA_VORTEX)
 | |
| 				cb->setObjProperty (id, ObjProperty::STRUCTURE_CLEAR_VISITORS, (*i)->id); //reset visitors for Mana Vortex
 | |
| 		}
 | |
| 
 | |
| 		if (tempOwner == PlayerColor::NEUTRAL) //garrison growth for neutral towns
 | |
| 			{
 | |
| 				std::vector<SlotID> nativeCrits; //slots
 | |
| 				for (TSlots::const_iterator it = Slots().begin(); it != Slots().end(); it++)
 | |
| 				{
 | |
| 					if (it->second->type->faction == subID) //native
 | |
| 					{
 | |
| 						nativeCrits.push_back(it->first); //collect matching slots
 | |
| 					}
 | |
| 				}
 | |
| 				if (nativeCrits.size())
 | |
| 				{
 | |
| 					SlotID pos = nativeCrits[rand() % nativeCrits.size()];
 | |
| 					StackLocation sl(this, pos);
 | |
| 
 | |
| 					const CCreature *c = getCreature(pos);
 | |
| 					if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade available
 | |
| 					{
 | |
| 						cb->changeStackCount(sl, c->growth);
 | |
| 					}
 | |
| 					else //upgrade
 | |
| 					{
 | |
| 						cb->changeStackType(sl, VLC->creh->creatures[*c->upgrades.begin()]);
 | |
| 					}
 | |
| 				}
 | |
| 				if ((stacksCount() < GameConstants::ARMY_SIZE && rand()%100 < 25) || Slots().empty()) //add new stack
 | |
| 				{
 | |
| 					int i = rand() % std::min (GameConstants::ARMY_SIZE, cb->getDate(Date::MONTH)<<1);
 | |
| 					CreatureID c = town->creatures[i][0];
 | |
| 					SlotID n;
 | |
| 
 | |
| 					TQuantity count = creatureGrowth(i);
 | |
| 					if (!count) // no dwelling
 | |
| 						count = VLC->creh->creatures[c]->growth;
 | |
| 
 | |
| 					{//no lower tiers or above current month
 | |
| 
 | |
| 						if ((n = getSlotFor(c)).validSlot())
 | |
| 						{
 | |
| 							StackLocation sl(this, n);
 | |
| 							if (slotEmpty(n))
 | |
| 								cb->insertNewStack(sl, VLC->creh->creatures[c], count);
 | |
| 							else //add to existing
 | |
| 								cb->changeStackCount(sl, count);
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int3 CGTownInstance::getSightCenter() const
 | |
| {
 | |
| 	return pos - int3(2,0,0);
 | |
| }
 | |
| 
 | |
| ui8 CGTownInstance::getPassableness() const
 | |
| {
 | |
| 	if (!armedGarrison())//empty castle - anyone can visit
 | |
| 		return GameConstants::ALL_PLAYERS;
 | |
| 	if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
 | |
| 		return 0;
 | |
| 
 | |
| 	ui8 mask = 0;
 | |
| 	TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
 | |
| 	BOOST_FOREACH(PlayerColor it, ts->players)
 | |
| 		mask |= 1<<it.getNum();//allies - add to possible visitors
 | |
| 
 | |
| 	return mask;
 | |
| }
 | |
| 
 | |
| void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
 | |
| {
 | |
| 	offsets += int3(-1,2,0), int3(-3,2,0);
 | |
| }
 | |
| 
 | |
| void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result ) const
 | |
| {
 | |
| 	if(result->winner == 0)
 | |
| 	{
 | |
| 		removeCapitols (h->getOwner());
 | |
| 		cb->setOwner (this, h->tempOwner); //give control after checkout is done
 | |
| 		FoWChange fw;
 | |
| 		fw.player = h->tempOwner;
 | |
| 		fw.mode = 1;
 | |
| 		getSightTiles (fw.tiles); //update visibility for castle structures
 | |
| 		cb->sendAndApply (&fw);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGTownInstance::removeCapitols (PlayerColor owner) const
 | |
| {
 | |
| 	if (hasCapitol()) // search if there's an older capitol
 | |
| 	{
 | |
| 		PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
 | |
| 		for (auto i = state->towns.cbegin(); i < state->towns.cend(); ++i)
 | |
| 		{
 | |
| 			if (*i != this && (*i)->hasCapitol())
 | |
| 			{
 | |
| 				RazeStructures rs;
 | |
| 				rs.tid = id;
 | |
| 				rs.bid.insert(BuildingID::CAPITOL);
 | |
| 				rs.destroyed = destroyed;
 | |
| 				cb->sendAndApply(&rs);
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int CGTownInstance::getBoatType() const
 | |
| {
 | |
| 	switch (VLC->townh->factions[town->typeID].alignment)
 | |
| 	{
 | |
| 	case EAlignment::EVIL : return 0;
 | |
| 	case EAlignment::GOOD : return 1;
 | |
| 	case EAlignment::NEUTRAL : return 2;
 | |
| 	}
 | |
| 	assert(0);
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| int CGTownInstance::getMarketEfficiency() const
 | |
| {
 | |
| 	if (!hasBuilt(BuildingID::MARKETPLACE))
 | |
| 		return 0;
 | |
| 
 | |
| 	const PlayerState *p = cb->getPlayer(tempOwner);
 | |
| 	assert(p);
 | |
| 
 | |
| 	int marketCount = 0;
 | |
| 	BOOST_FOREACH(const CGTownInstance *t, p->towns)
 | |
| 		if(t->hasBuilt(BuildingID::MARKETPLACE))
 | |
| 			marketCount++;
 | |
| 
 | |
| 	return marketCount;
 | |
| }
 | |
| 
 | |
| bool CGTownInstance::allowsTrade(EMarketMode::EMarketMode mode) const
 | |
| {
 | |
| 	switch(mode)
 | |
| 	{
 | |
| 	case EMarketMode::RESOURCE_RESOURCE:
 | |
| 	case EMarketMode::RESOURCE_PLAYER:
 | |
| 		return hasBuilt(BuildingID::MARKETPLACE);
 | |
| 
 | |
| 	case EMarketMode::ARTIFACT_RESOURCE:
 | |
| 	case EMarketMode::RESOURCE_ARTIFACT:
 | |
| 		return hasBuilt(BuildingID::ARTIFACT_MERCHANT, ETownType::TOWER)
 | |
| 		    || hasBuilt(BuildingID::ARTIFACT_MERCHANT, ETownType::DUNGEON)
 | |
| 		    || hasBuilt(BuildingID::ARTIFACT_MERCHANT, ETownType::CONFLUX);
 | |
| 
 | |
| 	case EMarketMode::CREATURE_RESOURCE:
 | |
| 		return hasBuilt(BuildingID::FREELANCERS_GUILD, ETownType::STRONGHOLD);
 | |
| 
 | |
| 	case EMarketMode::CREATURE_UNDEAD:
 | |
| 		return hasBuilt(BuildingID::SKELETON_TRANSFORMER, ETownType::NECROPOLIS);
 | |
| 
 | |
| 	case EMarketMode::RESOURCE_SKILL:
 | |
| 		return hasBuilt(BuildingID::MAGIC_UNIVERSITY, ETownType::CONFLUX);
 | |
| 	default:
 | |
| 		assert(0);
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::vector<int> CGTownInstance::availableItemsIds(EMarketMode::EMarketMode mode) const
 | |
| {
 | |
| 	if(mode == EMarketMode::RESOURCE_ARTIFACT)
 | |
| 	{
 | |
| 		std::vector<int> ret;
 | |
| 		BOOST_FOREACH(const CArtifact *a, merchantArtifacts)
 | |
| 			if(a)
 | |
| 				ret.push_back(a->id);
 | |
| 			else
 | |
| 				ret.push_back(-1);
 | |
| 		return ret;
 | |
| 	}
 | |
| 	else if ( mode == EMarketMode::RESOURCE_SKILL )
 | |
| 	{
 | |
| 		return universitySkills;
 | |
| 	}
 | |
| 	else
 | |
| 		return IMarket::availableItemsIds(mode);
 | |
| }
 | |
| 
 | |
| std::string CGTownInstance::nodeName() const
 | |
| {
 | |
| 	return "Town (" + (town ? VLC->townh->factions[town->typeID].name : "unknown") + ") of " +  name;
 | |
| }
 | |
| 
 | |
| void CGTownInstance::deserializationFix()
 | |
| {
 | |
| 	attachTo(&townAndVis);
 | |
| 	if(visitingHero)
 | |
| 		visitingHero->attachTo(&townAndVis);
 | |
| 	if(garrisonHero)
 | |
| 		garrisonHero->attachTo(this);
 | |
| }
 | |
| 
 | |
| void CGTownInstance::recreateBuildingsBonuses()
 | |
| {
 | |
| 	BonusList bl;
 | |
| 	getExportedBonusList().getBonuses(bl, Selector::sourceType(Bonus::TOWN_STRUCTURE));
 | |
| 	BOOST_FOREACH(Bonus *b, bl)
 | |
| 		removeBonus(b);
 | |
| 
 | |
| 	//tricky! -> checks tavern only if no bratherhood of sword or not a castle
 | |
| 	if(subID != ETownType::CASTLE || !addBonusIfBuilt(BuildingID::BROTHERHOOD, Bonus::MORALE, +2))
 | |
| 		addBonusIfBuilt(BuildingID::TAVERN, Bonus::MORALE, +1);
 | |
| 
 | |
| 	if(subID == ETownType::CASTLE) //castle
 | |
| 	{
 | |
| 		addBonusIfBuilt(BuildingID::LIGHTHOUSE, Bonus::SEA_MOVEMENT, +500, make_shared<CPropagatorNodeType>(PLAYER));
 | |
| 		addBonusIfBuilt(BuildingID::GRAIL,      Bonus::MORALE, +2, make_shared<CPropagatorNodeType>(PLAYER)); //colossus
 | |
| 	}
 | |
| 	else if(subID == ETownType::RAMPART) //rampart
 | |
| 	{
 | |
| 		addBonusIfBuilt(BuildingID::FOUNTAIN_OF_FORTUNE, Bonus::LUCK, +2); //fountain of fortune
 | |
| 		addBonusIfBuilt(BuildingID::GRAIL, Bonus::LUCK, +2, make_shared<CPropagatorNodeType>(PLAYER)); //guardian spirit
 | |
| 	}
 | |
| 	else if(subID == ETownType::TOWER) //tower
 | |
| 	{
 | |
| 		addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +15, PrimarySkill::KNOWLEDGE); //grail
 | |
| 	}
 | |
| 	else if(subID == ETownType::INFERNO) //Inferno
 | |
| 	{
 | |
| 		addBonusIfBuilt(BuildingID::STORMCLOUDS, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER); //Brimstone Clouds
 | |
| 	}
 | |
| 	else if(subID == ETownType::NECROPOLIS) //necropolis
 | |
| 	{
 | |
| 		addBonusIfBuilt(BuildingID::COVER_OF_DARKNESS,    Bonus::DARKNESS, +20);
 | |
| 		addBonusIfBuilt(BuildingID::NECROMANCY_AMPLIFIER, Bonus::SECONDARY_SKILL_PREMY, +10, make_shared<CPropagatorNodeType>(PLAYER), SecondarySkill::NECROMANCY); //necromancy amplifier
 | |
| 		addBonusIfBuilt(BuildingID::GRAIL, Bonus::SECONDARY_SKILL_PREMY, +20, make_shared<CPropagatorNodeType>(PLAYER), SecondarySkill::NECROMANCY); //Soul prison
 | |
| 	}
 | |
| 	else if(subID == ETownType::DUNGEON) //Dungeon
 | |
| 	{
 | |
| 		addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +12, PrimarySkill::SPELL_POWER); //grail
 | |
| 	}
 | |
| 	else if(subID == ETownType::STRONGHOLD) //Stronghold
 | |
| 	{
 | |
| 		addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +20, PrimarySkill::ATTACK); //grail
 | |
| 	}
 | |
| 	else if(subID == ETownType::FORTRESS) //Fortress
 | |
| 	{
 | |
| 		addBonusIfBuilt(BuildingID::GLYPHS_OF_FEAR, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE); //Glyphs of Fear
 | |
| 		addBonusIfBuilt(BuildingID::BLOOD_OBELISK,  Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK); //Blood Obelisk
 | |
| 		addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +10, PrimarySkill::ATTACK); //grail
 | |
| 		addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +10, PrimarySkill::DEFENSE); //grail
 | |
| 	}
 | |
| 	else if(subID == ETownType::CONFLUX)
 | |
| 	{
 | |
| 
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, int subtype /*= -1*/)
 | |
| {
 | |
| 	return addBonusIfBuilt(building, type, val, TPropagatorPtr(), subtype);
 | |
| }
 | |
| 
 | |
| bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr prop, int subtype /*= -1*/)
 | |
| {
 | |
| 	if(hasBuilt(building))
 | |
| 	{
 | |
| 		std::ostringstream descr;
 | |
| 		descr << town->buildings[building]->Name() << " ";
 | |
| 		if(val > 0)
 | |
| 			descr << "+";
 | |
| 		else if(val < 0)
 | |
| 			descr << "-";
 | |
| 		descr << val;
 | |
| 
 | |
| 		Bonus *b = new Bonus(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, descr.str(), subtype);
 | |
| 		if(prop)
 | |
| 			b->addPropagator(prop);
 | |
| 		addNewBonus(b);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void CGTownInstance::setVisitingHero(CGHeroInstance *h)
 | |
| {
 | |
| 	assert(!!visitingHero == !h);
 | |
| 	if(h)
 | |
| 	{
 | |
| 		PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
 | |
| 		assert(p);
 | |
| 		h->detachFrom(p);
 | |
| 		h->attachTo(&townAndVis);
 | |
| 		visitingHero = h;
 | |
| 		h->visitedTown = this;
 | |
| 		h->inTownGarrison = false;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		PlayerState *p = cb->gameState()->getPlayer(visitingHero->tempOwner);
 | |
| 		visitingHero->visitedTown = NULL;
 | |
| 		visitingHero->detachFrom(&townAndVis);
 | |
| 		visitingHero->attachTo(p);
 | |
| 		visitingHero = NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGTownInstance::setGarrisonedHero(CGHeroInstance *h)
 | |
| {
 | |
| 	assert(!!garrisonHero == !h);
 | |
| 	if(h)
 | |
| 	{
 | |
| 		PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
 | |
| 		assert(p);
 | |
| 		h->detachFrom(p);
 | |
| 		h->attachTo(this);
 | |
| 		garrisonHero = h;
 | |
| 		h->visitedTown = this;
 | |
| 		h->inTownGarrison = true;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		PlayerState *p = cb->gameState()->getPlayer(garrisonHero->tempOwner);
 | |
| 		garrisonHero->visitedTown = NULL;
 | |
| 		garrisonHero->inTownGarrison = false;
 | |
| 		garrisonHero->detachFrom(this);
 | |
| 		garrisonHero->attachTo(p);
 | |
| 		garrisonHero = NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CGTownInstance::armedGarrison() const
 | |
| {
 | |
| 	return stacksCount() || garrisonHero;
 | |
| }
 | |
| 
 | |
| CBonusSystemNode * CGTownInstance::whatShouldBeAttached()
 | |
| {
 | |
| 	return &townAndVis;
 | |
| }
 | |
| 
 | |
| const CArmedInstance * CGTownInstance::getUpperArmy() const
 | |
| {
 | |
| 	if(garrisonHero)
 | |
| 		return garrisonHero;
 | |
| 	return this;
 | |
| }
 | |
| 
 | |
| bool CGTownInstance::hasBuilt(BuildingID buildingID, int townID) const
 | |
| {
 | |
| 	if (townID == town->typeID || townID == ETownType::ANY)
 | |
| 		return hasBuilt(buildingID);
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool CGTownInstance::hasBuilt(BuildingID buildingID) const
 | |
| {
 | |
| 	return vstd::contains(builtBuildings, buildingID);
 | |
| }
 | |
| 
 | |
| void CGTownInstance::addHeroToStructureVisitors( const CGHeroInstance *h, si32 structureInstanceID ) const
 | |
| {
 | |
| 	if(visitingHero == h)
 | |
| 		cb->setObjProperty(id, ObjProperty::STRUCTURE_ADD_VISITING_HERO, structureInstanceID); //add to visitors
 | |
| 	else if(garrisonHero == h)
 | |
| 		cb->setObjProperty(id, ObjProperty::STRUCTURE_ADD_GARRISONED_HERO, structureInstanceID); //then it must be garrisoned hero
 | |
| 	else
 | |
| 	{
 | |
| 		//should never ever happen
 | |
| 		tlog1 << "Cannot add hero " << h->name << " to visitors of structure #" << structureInstanceID << std::endl;
 | |
| 		assert(0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| bool CGVisitableOPH::wasVisited (const CGHeroInstance * h) const
 | |
| {
 | |
| 	return vstd::contains(visitors, h->id);
 | |
| }
 | |
| 
 | |
| void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if(!vstd::contains(visitors, h->id))
 | |
| 	{
 | |
| 		onNAHeroVisit(h->id, false);
 | |
| 		switch(ID)
 | |
| 		{
 | |
| 		case Obj::TREE_OF_KNOWLEDGE:
 | |
| 		case Obj::ARENA:
 | |
| 		case Obj::LIBRARY_OF_ENLIGHTENMENT:
 | |
| 		case Obj::SCHOOL_OF_MAGIC:
 | |
| 		case Obj::SCHOOL_OF_WAR:
 | |
| 			break;
 | |
| 		default:
 | |
| 			cb->setObjProperty(id, ObjProperty::VISITORS, h->id.getNum()); //add to the visitors
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		onNAHeroVisit(h->id, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGVisitableOPH::initObj()
 | |
| {
 | |
| 	if(ID==Obj::TREE_OF_KNOWLEDGE)
 | |
| 		ttype = ran()%3;
 | |
| 	else
 | |
| 		ttype = -1;
 | |
| }
 | |
| 
 | |
| void CGVisitableOPH::treeSelected( ObjectInstanceID heroID, int resType, int resVal, TExpType expVal, ui32 result ) const
 | |
| {
 | |
| 	if(result) //player agreed to give res for exp
 | |
| 	{
 | |
| 		cb->giveResource(cb->getOwner(heroID), static_cast<Res::ERes>(resType), -resVal); //take resource
 | |
| 		cb->changePrimSkill(cb->getHero(heroID), PrimarySkill::EXPERIENCE, expVal);
 | |
| 		cb->setObjProperty(id, ObjProperty::VISITORS, heroID.getNum()); //add to the visitors
 | |
| 	}
 | |
| }
 | |
| void CGVisitableOPH::onNAHeroVisit(ObjectInstanceID heroID, bool alreadyVisited) const
 | |
| {
 | |
| 	Component::EComponentType c_id = Component::PRIM_SKILL; //most used here
 | |
| 	int subid=0, ot=0, sound = 0;
 | |
| 	TExpType val=1;
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::ARENA:
 | |
| 		sound = soundBase::NOMAD;
 | |
| 		ot = 0;
 | |
| 		break;
 | |
| 	case Obj::MERCENARY_CAMP:
 | |
| 		sound = soundBase::NOMAD;
 | |
| 		subid=PrimarySkill::ATTACK;
 | |
| 		ot=80;
 | |
| 		break;
 | |
| 	case Obj::MARLETTO_TOWER:
 | |
| 		sound = soundBase::NOMAD;
 | |
| 		subid=PrimarySkill::DEFENSE;
 | |
| 		ot=39;
 | |
| 		break;
 | |
| 	case Obj::STAR_AXIS:
 | |
| 		sound = soundBase::gazebo;
 | |
| 		subid=PrimarySkill::SPELL_POWER;
 | |
| 		ot=100;
 | |
| 		break;
 | |
| 	case Obj::GARDEN_OF_REVELATION:
 | |
| 		sound = soundBase::GETPROTECTION;
 | |
| 		subid=PrimarySkill::KNOWLEDGE;
 | |
| 		ot=59;
 | |
| 		break;
 | |
| 	case Obj::LEARNING_STONE:
 | |
| 		sound = soundBase::gazebo;
 | |
| 		c_id=Component::EXPERIENCE;
 | |
| 		ot=143;
 | |
| 		val=1000;
 | |
| 		break;
 | |
| 	case Obj::TREE_OF_KNOWLEDGE:
 | |
| 		sound = soundBase::gazebo;
 | |
| 		c_id = Component::EXPERIENCE;
 | |
| 		subid = 1;
 | |
| 		ot = 147;
 | |
| 		val = 1;
 | |
| 		break;
 | |
| 	case Obj::LIBRARY_OF_ENLIGHTENMENT:
 | |
| 		sound = soundBase::gazebo;
 | |
| 		ot = 66;
 | |
| 		break;
 | |
| 	case Obj::SCHOOL_OF_MAGIC:
 | |
| 		sound = soundBase::faerie;
 | |
| 		ot = 71;
 | |
| 		break;
 | |
| 	case Obj::SCHOOL_OF_WAR:
 | |
| 		c_id=Component::PRIM_SKILL;
 | |
| 		sound = soundBase::MILITARY;
 | |
| 		ot = 158;
 | |
| 		break;
 | |
| 	}
 | |
| 	if (!alreadyVisited)
 | |
| 	{
 | |
| 		switch (ID)
 | |
| 		{
 | |
| 		case Obj::ARENA:
 | |
| 			{
 | |
| 				BlockingDialog sd(false,true);
 | |
| 				sd.soundID = sound;
 | |
| 				sd.text.addTxt(MetaString::ADVOB_TXT,ot);
 | |
| 				sd.components.push_back(Component(c_id, PrimarySkill::ATTACK, 2, 0));
 | |
| 				sd.components.push_back(Component(c_id, PrimarySkill::DEFENSE, 2, 0));
 | |
| 				sd.player = cb->getOwner(heroID);
 | |
| 				cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
 | |
| 				return;
 | |
| 			}
 | |
| 		case Obj::MERCENARY_CAMP:
 | |
| 		case Obj::MARLETTO_TOWER:
 | |
| 		case Obj::STAR_AXIS:
 | |
| 		case Obj::GARDEN_OF_REVELATION:
 | |
| 			{
 | |
| 				cb->changePrimSkill(cb->getHero(heroID), static_cast<PrimarySkill::PrimarySkill>(subid), val);
 | |
| 				InfoWindow iw;
 | |
| 				iw.soundID = sound;
 | |
| 				iw.components.push_back(Component(c_id, subid, val, 0));
 | |
| 				iw.text.addTxt(MetaString::ADVOB_TXT,ot);
 | |
| 				iw.player = cb->getOwner(heroID);
 | |
| 				cb->showInfoDialog(&iw);
 | |
| 				break;
 | |
| 			}
 | |
| 		case Obj::LEARNING_STONE: //give exp
 | |
| 			{
 | |
| 				const CGHeroInstance *h = cb->getHero(heroID);
 | |
| 				val = h->calculateXp(val);
 | |
| 				InfoWindow iw;
 | |
| 				iw.soundID = sound;
 | |
| 				iw.components.push_back(Component(c_id,subid,val,0));
 | |
| 				iw.player = cb->getOwner(heroID);
 | |
| 				iw.text.addTxt(MetaString::ADVOB_TXT,ot);
 | |
| 				cb->showInfoDialog(&iw);
 | |
| 				cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, val);
 | |
| 				break;
 | |
| 			}
 | |
| 		case Obj::TREE_OF_KNOWLEDGE:
 | |
| 			{
 | |
| 				const CGHeroInstance *h = cb->getHero(heroID);
 | |
| 				val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
 | |
| 				if(!ttype)
 | |
| 				{
 | |
| 					cb->setObjProperty(id, ObjProperty::VISITORS, heroID.getNum()); //add to the visitors
 | |
| 					InfoWindow iw;
 | |
| 					iw.soundID = sound;
 | |
| 					iw.components.push_back(Component(c_id,subid,1,0));
 | |
| 					iw.player = cb->getOwner(heroID);
 | |
| 					iw.text.addTxt(MetaString::ADVOB_TXT,148);
 | |
| 					cb->showInfoDialog(&iw);
 | |
| 					cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, val);
 | |
| 					break;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					Res::ERes res;
 | |
| 					si32 resval;
 | |
| 					if(ttype==1)
 | |
| 					{
 | |
| 						res = Res::GOLD;
 | |
| 						resval = 2000;
 | |
| 						ot = 149;
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						res = Res::GEMS;
 | |
| 						resval = 10;
 | |
| 						ot = 151;
 | |
| 					}
 | |
| 
 | |
| 					if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
 | |
| 					{
 | |
| 						ot++;
 | |
| 						showInfoDialog(h,ot,sound);
 | |
| 						return;
 | |
| 					}
 | |
| 
 | |
| 					BlockingDialog sd (true, false);
 | |
| 					sd.soundID = sound;
 | |
| 					sd.player = cb->getOwner(heroID);
 | |
| 					sd.text.addTxt(MetaString::ADVOB_TXT,ot);
 | |
| 					sd.components.push_back (Component (Component::RESOURCE, res, resval, 0));
 | |
| 					cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 		case Obj::LIBRARY_OF_ENLIGHTENMENT:
 | |
| 			{
 | |
| 				const CGHeroInstance *h = cb->getHero(heroID);
 | |
| 				int txt_id = 66;
 | |
| 				if(h->level  <  10 - 2*h->getSecSkillLevel(SecondarySkill::DIPLOMACY)) //not enough level
 | |
| 				{
 | |
| 					txt_id += 2;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					cb->setObjProperty(id, ObjProperty::VISITORS, heroID.getNum()); //add to the visitors
 | |
| 					cb->changePrimSkill(h,PrimarySkill::ATTACK,2);
 | |
| 					cb->changePrimSkill(h,PrimarySkill::DEFENSE,2);
 | |
| 					cb->changePrimSkill(h,PrimarySkill::KNOWLEDGE,2);
 | |
| 					cb->changePrimSkill(h,PrimarySkill::SPELL_POWER,2);
 | |
| 				}
 | |
| 				showInfoDialog(h,txt_id,sound);
 | |
| 				break;
 | |
| 			}
 | |
| 		case Obj::SCHOOL_OF_MAGIC:
 | |
| 		case Obj::SCHOOL_OF_WAR:
 | |
| 			{
 | |
| 				int skill = (ID==Obj::SCHOOL_OF_MAGIC ? 2 : 0);
 | |
| 				if(cb->getResource(cb->getOwner(heroID), Res::GOLD) < 1000) //not enough resources
 | |
| 				{
 | |
| 					showInfoDialog(heroID,ot+2,sound);
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					BlockingDialog sd(true,true);
 | |
| 					sd.soundID = sound;
 | |
| 					sd.player = cb->getOwner(heroID);
 | |
| 					sd.text.addTxt(MetaString::ADVOB_TXT,ot);
 | |
| 					sd.components.push_back(Component(c_id, skill, +1, 0));
 | |
| 					sd.components.push_back(Component(c_id, skill+1, +1, 0));
 | |
| 					cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		ot++;
 | |
| 		showInfoDialog(heroID,ot,sound);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const std::string & CGVisitableOPH::getHoverText() const
 | |
| {
 | |
| 	int pom = -1;
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::ARENA:
 | |
| 		pom = -1;
 | |
| 		break;
 | |
| 	case Obj::MERCENARY_CAMP:
 | |
| 		pom = 8;
 | |
| 		break;
 | |
| 	case Obj::MARLETTO_TOWER:
 | |
| 		pom = 7;
 | |
| 		break;
 | |
| 	case Obj::STAR_AXIS:
 | |
| 		pom = 11;
 | |
| 		break;
 | |
| 	case Obj::GARDEN_OF_REVELATION:
 | |
| 		pom = 4;
 | |
| 		break;
 | |
| 	case Obj::LEARNING_STONE:
 | |
| 		pom = 5;
 | |
| 		break;
 | |
| 	case Obj::TREE_OF_KNOWLEDGE:
 | |
| 		pom = 18;
 | |
| 		break;
 | |
| 	case Obj::LIBRARY_OF_ENLIGHTENMENT:
 | |
| 		break;
 | |
| 	case Obj::SCHOOL_OF_MAGIC:
 | |
| 		pom = 9;
 | |
| 		break;
 | |
| 	case Obj::SCHOOL_OF_WAR:
 | |
| 		pom = 10;
 | |
| 		break;
 | |
| 	default:
 | |
| 		throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
 | |
| 	}
 | |
| 	hoverName = VLC->generaltexth->names[ID];
 | |
| 	if(pom >= 0)
 | |
| 		hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
 | |
| 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 | |
| 	if(h)
 | |
| 	{
 | |
| 		hoverName += "\n\n";
 | |
| 		bool visited = vstd::contains(visitors,h->id);
 | |
| 		hoverName += visitedTxt(visited);
 | |
| 	}
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| void CGVisitableOPH::arenaSelected( ObjectInstanceID heroID, int primSkill ) const
 | |
| {
 | |
| 	cb->setObjProperty(id, ObjProperty::VISITORS, heroID.getNum()); //add to the visitors
 | |
| 	cb->changePrimSkill(cb->getHero(heroID), static_cast<PrimarySkill::PrimarySkill>(primSkill-1), 2);
 | |
| }
 | |
| 
 | |
| void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
 | |
| {
 | |
| 	if(what == ObjProperty::VISITORS)
 | |
| 		visitors.insert(ObjectInstanceID(val));
 | |
| }
 | |
| 
 | |
| void CGVisitableOPH::schoolSelected(ObjectInstanceID heroID, ui32 which) const
 | |
| {
 | |
| 	if(!which) //player refused to pay
 | |
| 		return;
 | |
| 
 | |
| 	int base = (ID == Obj::SCHOOL_OF_MAGIC  ?  2  :  0);
 | |
| 	cb->setObjProperty(id, ObjProperty::VISITORS, heroID.getNum()); //add to the visitors
 | |
| 	cb->giveResource(cb->getOwner(heroID),Res::GOLD,-1000); //take 1000 gold
 | |
| 	cb->changePrimSkill(cb->getHero(heroID), static_cast<PrimarySkill::PrimarySkill>(base + which-1), +1); //give appropriate skill
 | |
| }
 | |
| 
 | |
| COPWBonus::COPWBonus (BuildingID index, CGTownInstance *TOWN)
 | |
| {
 | |
| 	ID = index;
 | |
| 	town = TOWN;
 | |
| 	id = town->bonusingBuildings.size();
 | |
| }
 | |
| void COPWBonus::setProperty(ui8 what, ui32 val)
 | |
| {
 | |
| 	switch (what)
 | |
| 	{
 | |
| 		case ObjProperty::VISITORS:
 | |
| 			visitors.insert(val);
 | |
| 			break;
 | |
| 		case ObjProperty::STRUCTURE_CLEAR_VISITORS:
 | |
| 			visitors.clear();
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
 | |
| {
 | |
| 	ObjectInstanceID heroID = h->id;
 | |
| 	if (town->hasBuilt(ID))
 | |
| 	{
 | |
| 		InfoWindow iw;
 | |
| 		iw.player = h->tempOwner;
 | |
| 		switch (town->subID)
 | |
| 		{
 | |
| 			case ETownType::CASTLE: //Stables
 | |
| 				if (!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables
 | |
| 				{
 | |
| 					GiveBonus gb;
 | |
| 					gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
 | |
| 					gb.id = heroID.getNum();
 | |
| 					cb->giveHeroBonus(&gb);
 | |
| 					iw.text << VLC->generaltexth->allTexts[580];
 | |
| 					cb->showInfoDialog(&iw);
 | |
| 				}
 | |
| 				break;
 | |
| 			case ETownType::DUNGEON: //Mana Vortex
 | |
| 				if (visitors.empty() && h->mana <= h->manaLimit() * 2)
 | |
| 				{
 | |
| 					cb->setManaPoints (heroID, 2 * h->manaLimit());
 | |
| 					//TODO: investigate line below
 | |
| 					//cb->setObjProperty (town->id, ObjProperty::VISITED, true);
 | |
| 					iw.text << VLC->generaltexth->allTexts[579];
 | |
| 					cb->showInfoDialog(&iw);
 | |
| 					town->addHeroToStructureVisitors(h, id);
 | |
| 				}
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| CTownBonus::CTownBonus (BuildingID index, CGTownInstance *TOWN)
 | |
| {
 | |
| 	ID = index;
 | |
| 	town = TOWN;
 | |
| 	id = town->bonusingBuildings.size();
 | |
| }
 | |
| void CTownBonus::setProperty (ui8 what, ui32 val)
 | |
| {
 | |
| 	if(what == ObjProperty::VISITORS)
 | |
| 		visitors.insert(ObjectInstanceID(val));
 | |
| }
 | |
| void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
 | |
| {
 | |
| 	ObjectInstanceID heroID = h->id;
 | |
| 	if (town->hasBuilt(ID) && visitors.find(heroID) == visitors.end())
 | |
| 	{
 | |
| 		InfoWindow iw;
 | |
| 		PrimarySkill::PrimarySkill what = PrimarySkill::ATTACK;
 | |
| 		int val=0, mid=0;
 | |
| 		switch (ID)
 | |
| 		{
 | |
| 			case BuildingID::SPECIAL_4:
 | |
| 				switch(town->subID)
 | |
| 				{
 | |
| 					case ETownType::TOWER: //wall
 | |
| 						what = PrimarySkill::KNOWLEDGE;
 | |
| 						val = 1;
 | |
| 						mid = 581;
 | |
| 						iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
 | |
| 						break;
 | |
| 					case ETownType::INFERNO: //order of fire
 | |
| 						what = PrimarySkill::SPELL_POWER;
 | |
| 						val = 1;
 | |
| 						mid = 582;
 | |
| 						iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
 | |
| 						break;
 | |
| 					case ETownType::STRONGHOLD://hall of valhalla
 | |
| 						what = PrimarySkill::ATTACK;
 | |
| 						val = 1;
 | |
| 						mid = 584;
 | |
| 						iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
 | |
| 						break;
 | |
| 					case ETownType::DUNGEON://academy of battle scholars
 | |
| 						what = PrimarySkill::EXPERIENCE;
 | |
| 						val = h->calculateXp(1000);
 | |
| 						mid = 583;
 | |
| 						iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
 | |
| 						break;
 | |
| 				}
 | |
| 				break;
 | |
| 			case BuildingID::SPECIAL_1:
 | |
| 				switch(town->subID)
 | |
| 				{
 | |
| 					case ETownType::FORTRESS: //cage of warlords
 | |
| 						what = PrimarySkill::DEFENSE;
 | |
| 						val = 1;
 | |
| 						mid = 585;
 | |
| 						iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
 | |
| 						break;
 | |
| 				}
 | |
| 				break;
 | |
| 		}
 | |
| 		assert(mid);
 | |
| 		iw.player = cb->getOwner(heroID);
 | |
| 		iw.text << VLC->generaltexth->allTexts[mid];
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 		cb->changePrimSkill (cb->getHero(heroID), what, val);
 | |
| 		town->addHeroToStructureVisitors(h, id);
 | |
| 	}
 | |
| }
 | |
| const std::string & CGCreature::getHoverText() const
 | |
| {
 | |
| 	MetaString ms;
 | |
| 	int pom = stacks.begin()->second->getQuantityID();
 | |
| 	pom = 172 + 3*pom;
 | |
| 	ms.addTxt(MetaString::ARRAY_TXT,pom);
 | |
| 	ms << " " ;
 | |
| 	ms.addTxt(MetaString::CRE_PL_NAMES,subID);
 | |
| 	ms.toString(hoverName);
 | |
| 
 | |
| 	if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
 | |
| 	{
 | |
| 		std::vector<std::string> * texts = &VLC->generaltexth->threat;
 | |
| 		hoverName += "\n\n ";
 | |
| 		hoverName += (*texts)[0];
 | |
| 		int choice;
 | |
| 		double ratio = ((double)getArmyStrength() / selHero->getTotalStrength());
 | |
| 		if (ratio < 0.1) choice = 1;
 | |
| 		else if (ratio < 0.25) choice = 2;
 | |
| 		else if (ratio < 0.6) choice = 3;
 | |
| 		else if (ratio < 0.9) choice = 4;
 | |
| 		else if (ratio < 1.1) choice = 5;
 | |
| 		else if (ratio < 1.3) choice = 6;
 | |
| 		else if (ratio < 1.8) choice = 7;
 | |
| 		else if (ratio < 2.5) choice = 8;
 | |
| 		else if (ratio < 4) choice = 9;
 | |
| 		else if (ratio < 8) choice = 10;
 | |
| 		else if (ratio < 20) choice = 11;
 | |
| 		else choice = 12;
 | |
| 		hoverName += (*texts)[choice];
 | |
| 	}
 | |
| 	return hoverName;
 | |
| }
 | |
| void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	int action = takenAction(h);
 | |
| 	switch( action ) //decide what we do...
 | |
| 	{
 | |
| 	case -2: //fight
 | |
| 		fight(h);
 | |
| 		break;
 | |
| 	case -1: //flee
 | |
| 		{
 | |
| 			flee(h);
 | |
| 			break;
 | |
| 		}
 | |
| 	case 0: //join for free
 | |
| 		{
 | |
| 			BlockingDialog ynd(true,false);
 | |
| 			ynd.player = h->tempOwner;
 | |
| 			ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
 | |
| 			ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
 | |
| 			cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
 | |
| 			break;
 | |
| 		}
 | |
| 	default: //join for gold
 | |
| 		{
 | |
| 			assert(action > 0);
 | |
| 
 | |
| 			//ask if player agrees to pay gold
 | |
| 			BlockingDialog ynd(true,false);
 | |
| 			ynd.player = h->tempOwner;
 | |
| 			std::string tmp = VLC->generaltexth->advobtxt[90];
 | |
| 			boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(SlotID(0))));
 | |
| 			boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
 | |
| 			boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
 | |
| 			ynd.text << tmp;
 | |
| 			cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| void CGCreature::endBattle( BattleResult *result ) const
 | |
| {
 | |
| 	if(result->winner==0)
 | |
| 	{
 | |
| 		cb->removeObject(this);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		//int killedAmount=0;
 | |
| 		//for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
 | |
| 		//	if(i->first == subID)
 | |
| 		//		killedAmount += i->second;
 | |
| 		//cb->setAmount(id, slots.find(0)->second.second - killedAmount);
 | |
| 
 | |
| 		/*
 | |
| 		MetaString ms;
 | |
| 		int pom = slots.find(0)->second.getQuantityID();
 | |
| 		pom = 174 + 3*pom + 1;
 | |
| 		ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
 | |
| 		cb->setHoverName(id,&ms);
 | |
| 		cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
 | |
| 		*/
 | |
| 
 | |
| 		//merge stacks into one
 | |
| 		TSlots::const_iterator i;
 | |
| 		CCreature * cre = VLC->creh->creatures[restore.basicType];
 | |
| 		for (i = stacks.begin(); i != stacks.end(); i++)
 | |
| 		{
 | |
| 			if (cre->isMyUpgrade(i->second->type))
 | |
| 			{
 | |
| 				cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
 | |
| 		if(!hasStackAtSlot(SlotID(0)))
 | |
| 			cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
 | |
| 
 | |
| 		while (stacks.size() > 1) //hopefully that's enough
 | |
| 		{
 | |
| 			// TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
 | |
| 			i = stacks.end();
 | |
| 			i--;
 | |
| 			SlotID slot = getSlotFor(i->second->type);
 | |
| 			if (slot == i->first) //no reason to move stack to its own slot
 | |
| 				break;
 | |
| 			else
 | |
| 				cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
 | |
| 		}
 | |
| 
 | |
| 		cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGCreature::initObj()
 | |
| {
 | |
| 	blockVisit = true;
 | |
| 	switch(character)
 | |
| 	{
 | |
| 	case 0:
 | |
| 		character = -4;
 | |
| 		break;
 | |
| 	case 1:
 | |
| 		character = 1 + ran()%7;
 | |
| 		break;
 | |
| 	case 2:
 | |
| 		character = 1 + ran()%10;
 | |
| 		break;
 | |
| 	case 3:
 | |
| 		character = 4 + ran()%7;
 | |
| 		break;
 | |
| 	case 4:
 | |
| 		character = 10;
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	stacks[SlotID(0)]->setType(CreatureID(subID));
 | |
| 	TQuantity &amount = stacks[SlotID(0)]->count;
 | |
| 	CCreature &c = *VLC->creh->creatures[subID];
 | |
| 	if(!amount)
 | |
| 	{
 | |
| 		if(c.ammMax == c.ammMin)
 | |
| 			amount = c.ammMax;
 | |
| 		else
 | |
| 			amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
 | |
| 
 | |
| 		if(!amount) //armies with 0 creatures are illegal
 | |
| 		{
 | |
| 			tlog2 << "Problem: stack " << nodeName() << " cannot have 0 creatures. Check properties of " << c.nodeName() << std::endl;
 | |
| 			amount = 1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	temppower = stacks[SlotID(0)]->count * 1000;
 | |
| }
 | |
| void CGCreature::newTurn() const
 | |
| {//Works only for stacks of single type of size up to 2 millions
 | |
| 	if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
 | |
| 	{
 | |
| 		ui32 power = temppower * (100 +  VLC->modh->settings.WEEKLY_GROWTH)/100;
 | |
| 		cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
 | |
| 		cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
 | |
| 	}
 | |
| 	if (VLC->modh->modules.STACK_EXP)
 | |
| 		cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
 | |
| }
 | |
| void CGCreature::setPropertyDer(ui8 what, ui32 val)
 | |
| {
 | |
| 	switch (what)
 | |
| 	{
 | |
| 		case ObjProperty::MONSTER_COUNT:
 | |
| 			stacks[SlotID(0)]->count = val;
 | |
| 			break;
 | |
| 		case ObjProperty::MONSTER_POWER:
 | |
| 			temppower = val;
 | |
| 			break;
 | |
| 		case ObjProperty::MONSTER_EXP:
 | |
| 			giveStackExp(val);
 | |
| 			break;
 | |
| 		case ObjProperty::MONSTER_RESTORE_TYPE:
 | |
| 			restore.basicType = val;
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
 | |
| {
 | |
| 	//calculate relative strength of hero and creatures armies
 | |
| 	double relStrength = double(h->getTotalStrength()) / getArmyStrength();
 | |
| 
 | |
| 	int powerFactor;
 | |
| 	if(relStrength >= 7)
 | |
| 		powerFactor = 11;
 | |
| 
 | |
| 	else if(relStrength >= 1)
 | |
| 		powerFactor = (int)(2*(relStrength-1));
 | |
| 
 | |
| 	else if(relStrength >= 0.5)
 | |
| 		powerFactor = -1;
 | |
| 
 | |
| 	else if(relStrength >= 0.333)
 | |
| 		powerFactor = -2;
 | |
| 	else
 | |
| 		powerFactor = -3;
 | |
| 
 | |
| 	std::set<CreatureID> myKindCres; //what creatures are the same kind as we
 | |
| 	const CCreature * myCreature = VLC->creh->creatures[subID];
 | |
| 	myKindCres.insert(myCreature->idNumber); //we
 | |
| 	myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
 | |
| 
 | |
| 	BOOST_FOREACH(ConstTransitivePtr<CCreature> &crea, VLC->creh->creatures)
 | |
| 	{
 | |
| 		if(vstd::contains(crea->upgrades, myCreature->idNumber)) //it's our base creatures
 | |
| 			myKindCres.insert(crea->idNumber);
 | |
| 	}
 | |
| 
 | |
| 	int count = 0, //how many creatures of similar kind has hero
 | |
| 		totalCount = 0;
 | |
| 
 | |
| 	for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
 | |
| 	{
 | |
| 		if(vstd::contains(myKindCres,i->second->type->idNumber))
 | |
| 			count += i->second->count;
 | |
| 		totalCount += i->second->count;
 | |
| 	}
 | |
| 
 | |
| 	int sympathy = 0; // 0 if hero have no similar creatures
 | |
| 	if(count)
 | |
| 		sympathy++; // 1 - if hero have at least 1 similar creature
 | |
| 	if(count*2 > totalCount)
 | |
| 		sympathy++; // 2 - hero have similar creatures more that 50%
 | |
| 
 | |
| 	int charisma = powerFactor + h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy;
 | |
| 
 | |
| 	if(charisma < character) //creatures will fight
 | |
| 		return -2;
 | |
| 
 | |
| 	if (allowJoin)
 | |
| 	{
 | |
| 		if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy + 1 >= character)
 | |
| 			return 0; //join for free
 | |
| 
 | |
| 		else if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) * 2  +  sympathy  +  1 >= character)
 | |
| 			return VLC->creh->creatures[subID]->cost[6] * getStackCount(SlotID(0)); //join for gold
 | |
| 	}
 | |
| 
 | |
| 	//we are still here - creatures have not joined hero, flee or fight
 | |
| 
 | |
| 	if (charisma > character)
 | |
| 		return -1; //flee
 | |
| 	else
 | |
| 		return -2; //fight
 | |
| }
 | |
| 
 | |
| void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
 | |
| {
 | |
| 	if(pursue)
 | |
| 	{
 | |
| 		fight(h);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		cb->removeObject(this);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
 | |
| {
 | |
| 	if(!accept)
 | |
| 	{
 | |
| 		if(takenAction(h,false) == -1) //they flee
 | |
| 		{
 | |
| 			flee(h);
 | |
| 		}
 | |
| 		else //they fight
 | |
| 		{
 | |
| 			showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
 | |
| 			fight(h);
 | |
| 		}
 | |
| 	}
 | |
| 	else //accepted
 | |
| 	{
 | |
| 		if (cb->getResource(h->tempOwner, Res::GOLD) < cost) //player don't have enough gold!
 | |
| 		{
 | |
| 			InfoWindow iw;
 | |
| 			iw.player = h->tempOwner;
 | |
| 			iw.text << std::pair<ui8,ui32>(1,29);  //You don't have enough gold
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 
 | |
| 			//act as if player refused
 | |
| 			joinDecision(h,cost,false);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		//take gold
 | |
| 		if(cost)
 | |
| 			cb->giveResource(h->tempOwner,Res::GOLD,-cost);
 | |
| 
 | |
| 		cb->tryJoiningArmy(this, h, true, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGCreature::fight( const CGHeroInstance *h ) const
 | |
| {
 | |
| 	//split stacks
 | |
| 	//TODO: multiple creature types in a stack?
 | |
| 	int basicType = stacks.begin()->second->type->idNumber;
 | |
| 	cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
 | |
| 
 | |
| 	double relativePower = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
 | |
| 	int stacksCount;
 | |
| 	//TODO: number depends on tile type
 | |
| 	if (relativePower < 0.5)
 | |
| 	{
 | |
| 		stacksCount = 7;
 | |
| 	}
 | |
| 	else if (relativePower < 0.67)
 | |
| 	{
 | |
| 		stacksCount = 7;
 | |
| 	}
 | |
| 	else if (relativePower < 1)
 | |
| 	{
 | |
| 		stacksCount = 6;
 | |
| 	}
 | |
| 	else if (relativePower < 1.5)
 | |
| 	{
 | |
| 		stacksCount = 5;
 | |
| 	}
 | |
| 	else if (relativePower < 2)
 | |
| 	{
 | |
| 		stacksCount = 4;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		stacksCount = 3;
 | |
| 	}
 | |
| 	int stackSize;
 | |
| 	SlotID sourceSlot = stacks.begin()->first;
 | |
| 	SlotID destSlot;
 | |
| 	for (int stacksLeft = stacksCount; stacksLeft > 1; --stacksLeft)
 | |
| 	{
 | |
| 		stackSize = stacks.begin()->second->count / stacksLeft;
 | |
| 		if (stackSize)
 | |
| 		{
 | |
| 			if ((destSlot = getFreeSlot()).validSlot())
 | |
| 				cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, destSlot), stackSize);
 | |
| 			else
 | |
| 			{
 | |
| 				tlog2 <<"Warning! Not enough empty slots to split stack!";
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		else break;
 | |
| 	}
 | |
| 	if (stacksCount > 1)
 | |
| 	{
 | |
| 		if (rand()%100 < 50) //upgrade
 | |
| 		{
 | |
| 			SlotID slotId = SlotID(stacks.size() / 2);
 | |
| 			if(ui32 upgradesSize = getStack(slotId).type->upgrades.size())
 | |
| 			{
 | |
| 				auto it = getStack(slotId).type->upgrades.cbegin(); //pick random in case there are more
 | |
| 				std::advance (it, rand() % upgradesSize);
 | |
| 				cb->changeStackType(StackLocation(this, slotId), VLC->creh->creatures[*it]);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
 | |
| 
 | |
| }
 | |
| 
 | |
| void CGCreature::flee( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	BlockingDialog ynd(true,false);
 | |
| 	ynd.player = h->tempOwner;
 | |
| 	ynd.text.addTxt(MetaString::ADVOB_TXT,91);
 | |
| 	ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
 | |
| 	cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
 | |
| }
 | |
| 
 | |
| void CGMine::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
 | |
| 
 | |
| 	if(relations == 2) //we're visiting our mine
 | |
| 	{
 | |
| 		cb->showGarrisonDialog(id,h->id,true,0);
 | |
| 		return;
 | |
| 	}
 | |
| 	else if (relations == 1)//ally
 | |
| 		return;
 | |
| 
 | |
| 	if(stacksCount()) //Mine is guarded
 | |
| 	{
 | |
| 		BlockingDialog ynd(true,false);
 | |
| 		ynd.player = h->tempOwner;
 | |
| 		ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
 | |
| 		cb->showBlockingDialog(&ynd,boost::bind(&CGMine::fight, this, _1, h));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	flagMine(h->tempOwner);
 | |
| 
 | |
| }
 | |
| 
 | |
| void CGMine::newTurn() const
 | |
| {
 | |
| 	if(cb->getDate() == 1)
 | |
| 		return;
 | |
| 
 | |
| 	if (tempOwner == PlayerColor::NEUTRAL)
 | |
| 		return;
 | |
| 
 | |
| 	cb->giveResource(tempOwner, producedResource, producedQuantity);
 | |
| }
 | |
| 
 | |
| void CGMine::initObj()
 | |
| {
 | |
| 	if(subID >= 7) //Abandoned Mine
 | |
| 	{
 | |
| 		//set guardians
 | |
| 		int howManyTroglodytes = 100 + ran()%100;
 | |
| 		CStackInstance *troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
 | |
| 		putStack(SlotID(0), troglodytes);
 | |
| 
 | |
| 		//after map reading tempOwner placeholds bitmask for allowed resources
 | |
| 		std::vector<Res::ERes> possibleResources;
 | |
| 		for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 | |
| 			if(tempOwner.getNum() & 1<<i) //NOTE: reuse of tempOwner
 | |
| 				possibleResources.push_back(static_cast<Res::ERes>(i));
 | |
| 
 | |
| 		assert(possibleResources.size());
 | |
| 		producedResource = possibleResources[ran()%possibleResources.size()];
 | |
| 		tempOwner = PlayerColor::NEUTRAL;
 | |
| 		hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		producedResource = static_cast<Res::ERes>(subID);
 | |
| 
 | |
| 		MetaString ms;
 | |
| 		ms << std::pair<ui8,ui32>(9,producedResource);
 | |
| 		if(tempOwner >= PlayerColor::PLAYER_LIMIT)
 | |
| 			tempOwner = PlayerColor::NEUTRAL;
 | |
| 		else
 | |
| 			ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner.getNum()) << ")";
 | |
| 		ms.toString(hoverName);
 | |
| 	}
 | |
| 
 | |
| 	producedQuantity = defaultResProduction();
 | |
| }
 | |
| 
 | |
| void CGMine::fight(ui32 agreed, const CGHeroInstance *h) const
 | |
| {
 | |
| 	cb->startBattleI(h, this, boost::bind(&CGMine::endBattle, this, _1, h->tempOwner));
 | |
| }
 | |
| 
 | |
| void CGMine::endBattle(BattleResult *result, PlayerColor attackingPlayer) const
 | |
| {
 | |
| 	if(result->winner == 0) //attacker won
 | |
| 	{
 | |
| 		if(subID == 7)
 | |
| 		{
 | |
| 			showInfoDialog(attackingPlayer,85,0);
 | |
| 		}
 | |
| 		flagMine(attackingPlayer);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGMine::flagMine(PlayerColor player) const
 | |
| {
 | |
| 	assert(tempOwner != player);
 | |
| 	cb->setOwner(this, player); //not ours? flag it!
 | |
| 
 | |
| 	MetaString ms;
 | |
| 	ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player.getNum()) << ")";
 | |
| 	if(subID == 7)
 | |
| 	{
 | |
| 		ms << "(%s)";
 | |
| 		ms.addReplacement(MetaString::RES_NAMES, producedResource);
 | |
| 	}
 | |
| 	cb->setHoverName(this,&ms);
 | |
| 
 | |
| 	InfoWindow iw;
 | |
| 	iw.soundID = soundBase::FLAGMINE;
 | |
| 	iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
 | |
| 	iw.player = player;
 | |
| 	iw.components.push_back(Component(Component::RESOURCE,producedResource,producedQuantity,-1));
 | |
| 	cb->showInfoDialog(&iw);
 | |
| }
 | |
| 
 | |
| ui32 CGMine::defaultResProduction()
 | |
| {
 | |
| 	switch(producedResource)
 | |
| 	{
 | |
| 	case Res::WOOD:
 | |
| 	case Res::ORE:
 | |
| 		return 2;
 | |
| 	case Res::GOLD:
 | |
| 		return 1000;
 | |
| 	default:
 | |
| 		return 1;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGResource::initObj()
 | |
| {
 | |
| 	blockVisit = true;
 | |
| 	hoverName = VLC->generaltexth->restypes[subID];
 | |
| 
 | |
| 	if(!amount)
 | |
| 	{
 | |
| 		switch(subID)
 | |
| 		{
 | |
| 		case 6:
 | |
| 			amount = 500 + (ran()%6)*100;
 | |
| 			break;
 | |
| 		case 0: case 2:
 | |
| 			amount = 6 + (ran()%5);
 | |
| 			break;
 | |
| 		default:
 | |
| 			amount = 3 + (ran()%3);
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGResource::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if(stacksCount())
 | |
| 	{
 | |
| 		if(message.size())
 | |
| 		{
 | |
| 			BlockingDialog ynd(true,false);
 | |
| 			ynd.player = h->getOwner();
 | |
| 			ynd.text << message;
 | |
| 			cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			fightForRes(1,h);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if(message.length())
 | |
| 		{
 | |
| 			InfoWindow iw;
 | |
| 			iw.player = h->tempOwner;
 | |
| 			iw.text << message;
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 		}
 | |
| 		collectRes(h->getOwner());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGResource::collectRes( PlayerColor player ) const
 | |
| {
 | |
| 	cb->giveResource(player, static_cast<Res::ERes>(subID), amount);
 | |
| 	ShowInInfobox sii;
 | |
| 	sii.player = player;
 | |
| 	sii.c = Component(Component::RESOURCE,subID,amount,0);
 | |
| 	sii.text.addTxt(MetaString::ADVOB_TXT,113);
 | |
| 	sii.text.addReplacement(MetaString::RES_NAMES, subID);
 | |
| 	cb->showCompInfo(&sii);
 | |
| 	cb->removeObject(this);
 | |
| }
 | |
| 
 | |
| void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
 | |
| {
 | |
| 	if(agreed)
 | |
| 		cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
 | |
| }
 | |
| 
 | |
| void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
 | |
| {
 | |
| 	if(result->winner == 0) //attacker won
 | |
| 		collectRes(h->getOwner());
 | |
| }
 | |
| 
 | |
| void CGVisitableOPW::newTurn() const
 | |
| {
 | |
| 	if (cb->getDate(Date::DAY_OF_WEEK) == 1) //first day of week = 1
 | |
| 	{
 | |
| 		cb->setObjProperty(id, ObjProperty::VISITED, false);
 | |
| 		MetaString ms; //set text to "not visited"
 | |
| 		ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
 | |
| 		cb->setHoverName(this,&ms);
 | |
| 	}
 | |
| }
 | |
| bool CGVisitableOPW::wasVisited(PlayerColor player) const
 | |
| {
 | |
| 	return visited; //TODO: other players should see object as unvisited
 | |
| }
 | |
| 
 | |
| void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	int mid=0, sound = 0;
 | |
| 	switch (ID)
 | |
| 	{
 | |
| 	case Obj::MYSTICAL_GARDEN:
 | |
| 		sound = soundBase::experience;
 | |
| 		mid = 92;
 | |
| 		break;
 | |
| 	case Obj::WINDMILL:
 | |
| 		sound = soundBase::GENIE;
 | |
| 		mid = 170;
 | |
| 		break;
 | |
| 	case Obj::WATER_WHEEL:
 | |
| 		sound = soundBase::GENIE;
 | |
| 		mid = 164;
 | |
| 		break;
 | |
| 	default:
 | |
| 		assert(0);
 | |
| 	}
 | |
| 	if (visited)
 | |
| 	{
 | |
| 		if (ID!=Obj::WINDMILL)
 | |
| 			mid++;
 | |
| 		else
 | |
| 			mid--;
 | |
| 		showInfoDialog(h,mid,sound);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		Component::EComponentType type = Component::RESOURCE;
 | |
| 		Res::ERes sub=Res::WOOD;
 | |
| 		int val=0;
 | |
| 
 | |
| 		switch (ID)
 | |
| 		{
 | |
| 		case Obj::MYSTICAL_GARDEN:
 | |
| 			if (rand()%2)
 | |
| 			{
 | |
| 				sub = Res::GEMS;
 | |
| 				val = 5;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				sub = Res::GOLD;
 | |
| 				val = 500;
 | |
| 			}
 | |
| 			break;
 | |
| 		case Obj::WINDMILL:
 | |
| 			mid = 170;
 | |
| 			sub = static_cast<Res::ERes>((rand() % 5) + 1);
 | |
| 			val = (rand() % 4) + 3;
 | |
| 			break;
 | |
| 		case Obj::WATER_WHEEL:
 | |
| 			mid = 164;
 | |
| 			sub = Res::GOLD;
 | |
| 			if(cb->getDate(Date::DAY)<8)
 | |
| 				val = 500;
 | |
| 			else
 | |
| 				val = 1000;
 | |
| 		}
 | |
| 		cb->giveResource(h->tempOwner, sub, val);
 | |
| 		InfoWindow iw;
 | |
| 		iw.soundID = sound;
 | |
| 		iw.player = h->tempOwner;
 | |
| 		iw.components.push_back(Component(type,sub,val,0));
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT,mid);
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 		cb->setObjProperty(id, ObjProperty::VISITED, true);
 | |
| 		MetaString ms; //set text to "visited"
 | |
| 		ms.addTxt(MetaString::OBJ_NAMES,ID); ms << " "; ms.addTxt(MetaString::GENERAL_TXT,352);
 | |
| 		cb->setHoverName(this,&ms);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
 | |
| {
 | |
| 	if(what == ObjProperty::VISITED)
 | |
| 		visited = val;
 | |
| }
 | |
| 
 | |
| void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	ObjectInstanceID destinationid;
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::MONOLITH1: //one way - find corresponding exit monolith
 | |
| 		if(vstd::contains(objs,Obj::MONOLITH2) && vstd::contains(objs[Obj::MONOLITH2],subID) && objs[Obj::MONOLITH2][subID].size())
 | |
| 			destinationid = objs[Obj::MONOLITH2][subID][rand()%objs[Obj::MONOLITH2][subID].size()];
 | |
| 		else
 | |
| 			tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
 | |
| 		break;
 | |
| 	case Obj::MONOLITH3://two way monolith - pick any other one
 | |
| 	case Obj::WHIRLPOOL: //Whirlpool
 | |
| 		if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
 | |
| 		{
 | |
| 			while ((destinationid = objs[ID][subID][rand()%objs[ID][subID].size()]) == id); //choose another exit
 | |
| 			if (ID == Obj::WHIRLPOOL)
 | |
| 			{
 | |
| 				if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
 | |
| 				{
 | |
| 					if (h->Slots().size() > 1 || h->Slots().begin()->second->count > 1)
 | |
| 					{ //we can't remove last unit
 | |
| 						SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
 | |
| 						for(TSlots::const_reverse_iterator i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
 | |
| 						{
 | |
| 							if (h->getPower(targetstack) > h->getPower(i->first))
 | |
| 							{
 | |
| 								targetstack = (i->first);
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
 | |
| 						vstd::amax(countToTake, 1);
 | |
| 
 | |
| 
 | |
| 						InfoWindow iw;
 | |
| 						iw.player = h->tempOwner;
 | |
| 						iw.text.addTxt (MetaString::ADVOB_TXT, 168);
 | |
| 						iw.components.push_back (Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
 | |
| 						cb->showInfoDialog(&iw);
 | |
| 						cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 			tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
 | |
| 		break;
 | |
| 	case Obj::SUBTERRANEAN_GATE: //find nearest subterranean gate on the other level
 | |
| 		{
 | |
| 			destinationid = getMatchingGate(id);
 | |
| 			if(destinationid == ObjectInstanceID()) //no exit
 | |
| 			{
 | |
| 				showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	if(destinationid == ObjectInstanceID())
 | |
| 	{
 | |
| 		tlog2 << "Cannot find exit... (obj at " << pos << ") :( \n";
 | |
| 		return;
 | |
| 	}
 | |
| 	if (ID == Obj::WHIRLPOOL)
 | |
| 	{
 | |
| 		std::set<int3> tiles = cb->getObj(destinationid)->getBlockedPos();
 | |
| 		std::set<int3>::iterator it = tiles.begin();
 | |
| 		std::advance (it, rand() % tiles.size()); //picking random element of set is tiring
 | |
| 		cb->moveHero (h->id, *it + int3(1,0,0), true);
 | |
| 	}
 | |
| 	else
 | |
| 		cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
 | |
| }
 | |
| 
 | |
| void CGTeleport::initObj()
 | |
| {
 | |
| 	int si = subID;
 | |
| 	switch (ID)
 | |
| 	{
 | |
| 	case Obj::SUBTERRANEAN_GATE://ignore subterranean gates subid
 | |
| 	case Obj::WHIRLPOOL:
 | |
| 		{
 | |
| 			si = 0;
 | |
| 			break;
 | |
| 		}
 | |
| 	default:
 | |
| 		break;
 | |
| 	}
 | |
| 	objs[ID][si].push_back(id);
 | |
| }
 | |
| 
 | |
| void CGTeleport::postInit() //matches subterranean gates into pairs
 | |
| {
 | |
| 	//split on underground and surface gates
 | |
| 	std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
 | |
| 	for(size_t i = 0; i < objs[Obj::SUBTERRANEAN_GATE][0].size(); i++)
 | |
| 	{
 | |
| 		const CGObjectInstance *hlp = cb->getObj(objs[Obj::SUBTERRANEAN_GATE][0][i]);
 | |
| 		gatesSplit[hlp->pos.z].push_back(hlp);
 | |
| 	}
 | |
| 
 | |
| 	//sort by position
 | |
| 	std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), boost::bind(&CGObjectInstance::pos, _1) < boost::bind(&CGObjectInstance::pos, _2));
 | |
| 
 | |
| 	for(size_t i = 0; i < gatesSplit[0].size(); i++)
 | |
| 	{
 | |
| 		const CGObjectInstance *cur = gatesSplit[0][i];
 | |
| 
 | |
| 		//find nearest underground exit
 | |
| 		std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
 | |
| 		for(int j = 0; j < gatesSplit[1].size(); j++)
 | |
| 		{
 | |
| 			const CGObjectInstance *checked = gatesSplit[1][j];
 | |
| 			if(!checked)
 | |
| 				continue;
 | |
| 			double hlp = checked->pos.dist2d(cur->pos);
 | |
| 			if(hlp < best.second)
 | |
| 			{
 | |
| 				best.first = j;
 | |
| 				best.second = hlp;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if(best.first >= 0) //found pair
 | |
| 		{
 | |
| 			gates.push_back(std::make_pair(cur->id, gatesSplit[1][best.first]->id));
 | |
| 			gatesSplit[1][best.first] = NULL;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			gates.push_back(std::make_pair(cur->id, ObjectInstanceID()));
 | |
| 		}
 | |
| 	}
 | |
| 	objs.erase(Obj::SUBTERRANEAN_GATE);
 | |
| }
 | |
| 
 | |
| ObjectInstanceID CGTeleport::getMatchingGate(ObjectInstanceID id)
 | |
| {
 | |
| 	for(int i=0; i < gates.size(); i++)
 | |
| 	{
 | |
| 		if(gates[i].first == id)
 | |
| 			return gates[i].second;
 | |
| 		if(gates[i].second == id)
 | |
| 			return gates[i].first;
 | |
| 	}
 | |
| 
 | |
| 	return ObjectInstanceID();
 | |
| }
 | |
| 
 | |
| void CGArtifact::initObj()
 | |
| {
 | |
| 	blockVisit = true;
 | |
| 	if(ID == Obj::ARTIFACT)
 | |
| 	{
 | |
| 		hoverName = VLC->arth->artifacts[subID]->Name();
 | |
| 		if(!storedArtifact->artType)
 | |
| 			storedArtifact->setType(VLC->arth->artifacts[subID]);
 | |
| 	}
 | |
| 	if(ID == Obj::SPELL_SCROLL)
 | |
| 		subID = 1;
 | |
| 	
 | |
| 	assert(storedArtifact->artType);
 | |
| 	assert(storedArtifact->getParentNodes().size());
 | |
| 
 | |
| 	//assert(storedArtifact->artType->id == subID); //this does not stop desync
 | |
| }
 | |
| 
 | |
| void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if(!stacksCount())
 | |
| 	{
 | |
| 		InfoWindow iw;
 | |
| 		iw.player = h->tempOwner;
 | |
| 		switch(ID)
 | |
| 		{
 | |
| 		case Obj::ARTIFACT:
 | |
| 			{
 | |
| 				iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
 | |
| 				iw.components.push_back(Component(Component::ARTIFACT,subID,0,0));
 | |
| 				if(message.length())
 | |
| 					iw.text <<  message;
 | |
| 				else
 | |
| 				{
 | |
| 					if (VLC->arth->artifacts[subID]->EventText().size())
 | |
| 						iw.text << std::pair<ui8, ui32> (MetaString::ART_EVNTS, subID);
 | |
| 					else //fix for mod artifacts with no event text
 | |
| 					{
 | |
| 						iw.text.addTxt (MetaString::ADVOB_TXT, 183); //% has found treasure
 | |
| 						iw.text.addReplacement (h->name);
 | |
| 					}
 | |
| 
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case Obj::SPELL_SCROLL:
 | |
| 			{
 | |
| 				int spellID = storedArtifact->getGivenSpellID();
 | |
| 				iw.components.push_back (Component(Component::SPELL, spellID,0,0));
 | |
| 				iw.text.addTxt (MetaString::ADVOB_TXT,135);
 | |
| 				iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 		pick(h);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if(message.size())
 | |
| 		{
 | |
| 			BlockingDialog ynd(true,false);
 | |
| 			ynd.player = h->getOwner();
 | |
| 			ynd.text << message;
 | |
| 			cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			fightForArt(0,h);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGArtifact::pick(const CGHeroInstance * h) const
 | |
| {
 | |
| 	cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
 | |
| 	cb->removeObject(this);
 | |
| }
 | |
| 
 | |
| void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
 | |
| {
 | |
| 	if(agreed)
 | |
| 		cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
 | |
| }
 | |
| 
 | |
| void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
 | |
| {
 | |
| 	if(result->winner == 0) //attacker won
 | |
| 		pick(h);
 | |
| }
 | |
| void CGPickable::initObj()
 | |
| {
 | |
| 	blockVisit = true;
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::CAMPFIRE:
 | |
| 		val2 = (ran()%3) + 4; //4 - 6
 | |
| 		val1 = val2 * 100;
 | |
| 		type = ran()%6; //given resource
 | |
| 		break;
 | |
| 	case Obj::FLOTSAM:
 | |
| 		switch(type = ran()%4)
 | |
| 		{
 | |
| 		case 0:
 | |
| 			val1 = val2 = 0;
 | |
| 			break;
 | |
| 		case 1:
 | |
| 			val1 = 5;
 | |
| 			val2 = 0;
 | |
| 			break;
 | |
| 		case 2:
 | |
| 			val1 = 5;
 | |
| 			val2 = 200;
 | |
| 			break;
 | |
| 		case 3:
 | |
| 			val1 = 10;
 | |
| 			val2 = 500;
 | |
| 			break;
 | |
| 		}
 | |
| 		break;
 | |
| 	case Obj::SEA_CHEST:
 | |
| 		{
 | |
| 			int hlp = ran()%100;
 | |
| 			if(hlp < 20)
 | |
| 			{
 | |
| 				val1 = 0;
 | |
| 				type = 0;
 | |
| 			}
 | |
| 			else if(hlp < 90)
 | |
| 			{
 | |
| 				val1 = 1500;
 | |
| 				type = 2;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				val1 = 1000;
 | |
| 				val2 = cb->getRandomArt (CArtifact::ART_TREASURE);
 | |
| 				type = 1;
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 	case Obj::SHIPWRECK_SURVIVOR:
 | |
| 		{
 | |
| 			int hlp = ran()%100;
 | |
| 			if(hlp < 55)
 | |
| 				val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
 | |
| 			else if(hlp < 75)
 | |
| 				val1 = cb->getRandomArt (CArtifact::ART_MINOR);
 | |
| 			else if(hlp < 95)
 | |
| 				val1 = cb->getRandomArt (CArtifact::ART_MAJOR);
 | |
| 			else
 | |
| 				val1 = cb->getRandomArt (CArtifact::ART_RELIC);
 | |
| 		}
 | |
| 		break;
 | |
| 	case Obj::TREASURE_CHEST:
 | |
| 		{
 | |
| 			int hlp = ran()%100;
 | |
| 			if(hlp >= 95)
 | |
| 			{
 | |
| 				type = 1;
 | |
| 				val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
 | |
| 				return;
 | |
| 			}
 | |
| 			else if (hlp >= 65)
 | |
| 			{
 | |
| 				val1 = 2000;
 | |
| 			}
 | |
| 			else if(hlp >= 33)
 | |
| 			{
 | |
| 				val1 = 1500;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				val1 = 1000;
 | |
| 			}
 | |
| 
 | |
| 			val2 = val1 - 500;
 | |
| 			type = 0;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::CAMPFIRE:
 | |
| 		{
 | |
| 			cb->giveResource(h->tempOwner,static_cast<Res::ERes>(type),val2); //non-gold resource
 | |
| 			cb->giveResource(h->tempOwner,Res::GOLD,val1);//gold
 | |
| 			InfoWindow iw;
 | |
| 			iw.soundID = soundBase::experience;
 | |
| 			iw.player = h->tempOwner;
 | |
| 			iw.components.push_back(Component(Component::RESOURCE,Res::GOLD,val1,0));
 | |
| 			iw.components.push_back(Component(Component::RESOURCE,type,val2,0));
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT,23);
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 			break;
 | |
| 		}
 | |
| 	case Obj::FLOTSAM:
 | |
| 		{
 | |
| 			cb->giveResource(h->tempOwner,Res::WOOD,val1); //wood
 | |
| 			cb->giveResource(h->tempOwner,Res::GOLD,val2);//gold
 | |
| 			InfoWindow iw;
 | |
| 			iw.soundID = soundBase::GENIE;
 | |
| 			iw.player = h->tempOwner;
 | |
| 			if(val1)
 | |
| 				iw.components.push_back(Component(Component::RESOURCE,Res::WOOD,val1,0));
 | |
| 			if(val2)
 | |
| 				iw.components.push_back(Component(Component::RESOURCE,Res::GOLD,val2,0));
 | |
| 
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 			break;
 | |
| 		}
 | |
| 	case Obj::SEA_CHEST:
 | |
| 		{
 | |
| 			InfoWindow iw;
 | |
| 			iw.soundID = soundBase::chest;
 | |
| 			iw.player = h->tempOwner;
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
 | |
| 
 | |
| 			if(val1) //there is gold
 | |
| 			{
 | |
| 				iw.components.push_back(Component(Component::RESOURCE,Res::GOLD,val1,0));
 | |
| 				cb->giveResource(h->tempOwner,Res::GOLD,val1);
 | |
| 			}
 | |
| 			if(type == 1) //art
 | |
| 			{
 | |
| 				//TODO: what if no space in backpack?
 | |
| 				iw.components.push_back(Component(Component::ARTIFACT, val2, 1, 0));
 | |
| 				iw.text.addReplacement(MetaString::ART_NAMES, val2);
 | |
| 				cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val2],ArtifactPosition::FIRST_AVAILABLE);
 | |
| 			}
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 			break;
 | |
| 		}
 | |
| 	case Obj::SHIPWRECK_SURVIVOR:
 | |
| 		{
 | |
| 			InfoWindow iw;
 | |
| 			iw.soundID = soundBase::experience;
 | |
| 			iw.player = h->tempOwner;
 | |
| 			iw.components.push_back(Component(Component::ARTIFACT,val1,1,0));
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, 125);
 | |
| 			iw.text.addReplacement(MetaString::ART_NAMES, val1);
 | |
| 			cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],ArtifactPosition::FIRST_AVAILABLE);
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 			break;
 | |
| 		}
 | |
| 	case Obj::TREASURE_CHEST:
 | |
| 		{
 | |
| 			if (subID) //not OH3 treasure chest
 | |
| 			{
 | |
| 				tlog2 << "Not supported WoG treasure chest!\n";
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if(type) //there is an artifact
 | |
| 			{
 | |
| 				cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],ArtifactPosition::FIRST_AVAILABLE);
 | |
| 				InfoWindow iw;
 | |
| 				iw.soundID = soundBase::treasure;
 | |
| 				iw.player = h->tempOwner;
 | |
| 				iw.components.push_back(Component(Component::ARTIFACT,val1,1,0));
 | |
| 				iw.text.addTxt(MetaString::ADVOB_TXT,145);
 | |
| 				iw.text.addReplacement(MetaString::ART_NAMES, val1);
 | |
| 				cb->showInfoDialog(&iw);
 | |
| 				break;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				BlockingDialog sd(false,true);
 | |
| 				sd.player = h->tempOwner;
 | |
| 				sd.text.addTxt(MetaString::ADVOB_TXT,146);
 | |
| 				sd.components.push_back(Component(Component::RESOURCE,Res::GOLD,val1,0));
 | |
| 				TExpType expVal = h->calculateXp(val2);
 | |
| 				sd.components.push_back(Component(Component::EXPERIENCE,0,expVal, 0));
 | |
| 				sd.soundID = soundBase::chest;
 | |
| 				boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
 | |
| 				cb->showBlockingDialog(&sd,fun);
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	cb->removeObject(this);
 | |
| }
 | |
| 
 | |
| void CGPickable::chosen( int which, ObjectInstanceID heroID ) const
 | |
| {
 | |
| 	const CGHeroInstance *h = cb->getHero(heroID);
 | |
| 	switch(which)
 | |
| 	{
 | |
| 	case 1: //player pick gold
 | |
| 		cb->giveResource(cb->getOwner(heroID), Res::GOLD, val1);
 | |
| 		break;
 | |
| 	case 2: //player pick exp
 | |
| 		cb->changePrimSkill(cb->getHero(heroID), PrimarySkill::EXPERIENCE, h->calculateXp(val2));
 | |
| 		break;
 | |
| 	default:
 | |
| 		throw std::runtime_error("Unhandled treasure choice");
 | |
| 	}
 | |
| 	cb->removeObject(this);
 | |
| }
 | |
| 
 | |
| bool CQuest::checkQuest (const CGHeroInstance * h) const
 | |
| {
 | |
| 	switch (missionType)
 | |
| 	{
 | |
| 		case MISSION_NONE:
 | |
| 			return true;
 | |
| 		case MISSION_LEVEL:
 | |
| 			if (m13489val <= h->level)
 | |
| 				return true;
 | |
| 			return false;
 | |
| 		case MISSION_PRIMARY_STAT:
 | |
| 			for (int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
 | |
| 			{
 | |
| 				if (h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < m2stats[i])
 | |
| 					return false;
 | |
| 			}
 | |
| 			return true;
 | |
| 		case MISSION_KILL_HERO:
 | |
| 		case MISSION_KILL_CREATURE:
 | |
| 			if (!h->cb->getObjByQuestIdentifier(m13489val))
 | |
| 				return true;
 | |
| 			return false;
 | |
| 		case MISSION_ART:
 | |
| 			for (int i = 0; i < m5arts.size(); ++i)
 | |
| 			{
 | |
| 				if (h->hasArt(m5arts[i]))
 | |
| 					continue;
 | |
| 				return false; //if the artifact was not found
 | |
| 			}
 | |
| 			return true;
 | |
| 		case MISSION_ARMY:
 | |
| 			{
 | |
| 				std::vector<CStackBasicDescriptor>::const_iterator cre;
 | |
| 				TSlots::const_iterator it;
 | |
| 				ui32 count;
 | |
| 				for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
 | |
| 				{
 | |
| 					for (count = 0, it = h->Slots().begin(); it !=  h->Slots().end(); ++it)
 | |
| 					{
 | |
| 						if (it->second->type == cre->type)
 | |
| 							count += it->second->count;
 | |
| 					}
 | |
| 					if (count < cre->count) //not enough creatures of this kind
 | |
| 						return false;
 | |
| 				}
 | |
| 			}
 | |
| 			return true;
 | |
| 		case MISSION_RESOURCES:
 | |
| 			for (Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
 | |
| 			{	//Quest has no direct access to callback
 | |
| 				if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
 | |
| 					return false;
 | |
| 			}
 | |
| 			return true;
 | |
| 		case MISSION_HERO:
 | |
| 			if (m13489val == h->type->ID)
 | |
| 				return true;
 | |
| 			return false;
 | |
| 		case MISSION_PLAYER:
 | |
| 			if (m13489val == h->getOwner().getNum())
 | |
| 				return true;
 | |
| 			return false;
 | |
| 		default:
 | |
| 			return false;
 | |
| 	}
 | |
| }
 | |
| void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
 | |
| {
 | |
| 	std::string text;
 | |
| 	bool failRequirements = (h ? !checkQuest(h) : true);
 | |
| 
 | |
| 	if (firstVisit)
 | |
| 	{
 | |
| 		isCustom = isCustomFirst;
 | |
| 		iwText << firstVisitText;
 | |
| 	}
 | |
| 	else if (failRequirements)
 | |
| 	{
 | |
| 		isCustom = isCustomNext;
 | |
| 		iwText << nextVisitText;
 | |
| 	}
 | |
| 	switch (missionType)
 | |
| 	{
 | |
| 		case MISSION_LEVEL:
 | |
| 		components.push_back(Component (Component::EXPERIENCE, 1, m13489val, 0));
 | |
| 		if (!isCustom)
 | |
| 			iwText.addReplacement(m13489val);
 | |
| 		break;
 | |
| 		case MISSION_PRIMARY_STAT:
 | |
| 		{
 | |
| 			MetaString loot;
 | |
| 			for (int i = 0; i < 4; ++i)
 | |
| 			{
 | |
| 				if (m2stats[i])
 | |
| 				{
 | |
| 					components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
 | |
| 					loot << "%d %s";
 | |
| 					loot.addReplacement(m2stats[i]);
 | |
| 					loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
 | |
| 				}
 | |
| 			}
 | |
| 			if (!isCustom)
 | |
| 				iwText.addReplacement(loot.buildList());
 | |
| 		}
 | |
| 			break;
 | |
| 		case MISSION_KILL_HERO:
 | |
| 			components.push_back(Component(Component::HERO, heroPortrait, 0, 0));
 | |
| 			if (!isCustom)
 | |
| 				addReplacements(iwText, text);
 | |
| 			break;
 | |
| 		case MISSION_HERO:
 | |
| 			components.push_back(Component (Component::HERO, m13489val, 0, 0));
 | |
| 			if (!isCustom)
 | |
| 				iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
 | |
| 			break;
 | |
| 		case MISSION_KILL_CREATURE:
 | |
| 			{
 | |
| 				components.push_back(Component(stackToKill));
 | |
| 				if (!isCustom)
 | |
| 					addReplacements(iwText, text);
 | |
| 			}
 | |
| 			break;
 | |
| 		case MISSION_ART:
 | |
| 		{
 | |
| 			MetaString loot;
 | |
| 			for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
 | |
| 			{
 | |
| 				components.push_back(Component (Component::ARTIFACT, *it, 0, 0));
 | |
| 				loot << "%s";
 | |
| 				loot.addReplacement(MetaString::ART_NAMES, *it);
 | |
| 			}
 | |
| 			if (!isCustom)
 | |
| 				iwText.addReplacement(loot.buildList());
 | |
| 		}
 | |
| 			break;
 | |
| 		case MISSION_ARMY:
 | |
| 		{
 | |
| 			MetaString loot;
 | |
| 			for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
 | |
| 			{
 | |
| 				components.push_back(Component(*it));
 | |
| 				loot << "%s";
 | |
| 				loot.addReplacement(*it);
 | |
| 			}
 | |
| 			if (!isCustom)
 | |
| 				iwText.addReplacement(loot.buildList());
 | |
| 		}
 | |
| 			break;
 | |
| 		case MISSION_RESOURCES:
 | |
| 		{
 | |
| 			MetaString loot;
 | |
| 			for (int i = 0; i < 7; ++i)
 | |
| 			{
 | |
| 				if (m7resources[i])
 | |
| 				{
 | |
| 					components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
 | |
| 					loot << "%d %s";
 | |
| 					loot.addReplacement(m7resources[i]);
 | |
| 					loot.addReplacement(MetaString::RES_NAMES, i);
 | |
| 				}
 | |
| 			}
 | |
| 			if (!isCustom)
 | |
| 				iwText.addReplacement(loot.buildList());
 | |
| 		}
 | |
| 			break;
 | |
| 		case MISSION_PLAYER:
 | |
| 			components.push_back(Component (Component::FLAG, m13489val, 0, 0));
 | |
| 			if (!isCustom)
 | |
| 				iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| void CQuest::getRolloverText (MetaString &ms, bool onHover) const
 | |
| {
 | |
| 	if (onHover)
 | |
| 		ms << "\n\n";
 | |
| 
 | |
| 	ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
 | |
| 
 | |
| 	switch (missionType)
 | |
| 	{
 | |
| 		case MISSION_LEVEL:
 | |
| 			ms.addReplacement(m13489val);
 | |
| 			break;
 | |
| 		case MISSION_PRIMARY_STAT:
 | |
| 			{
 | |
| 				MetaString loot;
 | |
| 				for (int i = 0; i < 4; ++i)
 | |
| 				{
 | |
| 					if (m2stats[i])
 | |
| 					{
 | |
| 						loot << "%d %s";
 | |
| 						loot.addReplacement(m2stats[i]);
 | |
| 						loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
 | |
| 					}
 | |
| 				}
 | |
| 				ms.addReplacement(loot.buildList());
 | |
| 			}
 | |
| 			break;
 | |
| 		case MISSION_KILL_HERO:
 | |
| 			ms.addReplacement(heroName);
 | |
| 			break;
 | |
| 		case MISSION_KILL_CREATURE:
 | |
| 			ms.addReplacement(stackToKill);
 | |
| 			break;
 | |
| 		case MISSION_ART:
 | |
| 			{
 | |
| 				MetaString loot;
 | |
| 				for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
 | |
| 				{
 | |
| 					loot << "%s";
 | |
| 					loot.addReplacement(MetaString::ART_NAMES, *it);
 | |
| 				}
 | |
| 				ms.addReplacement(loot.buildList());
 | |
| 			}
 | |
| 			break;
 | |
| 		case MISSION_ARMY:
 | |
| 			{
 | |
| 				MetaString loot;
 | |
| 				for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
 | |
| 				{
 | |
| 					loot << "%s";
 | |
| 					loot.addReplacement(*it);
 | |
| 				}
 | |
| 				ms.addReplacement(loot.buildList());
 | |
| 			}
 | |
| 			break;
 | |
| 		case MISSION_RESOURCES:
 | |
| 			{
 | |
| 				MetaString loot;
 | |
| 				for (int i = 0; i < 7; ++i)
 | |
| 				{
 | |
| 					if (m7resources[i])
 | |
| 					{
 | |
| 						loot << "%d %s";
 | |
| 						loot.addReplacement(m7resources[i]);
 | |
| 						loot.addReplacement(MetaString::RES_NAMES, i);
 | |
| 					}
 | |
| 				}
 | |
| 				ms.addReplacement(loot.buildList());
 | |
| 			}
 | |
| 			break;
 | |
| 		case MISSION_HERO:
 | |
| 			ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
 | |
| 			break;
 | |
| 		case MISSION_PLAYER:
 | |
| 			ms.addReplacement(VLC->generaltexth->colors[m13489val]);
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CQuest::getCompletionText (MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
 | |
| {
 | |
| 	iwText << completedText;
 | |
| 	switch (missionType)
 | |
| 	{
 | |
| 		case CQuest::MISSION_LEVEL:
 | |
| 			if (!isCustomComplete)
 | |
| 				iwText.addReplacement(m13489val);
 | |
| 			break;
 | |
| 		case CQuest::MISSION_PRIMARY_STAT:
 | |
| 			if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
 | |
| 			{
 | |
| 				MetaString loot;
 | |
| 				for (int i = 0; i < 4; ++i)
 | |
| 				{
 | |
| 					if (m2stats[i])
 | |
| 					{
 | |
| 						loot << "%d %s";
 | |
| 						loot.addReplacement(m2stats[i]);
 | |
| 						loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
 | |
| 					}
 | |
| 				}
 | |
| 				if (!isCustomComplete)
 | |
| 					iwText.addReplacement(loot.buildList());
 | |
| 			}
 | |
| 			break;
 | |
| 		case CQuest::MISSION_ART:
 | |
| 		{
 | |
| 			MetaString loot;
 | |
| 			for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
 | |
| 			{
 | |
| 				loot << "%s";
 | |
| 				loot.addReplacement(MetaString::ART_NAMES, *it);
 | |
| 			}
 | |
| 			if (!isCustomComplete)
 | |
| 				iwText.addReplacement(loot.buildList());
 | |
| 		}
 | |
| 			break;
 | |
| 		case CQuest::MISSION_ARMY:
 | |
| 		{
 | |
| 			MetaString loot;
 | |
| 			for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
 | |
| 			{
 | |
| 				loot << "%s";
 | |
| 				loot.addReplacement(*it);
 | |
| 			}
 | |
| 			if (!isCustomComplete)
 | |
| 				iwText.addReplacement(loot.buildList());
 | |
| 		}
 | |
| 			break;
 | |
| 		case CQuest::MISSION_RESOURCES:
 | |
| 		{
 | |
| 			MetaString loot;
 | |
| 			for (int i = 0; i < 7; ++i)
 | |
| 			{
 | |
| 				if (m7resources[i])
 | |
| 				{
 | |
| 					loot << "%d %s";
 | |
| 					loot.addReplacement(m7resources[i]);
 | |
| 					loot.addReplacement(MetaString::RES_NAMES, i);
 | |
| 				}
 | |
| 			}
 | |
| 			if (!isCustomComplete)
 | |
| 				iwText.addReplacement(loot.buildList());
 | |
| 		}
 | |
| 			break;
 | |
| 		case MISSION_KILL_HERO:
 | |
| 		case MISSION_KILL_CREATURE:
 | |
| 			if (!isCustomComplete)
 | |
| 				addReplacements(iwText, completedText);
 | |
| 			break;
 | |
| 		case MISSION_HERO:
 | |
| 			if (!isCustomComplete)
 | |
| 				iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
 | |
| 			break;
 | |
| 		case MISSION_PLAYER:
 | |
| 			if (!isCustomComplete)
 | |
| 				iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| void CGSeerHut::setObjToKill()
 | |
| {
 | |
| 	if (quest->missionType == CQuest::MISSION_KILL_CREATURE)
 | |
| 	{
 | |
| 		quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to dissapear (desync?) on server :?
 | |
| 		assert(quest->stackToKill.type);
 | |
| 		quest->stackToKill.count = 0; //no count in info window
 | |
| 		quest->stackDirection = checkDirection();
 | |
| 	}
 | |
| 	else if (quest->missionType == CQuest::MISSION_KILL_HERO)
 | |
| 	{
 | |
| 		quest->heroName = getHeroToKill(false)->name;
 | |
| 		quest->heroPortrait = getHeroToKill(false)->portrait;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGSeerHut::initObj()
 | |
| {
 | |
| 	seerName = VLC->generaltexth->seerNames[ran()%VLC->generaltexth->seerNames.size()];
 | |
| 	quest->textOption = ran()%3;
 | |
| 	quest->progress = CQuest::NOT_ACTIVE;
 | |
| 	if (quest->missionType)
 | |
| 	{
 | |
| 		if (!quest->isCustomFirst)
 | |
| 			quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption];
 | |
| 		if (!quest->isCustomNext)
 | |
| 			quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption];
 | |
| 		if (!quest->isCustomComplete)
 | |
| 			quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];
 | |
| 	}
 | |
| 	else
 | |
| 		quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->textOption];
 | |
| 
 | |
| }
 | |
| 
 | |
| void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
 | |
| {
 | |
| 	quest->getRolloverText (text, onHover);//TODO: simplify?
 | |
| 	if (!onHover)
 | |
| 		text.addReplacement(seerName);
 | |
| }
 | |
| 
 | |
| const std::string & CGSeerHut::getHoverText() const
 | |
| {
 | |
| 	switch (ID)
 | |
| 	{
 | |
| 	case Obj::SEER_HUT:
 | |
| 		if (quest->progress != CQuest::NOT_ACTIVE)
 | |
| 		{
 | |
| 			hoverName = VLC->generaltexth->allTexts[347];
 | |
| 			boost::algorithm::replace_first(hoverName,"%s", seerName);
 | |
| 		}
 | |
| 		else //just seer hut
 | |
| 			hoverName = VLC->generaltexth->names[ID];
 | |
| 		break;
 | |
| 	case Obj::QUEST_GUARD:
 | |
| 		hoverName = VLC->generaltexth->names[ID];
 | |
| 		break;
 | |
| 	default:
 | |
| 		tlog5 << "unrecognized quest object\n";
 | |
| 	}
 | |
| 	if (quest->progress & quest->missionType) //rollover when the quest is active
 | |
| 	{
 | |
| 		MetaString ms;
 | |
| 		getRolloverText (ms, true);
 | |
| 		hoverName += ms.toString();
 | |
| 	}
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| void CQuest::addReplacements(MetaString &out, const std::string &base) const
 | |
| {
 | |
| 	switch(missionType)
 | |
| 	{
 | |
| 	case MISSION_KILL_CREATURE:
 | |
| 		out.addReplacement(stackToKill);
 | |
| 		if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
 | |
| 		{
 | |
| 			out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
 | |
| 		}
 | |
| 		break;
 | |
| 	case MISSION_KILL_HERO:
 | |
| 		out.addReplacement(heroName);
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool IQuestObject::checkQuest(const CGHeroInstance* h) const
 | |
| {
 | |
| 	return quest->checkQuest(h);
 | |
| }
 | |
| 
 | |
| void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
 | |
| {
 | |
| 	quest->getVisitText (text,components, isCustom, FirstVisit, h);
 | |
| }
 | |
| 
 | |
| void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
 | |
| {
 | |
| 	quest->getCompletionText (text, components, isCustom, h);
 | |
| 	switch (rewardType)
 | |
| 	{
 | |
| 		case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, h->calculateXp(rVal), 0));
 | |
| 			break;
 | |
| 		case MANA_POINTS: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
 | |
| 			break;
 | |
| 		case MORALE_BONUS: components.push_back(Component (Component::MORALE, 0, rVal, 0));
 | |
| 			break;
 | |
| 		case LUCK_BONUS: components.push_back(Component (Component::LUCK, 0, rVal, 0));
 | |
| 			break;
 | |
| 		case RESOURCES: components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
 | |
| 			break;
 | |
| 		case PRIMARY_SKILL: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
 | |
| 			break;
 | |
| 		case SECONDARY_SKILL: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
 | |
| 			break;
 | |
| 		case ARTIFACT: components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
 | |
| 			break;
 | |
| 		case SPELL: components.push_back(Component (Component::SPELL, rID, 0, 0));
 | |
| 			break;
 | |
| 		case CREATURE: components.push_back(Component (Component::CREATURE, rID, rVal, 0));
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
 | |
| {
 | |
| 	switch (what)
 | |
| 	{
 | |
| 		case 10:
 | |
| 			quest->progress = static_cast<CQuest::Eprogress>(val);
 | |
| 			break;
 | |
| 		case 11:
 | |
| 			quest->missionType = CQuest::MISSION_NONE;
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| void CGSeerHut::newTurn() const
 | |
| {
 | |
| 	if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()) //time is up
 | |
| 	{
 | |
| 		cb->setObjProperty (id, 11, 0);
 | |
| 		cb->setObjProperty (id, 10, 0);
 | |
| 	}
 | |
| 
 | |
| }
 | |
| void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	InfoWindow iw;
 | |
| 	iw.player = h->getOwner();
 | |
| 	if (quest->missionType)
 | |
| 	{
 | |
| 		bool firstVisit = !quest->progress;
 | |
| 		bool failRequirements = !checkQuest(h);
 | |
| 		bool isCustom=false;
 | |
| 
 | |
| 		if (firstVisit)
 | |
| 		{
 | |
| 			isCustom = quest->isCustomFirst;
 | |
| 			cb->setObjProperty (id, 10, CQuest::IN_PROGRESS);
 | |
| 
 | |
| 			AddQuest aq;
 | |
| 			aq.quest = QuestInfo (quest, this, visitablePos());
 | |
| 			aq.player = h->tempOwner;
 | |
| 			cb->sendAndApply (&aq); //TODO: merge with setObjProperty?
 | |
| 		}
 | |
| 		else if (failRequirements)
 | |
| 		{
 | |
| 			isCustom = quest->isCustomNext;
 | |
| 		}
 | |
| 
 | |
| 		if (firstVisit || failRequirements)
 | |
| 		{
 | |
| 			getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
 | |
| 
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 		}
 | |
| 		if (!failRequirements) // propose completion, also on first visit
 | |
| 		{
 | |
| 			BlockingDialog bd (true, false);
 | |
| 			bd.player = h->getOwner();
 | |
| 			bd.soundID = soundBase::QUEST;
 | |
| 
 | |
| 			getCompletionText (bd.text, bd.components, isCustom, h);
 | |
| 
 | |
| 			cb->showBlockingDialog (&bd, boost::bind (&CGSeerHut::finishQuest, this, h, _1));
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		iw.text << VLC->generaltexth->seerEmpty[quest->textOption];
 | |
| 		if (ID == Obj::SEER_HUT)
 | |
| 			iw.text.addReplacement(seerName);
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 	}
 | |
| }
 | |
| int CGSeerHut::checkDirection() const
 | |
| {
 | |
| 	int3 cord = getCreatureToKill()->pos;
 | |
| 	if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
 | |
| 	{
 | |
| 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
 | |
| 			return 8;
 | |
| 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
 | |
| 			return 1;
 | |
| 		else //northeast
 | |
| 			return 2;
 | |
| 	}
 | |
| 	else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
 | |
| 	{
 | |
| 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
 | |
| 			return 7;
 | |
| 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
 | |
| 			return 9;
 | |
| 		else //east
 | |
| 			return 3;
 | |
| 	}
 | |
| 	else //south
 | |
| 	{
 | |
| 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
 | |
| 			return 6;
 | |
| 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
 | |
| 			return 5;
 | |
| 		else //southeast
 | |
| 			return 4;
 | |
| 	}
 | |
| }
 | |
| void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
 | |
| {
 | |
| 	if (accept)
 | |
| 	{
 | |
| 		switch (quest->missionType)
 | |
| 		{
 | |
| 			case CQuest::MISSION_ART:
 | |
| 				for (std::vector<ui16>::const_iterator it = quest->m5arts.begin(); it != quest->m5arts.end(); ++it)
 | |
| 				{
 | |
| 					cb->removeArtifact(ArtifactLocation(h, h->getArtPos(*it, false)));
 | |
| 				}
 | |
| 				break;
 | |
| 			case CQuest::MISSION_ARMY:
 | |
| 					cb->takeCreatures(h->id, quest->m6creatures);
 | |
| 				break;
 | |
| 			case CQuest::MISSION_RESOURCES:
 | |
| 				for (int i = 0; i < 7; ++i)
 | |
| 				{
 | |
| 					cb->giveResource(h->getOwner(), static_cast<Res::ERes>(i), -quest->m7resources[i]);
 | |
| 				}
 | |
| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 		cb->setObjProperty (id, 10, CQuest::COMPLETE); //mission complete - for AI
 | |
| 		cb->setObjProperty (id, 11, 0); //no more mission available - redundant?
 | |
| 		completeQuest(h); //make sure to remove QuestQuard at the very end
 | |
| 	}
 | |
| }
 | |
| void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
 | |
| {
 | |
| 	switch (rewardType)
 | |
| 	{
 | |
| 		case EXPERIENCE:
 | |
| 		{
 | |
| 			TExpType expVal = h->calculateXp(rVal);
 | |
| 			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
 | |
| 			break;
 | |
| 		}
 | |
| 		case MANA_POINTS:
 | |
| 		{
 | |
| 			cb->setManaPoints(h->id, h->mana+rVal);
 | |
| 			break;
 | |
| 		}
 | |
| 		case MORALE_BONUS: case LUCK_BONUS:
 | |
| 		{
 | |
| 			Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
 | |
| 				Bonus::OBJECT, rVal, h->id.getNum(), "", -1);
 | |
| 			GiveBonus gb;
 | |
| 			gb.id = h->id.getNum();
 | |
| 			gb.bonus = hb;
 | |
| 			cb->giveHeroBonus(&gb);
 | |
| 		}
 | |
| 			break;
 | |
| 		case RESOURCES:
 | |
| 			cb->giveResource(h->getOwner(), static_cast<Res::ERes>(rID), rVal);
 | |
| 			break;
 | |
| 		case PRIMARY_SKILL:
 | |
| 			cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);
 | |
| 			break;
 | |
| 		case SECONDARY_SKILL:
 | |
| 			cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
 | |
| 			break;
 | |
| 		case ARTIFACT:
 | |
| 			cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],ArtifactPosition::FIRST_AVAILABLE);
 | |
| 			break;
 | |
| 		case SPELL:
 | |
| 		{
 | |
| 			std::set<SpellID> spell;
 | |
| 			spell.insert (SpellID(rID));
 | |
| 			cb->changeSpells(h, true, spell);
 | |
| 		}
 | |
| 			break;
 | |
| 		case CREATURE:
 | |
| 			{
 | |
| 				CCreatureSet creatures;
 | |
| 				creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
 | |
| 				cb->giveCreatures(this, h, creatures, false);
 | |
| 			}
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
 | |
| {
 | |
| 	const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
 | |
| 	if(allowNull && !o)
 | |
| 		return NULL;
 | |
| 	assert(o && o->ID == Obj::HERO);
 | |
| 	return static_cast<const CGHeroInstance*>(o);
 | |
| }
 | |
| 
 | |
| const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
 | |
| {
 | |
| 	const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
 | |
| 	if(allowNull && !o)
 | |
| 		return NULL;
 | |
| 	assert(o && o->ID == Obj::MONSTER);
 | |
| 	return static_cast<const CGCreature*>(o);
 | |
| }
 | |
| 
 | |
| void CGQuestGuard::initObj()
 | |
| {
 | |
| 	blockVisit = true;
 | |
| 	quest->progress = CQuest::NOT_ACTIVE;
 | |
| 	quest->textOption = ran()%3 + 3; //3-5
 | |
| 	if (quest->missionType)
 | |
| 	{
 | |
| 		if (!quest->isCustomFirst)
 | |
| 			quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption];
 | |
| 		if (!quest->isCustomNext)
 | |
| 			quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption];
 | |
| 		if (!quest->isCustomComplete)
 | |
| 			quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];
 | |
| 	}
 | |
| 	else
 | |
| 		quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->textOption];
 | |
| }
 | |
| void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
 | |
| {
 | |
| 	cb->removeObject(this);
 | |
| }
 | |
| void CGWitchHut::initObj()
 | |
| {
 | |
| 	ability = allowedAbilities[ran()%allowedAbilities.size()];
 | |
| }
 | |
| 
 | |
| void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	InfoWindow iw;
 | |
| 	iw.soundID = soundBase::gazebo;
 | |
| 	iw.player = h->getOwner();
 | |
| 	if(!wasVisited(h->tempOwner))
 | |
| 		cb->setObjProperty(id, 10, h->tempOwner.getNum());
 | |
| 	ui32 txt_id;
 | |
| 	if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
 | |
| 	{
 | |
| 		txt_id =172;
 | |
| 	}
 | |
| 	else if(!h->canLearnSkill()) //already all skills slots used
 | |
| 	{
 | |
| 		txt_id = 173;
 | |
| 	}
 | |
| 	else //give sec skill
 | |
| 	{
 | |
| 		iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
 | |
| 		txt_id = 171;
 | |
| 		cb->changeSecSkill(h, SecondarySkill(ability), 1, true);
 | |
| 	}
 | |
| 
 | |
| 	iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
 | |
| 	iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
 | |
| 	cb->showInfoDialog(&iw);
 | |
| }
 | |
| 
 | |
| const std::string & CGWitchHut::getHoverText() const
 | |
| {
 | |
| 	hoverName = VLC->generaltexth->names[ID];
 | |
| 	if(wasVisited(cb->getLocalPlayer()))
 | |
| 	{
 | |
| 		hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
 | |
| 		boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
 | |
| 		const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 | |
| 		if(h && h->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
 | |
| 			hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
 | |
| 	}
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| bool CGBonusingObject::wasVisited (const CGHeroInstance * h) const
 | |
| {
 | |
| 	return h->hasBonusFrom(Bonus::OBJECT, ID);
 | |
| }
 | |
| 
 | |
| void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
 | |
| 	int messageID=0;
 | |
| 	int bonusMove = 0;
 | |
| 	ui32 descr_id = 0;
 | |
| 	InfoWindow iw;
 | |
| 	iw.player = h->tempOwner;
 | |
| 	GiveBonus gbonus;
 | |
| 	gbonus.id = h->id.getNum();
 | |
| 	gbonus.bonus.duration = Bonus::ONE_BATTLE;
 | |
| 	gbonus.bonus.source = Bonus::OBJECT;
 | |
| 	gbonus.bonus.sid = ID;
 | |
| 
 | |
| 	bool second = false;
 | |
| 	Bonus secondBonus;
 | |
| 
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::BUOY:
 | |
| 		messageID = 21;
 | |
| 		iw.soundID = soundBase::MORALE;
 | |
| 		gbonus.bonus.type = Bonus::MORALE;
 | |
| 		gbonus.bonus.val = +1;
 | |
| 		descr_id = 94;
 | |
| 		break;
 | |
| 	case Obj::SWAN_POND:
 | |
| 		messageID = 29;
 | |
| 		iw.soundID = soundBase::LUCK;
 | |
| 		gbonus.bonus.type = Bonus::LUCK;
 | |
| 		gbonus.bonus.val = 2;
 | |
| 		descr_id = 67;
 | |
| 		bonusMove = -h->movement;
 | |
| 		break;
 | |
| 	case Obj::FAERIE_RING:
 | |
| 		messageID = 49;
 | |
| 		iw.soundID = soundBase::LUCK;
 | |
| 		gbonus.bonus.type = Bonus::LUCK;
 | |
| 		gbonus.bonus.val = 1;
 | |
| 		descr_id = 71;
 | |
| 		break;
 | |
| 	case Obj::FOUNTAIN_OF_FORTUNE:
 | |
| 		messageID = 55;
 | |
| 		iw.soundID = soundBase::LUCK;
 | |
| 		gbonus.bonus.type = Bonus::LUCK;
 | |
| 		gbonus.bonus.val = rand()%5 - 1;
 | |
| 		descr_id = 69;
 | |
| 		gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
 | |
| 		break;
 | |
| 	case Obj::IDOL_OF_FORTUNE:
 | |
| 		messageID = 62;
 | |
| 		iw.soundID = soundBase::experience;
 | |
| 
 | |
| 		gbonus.bonus.val = 1;
 | |
| 		descr_id = 68;
 | |
| 		if(cb->getDate(Date::DAY_OF_WEEK) == 7) //7th day of week
 | |
| 		{
 | |
| 			gbonus.bonus.type = Bonus::MORALE;
 | |
| 			second = true;
 | |
| 			secondBonus = gbonus.bonus;
 | |
| 			secondBonus.type = Bonus::LUCK;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			gbonus.bonus.type = (cb->getDate(Date::DAY_OF_WEEK)%2) ? Bonus::LUCK : Bonus::MORALE;
 | |
| 		}
 | |
| 		break;
 | |
| 	case Obj::MERMAID:
 | |
| 		messageID = 83;
 | |
| 		iw.soundID = soundBase::LUCK;
 | |
| 		gbonus.bonus.type = Bonus::LUCK;
 | |
| 		gbonus.bonus.val = 1;
 | |
| 		descr_id = 72;
 | |
| 		break;
 | |
| 	case Obj::RALLY_FLAG:
 | |
| 		iw.soundID = soundBase::MORALE;
 | |
| 		messageID = 111;
 | |
| 		gbonus.bonus.type = Bonus::MORALE;
 | |
| 		gbonus.bonus.val = 1;
 | |
| 		descr_id = 102;
 | |
| 
 | |
| 		second = true;
 | |
| 		secondBonus = gbonus.bonus;
 | |
| 		secondBonus.type = Bonus::LUCK;
 | |
| 
 | |
| 		bonusMove = 400;
 | |
| 		break;
 | |
| 	case Obj::OASIS:
 | |
| 		iw.soundID = soundBase::MORALE;
 | |
| 		messageID = 95;
 | |
| 		gbonus.bonus.type = Bonus::MORALE;
 | |
| 		gbonus.bonus.val = 1;
 | |
| 		descr_id = 95;
 | |
| 		bonusMove = 800;
 | |
| 		break;
 | |
| 	case Obj::TEMPLE:
 | |
| 		messageID = 140;
 | |
| 		iw.soundID = soundBase::temple;
 | |
| 		gbonus.bonus.type = Bonus::MORALE;
 | |
| 		if(cb->getDate(Date::DAY_OF_WEEK)==7) //sunday
 | |
| 		{
 | |
| 			gbonus.bonus.val = 2;
 | |
| 			descr_id = 97;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			gbonus.bonus.val = 1;
 | |
| 			descr_id = 96;
 | |
| 		}
 | |
| 		break;
 | |
| 	case Obj::WATERING_HOLE:
 | |
| 		iw.soundID = soundBase::MORALE;
 | |
| 		messageID = 166;
 | |
| 		gbonus.bonus.type = Bonus::MORALE;
 | |
| 		gbonus.bonus.val = 1;
 | |
| 		descr_id = 100;
 | |
| 		bonusMove = 400;
 | |
| 		break;
 | |
| 	case Obj::FOUNTAIN_OF_YOUTH:
 | |
| 		iw.soundID = soundBase::MORALE;
 | |
| 		messageID = 57;
 | |
| 		gbonus.bonus.type = Bonus::MORALE;
 | |
| 		gbonus.bonus.val = 1;
 | |
| 		descr_id = 103;
 | |
| 		bonusMove = 400;
 | |
| 		break;
 | |
| 	case Obj::STABLES:
 | |
| 		iw.soundID = soundBase::STORE;
 | |
| 		bool someUpgradeDone = false;
 | |
| 
 | |
| 		for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); ++i)
 | |
| 		{
 | |
| 			if(i->second->type->idNumber == CreatureID::CAVALIER)
 | |
| 			{
 | |
| 				cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
 | |
| 				someUpgradeDone = true;
 | |
| 			}
 | |
| 		}
 | |
| 		if (someUpgradeDone)
 | |
| 		{
 | |
| 			messageID = 138;
 | |
| 			iw.components.push_back(Component(Component::CREATURE,11,0,1));
 | |
| 		}
 | |
| 		else
 | |
| 			messageID = 137;
 | |
| 
 | |
| 		gbonus.bonus.type = Bonus::LAND_MOVEMENT;
 | |
| 		gbonus.bonus.val = 600;
 | |
| 		bonusMove = 600;
 | |
| 		gbonus.bonus.duration = Bonus::ONE_WEEK;
 | |
| 		//gbonus.bdescr <<  std::pair<ui8,ui32>(6, 100);
 | |
| 		break;
 | |
| 	}
 | |
| 	if (descr_id != 0)
 | |
| 		gbonus.bdescr.addTxt(MetaString::ARRAY_TXT,descr_id);
 | |
| 	assert(messageID);
 | |
| 	if(visited)
 | |
| 	{
 | |
| 		if(ID==Obj::RALLY_FLAG || ID==Obj::OASIS || ID==Obj::MERMAID || ID==Obj::STABLES)
 | |
| 			messageID--;
 | |
| 		else
 | |
| 			messageID++;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		//TODO: fix if second bonus val != main bonus val
 | |
| 		if(gbonus.bonus.type == Bonus::MORALE   ||   secondBonus.type == Bonus::MORALE)
 | |
| 			iw.components.push_back(Component(Component::MORALE,0,gbonus.bonus.val,0));
 | |
| 		if(gbonus.bonus.type == Bonus::LUCK   ||   secondBonus.type == Bonus::LUCK)
 | |
| 			iw.components.push_back(Component(Component::LUCK,0,gbonus.bonus.val,0));
 | |
| 		cb->giveHeroBonus(&gbonus);
 | |
| 		if(second)
 | |
| 		{
 | |
| 			gbonus.bonus = secondBonus;
 | |
| 			cb->giveHeroBonus(&gbonus);
 | |
| 		}
 | |
| 		if(bonusMove) //swan pond - take all move points, stables - give move point this day
 | |
| 		{
 | |
| 			SetMovePoints smp;
 | |
| 			smp.hid = h->id;
 | |
| 			smp.val = h->movement + bonusMove;
 | |
| 			cb->setMovePoints(&smp);
 | |
| 		}
 | |
| 	}
 | |
| 	iw.text.addTxt(MetaString::ADVOB_TXT,messageID);
 | |
| 	cb->showInfoDialog(&iw);
 | |
| }
 | |
| 
 | |
| const std::string & CGBonusingObject::getHoverText() const
 | |
| {
 | |
| 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 | |
| 	hoverName = VLC->generaltexth->names[ID];
 | |
| 	if(h)
 | |
| 	{
 | |
| 		bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
 | |
| 		hoverName += " " + visitedTxt(visited);
 | |
| 	}
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| void CGBonusingObject::initObj()
 | |
| {
 | |
| 	if(ID == Obj::BUOY || ID == Obj::MERMAID)
 | |
| 	{
 | |
| 		blockVisit = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
 | |
| {
 | |
| 	int messageID;
 | |
| 
 | |
| 	if (!visited)
 | |
| 	{
 | |
| 		if (h->mana > h->manaLimit())
 | |
| 			messageID = 76;
 | |
| 		else
 | |
| 		{
 | |
| 			messageID = 74;
 | |
| 			cb->setManaPoints (h->id, 2 * h->manaLimit());
 | |
| 			cb->setObjProperty (id, ObjProperty::VISITED, true);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 		messageID = 75;
 | |
| 	showInfoDialog(h,messageID,soundBase::GENIE);
 | |
| }
 | |
| 
 | |
| const std::string & CGMagicSpring::getHoverText() const
 | |
| {
 | |
| 	hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	int message;
 | |
| 
 | |
| 	if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
 | |
| 	{
 | |
| 		message = 78;//"A second drink at the well in one day will not help you."
 | |
| 	}
 | |
| 	else if(h->mana < h->manaLimit())
 | |
| 	{
 | |
| 		giveDummyBonus(h->id);
 | |
| 		cb->setManaPoints(h->id,h->manaLimit());
 | |
| 		message = 77;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		message = 79;
 | |
| 	}
 | |
| 	showInfoDialog(h,message,soundBase::faerie);
 | |
| }
 | |
| 
 | |
| const std::string & CGMagicWell::getHoverText() const
 | |
| {
 | |
| 	getNameVis(hoverName);
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| void CGPandoraBox::initObj()
 | |
| {
 | |
| 	blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
 | |
| }
 | |
| 
 | |
| void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
 | |
| {
 | |
| 		BlockingDialog bd (true, false);
 | |
| 		bd.player = h->getOwner();
 | |
| 		bd.soundID = soundBase::QUEST;
 | |
| 		bd.text.addTxt (MetaString::ADVOB_TXT, 14);
 | |
| 		cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));
 | |
| }
 | |
| 
 | |
| void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
 | |
| {
 | |
| 	if (accept)
 | |
| 	{
 | |
| 		if (stacksCount() > 0) //if pandora's box is protected by army
 | |
| 		{
 | |
| 			showInfoDialog(h,16,0);
 | |
| 			cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
 | |
| 		}
 | |
| 		else if (message.size() == 0 && resources.size() == 0
 | |
| 				&& primskills.size() == 0 && abilities.size() == 0
 | |
| 				&& abilityLevels.size() == 0 &&  artifacts.size() == 0
 | |
| 				&& spells.size() == 0 && creatures.Slots().size() > 0
 | |
| 				&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
 | |
| 		{
 | |
| 			showInfoDialog(h,15,0);
 | |
| 			cb->removeObject(this);
 | |
| 		}
 | |
| 		else //if it gives something without battle
 | |
| 		{
 | |
| 			giveContents (h, false);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGPandoraBox::endBattle( const CGHeroInstance *h, BattleResult *result ) const
 | |
| {
 | |
| 	if(result->winner)
 | |
| 		return;
 | |
| 
 | |
| 	giveContents(h,true);
 | |
| }
 | |
| 
 | |
| void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
 | |
| {
 | |
| 	InfoWindow iw;
 | |
| 	iw.player = h->getOwner();
 | |
| 	std::string msg = message; //in case box is removed in the meantime
 | |
| 
 | |
| 	bool changesPrimSkill = false;
 | |
| 	for (int i = 0; i < primskills.size(); i++)
 | |
| 	{
 | |
| 		if(primskills[i])
 | |
| 		{
 | |
| 			changesPrimSkill = true;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(gainedExp || changesPrimSkill || abilities.size())
 | |
| 	{
 | |
| 		TExpType expVal = h->calculateXp(gainedExp);
 | |
| 		//getText(iw,afterBattle,175,h); //wtf?
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
 | |
| 		iw.text.addReplacement(h->name);
 | |
| 
 | |
| 		if(expVal)
 | |
| 			iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
 | |
| 		for(int i=0; i<primskills.size(); i++)
 | |
| 			if(primskills[i])
 | |
| 				iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
 | |
| 
 | |
| 		for(int i=0; i<abilities.size(); i++)
 | |
| 			iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
 | |
| 
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 
 | |
| 		//give exp
 | |
| 		if(expVal)
 | |
| 			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
 | |
| 		//give prim skills
 | |
| 		for(int i=0; i<primskills.size(); i++)
 | |
| 			if(primskills[i])
 | |
| 				cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);
 | |
| 
 | |
| 		//give sec skills
 | |
| 		for(int i=0; i<abilities.size(); i++)
 | |
| 		{
 | |
| 			int curLev = h->getSecSkillLevel(abilities[i]);
 | |
| 
 | |
| 			if( (curLev  &&  curLev < abilityLevels[i])	|| (h->canLearnSkill() ))
 | |
| 			{
 | |
| 				cb->changeSecSkill(h,abilities[i],abilityLevels[i],true);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	if(spells.size())
 | |
| 	{
 | |
| 		std::set<SpellID> spellsToGive;
 | |
| 		iw.components.clear();
 | |
| 		if (spells.size() > 1)
 | |
| 		{
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell
 | |
| 		}
 | |
| 		iw.text.addReplacement(h->name);
 | |
| 		std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->spells;
 | |
| 		for(auto i=spells.cbegin(); i != spells.cend(); i++)
 | |
| 		{
 | |
| 			if ((*sp)[*i]->level <= h->getSecSkillLevel(SecondarySkill::WISDOM) + 2) //enough wisdom
 | |
| 			{
 | |
| 				iw.components.push_back(Component(Component::SPELL,*i,0,0));
 | |
| 				spellsToGive.insert(*i);
 | |
| 			}
 | |
| 		}
 | |
| 		if(spellsToGive.size())
 | |
| 		{
 | |
| 			cb->changeSpells(h,true,spellsToGive);
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(manaDiff)
 | |
| 	{
 | |
| 		getText(iw,afterBattle,manaDiff,176,177,h);
 | |
| 		iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 		cb->setManaPoints(h->id, h->mana + manaDiff);
 | |
| 	}
 | |
| 
 | |
| 	if(moraleDiff)
 | |
| 	{
 | |
| 		getText(iw,afterBattle,moraleDiff,178,179,h);
 | |
| 		iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 		GiveBonus gb;
 | |
| 		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id.getNum(),"");
 | |
| 		gb.id = h->id.getNum();
 | |
| 		cb->giveHeroBonus(&gb);
 | |
| 	}
 | |
| 
 | |
| 	if(luckDiff)
 | |
| 	{
 | |
| 		getText(iw,afterBattle,luckDiff,180,181,h);
 | |
| 		iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 		GiveBonus gb;
 | |
| 		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id.getNum(),"");
 | |
| 		gb.id = h->id.getNum();
 | |
| 		cb->giveHeroBonus(&gb);
 | |
| 	}
 | |
| 
 | |
| 	iw.components.clear();
 | |
| 	iw.text.clear();
 | |
| 	for(int i=0; i<resources.size(); i++)
 | |
| 	{
 | |
| 		if(resources[i] < 0)
 | |
| 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
 | |
| 	}
 | |
| 	if(iw.components.size())
 | |
| 	{
 | |
| 		getText(iw,afterBattle,182,h);
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 	}
 | |
| 
 | |
| 	iw.components.clear();
 | |
| 	iw.text.clear();
 | |
| 	for(int i=0; i<resources.size(); i++)
 | |
| 	{
 | |
| 		if(resources[i] > 0)
 | |
| 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
 | |
| 	}
 | |
| 	if(iw.components.size())
 | |
| 	{
 | |
| 		getText(iw,afterBattle,183,h);
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 	}
 | |
| 
 | |
|  	iw.components.clear();
 | |
| // 	getText(iw,afterBattle,183,h);
 | |
| 	iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
 | |
| 	iw.text.addReplacement(h->name);
 | |
| 	for(int i=0; i<artifacts.size(); i++)
 | |
| 	{
 | |
| 		iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
 | |
| 		if(iw.components.size() >= 14)
 | |
| 		{
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 			iw.components.clear();
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?
 | |
| 			iw.text.addReplacement(h->name);
 | |
| 		}
 | |
| 	}
 | |
| 	if(iw.components.size())
 | |
| 	{
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 	}
 | |
| 
 | |
| 	for(int i=0; i<resources.size(); i++)
 | |
| 		if(resources[i])
 | |
| 			cb->giveResource(h->getOwner(),static_cast<Res::ERes>(i),resources[i]);
 | |
| 
 | |
| 	for(int i=0; i<artifacts.size(); i++)
 | |
| 		cb->giveHeroNewArtifact(h, VLC->arth->artifacts[artifacts[i]],ArtifactPosition::FIRST_AVAILABLE);
 | |
| 
 | |
| 	iw.components.clear();
 | |
| 	iw.text.clear();
 | |
| 
 | |
| 	if (creatures.Slots().size())
 | |
| 	{ //this part is taken straight from creature bank
 | |
| 		MetaString loot;
 | |
| 		for(TSlots::const_iterator i = creatures.Slots().begin(); i != creatures.Slots().end(); i++)
 | |
| 		{ //build list of joined creatures
 | |
| 			iw.components.push_back(Component(*i->second));
 | |
| 			loot << "%s";
 | |
| 			loot.addReplacement(*i->second);
 | |
| 		}
 | |
| 
 | |
| 		if (creatures.Slots().size() == 1 && creatures.Slots().begin()->second->count == 1)
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, 185);
 | |
| 		else
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, 186);
 | |
| 
 | |
| 		iw.text.addReplacement(loot.buildList());
 | |
| 		iw.text.addReplacement(h->name);
 | |
| 
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 		cb->giveCreatures(this, h, creatures, true);
 | |
| 	}
 | |
| 	if(!afterBattle && msg.size())
 | |
| 	{
 | |
| 		iw.text << msg;
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 	}
 | |
| 	if (!creatures.Slots().size())
 | |
| 		cb->removeObject(this); //only when we don't need to display garrison window
 | |
| }
 | |
| 
 | |
| void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if(afterBattle || !message.size())
 | |
| 	{
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
 | |
| 		iw.text.addReplacement(h->name);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		iw.text << message;
 | |
| 		afterBattle = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
 | |
| {
 | |
| 	iw.components.clear();
 | |
| 	iw.text.clear();
 | |
| 	if(afterBattle || !message.size())
 | |
| 	{
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
 | |
| 		iw.text.addReplacement(h->name);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		iw.text << message;
 | |
| 		afterBattle = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if(!(availableFor & (1 << h->tempOwner.getNum())))
 | |
| 		return;
 | |
| 	if(cb->getPlayerSettings(h->tempOwner)->playerID)
 | |
| 	{
 | |
| 		if(humanActivate)
 | |
| 			activated(h);
 | |
| 	}
 | |
| 	else if(computerActivate)
 | |
| 		activated(h);
 | |
| }
 | |
| 
 | |
| void CGEvent::activated( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if(stacksCount() > 0)
 | |
| 	{
 | |
| 		InfoWindow iw;
 | |
| 		iw.player = h->tempOwner;
 | |
| 		if(message.size())
 | |
| 			iw.text << message;
 | |
| 		else
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, 16);
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 		cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		giveContents(h,false);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	InfoWindow iw;
 | |
| 	iw.player = h->tempOwner;
 | |
| 	switch (ID)
 | |
| 	{
 | |
| 	case Obj::REDWOOD_OBSERVATORY:
 | |
| 	case Obj::PILLAR_OF_FIRE:
 | |
| 	{
 | |
| 		iw.soundID = soundBase::LIGHTHOUSE;
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));
 | |
| 
 | |
| 		FoWChange fw;
 | |
| 		fw.player = h->tempOwner;
 | |
| 		fw.mode = 1;
 | |
| 		cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
 | |
| 		cb->sendAndApply (&fw);
 | |
| 		break;
 | |
| 	}
 | |
| 	case Obj::COVER_OF_DARKNESS:
 | |
| 	{
 | |
| 		iw.text.addTxt (MetaString::ADVOB_TXT, 31);
 | |
| 		hideTiles(h->tempOwner, 20);
 | |
| 		break;
 | |
| 	}
 | |
| 	}
 | |
| 	cb->showInfoDialog(&iw);
 | |
| }
 | |
| 
 | |
| void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if(spell == SpellID::NONE)
 | |
| 	{
 | |
| 		tlog1 << "Not initialized shrine visited!\n";
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if(!wasVisited(h->tempOwner))
 | |
| 		cb->setObjProperty(id, 10, h->tempOwner.getNum());
 | |
| 
 | |
| 	InfoWindow iw;
 | |
| 	iw.soundID = soundBase::temple;
 | |
| 	iw.player = h->getOwner();
 | |
| 	iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
 | |
| 	iw.text.addTxt(MetaString::SPELL_NAME,spell);
 | |
| 	iw.text << ".";
 | |
| 
 | |
| 	if(!h->getArt(ArtifactPosition::SPELLBOOK))
 | |
| 	{
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT,131);
 | |
| 	}
 | |
| 	else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT  && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
 | |
| 	{
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT,130);
 | |
| 	}
 | |
| 	else if(vstd::contains(h->spells,spell))//hero already knows the spell
 | |
| 	{
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT,174);
 | |
| 	}
 | |
| 	else //give spell
 | |
| 	{
 | |
| 		std::set<SpellID> spells;
 | |
| 		spells.insert(spell);
 | |
| 		cb->changeSpells(h, true, spells);
 | |
| 
 | |
| 		iw.components.push_back(Component(Component::SPELL,spell,0,0));
 | |
| 	}
 | |
| 
 | |
| 	cb->showInfoDialog(&iw);
 | |
| }
 | |
| 
 | |
| void CGShrine::initObj()
 | |
| {
 | |
| 	if(spell == SpellID::NONE) //spell not set
 | |
| 	{
 | |
| 		int level = ID-87;
 | |
| 		std::vector<SpellID> possibilities;
 | |
| 		cb->getAllowedSpells (possibilities, level);
 | |
| 
 | |
| 		if(!possibilities.size())
 | |
| 		{
 | |
| 			tlog1 << "Error: cannot init shrine, no allowed spells!\n";
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		spell = possibilities[ran() % possibilities.size()];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const std::string & CGShrine::getHoverText() const
 | |
| {
 | |
| 	hoverName = VLC->generaltexth->names[ID];
 | |
| 	if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
 | |
| 	{
 | |
| 		hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
 | |
| 		boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
 | |
| 		const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 | |
| 		if(h && vstd::contains(h->spells,spell)) //hero knows that ability
 | |
| 			hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
 | |
| 	}
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| void CGSignBottle::initObj()
 | |
| {
 | |
| 	//if no text is set than we pick random from the predefined ones
 | |
| 	if(!message.size())
 | |
| 		message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
 | |
| 
 | |
| 	if(ID == Obj::OCEAN_BOTTLE)
 | |
| 	{
 | |
| 		blockVisit = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	InfoWindow iw;
 | |
| 	iw.soundID = soundBase::STORE;
 | |
| 	iw.player = h->getOwner();
 | |
| 	iw.text << message;
 | |
| 	cb->showInfoDialog(&iw);
 | |
| 
 | |
| 	if(ID == Obj::OCEAN_BOTTLE)
 | |
| 		cb->removeObject(this);
 | |
| }
 | |
| 
 | |
| //TODO: remove
 | |
| //void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
 | |
| //{
 | |
| //
 | |
| //}
 | |
| 
 | |
| void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 
 | |
| 	EBonusType type = bonusType;
 | |
| 	int bid = bonusID;
 | |
| 	//check if the bonus if applicable, if not - give primary skill (always possible)
 | |
| 	int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1
 | |
| 	if((type == SECONDARY_SKILL
 | |
| 			&& ((ssl == 3)  ||  (!ssl  &&  !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
 | |
| 		|| (type == SPELL  &&  (!h->getArt(ArtifactPosition::SPELLBOOK) || vstd::contains(h->spells, (ui32) bid)
 | |
| 		|| ( SpellID(bid).toSpell()->level > h->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
 | |
| 		))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
 | |
| 	{
 | |
| 		type = PRIM_SKILL;
 | |
| 		bid = ran() % GameConstants::PRIMARY_SKILLS;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	InfoWindow iw;
 | |
| 	iw.soundID = soundBase::gazebo;
 | |
| 	iw.player = h->getOwner();
 | |
| 	iw.text.addTxt(MetaString::ADVOB_TXT,115);
 | |
| 
 | |
| 	switch (type)
 | |
| 	{
 | |
| 	case PRIM_SKILL:
 | |
| 		cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
 | |
| 		iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
 | |
| 		break;
 | |
| 	case SECONDARY_SKILL:
 | |
| 		cb->changeSecSkill(h,SecondarySkill(bid),+1);
 | |
| 		iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
 | |
| 		break;
 | |
| 	case SPELL:
 | |
| 		{
 | |
| 			std::set<SpellID> hlp;
 | |
| 			hlp.insert(SpellID(bid));
 | |
| 			cb->changeSpells(h,true,hlp);
 | |
| 			iw.components.push_back(Component(Component::SPELL,bid,0,0));
 | |
| 		}
 | |
| 		break;
 | |
| 	default:
 | |
| 		tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	cb->showInfoDialog(&iw);
 | |
| 	cb->removeObject(this);
 | |
| }
 | |
| 
 | |
| void CGScholar::initObj()
 | |
| {
 | |
| 	blockVisit = true;
 | |
| 	if(bonusType == RANDOM)
 | |
| 	{
 | |
| 		bonusType = static_cast<EBonusType>(ran()%3);
 | |
| 		switch(bonusType)
 | |
| 		{
 | |
| 		case PRIM_SKILL:
 | |
| 			bonusID = ran() % GameConstants::PRIMARY_SKILLS;
 | |
| 			break;
 | |
| 		case SECONDARY_SKILL:
 | |
| 			bonusID = ran() % GameConstants::SKILL_QUANTITY;
 | |
| 			break;
 | |
| 		case SPELL:
 | |
| 			std::vector<SpellID> possibilities;
 | |
| 			for (int i = 1; i < 6; ++i)
 | |
| 				cb->getAllowedSpells (possibilities, i);
 | |
| 			bonusID = possibilities[ran() % possibilities.size()];
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
 | |
| {
 | |
| 	int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
 | |
| 	if (!ally && stacksCount() > 0) {
 | |
| 		//TODO: Find a way to apply magic garrison effects in battle.
 | |
| 		cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	//New owner.
 | |
| 	if (!ally)
 | |
| 		cb->setOwner(this, h->tempOwner);
 | |
| 
 | |
| 	cb->showGarrisonDialog(id, h->id, removableUnits, 0);
 | |
| }
 | |
| 
 | |
| void CGGarrison::fightOver (const CGHeroInstance *h, BattleResult *result) const
 | |
| {
 | |
| 	if (result->winner == 0)
 | |
| 		onHeroVisit(h);
 | |
| }
 | |
| 
 | |
| ui8 CGGarrison::getPassableness() const
 | |
| {
 | |
| 	if ( !stacksCount() )//empty - anyone can visit
 | |
| 		return GameConstants::ALL_PLAYERS;
 | |
| 	if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
 | |
| 		return 0;
 | |
| 
 | |
| 	ui8 mask = 0;
 | |
| 	TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
 | |
| 	BOOST_FOREACH(PlayerColor it, ts->players)
 | |
| 		mask |= 1<<it.getNum(); //allies - add to possible visitors
 | |
| 
 | |
| 	return mask;
 | |
| }
 | |
| 
 | |
| void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	int sound = soundBase::sound_todo;
 | |
| 	int txtid;
 | |
| 
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::CORPSE:
 | |
| 		txtid = 37;
 | |
| 		sound = soundBase::MYSTERY;
 | |
| 		break;
 | |
| 	case Obj::LEAN_TO:
 | |
| 		sound = soundBase::GENIE;
 | |
| 		txtid = 64;
 | |
| 		break;
 | |
| 	case Obj::WAGON:
 | |
| 		sound = soundBase::GENIE;
 | |
| 		txtid = 154;
 | |
| 		break;
 | |
| 	case Obj::WARRIORS_TOMB:
 | |
| 		{
 | |
| 			//ask if player wants to search the Tomb
 | |
| 			BlockingDialog bd(true, false);
 | |
| 			bd.soundID = soundBase::GRAVEYARD;
 | |
| 			bd.player = h->getOwner();
 | |
| 			bd.text.addTxt(MetaString::ADVOB_TXT,161);
 | |
| 			cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
 | |
| 			return;
 | |
| 		}
 | |
| 		break;
 | |
| 	default:
 | |
| 		tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	InfoWindow iw;
 | |
| 	iw.soundID = sound;
 | |
| 	iw.player = h->getOwner();
 | |
| 
 | |
| 	if(players.size()) //we have been already visited...
 | |
| 	{
 | |
| 		txtid++;
 | |
| 		if(ID == Obj::WAGON) //wagon has extra text (for finding art) we need to omit
 | |
| 			txtid++;
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 | |
| 	}
 | |
| 	else //first visit - give bonus!
 | |
| 	{
 | |
| 		switch(artOrRes)
 | |
| 		{
 | |
| 		case 0: // first visit but empty
 | |
| 			if (ID == Obj::CORPSE)
 | |
| 				++txtid;
 | |
| 			else
 | |
| 				txtid+=2;
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 | |
| 			break;
 | |
| 		case 1: //art
 | |
| 			iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
 | |
| 			cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],ArtifactPosition::FIRST_AVAILABLE);
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 | |
| 			if (ID == Obj::CORPSE)
 | |
| 			{
 | |
| 				iw.text << "%s";
 | |
| 				iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
 | |
| 			}
 | |
| 			break;
 | |
| 		case 2: //res
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 | |
| 			iw.components.push_back (Component(Component::RESOURCE, bonusType, bonusVal, 0));
 | |
| 			cb->giveResource(h->getOwner(), static_cast<Res::ERes>(bonusType), bonusVal);
 | |
| 			break;
 | |
| 		}
 | |
| 		if(ID == Obj::WAGON  &&  artOrRes == 1)
 | |
| 		{
 | |
| 			iw.text.localStrings.back().second++;
 | |
| 			iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	cb->showInfoDialog(&iw);
 | |
| 	cb->setObjProperty(id, 10, h->getOwner().getNum());
 | |
| }
 | |
| 
 | |
| const std::string & CGOnceVisitable::getHoverText() const
 | |
| {
 | |
| 	const bool visited = wasVisited(cb->getCurrentPlayer());
 | |
| 	hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| void CGOnceVisitable::initObj()
 | |
| {
 | |
| 	switch(ID)
 | |
| 	{
 | |
| 	case Obj::CORPSE:
 | |
| 		{
 | |
| 			blockVisit = true;
 | |
| 			int hlp = ran()%100;
 | |
| 			if(hlp < 20)
 | |
| 			{
 | |
| 				artOrRes = 1;
 | |
| 				bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				artOrRes = 0;
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case Obj::LEAN_TO:
 | |
| 		{
 | |
| 			artOrRes = 2;
 | |
| 			bonusType = ran()%6; //any basic resource without gold
 | |
| 			bonusVal = ran()%4 + 1;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case Obj::WARRIORS_TOMB:
 | |
| 		{
 | |
| 			artOrRes = 1;
 | |
| 
 | |
| 			int hlp = ran()%100;
 | |
| 			if(hlp < 30)
 | |
| 				bonusType = cb->getRandomArt (CArtifact::ART_TREASURE);
 | |
| 			else if(hlp < 80)
 | |
| 				bonusType = cb->getRandomArt (CArtifact::ART_MINOR);
 | |
| 			else if(hlp < 95)
 | |
| 				bonusType = cb->getRandomArt (CArtifact::ART_MAJOR);
 | |
| 			else
 | |
| 				bonusType = cb->getRandomArt (CArtifact::ART_RELIC);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case Obj::WAGON:
 | |
| 		{
 | |
| 			int hlp = ran()%100;
 | |
| 
 | |
| 			if(hlp < 10)
 | |
| 			{
 | |
| 				artOrRes = 0; // nothing... :(
 | |
| 			}
 | |
| 			else if(hlp < 50) //minor or treasure art
 | |
| 			{
 | |
| 				artOrRes = 1;
 | |
| 				bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
 | |
| 			}
 | |
| 			else //2 - 5 of non-gold resource
 | |
| 			{
 | |
| 				artOrRes = 2;
 | |
| 				bonusType = ran()%6;
 | |
| 				bonusVal = ran()%4 + 2;
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
 | |
| {
 | |
| 	if(accept)
 | |
| 	{
 | |
| 		InfoWindow iw;
 | |
| 		iw.player = h->getOwner();
 | |
| 		iw.components.push_back(Component(Component::MORALE,0,-3,0));
 | |
| 
 | |
| 		if(players.size()) //we've been already visited, player found nothing
 | |
| 		{
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT,163);
 | |
| 		}
 | |
| 		else //first visit - give artifact
 | |
| 		{
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT,162);
 | |
| 			iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
 | |
| 			iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
 | |
| 
 | |
| 			cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],ArtifactPosition::FIRST_AVAILABLE);
 | |
| 		}
 | |
| 
 | |
| 		if(!h->hasBonusFrom(Bonus::OBJECT,ID)) //we don't have modifier from this object yet
 | |
| 		{
 | |
| 			//ruin morale
 | |
| 			GiveBonus gb;
 | |
| 			gb.id = h->id.getNum();
 | |
| 			gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,-3,id.getNum(),"");
 | |
| 			gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
 | |
| 			cb->giveHeroBonus(&gb);
 | |
| 		}
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 		cb->setObjProperty(id, 10, h->getOwner().getNum());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CBank::initObj()
 | |
| {
 | |
| 	index = VLC->objh->bankObjToIndex(this);
 | |
| 	bc = NULL;
 | |
| 	daycounter = 0;
 | |
| 	multiplier = 1;
 | |
| }
 | |
| const std::string & CBank::getHoverText() const
 | |
| {
 | |
| 	bool visited = (bc == nullptr);
 | |
| 	hoverName = VLC->objh->creBanksNames[index] + " " + visitedTxt(visited);
 | |
| 	return hoverName;
 | |
| }
 | |
| void CBank::reset(ui16 var1) //prevents desync
 | |
| {
 | |
| 	ui8 chance = 0;
 | |
| 	for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
 | |
| 	{
 | |
| 		if (var1 < (chance += VLC->objh->banksInfo[index][i]->chance))
 | |
| 		{
 | |
|  			bc = VLC->objh->banksInfo[index][i];
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	artifacts.clear();
 | |
| }
 | |
| 
 | |
| void CBank::initialize() const
 | |
| {
 | |
| 	cb->setObjProperty (id, ObjProperty::BANK_RESET, ran()); //synchronous reset
 | |
| 	
 | |
| 	for (ui8 i = 0; i <= 3; i++)
 | |
| 	{
 | |
| 		for (ui8 n = 0; n < bc->artifacts[i]; n++) 
 | |
| 		{
 | |
| 			CArtifact::EartClass artClass;
 | |
| 			switch(i)
 | |
| 			{
 | |
| 			case 0: artClass = CArtifact::ART_TREASURE; break;
 | |
| 			case 1: artClass = CArtifact::ART_MINOR; break;
 | |
| 			case 2: artClass = CArtifact::ART_MAJOR; break;
 | |
| 			case 3: artClass = CArtifact::ART_RELIC; break;
 | |
| 			default: assert(0); continue;
 | |
| 			}
 | |
| 
 | |
| 			int artID = cb->getArtSync(ran(), artClass, true);
 | |
| 			cb->setObjProperty(id, ObjProperty::BANK_ADD_ARTIFACT, artID); 
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	cb->setObjProperty (id, ObjProperty::BANK_INIT_ARMY, ran()); //get army
 | |
| }
 | |
| void CBank::setPropertyDer (ui8 what, ui32 val)
 | |
| /// random values are passed as arguments and processed identically on all clients
 | |
| {
 | |
| 	switch (what)
 | |
| 	{
 | |
| 		case ObjProperty::BANK_DAYCOUNTER: //daycounter
 | |
| 			if (val == 0)
 | |
| 				daycounter = 1; //yes, 1
 | |
| 			else
 | |
| 				daycounter++;
 | |
| 			break;
 | |
| 		case ObjProperty::BANK_MULTIPLIER: //multiplier, in percent
 | |
| 			multiplier = val / 100.0;
 | |
| 			break;
 | |
| 		case 13: //bank preset
 | |
| 			bc = VLC->objh->banksInfo[index][val];
 | |
| 			break;
 | |
| 		case ObjProperty::BANK_RESET:
 | |
| 			reset (val%100);
 | |
| 			break;
 | |
| 		case ObjProperty::BANK_CLEAR_CONFIG:
 | |
| 			bc = NULL;
 | |
| 			break;
 | |
| 		case ObjProperty::BANK_CLEAR_ARTIFACTS: //remove rewards from Derelict Ship
 | |
| 			artifacts.clear();
 | |
| 			break;
 | |
| 		case ObjProperty::BANK_INIT_ARMY: //set ArmedInstance army
 | |
| 			{
 | |
| 				int upgraded = 0;
 | |
| 				if (val%100 < bc->upgradeChance) //once again anti-desync
 | |
| 					upgraded = 1;
 | |
| 				switch (bc->guards.size())
 | |
| 				{
 | |
| 					case 1:
 | |
| 						for	(int i = 0; i < 4; ++i)
 | |
| 							setCreature (SlotID(i), bc->guards[0].first, bc->guards[0].second  / 5 );
 | |
| 						setCreature (SlotID(4), CreatureID(bc->guards[0].first + upgraded), bc->guards[0].second  / 5 );
 | |
| 						break;
 | |
| 					case 4:
 | |
| 					{
 | |
| 						if (bc->guards.back().second) //all stacks are present
 | |
| 						{
 | |
| 							for (auto it = bc->guards.begin(); it != bc->guards.end(); it++)
 | |
| 							{
 | |
| 								setCreature (SlotID(stacksCount()), it->first, it->second);
 | |
| 							}
 | |
| 						}
 | |
| 						else if (bc->guards[2].second)//Wraiths are present, split two stacks in Crypt
 | |
| 						{
 | |
| 							setCreature (SlotID(0), bc->guards[0].first, bc->guards[0].second  / 2 );
 | |
| 							setCreature (SlotID(1), bc->guards[1].first, bc->guards[1].second / 2);
 | |
| 							setCreature (SlotID(2), CreatureID(bc->guards[2].first + upgraded), bc->guards[2].second);
 | |
| 							setCreature (SlotID(3), bc->guards[1].first, bc->guards[1].second / 2 );
 | |
| 							setCreature (SlotID(4), bc->guards[0].first, bc->guards[0].second - (bc->guards[0].second  / 2) );
 | |
| 
 | |
| 						}
 | |
| 						else //split both stacks
 | |
| 						{
 | |
| 							for	(int i = 0; i < 3; ++i) //skellies
 | |
| 								setCreature (SlotID(2*i), bc->guards[0].first, bc->guards[0].second  / 3);
 | |
| 							for	(int i = 0; i < 2; ++i) //zombies
 | |
| 								setCreature (SlotID(2*i+1), bc->guards[1].first, bc->guards[1].second  / 2);
 | |
| 						}
 | |
| 					}
 | |
| 						break;
 | |
| 					default:
 | |
| 						tlog2 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
 | |
| 						return;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case ObjProperty::BANK_ADD_ARTIFACT: //add Artifact
 | |
| 		{
 | |
| 			artifacts.push_back (val);
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CBank::newTurn() const
 | |
| {
 | |
| 	if (bc == NULL)
 | |
| 	{
 | |
| 		if (cb->getDate() == 1)
 | |
| 			initialize(); //initialize on first day
 | |
| 		else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
 | |
| 		{
 | |
| 			initialize();
 | |
| 			cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 0); //daycounter 0
 | |
| 			if (ID == Obj::DERELICT_SHIP && cb->getDate() > 1)
 | |
| 			{
 | |
| 				cb->setObjProperty (id, ObjProperty::BANK_MULTIPLIER, 0);//ugly hack to make derelict ships usable only once
 | |
| 				cb->setObjProperty (id, ObjProperty::BANK_CLEAR_ARTIFACTS, 0);
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 			cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
 | |
| 	}
 | |
| }
 | |
| bool CBank::wasVisited (PlayerColor player) const
 | |
| {
 | |
| 	return !bc;
 | |
| }
 | |
| 
 | |
| void CBank::onHeroVisit (const CGHeroInstance * h) const
 | |
| {
 | |
| 	if (bc)
 | |
| 	{
 | |
| 		int banktext = 0;
 | |
| 		switch (ID)
 | |
| 		{
 | |
| 		case Obj::CREATURE_BANK:
 | |
| 			banktext = 32;
 | |
| 			break;
 | |
| 		case Obj::DERELICT_SHIP:
 | |
| 			banktext = 41;
 | |
| 			break;
 | |
| 		case Obj::DRAGON_UTOPIA:
 | |
| 			banktext = 47;
 | |
| 			break;
 | |
| 		case Obj::CRYPT:
 | |
| 			banktext = 119;
 | |
| 			break;
 | |
| 		case Obj::SHIPWRECK:
 | |
| 			banktext = 122;
 | |
| 			break;
 | |
| 		}
 | |
| 		BlockingDialog bd (true, false);
 | |
| 		bd.player = h->getOwner();
 | |
| 		bd.soundID = soundBase::ROGUE;
 | |
| 		bd.text.addTxt(MetaString::ADVOB_TXT,banktext);
 | |
| 		if (ID == Obj::CREATURE_BANK)
 | |
| 			bd.text.addReplacement(VLC->objh->creBanksNames[index]);
 | |
| 		cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		InfoWindow iw;
 | |
| 		iw.soundID = soundBase::GRAVEYARD;
 | |
| 		iw.player = h->getOwner();
 | |
| 		if (ID == Obj::CRYPT) //morale penalty for empty Crypt
 | |
| 		{
 | |
| 			GiveBonus gbonus;
 | |
| 			gbonus.id = h->id.getNum();
 | |
| 			gbonus.bonus.duration = Bonus::ONE_BATTLE;
 | |
| 			gbonus.bonus.source = Bonus::OBJECT;
 | |
| 			gbonus.bonus.sid = ID;
 | |
| 			gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[98];
 | |
| 			gbonus.bonus.type = Bonus::MORALE;
 | |
| 			gbonus.bonus.val = -1;
 | |
| 			cb->giveHeroBonus(&gbonus);
 | |
| 			iw.text << VLC->generaltexth->advobtxt[120];
 | |
| 			iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			iw.text << VLC->generaltexth->advobtxt[33];
 | |
| 			iw.text.addReplacement(VLC->objh->creBanksNames[index]);
 | |
| 		}
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 	}
 | |
| }
 | |
| void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
 | |
| {
 | |
| 	if (accept)
 | |
| 	{
 | |
| 		cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
 | |
| 	}
 | |
| }
 | |
| void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const
 | |
| {
 | |
| 	if (result->winner == 0)
 | |
| 	{
 | |
| 		int textID = -1;
 | |
| 		InfoWindow iw;
 | |
| 		iw.player = h->getOwner();
 | |
| 		MetaString loot;
 | |
| 
 | |
| 		switch (ID)
 | |
| 		{
 | |
| 		case Obj::CREATURE_BANK: case Obj::DRAGON_UTOPIA:
 | |
| 			textID = 34;
 | |
| 			break;
 | |
| 		case Obj::DERELICT_SHIP:
 | |
| 			if (multiplier)
 | |
| 				textID = 43;
 | |
| 			else
 | |
| 			{
 | |
| 				GiveBonus gbonus;
 | |
| 				gbonus.id = h->id.getNum();
 | |
| 				gbonus.bonus.duration = Bonus::ONE_BATTLE;
 | |
| 				gbonus.bonus.source = Bonus::OBJECT;
 | |
| 				gbonus.bonus.sid = ID;
 | |
| 				gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
 | |
| 				gbonus.bonus.type = Bonus::MORALE;
 | |
| 				gbonus.bonus.val = -1;
 | |
| 				cb->giveHeroBonus(&gbonus);
 | |
| 				textID = 42;
 | |
| 				iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
 | |
| 			}
 | |
| 			break;
 | |
| 		case Obj::CRYPT:
 | |
| 			if (bc->resources.size() != 0)
 | |
| 				textID = 121;
 | |
| 			else
 | |
| 			{
 | |
| 				iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
 | |
| 				GiveBonus gbonus;
 | |
| 				gbonus.id = h->id.getNum();
 | |
| 				gbonus.bonus.duration = Bonus::ONE_BATTLE;
 | |
| 				gbonus.bonus.source = Bonus::OBJECT;
 | |
| 				gbonus.bonus.sid = ID;
 | |
| 				gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
 | |
| 				gbonus.bonus.type = Bonus::MORALE;
 | |
| 				gbonus.bonus.val = -1;
 | |
| 				cb->giveHeroBonus(&gbonus);
 | |
| 				textID = 120;
 | |
| 				iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
 | |
| 			}
 | |
| 			break;
 | |
| 		case Obj::SHIPWRECK:
 | |
| 			if (bc->resources.size())
 | |
| 				textID = 124;
 | |
| 			else
 | |
| 				textID = 123;
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		//grant resources
 | |
| 		if (textID != 42) //empty derelict ship gives no cash
 | |
| 		{
 | |
| 			for (int it = 0; it < bc->resources.size(); it++)
 | |
| 			{
 | |
| 				if (bc->resources[it] != 0)
 | |
| 				{
 | |
| 					iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
 | |
| 					loot << "%d %s";
 | |
| 					loot.addReplacement(iw.components.back().val);
 | |
| 					loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
 | |
| 					cb->giveResource (h->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		//grant artifacts
 | |
| 		for (std::vector<ui32>::const_iterator it = artifacts.begin(); it != artifacts.end(); it++)
 | |
| 		{
 | |
| 			iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
 | |
| 			loot << "%s";
 | |
| 			loot.addReplacement(MetaString::ART_NAMES, *it);
 | |
| 			cb->giveHeroNewArtifact (h, VLC->arth->artifacts[*it], ArtifactPosition::FIRST_AVAILABLE);
 | |
| 		}
 | |
| 		//display loot
 | |
| 		if (!iw.components.empty())
 | |
| 		{
 | |
| 			iw.text.addTxt (MetaString::ADVOB_TXT, textID);
 | |
| 			if (textID == 34)
 | |
| 			{
 | |
| 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, result->casualties[1].begin()->first);
 | |
| 				iw.text.addReplacement(loot.buildList());
 | |
| 			}
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 		}
 | |
| 		loot.clear();
 | |
| 		iw.components.clear();
 | |
| 		iw.text.clear();
 | |
| 
 | |
| 		//grant creatures
 | |
| 		CCreatureSet ourArmy;
 | |
| 		for (auto it = bc->creatures.cbegin(); it != bc->creatures.cend(); it++)
 | |
| 		{
 | |
| 			SlotID slot = ourArmy.getSlotFor(it->first);
 | |
| 			ourArmy.addToSlot(slot, it->first, it->second);
 | |
| 		}
 | |
| 		for (TSlots::const_iterator i = ourArmy.Slots().begin(); i != ourArmy.Slots().end(); i++)
 | |
| 		{
 | |
| 			iw.components.push_back(Component(*i->second));
 | |
| 			loot << "%s";
 | |
| 			loot.addReplacement(*i->second);
 | |
| 		}
 | |
| 
 | |
| 		if (ourArmy.Slots().size())
 | |
| 		{
 | |
| 			if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second->count == 1)
 | |
| 				iw.text.addTxt (MetaString::ADVOB_TXT, 185);
 | |
| 			else
 | |
| 				iw.text.addTxt (MetaString::ADVOB_TXT, 186);
 | |
| 
 | |
| 			iw.text.addReplacement(loot.buildList());
 | |
| 			iw.text.addReplacement(h->name);
 | |
| 			cb->showInfoDialog(&iw);
 | |
| 			cb->giveCreatures(this, h, ourArmy, false);
 | |
| 		}
 | |
| 		cb->setObjProperty (id, ObjProperty::BANK_CLEAR_CONFIG, 0); //bc = NULL
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| void CGPyramid::initObj()
 | |
| {
 | |
| 	std::vector<SpellID> available;
 | |
| 	cb->getAllowedSpells (available, 5);
 | |
| 	if (available.size())
 | |
| 	{
 | |
| 		bc = VLC->objh->banksInfo[21].front(); //TODO: remove hardcoded value?
 | |
| 		spell = (available[ran()%available.size()]);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		tlog1 <<"No spells available for Pyramid! Object set to empty.\n";
 | |
| 	}
 | |
| 	setPropertyDer (ObjProperty::BANK_INIT_ARMY,ran()); //set guards at game start
 | |
| }
 | |
| const std::string & CGPyramid::getHoverText() const
 | |
| {
 | |
| 	hoverName = VLC->objh->creBanksNames[21]+ " " + visitedTxt((bc==nullptr));
 | |
| 	return hoverName;
 | |
| }
 | |
| void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
 | |
| {
 | |
| 	if (bc)
 | |
| 	{
 | |
| 		BlockingDialog bd (true, false);
 | |
| 		bd.player = h->getOwner();
 | |
| 		bd.soundID = soundBase::MYSTERY;
 | |
| 		bd.text << VLC->generaltexth->advobtxt[105];
 | |
| 		cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		InfoWindow iw;
 | |
| 		iw.player = h->getOwner();
 | |
| 		iw.text << VLC->generaltexth->advobtxt[107];
 | |
| 		iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
 | |
| 		GiveBonus gb;
 | |
| 		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id.getNum(),VLC->generaltexth->arraytxt[70]);
 | |
| 		gb.id = h->id.getNum();
 | |
| 		cb->giveHeroBonus(&gb);
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result) const
 | |
| {
 | |
| 	if (result->winner == 0)
 | |
| 	{
 | |
| 		InfoWindow iw;
 | |
| 		iw.player = h->getOwner();
 | |
| 		iw.text.addTxt (MetaString::ADVOB_TXT, 106);
 | |
| 		iw.text.addTxt (MetaString::SPELL_NAME, spell);
 | |
| 		if (!h->getArt(ArtifactPosition::SPELLBOOK))
 | |
| 			iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
 | |
| 		else if (h->getSecSkillLevel(SecondarySkill::WISDOM) < 3)
 | |
| 			iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
 | |
| 		else
 | |
| 		{
 | |
| 			std::set<SpellID> spells;
 | |
| 			spells.insert (SpellID(spell));
 | |
| 			cb->changeSpells (h, true, spells);
 | |
| 				iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
 | |
| 		}
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 		cb->setObjProperty (id, ObjProperty::BANK_CLEAR_CONFIG, 0);
 | |
| 	}
 | |
| }
 | |
| void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
 | |
| {
 | |
| 	if (what >= 101 && what <= (100 + PlayerColor::PLAYER_LIMIT_I))
 | |
| 		playerKeyMap.find(PlayerColor(what-101))->second.insert((ui8)val);
 | |
| }
 | |
| 
 | |
| bool CGKeys::wasMyColorVisited (PlayerColor player) const
 | |
| {
 | |
| 	if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
 | |
| 		return true;
 | |
| 	else
 | |
| 		return false;
 | |
| }
 | |
| 
 | |
| const std::string& CGKeys::getHoverText() const
 | |
| {
 | |
| 	bool visited = wasMyColorVisited (cb->getLocalPlayer());
 | |
| 	hoverName = getName() + "\n" + visitedTxt(visited);
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| 
 | |
| const std::string CGKeys::getName() const
 | |
| {
 | |
| 	std::string name;
 | |
| 	name = VLC->generaltexth->tentColors[subID] + " " + VLC->generaltexth->names[ID];
 | |
| 	return name;
 | |
| }
 | |
| 
 | |
| bool CGKeymasterTent::wasVisited (PlayerColor player) const
 | |
| {
 | |
| 	return wasMyColorVisited (player);
 | |
| }
 | |
| 
 | |
| void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	int txt_id;
 | |
| 	if (!wasMyColorVisited (h->getOwner()) )
 | |
| 	{
 | |
| 		cb->setObjProperty(id, h->tempOwner.getNum()+101, subID);
 | |
| 		txt_id=19;
 | |
| 	}
 | |
| 	else
 | |
| 		txt_id=20;
 | |
|     showInfoDialog(h,txt_id,soundBase::CAVEHEAD);
 | |
| }
 | |
| 
 | |
| void CGBorderGuard::initObj()
 | |
| {
 | |
| 	//ui32 m13489val = subID; //store color as quest info
 | |
| 	blockVisit = true;
 | |
| }
 | |
| 
 | |
| void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
 | |
| {
 | |
| 	text << std::pair<ui8,ui32>(11,18);
 | |
| }
 | |
| 
 | |
| void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
 | |
| {
 | |
| 	if (!onHover)
 | |
| 		text << VLC->generaltexth->tentColors[subID] << " " << VLC->generaltexth->names[Obj::KEYMASTER];
 | |
| }
 | |
| 
 | |
| bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
 | |
| {
 | |
| 	return wasMyColorVisited (h->tempOwner);
 | |
| }
 | |
| 
 | |
| void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if (wasMyColorVisited (h->getOwner()) )
 | |
| 	{
 | |
| 		BlockingDialog bd (true, false);
 | |
| 		bd.player = h->getOwner();
 | |
| 		bd.soundID = soundBase::QUEST;
 | |
| 		bd.text.addTxt (MetaString::ADVOB_TXT, 17);
 | |
| 		cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		showInfoDialog(h,18,soundBase::CAVEHEAD);
 | |
| 
 | |
| 		AddQuest aq;
 | |
| 		aq.quest = QuestInfo (quest, this, visitablePos());
 | |
| 		aq.player = h->tempOwner;
 | |
| 		cb->sendAndApply (&aq);
 | |
| 		//TODO: add this quest only once OR check for multiple instances later
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
 | |
| {
 | |
| 	if (accept)
 | |
| 		cb->removeObject(this);
 | |
| }
 | |
| 
 | |
| void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
 | |
| {
 | |
| 	if (!wasMyColorVisited (h->getOwner()) )
 | |
| 	{
 | |
| 		showInfoDialog(h,18,0);
 | |
| 
 | |
| 		AddQuest aq;
 | |
| 		aq.quest = QuestInfo (quest, this, visitablePos());
 | |
| 		aq.player = h->tempOwner;
 | |
| 		cb->sendAndApply (&aq);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ui8 CGBorderGate::getPassableness() const
 | |
| {
 | |
| 	ui8 ret = 0;
 | |
| 	for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 | |
| 		ret |= wasMyColorVisited(PlayerColor(i))<<i;
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void CGMagi::initObj()
 | |
| {
 | |
| 	if (ID == Obj::EYE_OF_MAGI)
 | |
| 	{
 | |
| 		blockVisit = true;
 | |
| 		eyelist[subID].push_back(id);
 | |
| 	}
 | |
| }
 | |
| void CGMagi::onHeroVisit(const CGHeroInstance * h) const
 | |
| {
 | |
| 	if (ID == Obj::HUT_OF_MAGI)
 | |
| 	{
 | |
| 		showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
 | |
| 
 | |
| 		if (!eyelist[subID].empty())
 | |
| 		{
 | |
| 			CenterView cv;
 | |
| 			cv.player = h->tempOwner;
 | |
| 			cv.focusTime = 2000;
 | |
| 
 | |
| 			FoWChange fw;
 | |
| 			fw.player = h->tempOwner;
 | |
| 			fw.mode = 1;
 | |
| 
 | |
| 			BOOST_FOREACH(auto it, eyelist[subID])
 | |
| 			{
 | |
| 				const CGObjectInstance *eye = cb->getObj(it);
 | |
| 
 | |
| 				cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
 | |
| 				cb->sendAndApply(&fw);
 | |
| 				cv.pos = eye->pos;
 | |
| 
 | |
| 				cb->sendAndApply(&cv);
 | |
| 			}
 | |
| 			cv.pos = h->getPosition(false);
 | |
| 			cb->sendAndApply(&cv);
 | |
| 		}
 | |
| 	}
 | |
| 	else if (ID == Obj::EYE_OF_MAGI)
 | |
| 	{
 | |
| 		showInfoDialog(h,48,soundBase::invalid);
 | |
| 	}
 | |
| 
 | |
| }
 | |
| void CGBoat::initObj()
 | |
| {
 | |
| 	hero = NULL;
 | |
| }
 | |
| 
 | |
| void CGSirens::initObj()
 | |
| {
 | |
| 	blockVisit = true;
 | |
| }
 | |
| 
 | |
| const std::string & CGSirens::getHoverText() const
 | |
| {
 | |
| 	getNameVis(hoverName);
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	InfoWindow iw;
 | |
| 	iw.soundID = soundBase::DANGER;
 | |
| 	iw.player = h->tempOwner;
 | |
| 	if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
 | |
| 	{
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT,133);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		giveDummyBonus(h->id, Bonus::ONE_BATTLE);
 | |
| 		TExpType xp = 0;
 | |
| 
 | |
| 		for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
 | |
| 		{
 | |
| 			TQuantity drown = i->second->count * 0.3;
 | |
| 			if(drown)
 | |
| 			{
 | |
| 				cb->changeStackCount(StackLocation(h, i->first), -drown);
 | |
| 				xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if(xp)
 | |
| 		{
 | |
| 			xp = h->calculateXp(xp);
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT,132);
 | |
| 			iw.text.addReplacement(xp);
 | |
| 			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			iw.text.addTxt(MetaString::ADVOB_TXT,134);
 | |
| 		}
 | |
| 	}
 | |
| 	cb->showInfoDialog(&iw);
 | |
| 
 | |
| }
 | |
| 
 | |
| //bool IShipyard::validLocation() const
 | |
| //{
 | |
| //	std::vector<int3> offsets;
 | |
| //	getOutOffsets(offsets);
 | |
| //
 | |
| //	TerrainTile *tile;
 | |
| //	for(int i = 0; i < offsets.size(); i++)
 | |
| //		if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i]))  &&  tile->terType == TerrainTile::water) //tile is in the map and is water
 | |
| //			return true;
 | |
| //	return false;
 | |
| //}
 | |
| 
 | |
| int3 IBoatGenerator::bestLocation() const
 | |
| {
 | |
| 	std::vector<int3> offsets;
 | |
| 	getOutOffsets(offsets);
 | |
| 
 | |
| 	for (int i = 0; i < offsets.size(); ++i)
 | |
| 	{
 | |
| 		if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offsets[i], false)) //tile is in the map
 | |
| 		{
 | |
|             if (tile->terType == ETerrainType::WATER  &&  (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
 | |
| 				return o->pos + offsets[i];
 | |
| 		}
 | |
| 	}
 | |
| 	return int3 (-1,-1,-1);
 | |
| }
 | |
| 
 | |
| IBoatGenerator::EGeneratorState IBoatGenerator::state() const
 | |
| {
 | |
| 	int3 tile = bestLocation();
 | |
| 	const TerrainTile *t = IObjectInterface::cb->getTile(tile);
 | |
| 	if(!t)
 | |
| 		return TILE_BLOCKED; //no available water
 | |
| 	else if(!t->blockingObjects.size())
 | |
| 		return GOOD; //OK
 | |
| 	else if(t->blockingObjects.front()->ID == Obj::BOAT)
 | |
| 		return BOAT_ALREADY_BUILT; //blocked with boat
 | |
| 	else
 | |
| 		return TILE_BLOCKED; //blocked
 | |
| }
 | |
| 
 | |
| int IBoatGenerator::getBoatType() const
 | |
| {
 | |
| 	//We make good ships by default
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
 | |
| : o(O)
 | |
| {
 | |
| }
 | |
| 
 | |
| void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
 | |
| {
 | |
| 	switch(state())
 | |
| 	{
 | |
| 	case BOAT_ALREADY_BUILT:
 | |
| 		out.addTxt(MetaString::GENERAL_TXT, 51);
 | |
| 		break;
 | |
| 	case TILE_BLOCKED:
 | |
| 		if(visitor)
 | |
| 		{
 | |
| 			out.addTxt(MetaString::GENERAL_TXT, 134);
 | |
| 			out.addReplacement(visitor->name);
 | |
| 		}
 | |
| 		else
 | |
| 			out.addTxt(MetaString::ADVOB_TXT, 189);
 | |
| 		break;
 | |
| 	case NO_WATER:
 | |
| 		tlog1 << "Shipyard without water!!! " << o->pos << "\t" << o->id << std::endl;
 | |
| 		return;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void IShipyard::getBoatCost( std::vector<si32> &cost ) const
 | |
| {
 | |
| 	cost.resize(GameConstants::RESOURCE_QUANTITY);
 | |
| 	cost[Res::WOOD] = 10;
 | |
| 	cost[Res::GOLD] = 1000;
 | |
| }
 | |
| 
 | |
| IShipyard::IShipyard(const CGObjectInstance *O)
 | |
| 	: IBoatGenerator(O)
 | |
| {
 | |
| }
 | |
| 
 | |
| IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return NULL;
 | |
| 
 | |
| 	if(obj->ID == Obj::TOWN)
 | |
| 	{
 | |
| 		return static_cast<CGTownInstance*>(obj);
 | |
| 	}
 | |
| 	else if(obj->ID == Obj::SHIPYARD)
 | |
| 	{
 | |
| 		return static_cast<CGShipyard*>(obj);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		//tlog1 << "Cannot cast to IShipyard object with ID " << obj->ID << std::endl;
 | |
| 		return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
 | |
| {
 | |
| 	return castFrom(const_cast<CGObjectInstance*>(obj));
 | |
| }
 | |
| 
 | |
| CGShipyard::CGShipyard()
 | |
| 	:IShipyard(this)
 | |
| {
 | |
| }
 | |
| 
 | |
| void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
 | |
| {
 | |
| 	// H J L K I
 | |
| 	// A x S x B
 | |
| 	// C E G F D
 | |
| 	offsets += int3(-3,0,0), int3(1,0,0), //AB
 | |
| 		int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
 | |
| 		int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
 | |
| }
 | |
| 
 | |
| void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
 | |
| 		cb->setOwner(this, h->tempOwner);
 | |
| 
 | |
| 	auto s = state();
 | |
| 	if(s != IBoatGenerator::GOOD)
 | |
| 	{
 | |
| 		InfoWindow iw;
 | |
| 		iw.player = tempOwner;
 | |
| 		getProblemText(iw.text, h);
 | |
| 		cb->showInfoDialog(&iw);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
 | |
| 	{
 | |
| 		if (cb->getResource(h->tempOwner, Res::GOLD) >= 1000) //if he can afford a map
 | |
| 		{
 | |
| 			//ask if he wants to buy one
 | |
| 			int text=0;
 | |
| 			switch (subID)
 | |
| 			{
 | |
| 				case 0:
 | |
| 					text = 25;
 | |
| 					break;
 | |
| 				case 1:
 | |
| 					text = 26;
 | |
| 					break;
 | |
| 				case 2:
 | |
| 					text = 27;
 | |
| 					break;
 | |
| 				default:
 | |
| 					tlog2 << "Unrecognized subtype of cartographer" << std::endl;
 | |
| 			}
 | |
| 			assert(text);
 | |
| 			BlockingDialog bd (true, false);
 | |
| 			bd.player = h->getOwner();
 | |
| 			bd.soundID = soundBase::LIGHTHOUSE;
 | |
| 			bd.text.addTxt (MetaString::ADVOB_TXT, text);
 | |
| 			cb->showBlockingDialog (&bd, boost::bind (&CCartographer::buyMap, this, h, _1));
 | |
| 		}
 | |
| 		else //if he cannot afford
 | |
| 		{
 | |
| 			showInfoDialog(h,28,soundBase::CAVEHEAD);
 | |
| 		}
 | |
| 	}
 | |
| 	else //if he already visited carographer
 | |
| 	{
 | |
| 		showInfoDialog(h,24,soundBase::CAVEHEAD);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
 | |
| {
 | |
| 	if (accept) //if hero wants to buy map
 | |
| 	{
 | |
| 		cb->giveResource (h->tempOwner, Res::GOLD, -1000);
 | |
| 		FoWChange fw;
 | |
| 		fw.mode = 1;
 | |
| 		fw.player = h->tempOwner;
 | |
| 
 | |
| 		//subIDs of different types of cartographers:
 | |
| 		//water = 0; land = 1; underground = 2;
 | |
| 		cb->getAllTiles (fw.tiles, h->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
 | |
| 		cb->sendAndApply (&fw);
 | |
| 		cb->setObjProperty (id, 10, h->tempOwner.getNum());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
 | |
| {
 | |
| 	cb->showThievesGuildWindow(h->tempOwner, id);
 | |
| }
 | |
| 
 | |
| void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	InfoWindow iw;
 | |
| 	iw.player = h->tempOwner;
 | |
| 	TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
 | |
| 	assert(ts);
 | |
| 	TeamID team = ts->id;
 | |
| 
 | |
| 	if(!wasVisited(team))
 | |
| 	{
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT, 96);
 | |
| 		cb->sendAndApply(&iw);
 | |
| 
 | |
| 		cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
 | |
| 
 | |
| 		openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
 | |
| 
 | |
| 		cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		iw.text.addTxt(MetaString::ADVOB_TXT, 97);
 | |
| 		cb->sendAndApply(&iw);
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| void CGObelisk::initObj()
 | |
| {
 | |
| 	obeliskCount++;
 | |
| }
 | |
| 
 | |
| const std::string & CGObelisk::getHoverText() const
 | |
| {
 | |
| 	bool visited = wasVisited(cb->getLocalPlayer());
 | |
| 	hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| void CGObelisk::setPropertyDer( ui8 what, ui32 val )
 | |
| {
 | |
| 	CPlayersVisited::setPropertyDer(what, val);
 | |
| 	switch(what)
 | |
| 	{
 | |
| 	case 20:
 | |
| 		assert(val < PlayerColor::PLAYER_LIMIT_I);
 | |
| 		visited[TeamID(val)]++;
 | |
| 
 | |
| 		if(visited[TeamID(val)] > obeliskCount)
 | |
| 		{
 | |
| 			tlog0 << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount << std::endl;
 | |
| 			assert(0);
 | |
| 		}
 | |
| 
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
 | |
| {
 | |
| 	if(h->tempOwner != tempOwner)
 | |
| 	{
 | |
| 		PlayerColor oldOwner = tempOwner;
 | |
| 		cb->setOwner(this,h->tempOwner); //not ours? flag it!
 | |
| 		showInfoDialog(h,69,soundBase::LIGHTHOUSE);
 | |
| 		giveBonusTo(h->tempOwner);
 | |
| 
 | |
| 		if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
 | |
| 		{
 | |
| 			RemoveBonus rb(RemoveBonus::PLAYER);
 | |
| 			rb.whoID = oldOwner.getNum();
 | |
| 			rb.source = Bonus::OBJECT;
 | |
| 			rb.id = id.getNum();
 | |
| 			cb->sendAndApply(&rb);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGLighthouse::initObj()
 | |
| {
 | |
| 	if(tempOwner < PlayerColor::PLAYER_LIMIT)
 | |
| 	{
 | |
| 		giveBonusTo(tempOwner);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const std::string & CGLighthouse::getHoverText() const
 | |
| {
 | |
| 	hoverName = VLC->generaltexth->names[ID];
 | |
| 	//TODO: owned by %s player
 | |
| 	return hoverName;
 | |
| }
 | |
| 
 | |
| void CGLighthouse::giveBonusTo( PlayerColor player ) const
 | |
| {
 | |
| 	GiveBonus gb(GiveBonus::PLAYER);
 | |
| 	gb.bonus.type = Bonus::SEA_MOVEMENT;
 | |
| 	gb.bonus.val = 500;
 | |
| 	gb.id = player.getNum();
 | |
| 	gb.bonus.duration = Bonus::PERMANENT;
 | |
| 	gb.bonus.source = Bonus::OBJECT;
 | |
| 	gb.bonus.sid = id.getNum();
 | |
| 	cb->sendAndApply(&gb);
 | |
| }
 | |
| 
 | |
| void CArmedInstance::randomizeArmy(int type)
 | |
| {
 | |
| 	int max = VLC->creh->creatures.size();
 | |
| 	for (TSlots::iterator j = stacks.begin(); j != stacks.end();j++)
 | |
| 	{
 | |
| 		int randID = j->second->idRand;
 | |
| 		if(randID > max)
 | |
| 		{
 | |
| 			int level = (randID-VLC->creh->creatures.size()) / 2 -1;
 | |
| 			bool upgrade = !(randID % 2);
 | |
| 			j->second->setType(VLC->townh->towns[type].creatures[level][upgrade]);
 | |
| 			randID = -1;
 | |
| 		}
 | |
| 
 | |
| 		assert(j->second->armyObj == this);
 | |
| 	}
 | |
| 	return;
 | |
| }
 | |
| 
 | |
| CArmedInstance::CArmedInstance()
 | |
| {
 | |
| 	battle = NULL;
 | |
| }
 | |
| 
 | |
| //int CArmedInstance::valOfGlobalBonuses(CSelector selector) const
 | |
| //{
 | |
| ////	if (tempOwner != NEUTRAL_PLAYER)
 | |
| //	return cb->gameState()->players[tempOwner].valOfBonuses(selector);
 | |
| //}
 | |
| 
 | |
| void CArmedInstance::updateMoraleBonusFromArmy()
 | |
| {
 | |
| 	if(!validTypes(false)) //object not randomized, don't bother
 | |
| 		return;
 | |
| 
 | |
| 	Bonus *b = getBonusList().getFirst(Selector::sourceType(Bonus::ARMY) && Selector::type(Bonus::MORALE));
 | |
| 	if(!b)
 | |
| 	{
 | |
| 		b = new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
 | |
| 		addNewBonus(b);
 | |
| 	}
 | |
| 
 | |
| 	//number of alignments and presence of undead
 | |
| 	std::set<TFaction> factions;
 | |
| 	bool hasUndead = false;
 | |
| 
 | |
| 	BOOST_FOREACH(auto slot, Slots())
 | |
| 	{
 | |
| 		const CStackInstance * inst = slot.second;
 | |
| 		const CCreature * creature  = VLC->creh->creatures[inst->getCreatureID()];
 | |
| 
 | |
| 		factions.insert(creature->faction);
 | |
| 		// Check for undead flag instead of faction (undead mummies are neutral)
 | |
| 		hasUndead |= inst->hasBonusOfType(Bonus::UNDEAD);
 | |
| 	}
 | |
| 
 | |
| 	size_t factionsInArmy = factions.size();
 | |
| 
 | |
| 	// Take Angelic Alliance troop-mixing freedom of non-evil units into account.
 | |
| 	if (hasBonusOfType(Bonus::NONEVIL_ALIGNMENT_MIX))
 | |
| 	{
 | |
| 		size_t mixableFactions = 0;
 | |
| 
 | |
| 		BOOST_FOREACH(TFaction f, factions)
 | |
| 		{
 | |
| 			if (VLC->townh->factions[f].alignment != EAlignment::EVIL)
 | |
| 				mixableFactions++;
 | |
| 		}
 | |
| 		if (mixableFactions > 0)
 | |
| 			factionsInArmy -= mixableFactions - 1;
 | |
| 	}
 | |
| 
 | |
| 	if(factionsInArmy == 1)
 | |
| 	{
 | |
| 		b->val = +1;
 | |
| 		b->description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 	 	b->val = 2 - factionsInArmy;
 | |
| 		b->description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factionsInArmy % b->val); //Troops of %d alignments %d
 | |
| 	}
 | |
| 	boost::algorithm::trim(b->description);
 | |
| 
 | |
| 	//-1 modifier for any Undead unit in army
 | |
| 	const ui8 UNDEAD_MODIFIER_ID = -2;
 | |
| 	Bonus *undeadModifier = getBonusList().getFirst(Selector::source(Bonus::ARMY, UNDEAD_MODIFIER_ID));
 | |
|  	if(hasUndead)
 | |
| 	{
 | |
| 		if(!undeadModifier)
 | |
| 			addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, -1, UNDEAD_MODIFIER_ID, VLC->generaltexth->arraytxt[116]));
 | |
| 	}
 | |
| 	else if(undeadModifier)
 | |
| 		removeBonus(undeadModifier);
 | |
| 
 | |
| }
 | |
| 
 | |
| void CArmedInstance::armyChanged()
 | |
| {
 | |
| 	updateMoraleBonusFromArmy();
 | |
| }
 | |
| 
 | |
| CBonusSystemNode * CArmedInstance::whereShouldBeAttached(CGameState *gs)
 | |
| {
 | |
| 	if(tempOwner < PlayerColor::PLAYER_LIMIT)
 | |
| 		return gs->getPlayer(tempOwner);
 | |
| 	else
 | |
| 		return &gs->globalEffects;
 | |
| }
 | |
| 
 | |
| CBonusSystemNode * CArmedInstance::whatShouldBeAttached()
 | |
| {
 | |
| 	return this;
 | |
| }
 | |
| 
 | |
| bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
 | |
| {
 | |
| 	switch(mode)
 | |
| 	{
 | |
| 	case EMarketMode::RESOURCE_RESOURCE:
 | |
| 		{
 | |
| 			double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
 | |
| 
 | |
| 			double r = VLC->objh->resVals[id1], //value of given resource
 | |
| 				g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
 | |
| 
 | |
| 			if(r>g) //if given resource is more expensive than wanted
 | |
| 			{
 | |
| 				val2 = ceil(r / g);
 | |
| 				val1 = 1;
 | |
| 			}
 | |
| 			else //if wanted resource is more expensive
 | |
| 			{
 | |
| 				val1 = (g / r) + 0.5;
 | |
| 				val2 = 1;
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 	case EMarketMode::CREATURE_RESOURCE:
 | |
| 		{
 | |
| 			const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
 | |
| 			double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
 | |
| 
 | |
| 			double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
 | |
| 				g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
 | |
| 
 | |
| 			if(r>g) //if given resource is more expensive than wanted
 | |
| 			{
 | |
| 				val2 = ceil(r / g);
 | |
| 				val1 = 1;
 | |
| 			}
 | |
| 			else //if wanted resource is more expensive
 | |
| 			{
 | |
| 				val1 = (g / r) + 0.5;
 | |
| 				val2 = 1;
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 	case EMarketMode::RESOURCE_PLAYER:
 | |
| 		val1 = 1;
 | |
| 		val2 = 1;
 | |
| 		break;
 | |
| 	case EMarketMode::RESOURCE_ARTIFACT:
 | |
| 		{
 | |
| 			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
 | |
| 			double r = VLC->objh->resVals[id1], //value of offered resource
 | |
| 				g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
 | |
| 
 | |
| 			if(id1 != 6) //non-gold prices are doubled
 | |
| 				r /= 2;
 | |
| 
 | |
| 			val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
 | |
| 			val2 = 1;
 | |
| 		}
 | |
| 		break;
 | |
| 	case EMarketMode::ARTIFACT_RESOURCE:
 | |
| 		{
 | |
| 			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
 | |
| 			double r = VLC->arth->artifacts[id1]->price * effectiveness,
 | |
| 				g = VLC->objh->resVals[id2];
 | |
| 
 | |
| // 			if(id2 != 6) //non-gold prices are doubled
 | |
| // 				r /= 2;
 | |
| 
 | |
| 			val1 = 1;
 | |
| 			val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
 | |
| 		}
 | |
| 		break;
 | |
| 	case EMarketMode::CREATURE_EXP:
 | |
| 		{
 | |
| 			val1 = 1;
 | |
| 			val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
 | |
| 		}
 | |
| 		break;
 | |
| 	case EMarketMode::ARTIFACT_EXP:
 | |
| 		{
 | |
| 			val1 = 1;
 | |
| 
 | |
| 			int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
 | |
| 			if(givenClass < 0 || givenClass > 3)
 | |
| 			{
 | |
| 				val2 = 0;
 | |
| 				return false;
 | |
| 			}
 | |
| 
 | |
| 			static const int expPerClass[] = {1000, 1500, 3000, 6000};
 | |
| 			val2 = expPerClass[givenClass];
 | |
| 		}
 | |
| 		break;
 | |
| 	default:
 | |
| 		assert(0);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
 | |
| {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
 | |
| {
 | |
| 	switch(mode)
 | |
| 	{
 | |
| 	case EMarketMode::RESOURCE_RESOURCE:
 | |
| 	case EMarketMode::ARTIFACT_RESOURCE:
 | |
| 	case EMarketMode::CREATURE_RESOURCE:
 | |
| 			return -1;
 | |
| 	default:
 | |
| 			return 1;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
 | |
| {
 | |
| 	std::vector<int> ret;
 | |
| 	switch(mode)
 | |
| 	{
 | |
| 	case EMarketMode::RESOURCE_RESOURCE:
 | |
| 	case EMarketMode::ARTIFACT_RESOURCE:
 | |
| 	case EMarketMode::CREATURE_RESOURCE:
 | |
| 		for (int i = 0; i < 7; i++)
 | |
| 			ret.push_back(i);
 | |
| 	default:
 | |
| 		break;
 | |
| 	}
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
 | |
| {
 | |
| 	switch(obj->ID)
 | |
| 	{
 | |
| 	case Obj::TOWN:
 | |
| 		return static_cast<const CGTownInstance*>(obj);
 | |
| 	case Obj::ALTAR_OF_SACRIFICE:
 | |
| 	case Obj::BLACK_MARKET:
 | |
| 	case Obj::TRADING_POST:
 | |
| 	case Obj::TRADING_POST_SNOW:
 | |
| 	case Obj::FREELANCERS_GUILD:
 | |
| 		return static_cast<const CGMarket*>(obj);
 | |
| 	case Obj::UNIVERSITY:
 | |
| 		return static_cast<const CGUniversity*>(obj);
 | |
| 	default:
 | |
| 		if(verbose)
 | |
| 			tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
 | |
| 		return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| IMarket::IMarket(const CGObjectInstance *O)
 | |
| 	:o(O)
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
 | |
| {
 | |
| 	std::vector<EMarketMode::EMarketMode> ret;
 | |
| 	for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
 | |
| 		if(allowsTrade((EMarketMode::EMarketMode)i))
 | |
| 			ret.push_back((EMarketMode::EMarketMode)i);
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void CGMarket::onHeroVisit(const CGHeroInstance * h) const
 | |
| {
 | |
| 	openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
 | |
| }
 | |
| 
 | |
| int CGMarket::getMarketEfficiency() const
 | |
| {
 | |
| 	return 5;
 | |
| }
 | |
| 
 | |
| bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
 | |
| {
 | |
| 	switch(mode)
 | |
| 	{
 | |
| 	case EMarketMode::RESOURCE_RESOURCE:
 | |
| 	case EMarketMode::RESOURCE_PLAYER:
 | |
| 		switch(ID)
 | |
| 		{
 | |
| 		case Obj::TRADING_POST:
 | |
| 		case Obj::TRADING_POST_SNOW:
 | |
| 			return true;
 | |
| 		default:
 | |
| 			return false;
 | |
| 		}
 | |
| 	case EMarketMode::CREATURE_RESOURCE:
 | |
| 		return ID == Obj::FREELANCERS_GUILD;
 | |
| 	//case ARTIFACT_RESOURCE:
 | |
| 	case EMarketMode::RESOURCE_ARTIFACT:
 | |
| 		return ID == Obj::BLACK_MARKET;
 | |
| 	case EMarketMode::ARTIFACT_EXP:
 | |
| 	case EMarketMode::CREATURE_EXP:
 | |
| 		return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
 | |
| 	case EMarketMode::RESOURCE_SKILL:
 | |
| 		return ID == Obj::UNIVERSITY;
 | |
| 	default:
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
 | |
| {
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
 | |
| {
 | |
| 	switch(mode)
 | |
| 	{
 | |
| 	case EMarketMode::RESOURCE_RESOURCE:
 | |
| 	case EMarketMode::RESOURCE_PLAYER:
 | |
| 		return IMarket::availableItemsIds(mode);
 | |
| 	default:
 | |
| 		return std::vector<int>();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CGMarket::CGMarket()
 | |
| 	:IMarket(this)
 | |
| {
 | |
| }
 | |
| 
 | |
| std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
 | |
| {
 | |
| 	switch(mode)
 | |
| 	{
 | |
| 	case EMarketMode::ARTIFACT_RESOURCE:
 | |
| 		return IMarket::availableItemsIds(mode);
 | |
| 	case EMarketMode::RESOURCE_ARTIFACT:
 | |
| 		{
 | |
| 			std::vector<int> ret;
 | |
| 			BOOST_FOREACH(const CArtifact *a, artifacts)
 | |
| 				if(a)
 | |
| 					ret.push_back(a->id);
 | |
| 				else
 | |
| 					ret.push_back(-1);
 | |
| 			return ret;
 | |
| 		}
 | |
| 	default:
 | |
| 		return std::vector<int>();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGBlackMarket::newTurn() const
 | |
| {
 | |
| 	if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
 | |
| 		return;
 | |
| 
 | |
| 	SetAvailableArtifacts saa;
 | |
| 	saa.id = id.getNum();
 | |
| 	cb->pickAllowedArtsSet(saa.arts);
 | |
| 	cb->sendAndApply(&saa);
 | |
| }
 | |
| 
 | |
| void CGUniversity::initObj()
 | |
| {
 | |
| 	std::vector <int> toChoose;
 | |
| 	for (int i=0; i<GameConstants::SKILL_QUANTITY; i++)
 | |
| 		if (cb->isAllowed(2,i))
 | |
| 			toChoose.push_back(i);
 | |
| 	if (toChoose.size() < 4)
 | |
| 	{
 | |
| 		tlog0<<"Warning: less then 4 available skills was found by University initializer!\n";
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	for (int i=0; i<4; i++)//get 4 skills
 | |
| 	{
 | |
| 		int skillPos = ran()%toChoose.size();
 | |
| 		skills.push_back(toChoose[skillPos]);//move it to selected
 | |
| 		toChoose.erase(toChoose.begin()+skillPos);//remove from list
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
 | |
| {
 | |
| 	switch (mode)
 | |
| 	{
 | |
| 		case EMarketMode::RESOURCE_SKILL:
 | |
| 			return skills;
 | |
| 
 | |
| 		default:
 | |
| 			return std::vector <int> ();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
 | |
| {
 | |
| 	openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
 | |
| }
 | |
| 
 | |
| GrowthInfo::Entry::Entry(const std::string &format, int _count)
 | |
| 	: count(_count)
 | |
| {
 | |
| 	description = boost::str(boost::format(format) % count);
 | |
| }
 | |
| 
 | |
| GrowthInfo::Entry::Entry(int subID, BuildingID building, int _count)
 | |
| 	: count(_count)
 | |
| {
 | |
| 	description = boost::str(boost::format("%s %+d") % VLC->townh->towns[subID].buildings[building]->Name() % count);
 | |
| }
 | |
| 
 | |
| CTownAndVisitingHero::CTownAndVisitingHero()
 | |
| {
 | |
| 	setNodeType(TOWN_AND_VISITOR);
 | |
| }
 | |
| 
 | |
| int GrowthInfo::totalGrowth() const
 | |
| {
 | |
| 	int ret = 0;
 | |
| 	BOOST_FOREACH(const Entry &entry, entries)
 | |
| 		ret += entry.count;
 | |
| 
 | |
| 	return ret;
 | |
| }
 |