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			83 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| #include "BattleHex.h"
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| 
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| /*
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|  * CObstacleInstance.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| struct CObstacleInfo;
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| 
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| struct DLL_LINKAGE CObstacleInstance
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| {
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| 	BattleHex pos; //position on battlefield, typically left bottom corner
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| 	ui8 obstacleType; //if true, then position is meaningless
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| 	si32 uniqueID;
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| 	si32 ID; //ID of obstacle (defines type of it)
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| 
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| 	enum EObstacleType
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| 	{
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| 		//ABSOLUTE needs an underscore because it's a Win
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| 		USUAL, ABSOLUTE_OBSTACLE, QUICKSAND, LAND_MINE, FORCE_FIELD, FIRE_WALL, MOAT
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| 	};
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| 
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| 
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| 	//used only for spell-created obstacles
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| 
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| 	CObstacleInstance();
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| 	virtual ~CObstacleInstance();
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| 
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| 	//bool spellGenerated() const;
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| 	const CObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
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| 
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| 	std::vector<BattleHex> getBlockedTiles() const;
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| 	std::vector<BattleHex> getStoppingTile() const; //hexes that will stop stack move
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| 
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| 	//The two functions below describe how the obstacle affects affected tiles
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| 	//additional effects (like hurting stack or disappearing) are hardcoded for appropriate obstacleTypes
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| 	bool blocksTiles() const;
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| 	bool stopsMovement() const; //if unit stepping onto obstacle, can't continue movement (in general, doesn't checks for the side)
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| 
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| 	virtual std::vector<BattleHex> getAffectedTiles() const;
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| 	virtual bool visibleForSide(ui8 side, bool hasNativeStack) const; //0 attacker
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| 
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| 	virtual void battleTurnPassed(){};
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & ID & pos & obstacleType & uniqueID;
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| 	}
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| };
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| 
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| struct DLL_LINKAGE MoatObstacle : CObstacleInstance
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| {
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| 	virtual std::vector<BattleHex> getAffectedTiles() const OVERRIDE; //for special effects (not blocking)
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| };
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| 
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| struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
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| {
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| 	si8 turnsRemaining;
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| 	si8 casterSpellPower;
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| 	si8 spellLevel;
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| 	si8 casterSide; //0 - obstacle created by attacker; 1 - by defender
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| 	si8 visibleForAnotherSide;
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| 
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| 	SpellCreatedObstacle();
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| 
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| 	virtual std::vector<BattleHex> getAffectedTiles() const OVERRIDE; //for special effects (not blocking)
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| 	virtual bool visibleForSide(ui8 side, bool hasNativeStack) const OVERRIDE; //0 attacker
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| 
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| 	virtual void battleTurnPassed() OVERRIDE;
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & static_cast<CObstacleInstance&>(*this);
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| 		h & turnsRemaining & casterSpellPower & spellLevel & casterSide & visibleForAnotherSide;
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| 	}
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| };
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