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			27 lines
		
	
	
		
			757 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			757 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| 
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| #include "IGameEventsReceiver.h"
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| #include "IGameCallback.h"
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| 
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| /*
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|  * CScriptingModule.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
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| {
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| public:
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| 	virtual void executeUserCommand(const std::string &cmd){};
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| 	virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
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| 	virtual void giveActionCB(IGameEventRealizer *cb){}; 
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| 	virtual void giveInfoCB(CPrivilagedInfoCallback *cb){}; 
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| 
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| 	CScriptingModule(){}
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| 	virtual ~CScriptingModule(){}
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| }; |