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			546 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			546 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "StdInc.h"
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| #include "CSpellHandler.h"
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| 
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| #include "CGeneralTextHandler.h"
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| #include "Filesystem/CResourceLoader.h"
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| #include "VCMI_Lib.h"
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| #include "JsonNode.h"
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| #include <cctype>
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| #include "BattleHex.h"
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| #include "CModHandler.h"
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| 
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| /*
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|  * CSpellHandler.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| using namespace boost::assign;
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| 
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| namespace SRSLPraserHelpers
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| {
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| 	static int XYToHex(int x, int y)
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| 	{
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| 		return x + 17 * y;
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| 	}
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| 
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| 	static int XYToHex(std::pair<int, int> xy)
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| 	{
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| 		return XYToHex(xy.first, xy.second);
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| 	}
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| 
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| 	static int hexToY(int battleFieldPosition)
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| 	{
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| 		return battleFieldPosition/17;
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| 	}
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| 
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| 	static int hexToX(int battleFieldPosition)
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| 	{
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| 		int pos = battleFieldPosition - hexToY(battleFieldPosition) * 17;
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| 		return pos;
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| 	}
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| 
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| 	static std::pair<int, int> hexToPair(int battleFieldPosition)
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| 	{
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| 		return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
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| 	}
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| 
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| 	//moves hex by one hex in given direction
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| 	//0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
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| 	static std::pair<int, int> gotoDir(int x, int y, int direction)
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| 	{
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| 		switch(direction)
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| 		{
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| 		case 0: //top left
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| 			return std::make_pair((y%2) ? x-1 : x, y-1);
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| 		case 1: //top right
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| 			return std::make_pair((y%2) ? x : x+1, y-1);
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| 		case 2:  //right
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| 			return std::make_pair(x+1, y);
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| 		case 3: //right bottom
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| 			return std::make_pair((y%2) ? x : x+1, y+1);
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| 		case 4: //left bottom
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| 			return std::make_pair((y%2) ? x-1 : x, y+1);
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| 		case 5: //left
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| 			return std::make_pair(x-1, y);
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| 		default:
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| 			throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
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| 		}
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| 	}
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| 
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| 	static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
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| 	{
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| 		return gotoDir(xy.first, xy.second, direction);
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| 	}
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| 
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| 	static bool isGoodHex(std::pair<int, int> xy)
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| 	{
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| 		return xy.first >=0 && xy.first < 17 && xy.second >= 0 && xy.second < 11;
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| 	}
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| 
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| 	//helper function for std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const
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| 	static std::set<ui16> getInRange(unsigned int center, int low, int high)
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| 	{
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| 		std::set<ui16> ret;
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| 		if(low == 0)
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| 		{
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| 			ret.insert(center);
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| 		}
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| 
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| 		std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
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| 		for(int b=0; b<6; ++b)
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| 			mainPointForLayer[b] = hexToPair(center);
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| 
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| 		for(int it=1; it<=high; ++it) //it - distance to the center
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| 		{
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| 			for(int b=0; b<6; ++b)
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| 				mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
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| 
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| 			if(it>=low)
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| 			{
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| 				std::pair<int, int> curHex;
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| 
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| 				//adding lines (A-b, B-c, C-d, etc)
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| 				for(int v=0; v<6; ++v)
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| 				{
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| 					curHex = mainPointForLayer[v];
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| 					for(int h=0; h<it; ++h)
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| 					{
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| 						if(isGoodHex(curHex))
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| 							ret.insert(XYToHex(curHex));
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| 						curHex = gotoDir(curHex, (v+2)%6);
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| 					}
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| 				}
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| 
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| 			} //if(it>=low)
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| 		}
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| 
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| 		return ret;
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| 	}
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| }
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| 
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| using namespace SRSLPraserHelpers;
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| 
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| CSpell::CSpell()
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| {
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| 	isDamage = false;
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| 	isRising = false;
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| 	isOffensive = false;
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| }
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| 
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| std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
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| {
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| 	std::vector<BattleHex> ret;
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| 
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| 	if(id == SpellID::FIRE_WALL  ||  id == SpellID::FORCE_FIELD)
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| 	{
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| 		//Special case - shape of obstacle depends on caster's side
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| 		//TODO make it possible through spell_info config
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| 
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| 		BattleHex::EDir firstStep, secondStep;
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| 		if(side)
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| 		{
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| 			firstStep = BattleHex::TOP_LEFT;
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| 			secondStep = BattleHex::TOP_RIGHT;
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| 		}
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| 		else
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| 		{
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| 			firstStep = BattleHex::TOP_RIGHT;
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| 			secondStep = BattleHex::TOP_LEFT;
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| 		}
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| 
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| 		//Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
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| 		auto addIfValid = [&](BattleHex hex)
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| 		{
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| 			if(hex.isValid())
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| 				ret.push_back(hex);
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| 			else if(outDroppedHexes)
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| 				*outDroppedHexes = true;
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| 		};
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| 
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| 		ret.push_back(centralHex);
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| 		addIfValid(centralHex.moveInDir(firstStep, false));
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| 		if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
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| 			addIfValid(centralHex.moveInDir(firstStep, false).moveInDir(secondStep, false));
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| 
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| 		return ret;
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| 	}
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| 
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| 
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| 	std::string rng = range[schoolLvl] + ','; //copy + artificial comma for easier handling
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| 
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| 	if(rng.size() >= 1 && rng[0] != 'X') //there is at lest one hex in range
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| 	{
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| 		std::string number1, number2;
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| 		int beg, end;
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| 		bool readingFirst = true;
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| 		for(int it=0; it<rng.size(); ++it)
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| 		{
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| 			if( std::isdigit(rng[it]) ) //reading numer
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| 			{
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| 				if(readingFirst)
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| 					number1 += rng[it];
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| 				else
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| 					number2 += rng[it];
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| 			}
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| 			else if(rng[it] == ',') //comma
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| 			{
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| 				//calculating variables
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| 				if(readingFirst)
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| 				{
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| 					beg = atoi(number1.c_str());
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| 					number1 = "";
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| 				}
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| 				else
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| 				{
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| 					end = atoi(number2.c_str());
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| 					number2 = "";
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| 				}
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| 				//obtaining new hexes
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| 				std::set<ui16> curLayer;
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| 				if(readingFirst)
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| 				{
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| 					curLayer = getInRange(centralHex, beg, beg);
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| 				}
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| 				else
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| 				{
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| 					curLayer = getInRange(centralHex, beg, end);
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| 					readingFirst = true;
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| 				}
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| 				//adding abtained hexes
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| 				for(std::set<ui16>::iterator it = curLayer.begin(); it != curLayer.end(); ++it)
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| 				{
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| 					ret.push_back(*it);
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| 				}
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| 
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| 			}
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| 			else if(rng[it] == '-') //dash
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| 			{
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| 				beg = atoi(number1.c_str());
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| 				number1 = "";
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| 				readingFirst = false;
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| 			}
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| 		}
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| 	}
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| 
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| 	//remove duplicates (TODO check if actually needed)
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| 	range::unique(ret);
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| 	return ret;
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| }
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| 
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| CSpell::ETargetType CSpell::getTargetType() const
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| {
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| 	return targetType;
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| }
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| 
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| 
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| void CSpell::getEffects(std::vector<Bonus>& lst, const int level) const
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| {
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| 	if (level < 0 || level>3)
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| 	{
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| 		tlog1 << __FUNCTION__ << " invalid school level " << level;
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| 		return;
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| 	}
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| 	lst.reserve(lst.size() + effects[level].size());
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| 
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| 	BOOST_FOREACH (Bonus b, effects[level])
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| 	{
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| 		//TODO: value, add value
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| 		lst.push_back(b);
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| 	}
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| }
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| 
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| bool CSpell::isImmuneBy(const IBonusBearer* obj) const
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| {
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| 	//todo: use new bonus API
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| 	BOOST_FOREACH(auto b, limiters)
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| 	{
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| 		if (!obj->hasBonusOfType(b))
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| 			return true;
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| 	}
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| 
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| 	BOOST_FOREACH(auto b, immunities)
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| 	{
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| 		if (obj->hasBonusOfType(b))
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| 			return true;
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| 	}
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| 
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| 	auto battleTestElementalImmunity = [&,this](Bonus::BonusType element) -> bool
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| 	{
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| 		if (isPositive())
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| 		{
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| 			if (obj->hasBonusOfType(element, 0)) //must be immune to all spells
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| 				return true;
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| 		}
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| 		else //negative or indifferent
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| 		{
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| 			if ((isDamageSpell() && obj->hasBonusOfType(element, 2)) || obj->hasBonusOfType(element, 1))
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| 				return true;
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| 		}
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| 		return false;
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| 	};
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| 
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| 	if (fire)
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| 	{
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| 		if (battleTestElementalImmunity(Bonus::FIRE_IMMUNITY))
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| 			return true;
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| 	}
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| 	if (water)
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| 	{
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| 		if (battleTestElementalImmunity(Bonus::WATER_IMMUNITY))
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| 			return true;
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| 	}
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| 
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| 	if (earth)
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| 	{
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| 		if (battleTestElementalImmunity(Bonus::EARTH_IMMUNITY))
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| 			return true;
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| 	}
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| 	if (air)
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| 	{
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| 		if (battleTestElementalImmunity(Bonus::AIR_IMMUNITY))
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| 			return true;
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| 	}
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| 
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| 	TBonusListPtr levelImmunities = obj->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY));
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| 	if(obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES))
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| 	{
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| 		levelImmunities->remove_if([](const Bonus* b){  return b->source == Bonus::CREATURE_ABILITY;  });
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| 	}
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| 
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| 	if(obj->hasBonusOfType(Bonus::SPELL_IMMUNITY, id)
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| 		|| ( levelImmunities->size() > 0  &&  levelImmunities->totalValue() >= level  &&  level))
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| 	{
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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| 
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| void CSpell::setAttributes(const std::string& newValue)
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| {
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| 	attributes = newValue;
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| 	if(attributes.find("CREATURE_TARGET_1") != std::string::npos
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| 		|| attributes.find("CREATURE_TARGET_2") != std::string::npos)
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| 		targetType = CREATURE_EXPERT_MASSIVE;
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| 	else if(attributes.find("CREATURE_TARGET") != std::string::npos)
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| 		targetType = CREATURE;
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| 	else if(attributes.find("OBSTACLE_TARGET") != std::string::npos)
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| 		targetType = OBSTACLE;
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| 	else
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| 		targetType = NO_TARGET;
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| }
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| 
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| 
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| bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos)
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| {
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| 	int3 diff = pos - center;
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| 	if(diff.x >= -9  &&  diff.x <= 9  &&  diff.y >= -8  &&  diff.y <= 8)
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| 		return true;
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| 	else
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| 		return false;
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| }
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| 
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| CSpellHandler::CSpellHandler()
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| {
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| }
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| 
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| CSpell * CSpellHandler::loadSpell(CLegacyConfigParser & parser, const SpellID id)
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| {
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| 	CSpell * spell = new CSpell; //new currently being read spell
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| 
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| 	spell->id      = id;
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| 
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| 	spell->name    = parser.readString();
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| 	spell->abbName = parser.readString();
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| 	spell->level   = parser.readNumber();
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| 	spell->earth   = parser.readString() == "x";
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| 	spell->water   = parser.readString() == "x";
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| 	spell->fire    = parser.readString() == "x";
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| 	spell->air     = parser.readString() == "x";
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| 
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| 	spell->costs = parser.readNumArray<si32>(4);
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| 
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| 	spell->power = parser.readNumber();
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| 	spell->powers = parser.readNumArray<si32>(4);
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| 
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| 	for (int i = 0; i < 9 ; i++)
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| 		spell->probabilities[i] = parser.readNumber();
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| 
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| 	spell->AIVals = parser.readNumArray<si32>(4);
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| 
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| 	for (int i = 0; i < 4 ; i++)
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| 		spell->descriptions.push_back(parser.readString());
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| 
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| 	std::string attributes = parser.readString();
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| 
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| 
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| 	//spell fixes
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| 	if (id == SpellID::FORGETFULNESS)
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| 	{
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| 		//forgetfulness needs to get targets automatically on expert level
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| 		boost::replace_first(attributes, "CREATURE_TARGET", "CREATURE_TARGET_2");
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| 	}
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| 
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| 	if (id == SpellID::DISRUPTING_RAY)
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| 	{
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| 		// disrupting ray will now affect single creature
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| 		boost::replace_first(attributes,"2", "");
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| 	}
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| 
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| 
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| 	spell->setAttributes(attributes);
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| 	spell->mainEffectAnim = -1;
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| 	return spell;
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| }
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| 
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| void CSpellHandler::load()
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| {
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| 	CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
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| 
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| 	auto read = [&,this](bool combat, bool alility)
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| 	{
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| 		do
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| 		{
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| 			const SpellID id = SpellID(spells.size());
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| 			CSpell * spell = loadSpell(parser,id);
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| 			spell->combatSpell = combat;
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| 			spell->creatureAbility = alility;
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| 			spells.push_back(spell);
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| 		}
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| 		while (parser.endLine() && !parser.isNextEntryEmpty());
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| 	};
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| 
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| 	auto skip = [&](int cnt)
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| 	{
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| 		for(int i=0; i<cnt; i++)
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| 			parser.endLine();
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| 	};
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| 
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| 	skip(5);// header
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| 	read(false,false); //read adventure map spells
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| 	skip(3);
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| 	read(true,false); //read battle spells
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| 	skip(3);
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| 	read(true,true);//read creature abilities
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| 
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| 	spells.push_back(spells[SpellID::ACID_BREATH_DEFENSE]); //clone Acid Breath attributes for Acid Breath damage effect
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| 
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| 	//loading of additional spell traits
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| 	const JsonNode config(ResourceID("config/spell_info.json"));
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| 
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| 	BOOST_FOREACH(auto &spell, config["spells"].Struct())
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| 	{
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| 		//reading exact info
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| 		int spellID = spell.second["id"].Float();
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| 		CSpell *s = spells[spellID];
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| 
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| 		s->positiveness = spell.second["effect"].Float();
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| 		s->mainEffectAnim = spell.second["anim"].Float();
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| 
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| 		s->range.resize(4);
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| 		int idx = 0;
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| 		BOOST_FOREACH(const JsonNode &range, spell.second["ranges"].Vector())
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| 			s->range[idx++] = range.String();
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| 
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| 		s->counteredSpells = spell.second["counters"].convertTo<std::vector<SpellID> >();
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| 
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| 		s->identifier = spell.first;
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| 		VLC->modh->identifiers.registerObject("spell." + spell.first, spellID);
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| 
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| 		const JsonNode & flags_node = spell.second["flags"];
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| 		if (!flags_node.isNull())
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| 		{
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| 			auto flags = flags_node.convertTo<std::vector<std::string> >();
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| 
 | |
| 			BOOST_FOREACH (const auto & flag, flags)
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| 			{
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| 				if (flag == "damage")
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| 				{
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| 					s->isDamage = true;
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| 				}
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| 				else if (flag == "rising")
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| 				{
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| 					s->isRising = true;
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| 				}
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| 				else if (flag == "offensive")
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| 				{
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| 					s->isOffensive = true;
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| 				}
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| 			}
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| 		}
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| 
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| 		const JsonNode & effects_node = spell.second["effects"];
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| 
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| 		BOOST_FOREACH (const JsonNode & bonus_node, effects_node.Vector())
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| 		{
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| 			auto &v_node = bonus_node["values"];
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| 			auto &a_node = bonus_node["ainfos"];
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| 
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| 			auto v = v_node.convertTo<std::vector<int> >();
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| 			auto a = a_node.convertTo<std::vector<int> >();
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| 
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| 			for (int i=0; i<4 ; i++)
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| 			{
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| 				Bonus * b = JsonUtils::parseBonus(bonus_node);
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| 				b->sid = s->id; //for all
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| 				b->source = Bonus::SPELL_EFFECT;//for all
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| 				b->val = s->powers[i];
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| 
 | |
| 				if (!v.empty())
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| 					b->val = v[i];
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| 				if (!a.empty())
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| 					b->additionalInfo = a[i];
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| 
 | |
| 				s->effects[i].push_back(*b);
 | |
| 			}
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| 
 | |
| 		}
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| 
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| 
 | |
| 		auto find_in_map = [](std::string name, std::vector<Bonus::BonusType> &vec)
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| 		{
 | |
| 			auto it = bonusNameMap.find(name);
 | |
| 			if (it == bonusNameMap.end())
 | |
| 			{
 | |
| 				tlog1 << "Error: invalid bonus name" << name << std::endl;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				vec.push_back((Bonus::BonusType)it->second);
 | |
| 			}
 | |
| 		};
 | |
| 
 | |
| 		auto read_node = [&](std::string name, std::vector<Bonus::BonusType> &vec)
 | |
| 		{
 | |
| 			const JsonNode & node = spell.second[name];
 | |
| 
 | |
| 			if (!node.isNull())
 | |
| 			{
 | |
| 				auto names = node.convertTo<std::vector<std::string> >();
 | |
| 				BOOST_FOREACH(auto name, names)
 | |
| 				   find_in_map(name, vec);
 | |
| 			}
 | |
| 		};
 | |
| 
 | |
| 		read_node("immunity",s->immunities);
 | |
| 		read_node("limit",s->limiters);
 | |
| 
 | |
| 		const JsonNode & graphicsNode = spell.second["graphics"];
 | |
| 		if (!graphicsNode.isNull())
 | |
| 		{
 | |
| 			s->iconImmune = graphicsNode["iconImmune"].String();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::vector<bool> CSpellHandler::getDefaultAllowedSpells() const
 | |
| {
 | |
| 	std::vector<bool> allowedSpells;
 | |
| 	allowedSpells.resize(GameConstants::SPELLS_QUANTITY, true);
 | |
| 	return allowedSpells;
 | |
| }
 |