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	* all lock/unlock and unlock/lock pairs are done by RAII guards now * fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752. * fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics * fixed #422
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| /*
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|  * CondSh.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| /// Used for multithreading, wraps boost functions
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| template <typename T> struct CondSh
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| {
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| 	T data;
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| 	boost::condition_variable cond;
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| 	boost::mutex mx;
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| 
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| 	CondSh()
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| 	{}
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| 
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| 	CondSh(T t)
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| 	{
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| 		data = t;
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| 	}
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| 
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| 	void set(T t)
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| 	{
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| 		boost::unique_lock<boost::mutex> lock(mx); 
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| 		data=t;
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| 	} 
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| 
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| 	void setn(T t) //set data and notify
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| 	{
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| 		{
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| 			boost::unique_lock<boost::mutex> lock(mx); 
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| 			data=t;
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| 		}
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| 		cond.notify_all();
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| 	};
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| 
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| 	T get() //get stored value
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| 	{
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| 		boost::unique_lock<boost::mutex> lock(mx); 
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| 		return data;
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| 	}
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| 
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| 	void waitWhileTrue() //waits until data is set to false
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| 	{
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| 		boost::unique_lock<boost::mutex> un(mx);
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| 		while(data)
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| 			cond.wait(un);
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| 	}
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| 
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| 	void waitWhile(const T &t) //waits while data is set to arg
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| 	{
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| 		boost::unique_lock<boost::mutex> un(mx);
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| 		while(data == t)
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| 			cond.wait(un);
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| 	}
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| 
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| 	void waitUntil(const T &t) //waits until data is set to arg
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| 	{
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| 		boost::unique_lock<boost::mutex> un(mx);
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| 		while(data != t)
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| 			cond.wait(un);
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| 	}
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| };
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