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			101 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * GameConstants.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #define INSTANTIATE_BASE_FOR_ID_HERE
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| 
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| #include "StdInc.h"
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| 
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| #include "VCMI_Lib.h"
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| #include "CDefObjInfoHandler.h"
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| #include "CArtHandler.h"
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| #include "CCreatureHandler.h"
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| #include "CSpellHandler.h"
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| 
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| const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
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| const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);
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| const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);
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| const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);
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| const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
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| const TeamID TeamID::NO_TEAM = TeamID(255);
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| 
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| #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN)	\
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| bool operator==(const A & a, const B & b)			\
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| {													\
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| 	return AN == BN ;								\
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| }													\
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| bool operator!=(const A & a, const B & b)			\
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| {													\
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| 	return AN != BN ;								\
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| }													\
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| bool operator<(const A & a, const B & b)			\
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| {													\
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| 	return AN < BN ;								\
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| }													\
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| bool operator<=(const A & a, const B & b)			\
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| {													\
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| 	return AN <= BN ;								\
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| }													\
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| bool operator>(const A & a, const B & b)			\
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| {													\
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| 	return AN > BN ;								\
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| }													\
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| bool operator>=(const A & a, const B & b)			\
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| {													\
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| 	return AN >= BN ;								\
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| }
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| 
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| #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME)	\
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| 	ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num)	\
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| 	ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b)	\
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| 	ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
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| 
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| 
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| ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
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| 
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| ID_LIKE_OPERATORS(Obj, Obj::EObj)
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| 
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| ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
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| 
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| ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
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| 
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| ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
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| 
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| ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
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| 
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| ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
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| 
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| ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
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| 
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| ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
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| 
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| 
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| bmap<int, ConstTransitivePtr<CGDefInfo> > & Obj::toDefObjInfo() const
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| {
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| 	return VLC->dobjinfo->gobjs[*this];
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| }
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| 
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| CArtifact * ArtifactID::toArtifact() const
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| {
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| 	return VLC->arth->artifacts[*this];
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| }
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| 
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| CCreature * CreatureID::toCreature() const
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| {
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| 	return VLC->creh->creatures[*this];
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| }
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| 
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| CSpell * SpellID::toSpell() const
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| {
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| 	return VLC->spellh->spells[*this];
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| }
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| 
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| //template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
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| //template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
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