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			861 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			861 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| /*
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|  * GameConstants.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #include "ConstTransitivePtr.h"
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| 
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| namespace GameConstants
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| {
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| 	const std::string VCMI_VERSION = "VCMI 0.92";
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| 
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| 	const int BFIELD_WIDTH = 17;
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| 	const int BFIELD_HEIGHT = 11;
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| 	const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
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| 
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| 	const int PUZZLE_MAP_PIECES = 48;
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| 
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| 	const int MAX_HEROES_PER_PLAYER = 8;
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| 	const int AVAILABLE_HEROES_PER_PLAYER = 2;
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| 
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| 	const int ALL_PLAYERS = 255; //bitfield
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| 
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| 	const ui16 BACKPACK_START = 19;
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| 	const int CREATURES_PER_TOWN = 7; //without upgrades
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| 	const int SPELL_LEVELS = 5;
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| 	const int CRE_LEVELS = 10; // number of creature experience levels
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| 
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| 	const int SPELLBOOK_GOLD_COST = 500;
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| 	const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
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| 	const int ARMY_SIZE = 7;
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| 	const int SKILL_PER_HERO=8;
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| 
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| 	const int SKILL_QUANTITY=28;
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| 	const int PRIMARY_SKILLS=4;
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| 	const int TERRAIN_TYPES=10;
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| 	const int RESOURCE_QUANTITY=8;
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| 	const int HEROES_PER_TYPE=8; //amount of heroes of each type
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| 
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| 	// amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
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| 	const int F_NUMBER = 9;
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| 	const int ARTIFACTS_QUANTITY=171;
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| 	const int HEROES_QUANTITY=156;
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| 	const int SPELLS_QUANTITY=70;
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| 	const int CREATURES_COUNT = 197;
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| 
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| }
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| 
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| class CArtifact;
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| class CArtifactInstance;
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| class CGDefInfo;
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| class CCreature;
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| class CSpell;
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| class CGameInfoCallback;
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| class CNonConstInfoCallback;
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| 
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| #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME)	\
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| CLASS_NAME(const CLASS_NAME & other)				\
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| {													\
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| 	num = other.num;								\
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| }													\
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| CLASS_NAME & operator=(const CLASS_NAME & other)	\
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| {													\
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| 	num = other.num;								\
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| 	return *this;									\
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| }													\
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| explicit CLASS_NAME(si32 id)						\
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| 	: num(static_cast<ENUM_NAME>(id))				\
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| {}													\
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| operator ENUM_NAME() const							\
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| {													\
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| 	return num;										\
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| }													\
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| ENUM_NAME toEnum() const							\
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| {													\
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| 	return num;										\
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| }													\
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| template <typename Handler> void serialize(Handler &h, const int version)	\
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| {													\
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| 	h & num;										\
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| }													\
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| CLASS_NAME & advance(int i)							\
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| {													\
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| 	num = (ENUM_NAME)((int)num + i);				\
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| 	return *this;									\
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| }
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| 
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| 
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| #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B)			\
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| bool DLL_LINKAGE operator==(const A & a, const B & b);	\
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| bool DLL_LINKAGE operator!=(const A & a, const B & b);	\
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| bool DLL_LINKAGE operator<(const A & a, const B & b);	\
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| bool DLL_LINKAGE operator<=(const A & a, const B & b);	\
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| bool DLL_LINKAGE operator>(const A & a, const B & b);	\
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| bool DLL_LINKAGE operator>=(const A & a, const B & b);
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| 
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| #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME)			\
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| 	ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME)	\
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| 	ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME)		\
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| 	ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
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| 
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| 
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| #define OP_DECL_INT(CLASS_NAME, OP)					\
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| bool operator OP (const CLASS_NAME & b) const		\
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| {													\
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| 	return num OP b.num;							\
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| }
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| 
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| #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME)	\
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| public:														\
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| CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {}	\
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| CLASS_NAME(const CLASS_NAME & other):						\
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| 	BaseForID<CLASS_NAME, NUMERIC_NAME>(other)				\
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| {															\
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| }															\
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| CLASS_NAME & operator=(const CLASS_NAME & other)			\
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| {															\
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| 	num = other.num;										\
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| 	return *this;											\
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| }															\
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| explicit CLASS_NAME(si32 id)								\
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| 	: BaseForID<CLASS_NAME, NUMERIC_NAME>(id)				\
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| {}
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| 
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| template < typename Derived, typename NumericType>
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| class BaseForID
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| {
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| protected:
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| 	NumericType num;
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| public:
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| 	NumericType getNum() const
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| 	{
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| 		return num;
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| 	}
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & num;
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| 	}
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| 
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| 	explicit BaseForID(NumericType _num = -1)
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| 	{
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| 		num = _num;
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| 	}
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| 
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| 	void advance(int change)
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| 	{
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| 		num += change;
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| 	}
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| 
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| 	typedef BaseForID<Derived, NumericType> __SelfType;
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| 	OP_DECL_INT(__SelfType, ==)
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| 	OP_DECL_INT(__SelfType, !=)
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| 	OP_DECL_INT(__SelfType, <)
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| 	OP_DECL_INT(__SelfType, >)
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| 	OP_DECL_INT(__SelfType, <=)
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| 	OP_DECL_INT(__SelfType, >=)
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| };
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| 
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| template<typename Der, typename Num>
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| std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
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| 
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| template<typename Der, typename Num>
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| std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
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| {
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| 	return os << id.getNum();
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| }
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| 
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| class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
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| {
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| 	INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
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| 
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| 	friend class CGameInfoCallback;
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| 	friend class CNonConstInfoCallback;
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| };
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| 
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| 
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| class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
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| {
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| 	INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
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| 
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| 	friend class CGameInfoCallback;
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| 	friend class CNonConstInfoCallback;
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| };
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| 
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| class SlotID : public BaseForID<SlotID, si32>
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| {
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| 	INSTID_LIKE_CLASS_COMMON(SlotID, si32)
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| 
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| 	friend class CGameInfoCallback;
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| 	friend class CNonConstInfoCallback;
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| 
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| 	DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
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| 
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| 	bool validSlot() const
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| 	{
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| 		return getNum() >= 0  &&  getNum() < GameConstants::ARMY_SIZE;
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| 	}
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| };
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| 
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| class PlayerColor : public BaseForID<PlayerColor, ui8>
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| {
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| 	INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
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| 
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| 	DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
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| 	DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
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| 	DLL_LINKAGE static const PlayerColor NEUTRAL; //255
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| 	DLL_LINKAGE static const int PLAYER_LIMIT_I = 8; //player limit per map
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| 	DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
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| 
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| 	friend class CGameInfoCallback;
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| 	friend class CNonConstInfoCallback;
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| };
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| 
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| class TeamID : public BaseForID<TeamID, ui8>
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| {
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| 	INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
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| 
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| 	DLL_LINKAGE static const TeamID NO_TEAM;
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| 
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| 	friend class CGameInfoCallback;
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| 	friend class CNonConstInfoCallback;
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| };
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| 
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| // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
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| // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
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| // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
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| // #endif
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| 
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| // Enum declarations
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| namespace PrimarySkill
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| {
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| 	enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
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| 				EXPERIENCE = 4}; //for some reason changePrimSkill uses it
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| }
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| 
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| class SecondarySkill
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| {
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| public:
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| 	enum ESecondarySkill
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| 	{
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| 		WRONG = -2,
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| 		DEFAULT = -1,
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| 		PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
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| 		LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
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| 		SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
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| 		FIRST_AID
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| 	};
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| 
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| 	SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
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| 	{}
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| 
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| 	ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
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| 
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| 	ESecondarySkill num;
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| };
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| 
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| ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
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| 
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| namespace EVictoryConditionType
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| {
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| 	enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
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| 		CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
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| }
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| 
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| namespace ELossConditionType
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| {
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| 	enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
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| }
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| 
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| namespace EAlignment
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| {
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| 	enum EAlignment { GOOD, EVIL, NEUTRAL };
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| }
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| 
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| namespace ETownType
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| {
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| 	enum ETownType
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| 	{
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| 		ANY = -1,
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| 		CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
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| 	};
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| }
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| 
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| class BuildingID
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| {
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| public:
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| 	//Quite useful as long as most of building mechanics hardcoded
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| 	// NOTE: all building with completely configurable mechanics will be removed from list
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| 	enum EBuildingID
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| 	{
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| 		DEFAULT = -50,
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| 		NONE = -1,
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| 		MAGES_GUILD_1 = 0,  MAGES_GUILD_2, MAGES_GUILD_3,     MAGES_GUILD_4,   MAGES_GUILD_5,
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| 		TAVERN,         SHIPYARD,      FORT,              CITADEL,         CASTLE,
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| 		VILLAGE_HALL,   TOWN_HALL,     CITY_HALL,         CAPITOL,         MARKETPLACE,
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| 		RESOURCE_SILO,  BLACKSMITH,    SPECIAL_1,         HORDE_1,         HORDE_1_UPGR,
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| 		SHIP,           SPECIAL_2,     SPECIAL_3,         SPECIAL_4,       HORDE_2,
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| 		HORDE_2_UPGR,   GRAIL,         EXTRA_TOWN_HALL,   EXTRA_CITY_HALL, EXTRA_CAPITOL,
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| 		DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
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| 		DWELL_UP_FIRST=37,  DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
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| 		DWELL_LVL_6_UP, DWELL_UP_LAST=43,
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| 
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| 		DWELL_LVL_1 = DWELL_FIRST,
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| 		DWELL_LVL_7 = DWELL_LAST,
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| 		DWELL_LVL_1_UP = DWELL_UP_FIRST,
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| 		DWELL_LVL_7_UP = DWELL_UP_LAST,
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| 
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| 		//Special buildings for towns.
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| 		LIGHTHOUSE  = SPECIAL_1,
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| 		STABLES     = SPECIAL_2, //Castle
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| 		BROTHERHOOD = SPECIAL_3,
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| 
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| 		MYSTIC_POND         = SPECIAL_1,
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| 		FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
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| 		TREASURY            = SPECIAL_4,
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| 
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| 		ARTIFACT_MERCHANT = SPECIAL_1,
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| 		LOOKOUT_TOWER     = SPECIAL_2, //Tower
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| 		LIBRARY           = SPECIAL_3,
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| 		WALL_OF_KNOWLEDGE = SPECIAL_4,
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| 
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| 		STORMCLOUDS   = SPECIAL_2,
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| 		CASTLE_GATE   = SPECIAL_3, //Inferno
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| 		ORDER_OF_FIRE = SPECIAL_4,
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| 
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| 		COVER_OF_DARKNESS    = SPECIAL_1,
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| 		NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
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| 		SKELETON_TRANSFORMER = SPECIAL_3,
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| 
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| 		//ARTIFACT_MERCHANT - same ID as in tower
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| 		MANA_VORTEX      = SPECIAL_2,
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| 		PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
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| 		BATTLE_ACADEMY   = SPECIAL_4,
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| 
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| 		ESCAPE_TUNNEL     = SPECIAL_1,
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| 		FREELANCERS_GUILD = SPECIAL_2, //Stronghold
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| 		BALLISTA_YARD     = SPECIAL_3,
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| 		HALL_OF_VALHALLA  = SPECIAL_4,
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| 
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| 		CAGE_OF_WARLORDS = SPECIAL_1,
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| 		GLYPHS_OF_FEAR   = SPECIAL_2, // Fortress
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| 		BLOOD_OBELISK    = SPECIAL_3,
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| 
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| 		//ARTIFACT_MERCHANT - same ID as in tower
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| 		MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
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| 	};
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| 
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| 	BuildingID(EBuildingID _num = NONE) : num(_num)
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| 	{}
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| 
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| 	ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
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| 
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| 	EBuildingID num;
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| };
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| 
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| ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
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| 
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| namespace EBuildingState
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| {
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| 	enum EBuildingState
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| 	{
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| 		HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
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| 		NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR, TOWN_NOT_OWNED
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| 	};
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| }
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| 
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| namespace ESpellCastProblem
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| {
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| 	enum ESpellCastProblem
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| 	{
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| 		OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
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| 		HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
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| 		SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
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| 		NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
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| 		MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
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| 		INVALID
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| 	};
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| }
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| 
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| namespace ECastingMode
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| {
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| 	enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
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| 		MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
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| }
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| 
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| namespace EMarketMode
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| {
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| 	enum EMarketMode
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| 	{
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| 		RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
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| 		ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
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| 		MARTKET_AFTER_LAST_PLACEHOLDER
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| 	};
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| }
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| 
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| namespace EBattleStackState
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| {
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| 	enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
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| 		DRAINED_MANA /*remember to drain mana only once per turn*/};
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| }
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| 
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| namespace ECommander
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| {
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| 	enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
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| 	const int MAX_SKILL_LEVEL = 5;
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| }
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| 
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| namespace EWallParts
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| {
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| 	enum EWallParts
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| 	{
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| 		INDESTRUCTIBLE_PART = -2, INVALID = -1,
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| 		KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
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| 		PARTS_COUNT
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| 	};
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| }
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| 
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| namespace EWallState
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| {
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| 	enum EWallState
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| 	{
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| 		NONE, //no wall
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| 		INTACT,
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| 		DAMAGED,
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| 		DESTROYED
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| 	};
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| }
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| 
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| class Obj
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| {
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| public:
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| 	enum EObj
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| 	{
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| 		NO_OBJ = -1,
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| 		ALTAR_OF_SACRIFICE = 2,
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| 		ANCHOR_POINT = 3,
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| 		ARENA = 4,
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| 		ARTIFACT = 5,
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| 		PANDORAS_BOX = 6,
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| 		BLACK_MARKET = 7,
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| 		BOAT = 8,
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| 		BORDERGUARD = 9,
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| 		KEYMASTER = 10,
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| 		BUOY = 11,
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| 		CAMPFIRE = 12,
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| 		CARTOGRAPHER = 13,
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| 		SWAN_POND = 14,
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| 		COVER_OF_DARKNESS = 15,
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| 		CREATURE_BANK = 16,
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| 		CREATURE_GENERATOR1 = 17,
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| 		CREATURE_GENERATOR2 = 18,
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| 		CREATURE_GENERATOR3 = 19,
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| 		CREATURE_GENERATOR4 = 20,
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| 		CURSED_GROUND1 = 21,
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| 		CORPSE = 22,
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| 		MARLETTO_TOWER = 23,
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| 		DERELICT_SHIP = 24,
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| 		DRAGON_UTOPIA = 25,
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| 		EVENT = 26,
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| 		EYE_OF_MAGI = 27,
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| 		FAERIE_RING = 28,
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| 		FLOTSAM = 29,
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| 		FOUNTAIN_OF_FORTUNE = 30,
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| 		FOUNTAIN_OF_YOUTH = 31,
 | |
| 		GARDEN_OF_REVELATION = 32,
 | |
| 		GARRISON = 33,
 | |
| 		HERO = 34,
 | |
| 		HILL_FORT = 35,
 | |
| 		GRAIL = 36,
 | |
| 		HUT_OF_MAGI = 37,
 | |
| 		IDOL_OF_FORTUNE = 38,
 | |
| 		LEAN_TO = 39,
 | |
| 		LIBRARY_OF_ENLIGHTENMENT = 41,
 | |
| 		LIGHTHOUSE = 42,
 | |
| 		MONOLITH1 = 43,
 | |
| 		MONOLITH2 = 44,
 | |
| 		MONOLITH3 = 45,
 | |
| 		MAGIC_PLAINS1 = 46,
 | |
| 		SCHOOL_OF_MAGIC = 47,
 | |
| 		MAGIC_SPRING = 48,
 | |
| 		MAGIC_WELL = 49,
 | |
| 		MERCENARY_CAMP = 51,
 | |
| 		MERMAID = 52,
 | |
| 		MINE = 53,
 | |
| 		MONSTER = 54,
 | |
| 		MYSTICAL_GARDEN = 55,
 | |
| 		OASIS = 56,
 | |
| 		OBELISK = 57,
 | |
| 		REDWOOD_OBSERVATORY = 58,
 | |
| 		OCEAN_BOTTLE = 59,
 | |
| 		PILLAR_OF_FIRE = 60,
 | |
| 		STAR_AXIS = 61,
 | |
| 		PRISON = 62,
 | |
| 		PYRAMID = 63,//subtype 0
 | |
| 		WOG_OBJECT = 63,//subtype > 0
 | |
| 		RALLY_FLAG = 64,
 | |
| 		RANDOM_ART = 65,
 | |
| 		RANDOM_TREASURE_ART = 66,
 | |
| 		RANDOM_MINOR_ART = 67,
 | |
| 		RANDOM_MAJOR_ART = 68,
 | |
| 		RANDOM_RELIC_ART = 69,
 | |
| 		RANDOM_HERO = 70,
 | |
| 		RANDOM_MONSTER = 71,
 | |
| 		RANDOM_MONSTER_L1 = 72,
 | |
| 		RANDOM_MONSTER_L2 = 73,
 | |
| 		RANDOM_MONSTER_L3 = 74,
 | |
| 		RANDOM_MONSTER_L4 = 75,
 | |
| 		RANDOM_RESOURCE = 76,
 | |
| 		RANDOM_TOWN = 77,
 | |
| 		REFUGEE_CAMP = 78,
 | |
| 		RESOURCE = 79,
 | |
| 		SANCTUARY = 80,
 | |
| 		SCHOLAR = 81,
 | |
| 		SEA_CHEST = 82,
 | |
| 		SEER_HUT = 83,
 | |
| 		CRYPT = 84,
 | |
| 		SHIPWRECK = 85,
 | |
| 		SHIPWRECK_SURVIVOR = 86,
 | |
| 		SHIPYARD = 87,
 | |
| 		SHRINE_OF_MAGIC_INCANTATION = 88,
 | |
| 		SHRINE_OF_MAGIC_GESTURE = 89,
 | |
| 		SHRINE_OF_MAGIC_THOUGHT = 90,
 | |
| 		SIGN = 91,
 | |
| 		SIRENS = 92,
 | |
| 		SPELL_SCROLL = 93,
 | |
| 		STABLES = 94,
 | |
| 		TAVERN = 95,
 | |
| 		TEMPLE = 96,
 | |
| 		DEN_OF_THIEVES = 97,
 | |
| 		TOWN = 98,
 | |
| 		TRADING_POST = 99,
 | |
| 		LEARNING_STONE = 100,
 | |
| 		TREASURE_CHEST = 101,
 | |
| 		TREE_OF_KNOWLEDGE = 102,
 | |
| 		SUBTERRANEAN_GATE = 103,
 | |
| 		UNIVERSITY = 104,
 | |
| 		WAGON = 105,
 | |
| 		WAR_MACHINE_FACTORY = 106,
 | |
| 		SCHOOL_OF_WAR = 107,
 | |
| 		WARRIORS_TOMB = 108,
 | |
| 		WATER_WHEEL = 109,
 | |
| 		WATERING_HOLE = 110,
 | |
| 		WHIRLPOOL = 111,
 | |
| 		WINDMILL = 112,
 | |
| 		WITCH_HUT = 113,
 | |
| 		HOLE = 124,
 | |
| 		RANDOM_MONSTER_L5 = 162,
 | |
| 		RANDOM_MONSTER_L6 = 163,
 | |
| 		RANDOM_MONSTER_L7 = 164,
 | |
| 		BORDER_GATE = 212,
 | |
| 		FREELANCERS_GUILD = 213,
 | |
| 		HERO_PLACEHOLDER = 214,
 | |
| 		QUEST_GUARD = 215,
 | |
| 		RANDOM_DWELLING = 216,
 | |
| 		RANDOM_DWELLING_LVL = 217, //subtype = creature level
 | |
| 		RANDOM_DWELLING_FACTION = 218, //subtype = faction
 | |
| 		GARRISON2 = 219,
 | |
| 		ABANDONED_MINE = 220,
 | |
| 		TRADING_POST_SNOW = 221,
 | |
| 		CLOVER_FIELD = 222,
 | |
| 		CURSED_GROUND2 = 223,
 | |
| 		EVIL_FOG = 224,
 | |
| 		FAVORABLE_WINDS = 225,
 | |
| 		FIERY_FIELDS = 226,
 | |
| 		HOLY_GROUNDS = 227,
 | |
| 		LUCID_POOLS = 228,
 | |
| 		MAGIC_CLOUDS = 229,
 | |
| 		MAGIC_PLAINS2 = 230,
 | |
| 		ROCKLANDS = 231,
 | |
| 	};
 | |
| 	Obj(EObj _num = NO_OBJ) : num(_num)
 | |
| 	{}
 | |
| 
 | |
| 	ID_LIKE_CLASS_COMMON(Obj, EObj)
 | |
| 
 | |
| 	bmap<int, ConstTransitivePtr<CGDefInfo> > & toDefObjInfo() const;
 | |
| 
 | |
| 	EObj num;
 | |
| };
 | |
| 
 | |
| ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
 | |
| 
 | |
| namespace SecSkillLevel
 | |
| {
 | |
| 	enum SecSkillLevel
 | |
| 	{
 | |
| 		NONE,
 | |
| 		BASIC,
 | |
| 		ADVANCED,
 | |
| 		EXPERT
 | |
| 	};
 | |
| }
 | |
| 
 | |
| 
 | |
| //follows ERM BI (battle image) format
 | |
| namespace BattlefieldBI
 | |
| {
 | |
| 	enum BattlefieldBI
 | |
| 	{
 | |
| 		NONE = -1,
 | |
| 		COASTAL,
 | |
| 		CURSED_GROUND,
 | |
| 		MAGIC_PLAINS,
 | |
| 		HOLY_GROUND,
 | |
| 		EVIL_FOG,
 | |
| 		CLOVER_FIELD,
 | |
| 		LUCID_POOLS,
 | |
| 		FIERY_FIELDS,
 | |
| 		ROCKLANDS,
 | |
| 		MAGIC_CLOUDS,
 | |
| 	};
 | |
| }
 | |
| 
 | |
| namespace Date
 | |
| {
 | |
| 	enum EDateType
 | |
| 	{
 | |
| 		DAY = 0,
 | |
| 		DAY_OF_WEEK = 1,
 | |
| 		WEEK = 2,
 | |
| 		MONTH = 3,
 | |
| 		DAY_OF_MONTH
 | |
| 	};
 | |
| }
 | |
| 
 | |
| namespace Battle
 | |
| {
 | |
| 	enum ActionType
 | |
| 	{
 | |
| 		END_TACTIC_PHASE = -2, INVALID = -1, NO_ACTION = 0, HERO_SPELL, WALK, DEFEND, RETREAT, SURRENDER, WALK_AND_ATTACK, SHOOT, WAIT, CATAPULT, MONSTER_SPELL, BAD_MORALE,
 | |
| 		STACK_HEAL, DAEMON_SUMMONING
 | |
| 	};
 | |
| }
 | |
| 
 | |
| class ETerrainType
 | |
| {
 | |
| public:
 | |
| 	enum EETerrainType
 | |
| 	{
 | |
| 		WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
 | |
| 		ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
 | |
| 	};
 | |
| 
 | |
| 	ETerrainType(EETerrainType _num = WRONG) : num(_num)
 | |
| 	{}
 | |
| 
 | |
| 	ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
 | |
| 
 | |
| 	EETerrainType num;
 | |
| };
 | |
| 
 | |
| ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
 | |
| 
 | |
| 
 | |
| class BFieldType
 | |
| {
 | |
| public:
 | |
| 	//   1. sand/shore   2. sand/mesas   3. dirt/birches   4. dirt/hills   5. dirt/pines   6. grass/hills   7. grass/pines
 | |
| 	//8. lava   9. magic plains   10. snow/mountains   11. snow/trees   12. subterranean   13. swamp/trees   14. fiery fields
 | |
| 	//15. rock lands   16. magic clouds   17. lucid pools   18. holy ground   19. clover field   20. evil fog
 | |
| 	//21. "favourable winds" text on magic plains background   22. cursed ground   23. rough   24. ship to ship   25. ship
 | |
| 	enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
 | |
| 		GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
 | |
| 		ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
 | |
| 		ROUGH, SHIP_TO_SHIP, SHIP
 | |
| 	};
 | |
| 
 | |
| 	BFieldType(EBFieldType _num = NONE) : num(_num)
 | |
| 	{}
 | |
| 
 | |
| 	ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
 | |
| 
 | |
| 	EBFieldType num;
 | |
| };
 | |
| 
 | |
| ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
 | |
| 
 | |
| namespace EPlayerStatus
 | |
| {
 | |
| 	enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
 | |
| }
 | |
| 
 | |
| namespace PlayerRelations
 | |
| {
 | |
| 	enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
 | |
| }
 | |
| 
 | |
| class ArtifactPosition
 | |
| {
 | |
| public:
 | |
| 	enum EArtifactPosition
 | |
| 	{
 | |
| 		FIRST_AVAILABLE = -2,
 | |
| 		PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
 | |
| 		HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
 | |
| 		MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
 | |
| 		AFTER_LAST,
 | |
| 		//cres
 | |
| 		CREATURE_SLOT = 0,
 | |
| 		COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
 | |
| 	};
 | |
| 
 | |
| 	ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
 | |
| 	{}
 | |
| 
 | |
| 	ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
 | |
| 
 | |
| 	EArtifactPosition num;
 | |
| };
 | |
| 
 | |
| ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
 | |
| 
 | |
| class ArtifactID
 | |
| {
 | |
| public:
 | |
| 	enum EArtifactID
 | |
| 	{
 | |
| 		NONE = -1,
 | |
| 		SPELLBOOK = 0,
 | |
| 		SPELL_SCROLL = 1,
 | |
| 		GRAIL = 2,
 | |
| 		CATAPULT = 3,
 | |
| 		BALLISTA = 4,
 | |
| 		AMMO_CART = 5,
 | |
| 		FIRST_AID_TENT = 6,
 | |
| 		//CENTAUR_AXE = 7,
 | |
| 		//BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
 | |
| 		//CORNUCOPIA = 140,
 | |
| 		ART_SELECTION = 144,
 | |
| 		ART_LOCK = 145,
 | |
| 		AXE_OF_SMASHING = 146,
 | |
| 		MITHRIL_MAIL = 147,
 | |
| 		SWORD_OF_SHARPNESS = 148,
 | |
| 		HELM_OF_IMMORTALITY = 149,
 | |
| 		PENDANT_OF_SORCERY = 150,
 | |
| 		BOOTS_OF_HASTE = 151,
 | |
| 		BOW_OF_SEEKING = 152,
 | |
| 		DRAGON_EYE_RING = 153
 | |
| 		//HARDENED_SHIELD = 154,
 | |
| 		//SLAVAS_RING_OF_POWER = 155
 | |
| 	};
 | |
| 
 | |
| 	ArtifactID(EArtifactID _num = NONE) : num(_num)
 | |
| 	{}
 | |
| 
 | |
| 	DLL_LINKAGE CArtifact * toArtifact() const;
 | |
| 
 | |
| 	ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
 | |
| 
 | |
| 	EArtifactID num;
 | |
| };
 | |
| 
 | |
| ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
 | |
| 
 | |
| class CreatureID
 | |
| {
 | |
| public:
 | |
| 	enum ECreatureID
 | |
| 	{
 | |
| 		NONE = -1,
 | |
| 		CAVALIER = 10,
 | |
| 		CHAMPION = 11,
 | |
| 		STONE_GOLEM = 32,
 | |
| 		IRON_GOLEM = 33,
 | |
| 		IMP = 42,
 | |
| 		SKELETON = 56,
 | |
| 		WALKING_DEAD = 58,
 | |
| 		WIGHTS = 60,
 | |
| 		LICHES = 64,
 | |
| 		TROGLODYTES = 70,
 | |
| 		AIR_ELEMENTAL = 112,
 | |
| 		EARTH_ELEMENTAL = 113,
 | |
| 		FIRE_ELEMENTAL = 114,
 | |
| 		WATER_ELEMENTAL = 115,
 | |
| 		GOLD_GOLEM = 116,
 | |
| 		DIAMOND_GOLEM = 117,
 | |
| 		CATAPULT = 145,
 | |
| 		BALLISTA = 146,
 | |
| 		FIRST_AID_TENT = 147,
 | |
| 		AMMO_CART = 148,
 | |
| 		ARROW_TOWERS = 149
 | |
| 	};
 | |
| 
 | |
| 	CreatureID(ECreatureID _num = NONE) : num(_num)
 | |
| 	{}
 | |
| 
 | |
| 	DLL_LINKAGE CCreature * toCreature() const;
 | |
| 
 | |
| 	ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
 | |
| 
 | |
| 	ECreatureID num;
 | |
| };
 | |
| 
 | |
| ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
 | |
| 
 | |
| class SpellID
 | |
| {
 | |
| public:
 | |
| 	enum ESpellID
 | |
| 	{
 | |
| 		PRESET = -2,
 | |
| 		NONE = -1,
 | |
| 		SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
 | |
| 		FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
 | |
| 
 | |
| 		QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
 | |
| 		MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
 | |
| 		CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
 | |
| 		METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
 | |
| 		SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
 | |
| 		PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
 | |
| 		PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
 | |
| 		CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
 | |
| 		CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
 | |
| 		DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
 | |
| 		MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
 | |
| 		TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
 | |
| 		FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
 | |
| 		SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
 | |
| 
 | |
| 		STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
 | |
| 		DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
 | |
| 	};
 | |
| 
 | |
| 	SpellID(ESpellID _num = NONE) : num(_num)
 | |
| 	{}
 | |
| 
 | |
| 	//TODO: should this be const?
 | |
| 	DLL_LINKAGE CSpell * toSpell() const;
 | |
| 
 | |
| 	ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
 | |
| 
 | |
| 	ESpellID num;
 | |
| };
 | |
| 
 | |
| ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
 | |
| 
 | |
| // Typedef declarations
 | |
| typedef ui8 TFaction;
 | |
| typedef si64 TExpType;
 | |
| typedef std::pair<ui32, ui32> TDmgRange;
 | |
| typedef si32 TBonusSubtype;
 | |
| typedef si32 TQuantity;
 | |
| 
 | |
| 
 | |
| #undef ID_LIKE_CLASS_COMMON
 | |
| #undef ID_LIKE_OPERATORS_DECLS
 | |
| #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
 | |
| #undef INSTID_LIKE_CLASS_COMMON
 | |
| #undef OP_DECL_INT
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 |