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			1563 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1563 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * HeroBonus.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #include "StdInc.h"
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| #include "HeroBonus.h"
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| 
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| #include "VCMI_Lib.h"
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| #include "CSpellHandler.h"
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| #include "CCreatureHandler.h"
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| #include "CCreatureSet.h"
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| #include "CHeroHandler.h"
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| #include "CGeneralTextHandler.h"
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| #include "BattleState.h"
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| #include "CArtHandler.h"
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| #include "GameConstants.h"
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| 
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| #define FOREACH_PARENT(pname) 	TNodes lparents; getParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents)
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| #define FOREACH_CPARENT(pname) 	TCNodes lparents; getParents(lparents); BOOST_FOREACH(const CBonusSystemNode *pname, lparents)
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| #define FOREACH_RED_CHILD(pname) 	TNodes lchildren; getRedChildren(lchildren); BOOST_FOREACH(CBonusSystemNode *pname, lchildren)
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| #define FOREACH_RED_PARENT(pname) 	TNodes lparents; getRedParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents)
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| 
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| #define BONUS_NAME(x) ( #x, Bonus::x )
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| 	const std::map<std::string, Bonus::BonusType> bonusNameMap = boost::assign::map_list_of BONUS_LIST;
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| #undef BONUS_NAME
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| 
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| #define BONUS_VALUE(x) ( #x, Bonus::x )
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| 	const std::map<std::string, Bonus::ValueType> bonusValueMap = boost::assign::map_list_of BONUS_VALUE_LIST;
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| #undef BONUS_VALUE
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| 
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| #define BONUS_SOURCE(x) ( #x, Bonus::x )
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| 	const std::map<std::string, Bonus::BonusSource> bonusSourceMap = boost::assign::map_list_of BONUS_SOURCE_LIST;
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| #undef BONUS_SOURCE
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| 
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| #define BONUS_ITEM(x) ( #x, Bonus::x )
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| 
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| const std::map<std::string, ui16> bonusDurationMap = boost::assign::map_list_of
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| 	BONUS_ITEM(PERMANENT)
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| 	BONUS_ITEM(ONE_BATTLE)
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| 	BONUS_ITEM(ONE_DAY)
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| 	BONUS_ITEM(ONE_WEEK)
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| 	BONUS_ITEM(N_TURNS)
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| 	BONUS_ITEM(N_DAYS)
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| 	BONUS_ITEM(UNITL_BEING_ATTACKED)
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| 	BONUS_ITEM(UNTIL_ATTACK)
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| 	BONUS_ITEM(STACK_GETS_TURN)
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| 	BONUS_ITEM(COMMANDER_KILLED);
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| 
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| const std::map<std::string, Bonus::LimitEffect> bonusLimitEffect = boost::assign::map_list_of
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| 	BONUS_ITEM(NO_LIMIT)
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| 	BONUS_ITEM(ONLY_DISTANCE_FIGHT)
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| 	BONUS_ITEM(ONLY_MELEE_FIGHT)
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| 	BONUS_ITEM(ONLY_ENEMY_ARMY);
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| 
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| const bmap<std::string, TLimiterPtr> bonusLimiterMap = boost::assign::map_list_of
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| 	("SHOOTER_ONLY", make_shared<HasAnotherBonusLimiter>(Bonus::SHOOTER))
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| 	("DRAGON_NATURE", make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE))
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| 	("IS_UNDEAD", make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD));
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| 
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| const bmap<std::string, TPropagatorPtr> bonusPropagatorMap = boost::assign::map_list_of
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| 	("BATTLE_WIDE", make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE))
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| 	("VISITED_TOWN_AND_VISITOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR))
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| 	("PLAYER_PROPAGATOR", make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER));
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| 
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| 
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| #define BONUS_LOG_LINE(x) tlog5 << x << std::endl
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| 
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| int CBonusSystemNode::treeChanged = 1;
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| const bool CBonusSystemNode::cachingEnabled = true;
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| 
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| BonusList::BonusList(bool BelongsToTree /* =false */) : belongsToTree(BelongsToTree)
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| {
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| 
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| }
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| 
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| BonusList::BonusList(const BonusList &bonusList)
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| {
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| 	bonuses.resize(bonusList.size());
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| 	std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
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| 	belongsToTree = false;
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| }
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| 
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| BonusList& BonusList::operator=(const BonusList &bonusList)
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| {
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| 	bonuses.resize(bonusList.size());
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| 	std::copy(bonusList.begin(), bonusList.end(), bonuses.begin());
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| 	belongsToTree = false;
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| 	return *this;
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| }
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| 
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| int BonusList::totalValue() const
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| {
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| 	int base = 0;
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| 	int percentToBase = 0;
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| 	int percentToAll = 0;
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| 	int additive = 0;
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| 	int indepMax = 0;
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| 	bool hasIndepMax = false;
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| 	int indepMin = 0;
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| 	bool hasIndepMin = false;
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| 
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| 	for (size_t i = 0; i < bonuses.size(); i++)
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| 	{
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| 		Bonus *b = bonuses[i];
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| 
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| 		switch(b->valType)
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| 		{
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| 		case Bonus::BASE_NUMBER:
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| 			base += b->val;
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| 			break;
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| 		case Bonus::PERCENT_TO_ALL:
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| 			percentToAll += b->val;
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| 			break;
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| 		case Bonus::PERCENT_TO_BASE:
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| 			percentToBase += b->val;
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| 			break;
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| 		case Bonus::ADDITIVE_VALUE:
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| 			additive += b->val;
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| 			break;
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| 		case Bonus::INDEPENDENT_MAX:
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| 			if (!hasIndepMax)
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| 			{
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| 				indepMax = b->val;
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| 				hasIndepMax = true;
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| 			}
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| 			else
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| 			{
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| 				vstd::amax(indepMax, b->val);
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| 			}
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| 
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| 			break;
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| 		case Bonus::INDEPENDENT_MIN:
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| 			if (!hasIndepMin)
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| 			{
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| 				indepMin = b->val;
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| 				hasIndepMin = true;
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| 			}
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| 			else
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| 			{
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| 				vstd::amin(indepMin, b->val);
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| 			}
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| 
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| 			break;
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| 		}
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| 	}
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| 	int modifiedBase = base + (base * percentToBase) / 100;
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| 	modifiedBase += additive;
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| 	int valFirst = (modifiedBase * (100 + percentToAll)) / 100;
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| 
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| 	if(hasIndepMin && hasIndepMax)
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| 		assert(indepMin < indepMax);
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| 
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| 	const int notIndepBonuses = boost::count_if(bonuses, [](const Bonus *b)
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| 	{
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| 		return b->valType != Bonus::INDEPENDENT_MAX && b->valType != Bonus::INDEPENDENT_MIN;
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| 	});
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| 
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| 	if (hasIndepMax)
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| 	{
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| 		if(notIndepBonuses)
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| 			vstd::amax(valFirst, indepMax);
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| 		else
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| 			valFirst = indepMax;
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| 	}
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| 	if (hasIndepMin)
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| 	{
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| 		if(notIndepBonuses)
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| 			vstd::amin(valFirst, indepMin);
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| 		else
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| 			valFirst = indepMin;
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| 	}
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| 
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| 	return valFirst;
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| }
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| const Bonus * BonusList::getFirst(const CSelector &selector) const
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| {
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| 	for (ui32 i = 0; i < bonuses.size(); i++)
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| 	{
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| 		const Bonus *b = bonuses[i];
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| 		if(selector(b))
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| 			return &*b;
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| 	}
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| 	return NULL;
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| }
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| 
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| Bonus * BonusList::getFirst(const CSelector &select)
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| {
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| 	for (ui32 i = 0; i < bonuses.size(); i++)
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| 	{
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| 		Bonus *b = bonuses[i];
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| 		if(select(b))
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| 			return &*b;
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| 	}
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| 	return NULL;
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| }
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| 
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| void BonusList::getModifiersWDescr(TModDescr &out) const
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| {
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| 	for (size_t i = 0; i < bonuses.size(); i++)
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| 	{
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| 		Bonus *b = bonuses[i];
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| 		out.push_back(std::make_pair(b->val, b->Description()));
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| 	}
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| }
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| 
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| void BonusList::getBonuses(BonusList & out, const CSelector &selector) const
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| {
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| // 	BOOST_FOREACH(Bonus *i, *this)
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| // 		if(selector(i) && i->effectRange == Bonus::NO_LIMIT)
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| // 			out.push_back(i);
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| 
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| 	getBonuses(out, selector, 0);
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| }
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| 
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| void BonusList::getBonuses(BonusList & out, const CSelector &selector, const CSelector &limit) const
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| {
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| 	for (ui32 i = 0; i < bonuses.size(); i++)
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| 	{
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| 		Bonus *b = bonuses[i];
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| 
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| 		//add matching bonuses that matches limit predicate or have NO_LIMIT if no given predicate
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| 		if(selector(b) && ((!limit && b->effectRange == Bonus::NO_LIMIT) || (limit && limit(b))))
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| 			out.push_back(b);
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| 	}
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| }
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| 
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| void BonusList::getAllBonuses(BonusList &out) const
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| {
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| 	BOOST_FOREACH(Bonus *b, bonuses)
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| 		out.push_back(b);
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| }
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| 
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| int BonusList::valOfBonuses(const CSelector &select) const
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| {
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| 	BonusList ret;
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| 	CSelector limit = 0;
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| 	getBonuses(ret, select, limit);
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| 	ret.eliminateDuplicates();
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| 	return ret.totalValue();
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| }
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| 
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| // void BonusList::limit(const CBonusSystemNode &node)
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| // {
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| // 	remove_if(boost::bind(&CBonusSystemNode::isLimitedOnUs, boost::ref(node), _1));
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| // }
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| 
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| 
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| void BonusList::eliminateDuplicates()
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| {
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| 	sort( bonuses.begin(), bonuses.end() );
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| 	bonuses.erase( unique( bonuses.begin(), bonuses.end() ), bonuses.end() );
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| }
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| 
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| void BonusList::push_back(Bonus* const &x)
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| {
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| 	bonuses.push_back(x);
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| 
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| 	if (belongsToTree)
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| 		CBonusSystemNode::incrementTreeChangedNum();
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| }
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| 
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| std::vector<Bonus*>::iterator BonusList::erase(const int position)
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| {
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| 	if (belongsToTree)
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| 		CBonusSystemNode::incrementTreeChangedNum();
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| 	return bonuses.erase(bonuses.begin() + position);
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| }
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| 
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| void BonusList::clear()
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| {
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| 	bonuses.clear();
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| 
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| 	if (belongsToTree)
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| 		CBonusSystemNode::incrementTreeChangedNum();
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| }
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| 
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| std::vector<BonusList*>::size_type BonusList::operator-=(Bonus* const &i)
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| {
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| 	std::vector<Bonus*>::iterator itr = std::find(bonuses.begin(), bonuses.end(), i);
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| 	if(itr == bonuses.end())
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| 		return false;
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| 	bonuses.erase(itr);
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| 
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| 	if (belongsToTree)
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| 		CBonusSystemNode::incrementTreeChangedNum();
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| 	return true;
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| }
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| 
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| void BonusList::resize(std::vector<Bonus*>::size_type sz, Bonus* c )
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| {
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| 	bonuses.resize(sz, c);
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| 
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| 	if (belongsToTree)
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| 		CBonusSystemNode::incrementTreeChangedNum();
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| }
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| 
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| void BonusList::insert(std::vector<Bonus*>::iterator position, std::vector<Bonus*>::size_type n, Bonus* const &x)
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| {
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| 	bonuses.insert(position, n, x);
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| 
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| 	if (belongsToTree)
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| 		CBonusSystemNode::incrementTreeChangedNum();
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| }
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| 
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| int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
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| {
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| 	return valOfBonuses(Selector::type(type) && selector);
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| }
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| 
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| int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const
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| {
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| 	std::stringstream cachingStr;
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| 	cachingStr << "type_" << type << "s_" << subtype;
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| 
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| 	CSelector s = Selector::type(type);
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| 	if(subtype != -1)
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| 		s = s && Selector::subtype(subtype);
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| 
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| 	return valOfBonuses(s, cachingStr.str());
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| }
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| 
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| int IBonusBearer::valOfBonuses(const CSelector &selector, const std::string &cachingStr) const
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| {
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| 	CSelector limit = 0;
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| 	TBonusListPtr hlp = getAllBonuses(selector, limit, NULL, cachingStr);
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| 	return hlp->totalValue();
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| }
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| bool IBonusBearer::hasBonus(const CSelector &selector, const std::string &cachingStr /*= ""*/) const
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| {
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| 	return getBonuses(selector, cachingStr)->size() > 0;
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| }
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| 
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| bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const
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| {
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| 	std::stringstream cachingStr;
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| 	cachingStr << "type_" << type << "s_" << subtype;
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| 
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| 	CSelector s = Selector::type(type);
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| 	if(subtype != -1)
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| 		s = s && Selector::subtype(subtype);
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| 
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| 	return hasBonus(s, cachingStr.str());
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| }
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| 
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| void IBonusBearer::getModifiersWDescr(TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) const
 | |
| {
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| 	std::stringstream cachingStr;
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| 	cachingStr << "type_" << type << "s_" << subtype;
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| 	getModifiersWDescr(out, subtype != -1 ? Selector::typeSubtype(type, subtype) : Selector::type(type), cachingStr.str());
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| }
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| 
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| void IBonusBearer::getModifiersWDescr(TModDescr &out, const CSelector &selector, const std::string &cachingStr /* =""*/) const
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| {
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| 	getBonuses(selector, cachingStr)->getModifiersWDescr(out);
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| }
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| int IBonusBearer::getBonusesCount(Bonus::BonusSource from, int id) const
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| {
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| 	std::stringstream cachingStr;
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| 	cachingStr << "source_" << from << "id_" << id;
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| 	return getBonusesCount(Selector::source(from, id), cachingStr.str());
 | |
| }
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| 
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| int IBonusBearer::getBonusesCount(const CSelector &selector, const std::string &cachingStr /* =""*/) const
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| {
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| 	return getBonuses(selector, cachingStr)->size();
 | |
| }
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| 
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| const TBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const std::string &cachingStr /*= ""*/) const
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| {
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| 	return getAllBonuses(selector, 0, NULL, cachingStr);
 | |
| }
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| 
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| const TBonusListPtr IBonusBearer::getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr /*= ""*/) const
 | |
| {
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| 	return getAllBonuses(selector, limit, NULL, cachingStr);
 | |
| }
 | |
| 
 | |
| bool IBonusBearer::hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const
 | |
| {
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| 	std::stringstream cachingStr;
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| 	cachingStr << "source_" << source << "id_" << sourceID;
 | |
| 	return hasBonus(Selector::source(source,sourceID), cachingStr.str());
 | |
| }
 | |
| 
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| int IBonusBearer::MoraleVal() const
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| {
 | |
| 	if(hasBonusOfType(Bonus::NON_LIVING) || hasBonusOfType(Bonus::UNDEAD) ||
 | |
| 		hasBonusOfType(Bonus::NO_MORALE) || hasBonusOfType(Bonus::SIEGE_WEAPON))
 | |
| 		return 0;
 | |
| 
 | |
| 	int ret = valOfBonuses(Bonus::MORALE);
 | |
| 
 | |
| 	if(hasBonusOfType(Bonus::SELF_MORALE)) //eg. minotaur
 | |
| 		vstd::amax(ret, +1);
 | |
| 
 | |
| 	return vstd::abetween(ret, -3, +3);
 | |
| }
 | |
| 
 | |
| int IBonusBearer::LuckVal() const
 | |
| {
 | |
| 	if(hasBonusOfType(Bonus::NO_LUCK))
 | |
| 		return 0;
 | |
| 
 | |
| 	int ret = valOfBonuses(Bonus::LUCK);
 | |
| 
 | |
| 	if(hasBonusOfType(Bonus::SELF_LUCK)) //eg. halfling
 | |
| 		vstd::amax(ret, +1);
 | |
| 
 | |
| 	return vstd::abetween(ret, -3, +3);
 | |
| }
 | |
| 
 | |
| si32 IBonusBearer::Attack() const
 | |
| {
 | |
| 	si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
 | |
| 
 | |
| 	if (double frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
 | |
| 	{
 | |
| 		ret += (frenzyPower/100) * (double)Defense(false);
 | |
| 	}
 | |
| 	vstd::amax(ret, 0);
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| si32 IBonusBearer::Defense(bool withFrenzy /*= true*/) const
 | |
| {
 | |
| 	si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
 | |
| 
 | |
| 	if(withFrenzy && hasBonusOfType(Bonus::IN_FRENZY)) //frenzy for defender
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 	vstd::amax(ret, 0);
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| ui32 IBonusBearer::MaxHealth() const
 | |
| {
 | |
| 	return std::max(1, valOfBonuses(Bonus::STACK_HEALTH)); //never 0
 | |
| }
 | |
| 
 | |
| ui32 IBonusBearer::getMinDamage() const
 | |
| {
 | |
| 	std::stringstream cachingStr;
 | |
| 	cachingStr << "type_" << Bonus::CREATURE_DAMAGE << "s_0Otype_" << Bonus::CREATURE_DAMAGE << "s_1";
 | |
| 	return valOfBonuses(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 1), cachingStr.str());
 | |
| }
 | |
| ui32 IBonusBearer::getMaxDamage() const
 | |
| {
 | |
| 	std::stringstream cachingStr;
 | |
| 	cachingStr << "type_" << Bonus::CREATURE_DAMAGE << "s_0Otype_" << Bonus::CREATURE_DAMAGE << "s_2";
 | |
| 	return valOfBonuses(Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSubtype(Bonus::CREATURE_DAMAGE, 2), cachingStr.str());
 | |
| }
 | |
| 
 | |
| si32 IBonusBearer::manaLimit() const
 | |
| {
 | |
| 	return si32(getPrimSkillLevel(PrimarySkill::KNOWLEDGE)
 | |
| 		* (100.0 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::INTELLIGENCE))
 | |
| 		/ 10.0);
 | |
| }
 | |
| 
 | |
| int IBonusBearer::getPrimSkillLevel(PrimarySkill::PrimarySkill id) const
 | |
| {
 | |
| 	int ret = 0;
 | |
| 	if(id == PrimarySkill::ATTACK)
 | |
| 		ret = Attack();
 | |
| 	else if(id == PrimarySkill::DEFENSE)
 | |
| 		ret = Defense();
 | |
| 	else
 | |
| 		ret = valOfBonuses(Bonus::PRIMARY_SKILL, id);
 | |
| 
 | |
| 	vstd::amax(ret, id/2); //minimal value is 0 for attack and defense and 1 for spell power and knowledge
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| si32 IBonusBearer::magicResistance() const
 | |
| {
 | |
| 	return valOfBonuses(Bonus::MAGIC_RESISTANCE);
 | |
| }
 | |
| 
 | |
| bool IBonusBearer::isLiving() const //TODO: theoreticaly there exists "LIVING" bonus in stack experience documentation
 | |
| {
 | |
| 	std::stringstream cachingStr;
 | |
| 	cachingStr << "type_" << Bonus::UNDEAD << "s_-1Otype_" << Bonus::NON_LIVING << "s_-11type_" << Bonus::SIEGE_WEAPON; //I don't relaly get what string labels mean?
 | |
| 	return(!hasBonus(Selector::type(Bonus::UNDEAD) || Selector::type(Bonus::NON_LIVING) || Selector::type(Bonus::SIEGE_WEAPON), cachingStr.str()));
 | |
| }
 | |
| 
 | |
| const TBonusListPtr IBonusBearer::getSpellBonuses() const
 | |
| {
 | |
| 	std::stringstream cachingStr;
 | |
| 	cachingStr << "source_" << Bonus::SPELL_EFFECT;
 | |
| 	return getBonuses(Selector::sourceType(Bonus::SPELL_EFFECT), Selector::anyRange(), cachingStr.str());
 | |
| }
 | |
| 
 | |
| const Bonus * IBonusBearer::getEffect(ui16 id, int turn /*= 0*/) const
 | |
| {
 | |
| 	//TODO should check only local bonuses?
 | |
| 	auto bonuses = getAllBonuses();
 | |
| 	BOOST_FOREACH(const Bonus *it, *bonuses)
 | |
| 	{
 | |
| 		if(it->source == Bonus::SPELL_EFFECT && it->sid == id)
 | |
| 		{
 | |
| 			if(!turn || it->turnsRemain > turn)
 | |
| 				return &(*it);
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| ui8 IBonusBearer::howManyEffectsSet(ui16 id) const
 | |
| {
 | |
| 	//TODO should check only local bonuses?
 | |
| 	ui8 ret = 0;
 | |
| 
 | |
| 	auto bonuses = getAllBonuses();
 | |
| 	BOOST_FOREACH(const Bonus *it, *bonuses)
 | |
| 	{
 | |
| 		if(it->source == Bonus::SPELL_EFFECT && it->sid == id) //effect found
 | |
| 		{
 | |
| 			++ret;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| const TBonusListPtr IBonusBearer::getAllBonuses() const
 | |
| {
 | |
| 	auto matchAll= [] (const Bonus *) { return true; };
 | |
| 	auto matchNone= [] (const Bonus *) { return true; };
 | |
| 	return getAllBonuses(matchAll, matchNone);
 | |
| }
 | |
| 
 | |
| const Bonus * IBonusBearer::getBonus(const CSelector &selector) const
 | |
| {
 | |
| 	auto bonuses = getAllBonuses();
 | |
| 	return bonuses->getFirst(selector);
 | |
| }
 | |
| 
 | |
| Bonus * CBonusSystemNode::getBonusLocalFirst(const CSelector &selector)
 | |
| {
 | |
| 	Bonus *ret = bonuses.getFirst(selector);
 | |
| 	if(ret)
 | |
| 		return ret;
 | |
| 
 | |
| 	FOREACH_PARENT(pname)
 | |
| 	{
 | |
| 		ret = pname->getBonusLocalFirst(selector);
 | |
| 		if (ret)
 | |
| 			return ret;
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| const Bonus * CBonusSystemNode::getBonusLocalFirst( const CSelector &selector ) const
 | |
| {
 | |
| 	return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector);
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */
 | |
| {
 | |
| 	for (ui32 i = 0; i < parents.size(); i++)
 | |
| 	{
 | |
| 		const CBonusSystemNode *parent = parents[i];
 | |
| 		out.insert(parent);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::getParents(TNodes &out)
 | |
| {
 | |
| 	for (ui32 i = 0; i < parents.size(); i++)
 | |
| 	{
 | |
| 		const CBonusSystemNode *parent = parents[i];
 | |
| 		out.insert(const_cast<CBonusSystemNode*>(parent));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::getBonusesRec(BonusList &out, const CSelector &selector, const CSelector &limit) const
 | |
| {
 | |
| 	FOREACH_CPARENT(p)
 | |
| 	{
 | |
| 		p->getBonusesRec(out, selector, limit);
 | |
| 	}
 | |
| 
 | |
| 	bonuses.getBonuses(out, selector, limit);
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::getAllBonusesRec(BonusList &out) const
 | |
| {
 | |
| 	FOREACH_CPARENT(p)
 | |
| 	{
 | |
| 		p->getAllBonusesRec(out);
 | |
| 	}
 | |
| 
 | |
| 	bonuses.getAllBonuses(out);
 | |
| }
 | |
| 
 | |
| const TBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const
 | |
| {
 | |
| 	bool limitOnUs = (!root || root == this); //caching won't work when we want to limit bonuses against an external node
 | |
| 	if (CBonusSystemNode::cachingEnabled && limitOnUs)
 | |
| 	{
 | |
| 		// Exclusive access for one thread
 | |
| 		static boost::mutex m;
 | |
| 		boost::mutex::scoped_lock lock(m);
 | |
| 
 | |
| 		// If the bonus system tree changes(state of a single node or the relations to each other) then
 | |
| 		// cache all bonus objects. Selector objects doesn't matter.
 | |
| 		if (cachedLast != treeChanged)
 | |
| 		{
 | |
| 			cachedBonuses.clear();
 | |
| 			cachedRequests.clear();
 | |
| 
 | |
| 			BonusList allBonuses;
 | |
| 			getAllBonusesRec(allBonuses);
 | |
| 			allBonuses.eliminateDuplicates();
 | |
| 			limitBonuses(allBonuses, cachedBonuses);
 | |
| 
 | |
| 			cachedLast = treeChanged;
 | |
| 		}
 | |
| 
 | |
| 		// If a bonus system request comes with a caching string then look up in the map if there are any
 | |
| 		// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
 | |
| 		if (cachingStr != "")
 | |
| 		{
 | |
| 			auto it = cachedRequests.find(cachingStr);
 | |
| 			if(it != cachedRequests.end())
 | |
| 			{
 | |
| 				//Cached list contains bonuses for our query with applied limiters
 | |
| 				return it->second;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//We still don't have the bonuses (didn't returned them from cache)
 | |
| 		//Perform bonus selection
 | |
| 		auto ret = make_shared<BonusList>();
 | |
| 		cachedBonuses.getBonuses(*ret, selector, limit);
 | |
| 
 | |
| 		// Save the results in the cache
 | |
| 		if(cachingStr != "")
 | |
| 			cachedRequests[cachingStr] = ret;
 | |
| 
 | |
| 		return ret;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		return getAllBonusesWithoutCaching(selector, limit, root);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const TBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const
 | |
| {
 | |
| 	auto ret = make_shared<BonusList>();
 | |
| 
 | |
| 	// Get bonus results without caching enabled.
 | |
| 	BonusList beforeLimiting, afterLimiting;
 | |
| 	getAllBonusesRec(beforeLimiting);
 | |
| 	beforeLimiting.eliminateDuplicates();
 | |
| 
 | |
| 	if(!root || root == this)
 | |
| 	{
 | |
| 		limitBonuses(beforeLimiting, afterLimiting);
 | |
| 		afterLimiting.getBonuses(*ret, selector, limit);
 | |
| 	}
 | |
| 	else if(root)
 | |
| 	{
 | |
| 		//We want to limit our query against an external node. We get all its bonuses,
 | |
| 		// add the ones we're considering and see if they're cut out by limiters
 | |
| 		BonusList rootBonuses, limitedRootBonuses;
 | |
| 		getAllBonusesRec(rootBonuses);
 | |
| 
 | |
| 		BOOST_FOREACH(Bonus *b, beforeLimiting)
 | |
| 			rootBonuses.push_back(b);
 | |
| 
 | |
| 		rootBonuses.eliminateDuplicates();
 | |
| 		root->limitBonuses(rootBonuses, limitedRootBonuses);
 | |
| 
 | |
| 		BOOST_FOREACH(Bonus *b, beforeLimiting)
 | |
| 			if(vstd::contains(limitedRootBonuses, b))
 | |
| 				afterLimiting.push_back(b);
 | |
| 
 | |
| 		afterLimiting.getBonuses(*ret, selector, limit);
 | |
| 	}
 | |
| 	else
 | |
| 		beforeLimiting.getBonuses(*ret, selector, limit);
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| CBonusSystemNode::CBonusSystemNode() : bonuses(true), exportedBonuses(true), nodeType(UNKNOWN), cachedLast(0)
 | |
| {
 | |
| }
 | |
| 
 | |
| CBonusSystemNode::~CBonusSystemNode()
 | |
| {
 | |
| 	detachFromAll();
 | |
| 
 | |
| 	if(children.size())
 | |
| 	{
 | |
| 		tlog2 << "Warning: an orphaned child!\n";
 | |
| 		while(children.size())
 | |
| 			children.front()->detachFrom(this);
 | |
| 	}
 | |
| 
 | |
| 	BOOST_FOREACH(Bonus *b, exportedBonuses)
 | |
| 		delete b;
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::attachTo(CBonusSystemNode *parent)
 | |
| {
 | |
| 	assert(!vstd::contains(parents, parent));
 | |
| 	parents.push_back(parent);
 | |
| 
 | |
| 	if(parent->actsAsBonusSourceOnly())
 | |
| 		parent->newRedDescendant(this);
 | |
| 	else
 | |
| 		newRedDescendant(parent);
 | |
| 
 | |
| 	parent->newChildAttached(this);
 | |
| 	CBonusSystemNode::treeChanged++;
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::detachFrom(CBonusSystemNode *parent)
 | |
| {
 | |
| 	assert(vstd::contains(parents, parent));
 | |
| 
 | |
| 	if(parent->actsAsBonusSourceOnly())
 | |
| 		parent->removedRedDescendant(this);
 | |
| 	else
 | |
| 		removedRedDescendant(parent);
 | |
| 
 | |
| 	parents -= parent;
 | |
| 	parent->childDetached(this);
 | |
| 	CBonusSystemNode::treeChanged++;
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::popBonuses(const CSelector &s)
 | |
| {
 | |
| 	BonusList bl;
 | |
| 	exportedBonuses.getBonuses(bl, s);
 | |
| 	BOOST_FOREACH(Bonus *b, bl)
 | |
| 		removeBonus(b);
 | |
| 
 | |
| 	BOOST_FOREACH(CBonusSystemNode *child, children)
 | |
| 		child->popBonuses(s);
 | |
| }
 | |
| 
 | |
| // void CBonusSystemNode::addNewBonus(const Bonus &b)
 | |
| // {
 | |
| // 	addNewBonus(new Bonus(b));
 | |
| // }
 | |
| 
 | |
| void CBonusSystemNode::addNewBonus(Bonus *b)
 | |
| {
 | |
| 	assert(!vstd::contains(exportedBonuses,b));
 | |
| 	exportedBonuses.push_back(b);
 | |
| 	exportBonus(b);
 | |
| 	CBonusSystemNode::treeChanged++;
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::accumulateBonus(Bonus &b)
 | |
| {
 | |
| 	Bonus *bonus = exportedBonuses.getFirst(Selector::typeSubtype(b.type, b.subtype)); //only local bonuses are interesting //TODO: what about value type?
 | |
| 	if(bonus)
 | |
| 		bonus->val += b.val;
 | |
| 	else
 | |
| 		addNewBonus(new Bonus(b)); //duplicate needed, original may get destroyed
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::removeBonus(Bonus *b)
 | |
| {
 | |
| 	exportedBonuses -= b;
 | |
| 	if(b->propagator)
 | |
| 		unpropagateBonus(b);
 | |
| 	else
 | |
| 		bonuses -= b;
 | |
| 	vstd::clear_pointer(b);
 | |
| 	CBonusSystemNode::treeChanged++;
 | |
| }
 | |
| 
 | |
| bool CBonusSystemNode::actsAsBonusSourceOnly() const
 | |
| {
 | |
| 	switch(nodeType)
 | |
| 	{
 | |
| 	case CREATURE:
 | |
| 	case ARTIFACT:
 | |
| 	case ARTIFACT_INSTANCE:
 | |
| 		return true;
 | |
| 	default:
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::propagateBonus(Bonus * b)
 | |
| {
 | |
| 	if(b->propagator->shouldBeAttached(this))
 | |
| 	{
 | |
| 		bonuses.push_back(b);
 | |
| 		BONUS_LOG_LINE("#$# " << b->Description() << " #propagated to# " << nodeName());
 | |
| 	}
 | |
| 
 | |
| 	FOREACH_RED_CHILD(child)
 | |
| 		child->propagateBonus(b);
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::unpropagateBonus(Bonus * b)
 | |
| {
 | |
| 	if(b->propagator->shouldBeAttached(this))
 | |
| 	{
 | |
| 		bonuses -= b;
 | |
| 		while(vstd::contains(bonuses, b))
 | |
| 		{
 | |
| 			tlog1 << "Bonus was duplicated (" << b->Description() << ") at " << nodeName() << std::endl;
 | |
| 			bonuses -= b;
 | |
| 		}
 | |
| 		BONUS_LOG_LINE("#$#" << b->Description() << " #is no longer propagated to# " << nodeName());
 | |
| 	}
 | |
| 
 | |
| 	FOREACH_RED_CHILD(child)
 | |
| 		child->unpropagateBonus(b);
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::newChildAttached(CBonusSystemNode *child)
 | |
| {
 | |
| 	assert(!vstd::contains(children, child));
 | |
| 	children.push_back(child);
 | |
| 	BONUS_LOG_LINE(child->nodeName() << " #attached to# " << nodeName());
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::childDetached(CBonusSystemNode *child)
 | |
| {
 | |
| 	assert(vstd::contains(children, child));
 | |
| 	children -= child;
 | |
| 	BONUS_LOG_LINE(child->nodeName() << " #detached from# " << nodeName());
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::detachFromAll()
 | |
| {
 | |
| 	while(parents.size())
 | |
| 		detachFrom(parents.front());
 | |
| }
 | |
| 
 | |
| bool CBonusSystemNode::isIndependentNode() const
 | |
| {
 | |
| 	return parents.empty() && children.empty();
 | |
| }
 | |
| 
 | |
| std::string CBonusSystemNode::nodeName() const
 | |
| {
 | |
| 	return description.size()
 | |
| 		? description
 | |
| 		: std::string("Bonus system node of type ") + typeid(*this).name();
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::deserializationFix()
 | |
| {
 | |
| 	exportBonuses();
 | |
| 
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::getRedParents(TNodes &out)
 | |
| {
 | |
| 	FOREACH_PARENT(pname)
 | |
| 	{
 | |
| 		if(pname->actsAsBonusSourceOnly())
 | |
| 		{
 | |
| 			out.insert(pname);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(!actsAsBonusSourceOnly())
 | |
| 	{
 | |
| 		BOOST_FOREACH(CBonusSystemNode *child, children)
 | |
| 		{
 | |
| 			out.insert(child);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::getRedChildren(TNodes &out)
 | |
| {
 | |
| 	FOREACH_PARENT(pname)
 | |
| 	{
 | |
| 		if(!pname->actsAsBonusSourceOnly())
 | |
| 		{
 | |
| 			out.insert(pname);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if(actsAsBonusSourceOnly())
 | |
| 	{
 | |
| 		BOOST_FOREACH(CBonusSystemNode *child, children)
 | |
| 		{
 | |
| 			out.insert(child);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::newRedDescendant(CBonusSystemNode *descendant)
 | |
| {
 | |
| 	BOOST_FOREACH(Bonus *b, exportedBonuses)
 | |
| 		if(b->propagator)
 | |
| 			descendant->propagateBonus(b);
 | |
| 
 | |
| 	FOREACH_RED_PARENT(parent)
 | |
| 		parent->newRedDescendant(descendant);
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::removedRedDescendant(CBonusSystemNode *descendant)
 | |
| {
 | |
| 	BOOST_FOREACH(Bonus *b, exportedBonuses)
 | |
| 		if(b->propagator)
 | |
| 			descendant->unpropagateBonus(b);
 | |
| 
 | |
| 	FOREACH_RED_PARENT(parent)
 | |
| 		parent->removedRedDescendant(descendant);
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::getRedAncestors(TNodes &out)
 | |
| {
 | |
| 	getRedParents(out);
 | |
| 	FOREACH_RED_PARENT(p)
 | |
| 		p->getRedAncestors(out);
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::getRedDescendants(TNodes &out)
 | |
| {
 | |
| 	getRedChildren(out);
 | |
| 	FOREACH_RED_CHILD(c)
 | |
| 		c->getRedChildren(out);
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::battleTurnPassed()
 | |
| {
 | |
| 	BonusList bonusesCpy = exportedBonuses; //copy, because removing bonuses invalidates iters
 | |
| 	for (ui32 i = 0; i < bonusesCpy.size(); i++)
 | |
| 	{
 | |
| 		Bonus *b = bonusesCpy[i];
 | |
| 
 | |
| 		if(b->duration & Bonus::N_TURNS)
 | |
| 		{
 | |
| 			b->turnsRemain--;
 | |
| 			if(b->turnsRemain <= 0)
 | |
| 				removeBonus(b);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::exportBonus(Bonus * b)
 | |
| {
 | |
| 	if(b->propagator)
 | |
| 		propagateBonus(b);
 | |
| 	else
 | |
| 		bonuses.push_back(b);
 | |
| 
 | |
| 	CBonusSystemNode::treeChanged++;
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::exportBonuses()
 | |
| {
 | |
| 	BOOST_FOREACH(Bonus *b, exportedBonuses)
 | |
| 		exportBonus(b);
 | |
| }
 | |
| 
 | |
| CBonusSystemNode::ENodeTypes CBonusSystemNode::getNodeType() const
 | |
| {
 | |
| 	return nodeType;
 | |
| }
 | |
| 
 | |
| BonusList& CBonusSystemNode::getBonusList()
 | |
| {
 | |
| 	return bonuses;
 | |
| }
 | |
| 
 | |
| const BonusList& CBonusSystemNode::getBonusList() const
 | |
| {
 | |
| 	return bonuses;
 | |
| }
 | |
| 
 | |
| const TNodesVector& CBonusSystemNode::getParentNodes() const
 | |
| {
 | |
| 	return parents;
 | |
| }
 | |
| 
 | |
| const TNodesVector& CBonusSystemNode::getChildrenNodes() const
 | |
| {
 | |
| 	return children;
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::setNodeType(CBonusSystemNode::ENodeTypes type)
 | |
| {
 | |
| 	nodeType = type;
 | |
| }
 | |
| 
 | |
| BonusList& CBonusSystemNode::getExportedBonusList()
 | |
| {
 | |
| 	return exportedBonuses;
 | |
| }
 | |
| 
 | |
| const std::string& CBonusSystemNode::getDescription() const
 | |
| {
 | |
| 	return description;
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::setDescription(const std::string &description)
 | |
| {
 | |
| 	this->description = description;
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::incrementTreeChangedNum()
 | |
| {
 | |
| 	treeChanged++;
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out) const
 | |
| {
 | |
| 	assert(&allBonuses != &out); //todo should it work in-place?
 | |
| 
 | |
| 	BonusList undecided = allBonuses,
 | |
| 		&accepted = out;
 | |
| 
 | |
| 	while(true)
 | |
| 	{
 | |
| 		int undecidedCount = undecided.size();
 | |
| 		for(int i = 0; i < undecided.size(); i++)
 | |
| 		{
 | |
| 			Bonus *b = undecided[i];
 | |
| 			BonusLimitationContext context = {b, *this, out};
 | |
| 			int decision = b->limiter ? b->limiter->limit(context) : ILimiter::ACCEPT; //bonuses without limiters will be accepted by default
 | |
| 			if(decision == ILimiter::DISCARD)
 | |
| 			{
 | |
| 				undecided.erase(i);
 | |
| 				i--; continue;
 | |
| 			}
 | |
| 			else if(decision == ILimiter::ACCEPT)
 | |
| 			{
 | |
| 				accepted.push_back(b);
 | |
| 				undecided.erase(i);
 | |
| 				i--; continue;
 | |
| 			}
 | |
| 			else
 | |
| 				assert(decision == ILimiter::NOT_SURE);
 | |
| 		}
 | |
| 
 | |
| 		if(undecided.size() == undecidedCount) //we haven't moved a single bonus -> limiters reached a stable state
 | |
| 			return;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| TBonusListPtr CBonusSystemNode::limitBonuses(const BonusList &allBonuses) const
 | |
| {
 | |
| 	auto ret = make_shared<BonusList>();
 | |
| 	limitBonuses(allBonuses, *ret);
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void CBonusSystemNode::treeHasChanged()
 | |
| {
 | |
| 	treeChanged++;
 | |
| }
 | |
| 
 | |
| int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
 | |
| {
 | |
| 	if(obj)
 | |
| 		return obj->valOfBonuses(type, subtype);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
 | |
| {
 | |
| 	if(obj)
 | |
| 		return obj->hasBonusOfType(type, subtype);
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void NBonus::getModifiersWDescr(const CBonusSystemNode *obj, TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */)
 | |
| {
 | |
| 	if(obj)
 | |
| 		return obj->getModifiersWDescr(out, type, subtype);
 | |
| }
 | |
| 
 | |
| int NBonus::getCount(const CBonusSystemNode *obj, Bonus::BonusSource from, int id)
 | |
| {
 | |
| 	if(obj)
 | |
| 		return obj->getBonusesCount(from, id);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| const CSpell * Bonus::sourceSpell() const
 | |
| {
 | |
| 	if(source == SPELL_EFFECT)
 | |
| 		return SpellID(sid).toSpell();
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| std::string Bonus::Description() const
 | |
| {
 | |
| 	if(description.size())
 | |
| 		return description;
 | |
| 
 | |
| 	std::ostringstream str;
 | |
| 	str << std::showpos << val << " ";
 | |
| 
 | |
| 	switch(source)
 | |
| 	{
 | |
| 	case ARTIFACT:
 | |
| 		str << VLC->arth->artifacts[sid]->Name();
 | |
| 		break;;
 | |
| 	case SPELL_EFFECT:
 | |
| 		str << SpellID(sid).toSpell()->name;
 | |
| 		break;
 | |
| 	case CREATURE_ABILITY:
 | |
| 		str << VLC->creh->creatures[sid]->namePl;
 | |
| 		break;
 | |
| 	case SECONDARY_SKILL:
 | |
| 		str << VLC->generaltexth->skillName[sid]/* << " secondary skill"*/;
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	return str.str();
 | |
| }
 | |
| 
 | |
| Bonus::Bonus(ui16 Dur, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype/*=-1*/)
 | |
| 	: duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), description(Desc)
 | |
| {
 | |
| 	additionalInfo = -1;
 | |
| 	turnsRemain = 0;
 | |
| 	valType = ADDITIVE_VALUE;
 | |
| 	effectRange = NO_LIMIT;
 | |
| 	boost::algorithm::trim(description);
 | |
| }
 | |
| 
 | |
| Bonus::Bonus(ui16 Dur, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype/*=-1*/, ValueType ValType /*= ADDITIVE_VALUE*/)
 | |
| 	: duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), valType(ValType)
 | |
| {
 | |
| 	additionalInfo = -1;
 | |
| 	turnsRemain = 0;
 | |
| 	effectRange = NO_LIMIT;
 | |
| }
 | |
| 
 | |
| Bonus::Bonus()   
 | |
| {
 | |
| 	duration = PERMANENT;
 | |
| 	turnsRemain = 0;
 | |
| 	type = NONE;
 | |
| 	subtype = -1;
 | |
| 	additionalInfo = -1;
 | |
| 	
 | |
| 	valType = ADDITIVE_VALUE;
 | |
| 	effectRange = NO_LIMIT;
 | |
| 	val = 0;
 | |
| 	source = OTHER;	
 | |
| }
 | |
| 
 | |
| Bonus::~Bonus()
 | |
| {
 | |
| }
 | |
| 
 | |
| Bonus * Bonus::addPropagator(TPropagatorPtr Propagator)
 | |
| {
 | |
| 	propagator = Propagator;
 | |
| 	return this;
 | |
| }
 | |
| 
 | |
| CSelector DLL_LINKAGE operator&&(const CSelector &first, const CSelector &second)
 | |
| {
 | |
| 	return CSelectorsConjunction(first, second);
 | |
| }
 | |
| CSelector DLL_LINKAGE operator||(const CSelector &first, const CSelector &second)
 | |
| {
 | |
| 	return CSelectorsAlternative(first, second);
 | |
| }
 | |
| 
 | |
| namespace Selector
 | |
| {
 | |
| 	DLL_LINKAGE CSelectFieldEqual<Bonus::BonusType> type(&Bonus::type, Bonus::NONE);
 | |
| 	DLL_LINKAGE CSelectFieldEqual<TBonusSubtype> subtype(&Bonus::subtype, 0);
 | |
| 	DLL_LINKAGE CSelectFieldEqual<si32> info(&Bonus::additionalInfo, 0);
 | |
| 	DLL_LINKAGE CSelectFieldEqual<ui16> duration(&Bonus::duration, 0);
 | |
| 	DLL_LINKAGE CSelectFieldEqual<Bonus::BonusSource> sourceType(&Bonus::source, Bonus::OTHER);
 | |
| 	DLL_LINKAGE CSelectFieldEqual<Bonus::LimitEffect> effectRange(&Bonus::effectRange, Bonus::NO_LIMIT);
 | |
| 	DLL_LINKAGE CWillLastTurns turns;
 | |
| 	DLL_LINKAGE CSelectFieldAny<Bonus::LimitEffect> anyRange (&Bonus::effectRange);
 | |
| 	DLL_LINKAGE CSelectFieldEqualOrEvery<TBonusSubtype> everySubtype (&Bonus::subtype, 0);
 | |
| 
 | |
| 	CSelector DLL_LINKAGE typeSubtype(Bonus::BonusType Type, TBonusSubtype Subtype)
 | |
| 	{
 | |
| 		return type(Type) && subtype(Subtype);
 | |
| 	}
 | |
| 
 | |
| 	CSelector DLL_LINKAGE typeSubtypeInfo(Bonus::BonusType type, TBonusSubtype subtype, si32 info)
 | |
| 	{
 | |
| 		return CSelectFieldEqual<Bonus::BonusType>(&Bonus::type, type) && CSelectFieldEqual<TBonusSubtype>(&Bonus::subtype, subtype) && CSelectFieldEqual<si32>(&Bonus::additionalInfo, info);
 | |
| 	}
 | |
| 
 | |
| 	CSelector DLL_LINKAGE source(Bonus::BonusSource source, ui32 sourceID)
 | |
| 	{
 | |
| 		return CSelectFieldEqual<Bonus::BonusSource>(&Bonus::source, source) && CSelectFieldEqual<ui32>(&Bonus::sid, sourceID);
 | |
| 	}
 | |
| 
 | |
| 	CSelector DLL_EXPORT durationType(ui16 duration)
 | |
| 	{
 | |
| 		return CSelectFieldEqual<ui16>(&Bonus::duration, duration);
 | |
| 	}
 | |
| 
 | |
| 	CSelector DLL_LINKAGE sourceTypeSel(Bonus::BonusSource source)
 | |
| 	{
 | |
| 		return CSelectFieldEqual<Bonus::BonusSource>(&Bonus::source, source);
 | |
| 	}
 | |
| 
 | |
| 	bool DLL_LINKAGE matchesType(const CSelector &sel, Bonus::BonusType type)
 | |
| 	{
 | |
| 		Bonus dummy;
 | |
| 		dummy.type = type;
 | |
| 		return sel(&dummy);
 | |
| 	}
 | |
| 
 | |
| 	bool DLL_LINKAGE matchesTypeSubtype(const CSelector &sel, Bonus::BonusType type, TBonusSubtype subtype)
 | |
| 	{
 | |
| 		Bonus dummy;
 | |
| 		dummy.type = type;
 | |
| 		dummy.subtype = subtype;
 | |
| 		return sel(&dummy);
 | |
| 	}
 | |
| 
 | |
| 	bool DLL_LINKAGE positiveSpellEffects(const Bonus *b)
 | |
| 	{
 | |
| 		if(b->source == Bonus::SPELL_EFFECT)
 | |
| 		{
 | |
| 			CSpell *sp = SpellID(b->sid).toSpell();
 | |
| 			return sp->isPositive();
 | |
| 		}
 | |
| 		return false; //not a spell effect
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const CStack * retreiveStackBattle(const CBonusSystemNode *node)
 | |
| {
 | |
| 	switch(node->getNodeType())
 | |
| 	{
 | |
| 	case CBonusSystemNode::STACK_BATTLE:
 | |
| 		return static_cast<const CStack*>(node);
 | |
| 	default:
 | |
| 		return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const CStackInstance * retreiveStackInstance(const CBonusSystemNode *node)
 | |
| {
 | |
| 	switch(node->getNodeType())
 | |
| 	{
 | |
| 	case CBonusSystemNode::STACK_INSTANCE:
 | |
| 		return (static_cast<const CStackInstance *>(node));
 | |
| 	case CBonusSystemNode::STACK_BATTLE:
 | |
| 		return (static_cast<const CStack*>(node))->base;
 | |
| 	default:
 | |
| 		return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const CCreature * retrieveCreature(const CBonusSystemNode *node)
 | |
| {
 | |
| 	switch(node->getNodeType())
 | |
| 	{
 | |
| 	case CBonusSystemNode::CREATURE:
 | |
| 		return (static_cast<const CCreature *>(node));
 | |
| 	default:
 | |
| 		const CStackInstance *csi = retreiveStackInstance(node);
 | |
| 		if(csi)
 | |
| 			return csi->type;
 | |
| 		return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
 | |
| {
 | |
| 	for (ui32 i = 0; i < bonusList.size(); i++)
 | |
| 	{
 | |
| 		Bonus *b = bonusList[i];
 | |
| 		out << "Bonus " << i << "\n" << *b << std::endl;
 | |
| 	}
 | |
| 	return out;
 | |
| }
 | |
| 
 | |
| DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
 | |
| {
 | |
| 	for(auto i = bonusNameMap.cbegin(); i != bonusNameMap.cend(); i++)
 | |
| 		if(i->second == bonus.type)
 | |
| 			out << "\tType: " << i->first << " \t";
 | |
| 
 | |
| #define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
 | |
| 	printField(val);
 | |
| 	printField(subtype);
 | |
| 	printField(duration);
 | |
| 	printField(source);
 | |
| 	printField(sid);
 | |
| 	printField(additionalInfo);
 | |
| 	printField(turnsRemain);
 | |
| 	printField(valType);
 | |
| 	printField(effectRange);
 | |
| #undef printField
 | |
| 
 | |
| 	return out;
 | |
| }
 | |
| 
 | |
| Bonus * Bonus::addLimiter(TLimiterPtr Limiter)
 | |
| {
 | |
| 	if (limiter)
 | |
| 	{
 | |
| 		//If we already have limiter list, retreive it
 | |
| 		auto limiterList = std::dynamic_pointer_cast<LimiterList>(limiter);
 | |
| 		if(!limiterList)
 | |
| 		{
 | |
| 			//Create a new limiter list with old limiter and the new one will be pushed later
 | |
| 			limiterList = make_shared<LimiterList>();
 | |
| 			limiterList->add(limiter);
 | |
| 			limiter = limiterList;
 | |
| 		}
 | |
| 
 | |
| 		limiterList->add(Limiter);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		limiter = Limiter;
 | |
| 	}
 | |
| 	return this;
 | |
| }
 | |
| 
 | |
| ILimiter::~ILimiter()
 | |
| {
 | |
| }
 | |
| 
 | |
| int ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
 | |
| {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| int CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
 | |
| {
 | |
| 	const CCreature *c = retrieveCreature(&context.node);
 | |
| 	if(!c)
 | |
| 		return true;
 | |
| 	return c != creature   &&   (!includeUpgrades || !creature->isMyUpgrade(c));
 | |
| 	//drop bonus if it's not our creature and (we dont check upgrades or its not our upgrade)
 | |
| }
 | |
| 
 | |
| CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, bool IncludeUpgrades /*= true*/)
 | |
| 	:creature(&Creature), includeUpgrades(IncludeUpgrades)
 | |
| {
 | |
| }
 | |
| 
 | |
| CCreatureTypeLimiter::CCreatureTypeLimiter()
 | |
| {
 | |
| 	creature = NULL;
 | |
| 	includeUpgrades = false;
 | |
| }
 | |
| 
 | |
| void CCreatureTypeLimiter::setCreature (CreatureID id)
 | |
| {
 | |
| 	creature = VLC->creh->creatures[id];
 | |
| }
 | |
| 
 | |
| HasAnotherBonusLimiter::HasAnotherBonusLimiter( Bonus::BonusType bonus )
 | |
| 	: type(bonus), subtype(0), isSubtypeRelevant(false)
 | |
| {
 | |
| }
 | |
| 
 | |
| HasAnotherBonusLimiter::HasAnotherBonusLimiter( Bonus::BonusType bonus, TBonusSubtype _subtype )
 | |
| 	: type(bonus), subtype(_subtype), isSubtypeRelevant(true)
 | |
| {
 | |
| }
 | |
| 
 | |
| int HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
 | |
| {
 | |
| 	CSelector mySelector = isSubtypeRelevant
 | |
| 							? Selector::typeSubtype(type, subtype)
 | |
| 							: Selector::type(type);
 | |
| 
 | |
| 	//if we have a bonus of required type accepted, limiter should accept also this bonus
 | |
| 	if(context.alreadyAccepted.getFirst(mySelector))
 | |
| 		return ACCEPT;
 | |
| 
 | |
| 	//do not accept for now but it may change if more bonuses gets included
 | |
| 	return NOT_SURE;
 | |
| }
 | |
| 
 | |
| IPropagator::~IPropagator()
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| // CBonusSystemNode * IPropagator::getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild)
 | |
| // {
 | |
| // 	tlog1 << "IPropagator::getDestNode called!\n";
 | |
| // 	return source;
 | |
| // }
 | |
| 
 | |
| bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
 | |
| {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| // CBonusSystemNode * CPropagatorNodeType::getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild)
 | |
| // {
 | |
| // 	return NULL;
 | |
| // }
 | |
| 
 | |
| CPropagatorNodeType::CPropagatorNodeType()
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| CPropagatorNodeType::CPropagatorNodeType(int NodeType)
 | |
| 	: nodeType(NodeType)
 | |
| {
 | |
| }
 | |
| 
 | |
| bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
 | |
| {
 | |
| 	return nodeType == dest->getNodeType();
 | |
| }
 | |
| 
 | |
| CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter(int TerrainType)
 | |
| 	: terrainType(TerrainType)
 | |
| {
 | |
| }
 | |
| 
 | |
| CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter()
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| int CreatureNativeTerrainLimiter::limit(const BonusLimitationContext &context) const
 | |
| {
 | |
| 	const CCreature *c = retrieveCreature(&context.node);
 | |
| 	return !c || !c->isItNativeTerrain(terrainType); //drop bonus for non-creatures or non-native residents
 | |
| 	//TODO neutral creatues
 | |
| }
 | |
| 
 | |
| CreatureFactionLimiter::CreatureFactionLimiter(int Faction)
 | |
| 	: faction(Faction)
 | |
| {
 | |
| }
 | |
| 
 | |
| CreatureFactionLimiter::CreatureFactionLimiter()
 | |
| {
 | |
| }
 | |
| 
 | |
| int CreatureFactionLimiter::limit(const BonusLimitationContext &context) const
 | |
| {
 | |
| 	const CCreature *c = retrieveCreature(&context.node);
 | |
| 	return !c || c->faction != faction; //drop bonus for non-creatures or non-native residents
 | |
| }
 | |
| 
 | |
| CreatureAlignmentLimiter::CreatureAlignmentLimiter()
 | |
| {
 | |
| }
 | |
| 
 | |
| CreatureAlignmentLimiter::CreatureAlignmentLimiter(si8 Alignment)
 | |
| 	: alignment(Alignment)
 | |
| {
 | |
| }
 | |
| 
 | |
| int CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
 | |
| {
 | |
| 	const CCreature *c = retrieveCreature(&context.node);
 | |
| 	if(!c)
 | |
| 		return true;
 | |
| 	switch(alignment)
 | |
| 	{
 | |
| 	case EAlignment::GOOD:
 | |
| 		return !c->isGood(); //if not good -> return true (drop bonus)
 | |
| 	case EAlignment::NEUTRAL:
 | |
| 		return c->isEvil() || c->isGood();
 | |
| 	case EAlignment::EVIL:
 | |
| 		return !c->isEvil();
 | |
| 	default:
 | |
| 		tlog1 << "Warning: illegal alignment in limiter!\n";
 | |
| 		return true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
 | |
| 	:minRank(Min), maxRank(Max)
 | |
| {
 | |
| }
 | |
| 
 | |
| RankRangeLimiter::RankRangeLimiter()
 | |
| {
 | |
| 	minRank = maxRank = -1;
 | |
| }
 | |
| 
 | |
| int RankRangeLimiter::limit(const BonusLimitationContext &context) const
 | |
| {
 | |
| 	const CStackInstance *csi = retreiveStackInstance(&context.node);
 | |
| 	if(csi)
 | |
| 	{
 | |
| 		if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
 | |
| 			return true;
 | |
| 		return csi->getExpRank() < minRank || csi->getExpRank() > maxRank;
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| int StackOwnerLimiter::limit(const BonusLimitationContext &context) const
 | |
| {
 | |
| 	const CStack *s = retreiveStackBattle(&context.node);
 | |
| 	if(s)
 | |
| 		return s->owner != owner;
 | |
| 
 | |
|  	const CStackInstance *csi = retreiveStackInstance(&context.node);
 | |
|  	if(csi && csi->armyObj)
 | |
|  		return csi->armyObj->tempOwner != owner;
 | |
|  	return true;
 | |
| }
 | |
| 
 | |
| StackOwnerLimiter::StackOwnerLimiter()
 | |
| 	: owner(-1)
 | |
| {
 | |
| }
 | |
| 
 | |
| StackOwnerLimiter::StackOwnerLimiter(PlayerColor Owner)
 | |
| 	: owner(Owner)
 | |
| {
 | |
| }
 | |
| // int Bonus::limit(const BonusLimitationContext &context) const
 | |
| //  	1162	{
 | |
| //  	1163	        if (limiter)
 | |
| //  	1164	                return limiter->callNext(context);
 | |
| //  	1165	        else
 | |
| //  	1166	                return ILimiter::ACCEPT; //accept if there's no limiter
 | |
| //  	1167	}
 | |
|  	//1168
 | |
| 
 | |
| int LimiterList::limit( const BonusLimitationContext &context ) const
 | |
| {
 | |
| 	bool wasntSure = false;
 | |
| 
 | |
| 	BOOST_FOREACH(auto limiter, limiters)
 | |
| 	{
 | |
| 		auto result = limiter->limit(context);
 | |
| 		if(result == ILimiter::DISCARD)
 | |
| 			return result;
 | |
| 		if(result == ILimiter::NOT_SURE)
 | |
| 			wasntSure = true;
 | |
| 	}
 | |
| 
 | |
| 	return wasntSure ? ILimiter::NOT_SURE : ILimiter::ACCEPT;
 | |
| }
 | |
| 
 | |
| void LimiterList::add( TLimiterPtr limiter )
 | |
| {
 | |
| 	limiters.push_back(limiter);
 | |
| }
 |