mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	
		
			
				
	
	
		
			110 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * ResourceSet.cpp, part of VCMI engine
 | |
|  *
 | |
|  * Authors: listed in file AUTHORS in main folder
 | |
|  *
 | |
|  * License: GNU General Public License v2.0 or later
 | |
|  * Full text of license available in license.txt file, in main folder
 | |
|  *
 | |
|  */
 | |
|  
 | |
| #include "StdInc.h"
 | |
| #include "ResourceSet.h"
 | |
| #include "StringConstants.h"
 | |
| #include "JsonNode.h"
 | |
| 
 | |
| Res::ResourceSet::ResourceSet()
 | |
| {
 | |
| 	resize(GameConstants::RESOURCE_QUANTITY, 0);
 | |
| }
 | |
| 
 | |
| Res::ResourceSet::ResourceSet(const JsonNode & node)
 | |
| {
 | |
| 	reserve(GameConstants::RESOURCE_QUANTITY);
 | |
| 	BOOST_FOREACH(std::string name, GameConstants::RESOURCE_NAMES)
 | |
| 		push_back(node[name].Float());
 | |
| }
 | |
| 
 | |
| bool Res::ResourceSet::nonZero() const
 | |
| {
 | |
| 	for(int i = 0; i < size(); i++)
 | |
| 		if(at(i))
 | |
| 			return true;
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void Res::ResourceSet::amax(const TResourceCap &val)
 | |
| {
 | |
| 	for(int i = 0; i < size(); i++)
 | |
| 		::vstd::amax(at(i), val);
 | |
| }
 | |
| 
 | |
| bool Res::ResourceSet::canBeAfforded(const ResourceSet &res) const
 | |
| {
 | |
| 	return Res::canAfford(res, *this);
 | |
| }
 | |
| 
 | |
| bool Res::ResourceSet::canAfford(const ResourceSet &price) const
 | |
| {
 | |
| 	return Res::canAfford(*this, price);
 | |
| }
 | |
| 
 | |
| bool Res::canAfford(const ResourceSet &res, const ResourceSet &price)
 | |
| {
 | |
| 	assert(res.size() == price.size() && price.size() == GameConstants::RESOURCE_QUANTITY);
 | |
| 	for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
 | |
| 		if(price[i] > res[i])
 | |
| 			return false;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool Res::ResourceSet::nziterator::valid()
 | |
| {
 | |
| 	return cur.resType < GameConstants::RESOURCE_QUANTITY && cur.resVal;
 | |
| }
 | |
| 
 | |
| Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++()
 | |
| {
 | |
| 	advance();
 | |
| 	return *this;
 | |
| }
 | |
| 
 | |
| Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++(int)
 | |
| {
 | |
| 	nziterator ret = *this;
 | |
| 	advance();
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| const Res::ResourceSet::nziterator::ResEntry& Res::ResourceSet::nziterator::operator*() const
 | |
| {
 | |
| 	return cur;
 | |
| }
 | |
| 
 | |
| const Res::ResourceSet::nziterator::ResEntry * Res::ResourceSet::nziterator::operator->() const
 | |
| {
 | |
| 	return &cur;
 | |
| }
 | |
| 
 | |
| void Res::ResourceSet::nziterator::advance()
 | |
| {
 | |
| 	do
 | |
| 	{
 | |
| 		cur.resType++;
 | |
| 	} while(cur.resType < GameConstants::RESOURCE_QUANTITY && !(cur.resVal=rs[cur.resType]));
 | |
| 
 | |
| 	if(cur.resType >= GameConstants::RESOURCE_QUANTITY)
 | |
| 		cur.resVal = -1;
 | |
| }
 | |
| 
 | |
| Res::ResourceSet::nziterator::nziterator(const ResourceSet &RS)
 | |
| 	: rs(RS)
 | |
| {
 | |
| 	cur.resType = 0;
 | |
| 	cur.resVal = rs[0];
 | |
| 
 | |
| 	if(!valid())
 | |
| 		advance();
 | |
| } |