mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	
		
			
				
	
	
		
			128 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
 | |
| 
 | |
| #include "GameConstants.h"
 | |
| 
 | |
| /*
 | |
|  * StartInfo.h, part of VCMI engine
 | |
|  *
 | |
|  * Authors: listed in file AUTHORS in main folder
 | |
|  *
 | |
|  * License: GNU General Public License v2.0 or later
 | |
|  * Full text of license available in license.txt file, in main folder
 | |
|  *
 | |
|  */
 | |
| 
 | |
| #include "RMG/CMapGenOptions.h"
 | |
| 
 | |
| class CCampaignState;
 | |
| 
 | |
| /// Struct which describes the name, the color, the starting bonus of a player
 | |
| struct PlayerSettings
 | |
| {
 | |
| 	enum { PLAYER_AI = 0 }; // for use in playerID
 | |
| 
 | |
| 	enum Ebonus {
 | |
| 		NONE     = -2,
 | |
| 		RANDOM   = -1,
 | |
| 		ARTIFACT =  0,
 | |
| 		GOLD     =  1,
 | |
| 		RESOURCE =  2
 | |
| 	};
 | |
| 
 | |
| 	Ebonus bonus;
 | |
| 	si16 castle;
 | |
| 	si32 hero,
 | |
| 	     heroPortrait; //-1 if default, else ID
 | |
| 
 | |
| 	std::string heroName;
 | |
| 	PlayerColor color; //from 0 - 
 | |
| 	enum EHandicap {NO_HANDICAP, MILD, SEVERE};
 | |
| 	EHandicap handicap;//0-no, 1-mild, 2-severe
 | |
| 	TeamID team;
 | |
| 
 | |
| 	std::string name;
 | |
| 	ui8 playerID; //0 - AI, non-0 serves as player id
 | |
| 	bool compOnly; //true if this player is a computer only player; required for RMG
 | |
| 	template <typename Handler>
 | |
| 	void serialize(Handler &h, const int version)
 | |
| 	{
 | |
| 		h & castle;
 | |
| 		h & hero;
 | |
| 		h & heroPortrait;
 | |
| 		h & heroName;
 | |
| 		h & bonus;
 | |
| 		h & color;
 | |
| 		h & handicap;
 | |
| 		h & name;
 | |
| 		h & playerID;
 | |
| 		h & team;
 | |
| 		h & compOnly;
 | |
| 	}
 | |
| 
 | |
| 	PlayerSettings() : bonus(RANDOM), castle(NONE), hero(RANDOM), heroPortrait(RANDOM),
 | |
| 		color(0), handicap(NO_HANDICAP), team(0), playerID(PLAYER_AI), compOnly(false)
 | |
| 	{
 | |
| 		
 | |
| 	}
 | |
| };
 | |
| 
 | |
| /// Struct which describes the difficulty, the turn time,.. of a heroes match.
 | |
| struct StartInfo
 | |
| {
 | |
| 	enum EMode {NEW_GAME, LOAD_GAME, CAMPAIGN, DUEL, INVALID = 255};
 | |
| 
 | |
| 	EMode mode;
 | |
| 	ui8 difficulty; //0=easy; 4=impossible
 | |
| 
 | |
| 	typedef bmap<PlayerColor, PlayerSettings> TPlayerInfos;
 | |
| 	TPlayerInfos playerInfos; //color indexed
 | |
| 
 | |
| 	ui32 seedToBeUsed; //0 if not sure (client requests server to decide, will be send in reply pack)
 | |
| 	ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet
 | |
| 	ui32 mapfileChecksum; //0 if not relevant
 | |
| 	ui8 turnTime; //in minutes, 0=unlimited
 | |
| 	std::string mapname; // empty for random map, otherwise name of the map or savegame
 | |
| 	bool createRandomMap; // true if a random map should be created
 | |
| 	shared_ptr<CMapGenOptions> mapGenOptions; // needs to be not nullptr if createRandomMap=true
 | |
| 
 | |
| 	shared_ptr<CCampaignState> campState;
 | |
| 
 | |
| 	PlayerSettings & getIthPlayersSettings(PlayerColor no)
 | |
| 	{
 | |
| 		if(playerInfos.find(no) != playerInfos.end())
 | |
| 			return playerInfos[no];
 | |
| 		tlog1 << "Cannot find info about player " << no <<". Throwing...\n";
 | |
| 		throw std::runtime_error("Cannot find info about player");
 | |
| 	}
 | |
| 
 | |
| 	PlayerSettings *getPlayersSettings(const ui8 nameID)
 | |
| 	{
 | |
| 		for(auto it=playerInfos.begin(); it != playerInfos.end(); ++it)
 | |
| 			if(it->second.playerID == nameID)
 | |
| 				return &it->second;
 | |
| 
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	template <typename Handler>
 | |
| 	void serialize(Handler &h, const int version)
 | |
| 	{
 | |
| 		h & mode;
 | |
| 		h & difficulty;
 | |
| 		h & playerInfos;
 | |
| 		h & seedToBeUsed & seedPostInit;
 | |
| 		h & mapfileChecksum;
 | |
| 		h & turnTime;
 | |
| 		h & mapname;
 | |
| 		h & createRandomMap;
 | |
| 		h & mapGenOptions;
 | |
| 		h & campState;
 | |
| 	}
 | |
| 
 | |
| 	StartInfo() : mode(INVALID), difficulty(0), seedToBeUsed(0), seedPostInit(0),
 | |
| 		mapfileChecksum(0), turnTime(0), createRandomMap(false)
 | |
| 	{
 | |
| 
 | |
| 	}
 | |
| };
 |