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			39 lines
		
	
	
		
			1010 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1010 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "GameConstants.h"
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| 
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| /*
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|  * VCMIDirs.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| /// Where to find the various VCMI files. This is mostly useful for linux. 
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| class DLL_LINKAGE VCMIDirs
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| {
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| public:
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| 	VCMIDirs();
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| 
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| 	/// get singleton instance
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| 	static VCMIDirs & get();
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| 
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| 	/// Path to local, user-specific directory (e.g. ~/.vcmi on *nix systems)
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| 	std::string localPath() const;
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| 
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| 	/// Path where vcmi libraries can be found (in AI and Scripting subdirectories)
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| 	std::string libraryPath() const;
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| 
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| 	/// Path to vcmiserver, including server name (e.g. /usr/bin/vcmiserver)
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| 	std::string serverPath() const;
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| 
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| 	/// Path to global system-wide data directory
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| 	std::string dataPath() const;
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| 
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| 	/// Returns system-specific name for dynamic libraries ("libStupidAI.so" or "StupidAI.dll")
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| 	std::string libraryName(std::string basename) const;
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| };
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