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172 lines
4.1 KiB
C++
172 lines
4.1 KiB
C++
/*
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* IMarket.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "IMarket.h"
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#include "CArtHandler.h"
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#include "CCreatureHandler.h"
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#include "CGObjectInstance.h"
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#include "CObjectHandler.h"
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#include "../VCMI_Lib.h"
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VCMI_LIB_NAMESPACE_BEGIN
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bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const
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{
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switch(mode)
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{
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case EMarketMode::RESOURCE_RESOURCE:
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{
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double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
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double r = VLC->objh->resVals[id1]; //value of given resource
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double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
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if(r>g) //if given resource is more expensive than wanted
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{
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val2 = static_cast<int>(ceil(r / g));
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val1 = 1;
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}
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else //if wanted resource is more expensive
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{
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val1 = static_cast<int>((g / r) + 0.5);
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val2 = 1;
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}
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}
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break;
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case EMarketMode::CREATURE_RESOURCE:
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{
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const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
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double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
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double r = VLC->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold
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double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
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if(r>g) //if given resource is more expensive than wanted
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{
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val2 = static_cast<int>(ceil(r / g));
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val1 = 1;
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}
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else //if wanted resource is more expensive
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{
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val1 = static_cast<int>((g / r) + 0.5);
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val2 = 1;
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}
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}
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break;
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case EMarketMode::RESOURCE_PLAYER:
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val1 = 1;
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val2 = 1;
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break;
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case EMarketMode::RESOURCE_ARTIFACT:
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{
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double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
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double r = VLC->objh->resVals[id1]; //value of offered resource
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double g = VLC->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold
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if(id1 != 6) //non-gold prices are doubled
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r /= 2;
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val1 = std::max(1, static_cast<int>((g / r) + 0.5)); //don't sell arts for less than 1 resource
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val2 = 1;
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}
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break;
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case EMarketMode::ARTIFACT_RESOURCE:
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{
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double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
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double r = VLC->artifacts()->getByIndex(id1)->getPrice() * effectiveness;
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double g = VLC->objh->resVals[id2];
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// if(id2 != 6) //non-gold prices are doubled
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// r /= 2;
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val1 = 1;
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val2 = std::max(1, static_cast<int>((r / g) + 0.5)); //at least one resource is given in return
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}
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break;
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case EMarketMode::CREATURE_EXP:
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{
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val1 = 1;
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val2 = (CreatureID(id1).toEntity(VLC)->getAIValue() / 40) * 5;
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}
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break;
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case EMarketMode::ARTIFACT_EXP:
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{
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val1 = 1;
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int givenClass = ArtifactID(id1).toArtifact()->getArtClassSerial();
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if(givenClass < 0 || givenClass > 3)
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{
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val2 = 0;
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return false;
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}
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static constexpr int expPerClass[] = {1000, 1500, 3000, 6000};
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val2 = expPerClass[givenClass];
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}
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break;
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default:
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assert(0);
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return false;
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}
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return true;
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}
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bool IMarket::allowsTrade(EMarketMode mode) const
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{
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return false;
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}
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int IMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
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{
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switch(mode)
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{
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case EMarketMode::RESOURCE_RESOURCE:
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case EMarketMode::ARTIFACT_RESOURCE:
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case EMarketMode::CREATURE_RESOURCE:
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return -1;
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default:
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return 1;
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}
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}
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std::vector<TradeItemBuy> IMarket::availableItemsIds(EMarketMode mode) const
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{
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std::vector<TradeItemBuy> ret;
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switch(mode)
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{
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case EMarketMode::RESOURCE_RESOURCE:
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case EMarketMode::ARTIFACT_RESOURCE:
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case EMarketMode::CREATURE_RESOURCE:
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for (auto res : GameResID::ALL_RESOURCES())
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ret.push_back(res);
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}
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return ret;
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}
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IMarket::IMarket()
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{
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}
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std::vector<EMarketMode> IMarket::availableModes() const
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{
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std::vector<EMarketMode> ret;
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for (EMarketMode i = static_cast<EMarketMode>(0); i < EMarketMode::MARKET_AFTER_LAST_PLACEHOLDER; i = vstd::next(i, 1))
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if(allowsTrade(i))
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ret.push_back(i);
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return ret;
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}
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VCMI_LIB_NAMESPACE_END
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