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vcmi/lib/texts/CGeneralTextHandler.cpp
Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00

390 lines
12 KiB
C++

/*
* CGeneralTextHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "texts/CGeneralTextHandler.h"
#include "CLegacyConfigParser.h"
#include "CConfigHandler.h"
#include "GameSettings.h"
#include "Languages.h"
#include "../filesystem/Filesystem.h"
#include "../mapObjects/CQuest.h"
VCMI_LIB_NAMESPACE_BEGIN
/// Detects language and encoding of H3 text files based on matching against pregenerated footprints of H3 file
void CGeneralTextHandler::detectInstallParameters()
{
using LanguageFootprint = std::array<double, 16>;
static const std::array<LanguageFootprint, 7> knownFootprints =
{ {
{ { 0.1602, 0.0000, 0.0357, 0.0054, 0.0038, 0.0017, 0.0077, 0.0214, 0.0000, 0.0000, 0.1264, 0.1947, 0.2012, 0.1406, 0.0480, 0.0532 } },
{ { 0.0559, 0.0000, 0.1983, 0.0051, 0.0222, 0.0183, 0.4596, 0.2405, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000 } },
{ { 0.0493, 0.0000, 0.1926, 0.0047, 0.0230, 0.0121, 0.4133, 0.2780, 0.0002, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0259, 0.0008 } },
{ { 0.0534, 0.0000, 0.1705, 0.0047, 0.0418, 0.0208, 0.4775, 0.2191, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0005, 0.0036, 0.0080 } },
{ { 0.0534, 0.0000, 0.1701, 0.0067, 0.0157, 0.0133, 0.4328, 0.2540, 0.0001, 0.0043, 0.0000, 0.0244, 0.0000, 0.0000, 0.0181, 0.0071 } },
{ { 0.0548, 0.0000, 0.1744, 0.0061, 0.0031, 0.0009, 0.0046, 0.0136, 0.0000, 0.0004, 0.0000, 0.0000, 0.0227, 0.0061, 0.4882, 0.2252 } },
{ { 0.0559, 0.0000, 0.1807, 0.0059, 0.0036, 0.0013, 0.0046, 0.0134, 0.0000, 0.0004, 0.0000, 0.0487, 0.0209, 0.0060, 0.4615, 0.1972 } },
} };
static const std::array<std::string, 7> knownLanguages =
{ {
"chinese",
"english",
"french",
"german",
"polish",
"russian",
"ukrainian"
} };
if(!CResourceHandler::get("core")->existsResource(TextPath::builtin("DATA/GENRLTXT.TXT")))
{
Settings language = settings.write["session"]["language"];
language->String() = "english";
Settings confidence = settings.write["session"]["languageDeviation"];
confidence->Float() = 1.0;
Settings encoding = settings.write["session"]["encoding"];
encoding->String() = Languages::getLanguageOptions("english").encoding;
return;
}
// load file that will be used for footprint generation
// this is one of the most text-heavy files in game and consists solely from translated texts
auto resource = CResourceHandler::get("core")->load(TextPath::builtin("DATA/GENRLTXT.TXT"));
std::array<size_t, 256> charCount{};
std::array<double, 16> footprint{};
std::array<double, 6> deviations{};
auto data = resource->readAll();
// compute how often each character occurs in input file
for (si64 i = 0; i < data.second; ++i)
charCount[data.first[i]] += 1;
// and convert computed data into weights
// to reduce amount of data, group footprint data into 16-char blocks.
// While this will reduce precision, it should not affect output
// since we expect only tiny differences compared to reference footprints
for (size_t i = 0; i < 256; ++i)
footprint[i/16] += static_cast<double>(charCount[i]) / data.second;
logGlobal->debug("Language footprint: %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f",
footprint[0], footprint[1], footprint[2], footprint[3], footprint[4], footprint[5], footprint[6], footprint[7],
footprint[8], footprint[9], footprint[10], footprint[11], footprint[12], footprint[13], footprint[14], footprint[15]
);
for (size_t i = 0; i < deviations.size(); ++i)
{
for (size_t j = 0; j < footprint.size(); ++j)
deviations[i] += std::abs((footprint[j] - knownFootprints[i][j]));
}
size_t bestIndex = boost::range::min_element(deviations) - deviations.begin();
for (size_t i = 0; i < deviations.size(); ++i)
logGlobal->debug("Comparing to %s: %f", knownLanguages[i], deviations[i]);
Settings language = settings.write["session"]["language"];
language->String() = knownLanguages[bestIndex];
Settings confidence = settings.write["session"]["languageDeviation"];
confidence->Float() = deviations[bestIndex];
Settings encoding = settings.write["session"]["encoding"];
encoding->String() = Languages::getLanguageOptions(knownLanguages[bestIndex]).encoding;
}
void CGeneralTextHandler::readToVector(const std::string & sourceID, const std::string & sourceName)
{
CLegacyConfigParser parser(TextPath::builtin(sourceName));
size_t index = 0;
do
{
registerString( "core", {sourceID, index}, parser.readString());
index += 1;
}
while (parser.endLine());
}
CGeneralTextHandler::CGeneralTextHandler():
victoryConditions(*this, "core.vcdesc" ),
lossConditions (*this, "core.lcdesc" ),
colors (*this, "core.plcolors" ),
tcommands (*this, "core.tcommand" ),
hcommands (*this, "core.hallinfo" ),
fcommands (*this, "core.castinfo" ),
advobtxt (*this, "core.advevent" ),
restypes (*this, "core.restypes" ),
randsign (*this, "core.randsign" ),
overview (*this, "core.overview" ),
arraytxt (*this, "core.arraytxt" ),
primarySkillNames(*this, "core.priskill" ),
jktexts (*this, "core.jktext" ),
tavernInfo (*this, "core.tvrninfo" ),
tavernRumors (*this, "core.randtvrn" ),
turnDurations (*this, "core.turndur" ),
heroscrn (*this, "core.heroscrn" ),
tentColors (*this, "core.tentcolr" ),
levels (*this, "core.skilllev" ),
zelp (*this, "core.help" ),
allTexts (*this, "core.genrltxt" ),
// pseudo-array, that don't have H3 file with same name
seerEmpty (*this, "core.seerhut.empty" ),
seerNames (*this, "core.seerhut.names" ),
capColors (*this, "vcmi.capitalColors" ),
znpc00 (*this, "vcmi.znpc00" ), // technically - wog
qeModCommands (*this, "vcmi.quickExchange" )
{
readToVector("core.vcdesc", "DATA/VCDESC.TXT" );
readToVector("core.lcdesc", "DATA/LCDESC.TXT" );
readToVector("core.tcommand", "DATA/TCOMMAND.TXT" );
readToVector("core.hallinfo", "DATA/HALLINFO.TXT" );
readToVector("core.castinfo", "DATA/CASTINFO.TXT" );
readToVector("core.advevent", "DATA/ADVEVENT.TXT" );
readToVector("core.restypes", "DATA/RESTYPES.TXT" );
readToVector("core.randsign", "DATA/RANDSIGN.TXT" );
readToVector("core.overview", "DATA/OVERVIEW.TXT" );
readToVector("core.arraytxt", "DATA/ARRAYTXT.TXT" );
readToVector("core.priskill", "DATA/PRISKILL.TXT" );
readToVector("core.plcolors", "DATA/PLCOLORS.TXT" );
readToVector("core.jktext", "DATA/JKTEXT.TXT" );
readToVector("core.tvrninfo", "DATA/TVRNINFO.TXT" );
readToVector("core.turndur", "DATA/TURNDUR.TXT" );
readToVector("core.heroscrn", "DATA/HEROSCRN.TXT" );
readToVector("core.tentcolr", "DATA/TENTCOLR.TXT" );
readToVector("core.skilllev", "DATA/SKILLLEV.TXT" );
readToVector("core.cmpmusic", "DATA/CMPMUSIC.TXT" );
readToVector("core.minename", "DATA/MINENAME.TXT" );
readToVector("core.mineevnt", "DATA/MINEEVNT.TXT" );
readToVector("core.xtrainfo", "DATA/XTRAINFO.TXT" );
static const std::string QE_MOD_COMMANDS = "DATA/QECOMMANDS.TXT";
if (CResourceHandler::get()->existsResource(TextPath::builtin(QE_MOD_COMMANDS)))
readToVector("vcmi.quickExchange", QE_MOD_COMMANDS);
{
CLegacyConfigParser parser(TextPath::builtin("DATA/RANDTVRN.TXT"));
parser.endLine();
size_t index = 0;
do
{
std::string line = parser.readString();
if(!line.empty())
{
registerString("core", {"core.randtvrn", index}, line);
index += 1;
}
}
while (parser.endLine());
}
{
CLegacyConfigParser parser(TextPath::builtin("DATA/GENRLTXT.TXT"));
parser.endLine();
size_t index = 0;
do
{
registerString("core", {"core.genrltxt", index}, parser.readString());
index += 1;
}
while (parser.endLine());
}
{
CLegacyConfigParser parser(TextPath::builtin("DATA/HELP.TXT"));
size_t index = 0;
do
{
std::string first = parser.readString();
std::string second = parser.readString();
registerString("core", "core.help." + std::to_string(index) + ".hover", first);
registerString("core", "core.help." + std::to_string(index) + ".help", second);
index += 1;
}
while (parser.endLine());
}
{
CLegacyConfigParser parser(TextPath::builtin("DATA/SEERHUT.TXT"));
//skip header
parser.endLine();
for (size_t i = 0; i < 6; ++i)
{
registerString("core", {"core.seerhut.empty", i}, parser.readString());
}
parser.endLine();
for (size_t i = 0; i < 9; ++i) //9 types of quests
{
EQuestMission missionID = static_cast<EQuestMission>(i+1);
std::string questName = CQuest::missionName(missionID);
for (size_t j = 0; j < 5; ++j)
{
std::string questState = CQuest::missionState(j);
parser.readString(); //front description
for (size_t k = 0; k < 6; ++k)
{
registerString("core", {"core.seerhut.quest", questName, questState, k}, parser.readString());
}
parser.endLine();
}
}
for (size_t k = 0; k < 6; ++k) //Time limit
{
registerString("core", {"core.seerhut.time", k}, parser.readString());
}
parser.endLine();
parser.endLine(); // empty line
parser.endLine(); // header
for (size_t i = 0; i < 48; ++i)
{
registerString("core", {"core.seerhut.names", i}, parser.readString());
parser.endLine();
}
}
{
CLegacyConfigParser parser(TextPath::builtin("DATA/CAMPTEXT.TXT"));
//skip header
parser.endLine();
std::string text;
size_t campaignsCount = 0;
do
{
text = parser.readString();
if (!text.empty())
{
registerString("core", {"core.camptext.names", campaignsCount}, text);
campaignsCount += 1;
}
}
while (parser.endLine() && !text.empty());
for (size_t campaign=0; campaign<campaignsCount; campaign++)
{
size_t region = 0;
do // skip empty space and header
{
text = parser.readString();
}
while (parser.endLine() && text.empty());
do
{
text = parser.readString();
if (!text.empty())
{
registerString("core", {"core.camptext.regions", std::to_string(campaign), region}, text);
region += 1;
}
}
while (parser.endLine() && !text.empty());
scenariosCountPerCampaign.push_back(region);
}
}
if (VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
{
if(CResourceHandler::get()->existsResource(TextPath::builtin("DATA/ZNPC00.TXT")))
readToVector("vcmi.znpc00", "DATA/ZNPC00.TXT" );
}
}
int32_t CGeneralTextHandler::pluralText(const int32_t textIndex, const int32_t count) const
{
if(textIndex == 0)
return 0;
if(textIndex < 0)
return -textIndex;
if(count == 1)
return textIndex;
return textIndex + 1;
}
size_t CGeneralTextHandler::getCampaignLength(size_t campaignID) const
{
assert(campaignID < scenariosCountPerCampaign.size());
if(campaignID < scenariosCountPerCampaign.size())
return scenariosCountPerCampaign[campaignID];
return 0;
}
std::string CGeneralTextHandler::getPreferredLanguage()
{
assert(!settings["general"]["language"].String().empty());
return settings["general"]["language"].String();
}
std::string CGeneralTextHandler::getInstalledLanguage()
{
assert(!settings["session"]["language"].String().empty());
return settings["session"]["language"].String();
}
std::string CGeneralTextHandler::getInstalledEncoding()
{
assert(!settings["session"]["encoding"].String().empty());
return settings["session"]["encoding"].String();
}
std::vector<std::string> CGeneralTextHandler::findStringsWithPrefix(const std::string & prefix)
{
std::lock_guard globalLock(globalTextMutex);
std::vector<std::string> result;
for(const auto & entry : stringsLocalizations)
{
if(boost::algorithm::starts_with(entry.first, prefix))
result.push_back(entry.first);
}
return result;
}
LegacyTextContainer::LegacyTextContainer(CGeneralTextHandler & owner, std::string basePath):
owner(owner),
basePath(std::move(basePath))
{}
std::string LegacyTextContainer::operator[](size_t index) const
{
return owner.translate(basePath, index);
}
LegacyHelpContainer::LegacyHelpContainer(CGeneralTextHandler & owner, std::string basePath):
owner(owner),
basePath(std::move(basePath))
{}
std::pair<std::string, std::string> LegacyHelpContainer::operator[](size_t index) const
{
return {
owner.translate(basePath + "." + std::to_string(index) + ".hover"),
owner.translate(basePath + "." + std::to_string(index) + ".help")
};
}
VCMI_LIB_NAMESPACE_END