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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/client/battle
Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
..
CBattleActionsController.cpp BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CBattleActionsController.h Moved battle actions handling into a separate class 2022-11-20 22:56:42 +02:00
CBattleAnimations.cpp Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleAnimations.h Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleControlPanel.cpp Next step of code refactoring: 2022-11-25 11:46:47 +02:00
CBattleControlPanel.h Next step of code refactoring: 2022-11-25 11:46:47 +02:00
CBattleEffectsController.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleEffectsController.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleFieldController.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleFieldController.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleInterface.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleInterface.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleInterfaceClasses.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleInterfaceClasses.h BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CBattleObstacleController.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleObstacleController.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleProjectileController.cpp Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleProjectileController.h Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleSiegeController.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleSiegeController.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleStacksController.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CBattleStacksController.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CCreatureAnimation.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CCreatureAnimation.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00