..
CBattleActionsController.cpp
BattleInt split is finished, start of refactoring:
2022-11-25 00:26:14 +02:00
CBattleActionsController.h
Moved battle actions handling into a separate class
2022-11-20 22:56:42 +02:00
CBattleAnimations.cpp
Refactoring of projectile controller
2022-11-25 16:32:23 +02:00
CBattleAnimations.h
Refactoring of projectile controller
2022-11-25 16:32:23 +02:00
CBattleControlPanel.cpp
Next step of code refactoring:
2022-11-25 11:46:47 +02:00
CBattleControlPanel.h
Next step of code refactoring:
2022-11-25 11:46:47 +02:00
CBattleEffectsController.cpp
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleEffectsController.h
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleFieldController.cpp
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleFieldController.h
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleInterface.cpp
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleInterface.h
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleInterfaceClasses.cpp
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleInterfaceClasses.h
BattleInt split is finished, start of refactoring:
2022-11-25 00:26:14 +02:00
CBattleObstacleController.cpp
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleObstacleController.h
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleProjectileController.cpp
Refactoring of projectile controller
2022-11-25 16:32:23 +02:00
CBattleProjectileController.h
Refactoring of projectile controller
2022-11-25 16:32:23 +02:00
CBattleSiegeController.cpp
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleSiegeController.h
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleStacksController.cpp
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CBattleStacksController.h
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CCreatureAnimation.cpp
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CCreatureAnimation.h
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00