mirror of
https://github.com/vcmi/vcmi.git
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0f22ba0c0f
- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
67 lines
1.9 KiB
Makefile
67 lines
1.9 KiB
Makefile
CC = ppc-amigaos-g++
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CFLAGS = -I. `sdl-config --cflags` -I/usr/local/include/boost-1_35 -Ilua -fpermissive
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#OPTIM = -O3
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DEBUG = -g -D_DEBUG
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LDFLAGS = -use-dynld
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BOOSTLIBS = -lboost_system-gcc42-mt-1_35 -lboost_filesystem-gcc42-mt-1_35
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LIBS = $(BOOSTLIBS) -llua -lSDL -lSDL_image -ltiff -ljpeg -lpng -lSDL_ttf -lft2 -lSDL_mixer -lvorbisfile -lvorbis -logg -lSMPEG -lSDL -lm -lz -lpthread -ldl -lunix -lauto
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EXE = vcmi
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SOURCES = AdventureMapButton.cpp \
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CAdvmapInterface.cpp \
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CBattleInterface.cpp \
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CCallback.cpp \
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CCastleInterface.cpp \
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CKingdomInterface.cpp \
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CConsoleHandler.cpp \
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CCursorHandler.cpp \
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CGameInfo.cpp \
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CGameInterface.cpp \
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CGameState.cpp \
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CHeroWindow.cpp \
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CLua.cpp \
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CLuaHandler.cpp \
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CMT.cpp \
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CMessage.cpp \
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CPathfinder.cpp \
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CPlayerInterface.cpp \
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CPreGame.cpp \
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CScreenHandler.cpp \
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SDL_Extensions.cpp \
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SDL_framerate.cpp \
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SDL_rotozoom.cpp \
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map.cpp \
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mapHandler.cpp \
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stdafx.cpp \
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hch/CAbilityHandler.cpp \
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hch/CAmbarCendamo.cpp \
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hch/CArtHandler.cpp \
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hch/CBuildingHandler.cpp \
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hch/CCastleHandler.cpp \
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hch/CCreatureHandler.cpp \
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hch/CDefHandler.cpp \
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hch/CDefObjInfoHandler.cpp \
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hch/CGeneralTextHandler.cpp \
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hch/CHeroHandler.cpp \
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hch/CLodHandler.cpp \
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hch/CMusicHandler.cpp \
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hch/CObjectHandler.cpp \
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hch/CPreGameTextHandler.cpp \
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hch/CSemiDefHandler.cpp \
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hch/CSemiLodHandler.cpp \
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hch/CSndHandler.cpp \
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hch/CSpellHandler.cpp \
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hch/CTownHandler.cpp
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OBJECTS=$(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXE)
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$(EXE): $(OBJECTS)
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$(CC) $(LDFLAGS) $(OBJECTS) -o $@ $(LIBS)
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.cpp.o:
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$(CC) -c $(OPTIM) $(DEBUG) $(CFLAGS) $< -o $@
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clean:
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rm -f *.o hch/*.o $(EXE)
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