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https://github.com/vcmi/vcmi.git
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290cc1510b
Fixes missing translations for heroes names customized on maps after their transfer to next scenario
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* ESerializationVersion.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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/// This enumeration controls save compatibility support.
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/// - 'MINIMAL' represents the oldest supported version counter. A saved game can be loaded if its version is at least 'MINIMAL'.
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/// - 'CURRENT' represents the current save version. Saved games are created using the 'CURRENT' version.
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///
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/// To make a save-breaking change:
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/// - change 'MINIMAL' to a value higher than 'CURRENT'
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/// - remove all keys in enumeration between 'MINIMAL' and 'CURRENT' as well as all their usage (will be detected by compiler)
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/// - change 'CURRENT' to 'CURRENT = MINIMAL'
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///
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/// To make a non-breaking change:
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/// - add new enumeration value before 'CURRENT'
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/// - change 'CURRENT' to 'CURRENT = NEW_TEST_KEY'.
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///
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/// To check for version in serialize() call use form
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/// if (h.version >= Handler::Version::NEW_TEST_KEY)
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/// h & newKey; // loading/saving save of a new version
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/// else
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/// newKey = saneDefaultValue; // loading of old save
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enum class ESerializationVersion : int32_t
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{
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NONE = 0,
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MINIMAL = 831,
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RELEASE_143, // 832 +text container in campaigns, +starting hero in RMG options
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HAS_EXTRA_OPTIONS, // 833 +extra options struct as part of startinfo
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DESTROYED_OBJECTS, // 834 +list of objects destroyed by player
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CAMPAIGN_MAP_TRANSLATIONS,
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CURRENT = CAMPAIGN_MAP_TRANSLATIONS
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};
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