mirror of
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249 lines
6.6 KiB
C++
249 lines
6.6 KiB
C++
/*
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* MiscWidgets.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGGarrison;
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class CGCreature;
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struct InfoAboutArmy;
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struct InfoAboutHero;
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struct InfoAboutTown;
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class CArmedInstance;
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class CGTownInstance;
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class CGHeroInstance;
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class AFactionMember;
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VCMI_LIB_NAMESPACE_END
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class CLabel;
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class CTextBox;
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class CGarrisonInt;
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class CCreatureAnim;
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class CComponent;
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class CAnimImage;
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/// Shows a text by moving the mouse cursor over the object
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class CHoverableArea: public virtual CIntObject
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{
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public:
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std::string hoverText;
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virtual void hover (bool on) override;
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CHoverableArea();
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virtual ~CHoverableArea();
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};
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/// Can interact on left and right mouse clicks, plus it shows a text when by hovering over it
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class LRClickableAreaWText: public CHoverableArea
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{
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public:
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std::string text;
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LRClickableAreaWText();
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LRClickableAreaWText(const Rect & Pos, const std::string & HoverText = "", const std::string & ClickText = "");
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virtual ~LRClickableAreaWText();
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void init();
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void clickPressed(const Point & cursorPosition) override;
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void showPopupWindow(const Point & cursorPosition) override;
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};
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/// base class for hero/town/garrison tooltips
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class CArmyTooltip : public CIntObject
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{
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std::shared_ptr<CLabel> title;
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std::vector<std::shared_ptr<CAnimImage>> icons;
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std::vector<std::shared_ptr<CLabel>> subtitles;
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void init(const InfoAboutArmy & army);
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public:
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CArmyTooltip(Point pos, const InfoAboutArmy & army);
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CArmyTooltip(Point pos, const CArmedInstance * army);
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};
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/// Class for hero tooltip. Does not have any background!
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/// background for infoBox: ADSTATHR
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/// background for tooltip: HEROQVBK
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class CHeroTooltip : public CArmyTooltip
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{
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std::shared_ptr<CAnimImage> portrait;
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std::vector<std::shared_ptr<CLabel>> labels;
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std::shared_ptr<CAnimImage> morale;
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std::shared_ptr<CAnimImage> luck;
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void init(const InfoAboutHero & hero);
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public:
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CHeroTooltip(Point pos, const InfoAboutHero & hero);
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CHeroTooltip(Point pos, const CGHeroInstance * hero);
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};
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/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
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class CInteractableHeroTooltip : public CIntObject
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{
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std::shared_ptr<CLabel> title;
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std::shared_ptr<CAnimImage> portrait;
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std::vector<std::shared_ptr<CLabel>> labels;
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std::shared_ptr<CAnimImage> morale;
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std::shared_ptr<CAnimImage> luck;
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std::shared_ptr<CGarrisonInt> garrison;
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void init(const InfoAboutHero & hero);
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public:
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CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero);
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};
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/// Class for town tooltip. Does not have any background!
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/// background for infoBox: ADSTATCS
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/// background for tooltip: TOWNQVBK
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class CTownTooltip : public CArmyTooltip
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{
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std::shared_ptr<CAnimImage> fort;
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std::shared_ptr<CAnimImage> hall;
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std::shared_ptr<CAnimImage> build;
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std::shared_ptr<CLabel> income;
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std::shared_ptr<CPicture> garrisonedHero;
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std::shared_ptr<CAnimImage> res1;
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std::shared_ptr<CAnimImage> res2;
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void init(const InfoAboutTown & town);
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public:
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CTownTooltip(Point pos, const InfoAboutTown & town);
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CTownTooltip(Point pos, const CGTownInstance * town);
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};
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/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
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class CInteractableTownTooltip : public CIntObject
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{
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std::shared_ptr<CLabel> title;
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std::shared_ptr<CAnimImage> fort;
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std::shared_ptr<CAnimImage> hall;
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std::shared_ptr<CAnimImage> build;
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std::shared_ptr<CLabel> income;
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std::shared_ptr<CPicture> garrisonedHero;
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std::shared_ptr<CAnimImage> res1;
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std::shared_ptr<CAnimImage> res2;
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std::shared_ptr<CGarrisonInt> garrison;
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void init(const InfoAboutTown & town);
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public:
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CInteractableTownTooltip(Point pos, const CGTownInstance * town);
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};
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/// draws picture with creature on background, use Animated=true to get animation
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class CCreaturePic : public CIntObject
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{
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private:
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std::shared_ptr<CPicture> bg;
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std::shared_ptr<CCreatureAnim> anim; //displayed animation
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std::shared_ptr<CLabel> amount;
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void show(Canvas & to) override;
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public:
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CCreaturePic(int x, int y, const CCreature * cre, bool Big=true, bool Animated=true);
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void setAmount(int newAmount);
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};
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class CreatureTooltip : public CIntObject
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{
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std::shared_ptr<CAnimImage> creatureImage;
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std::shared_ptr<CTextBox> tooltipTextbox;
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public:
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CreatureTooltip(Point pos, const CGCreature * creature);
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};
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/// Resource bar like that at the bottom of the adventure map screen
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class CMinorResDataBar : public CIntObject
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{
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std::shared_ptr<CPicture> background;
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std::string buildDateString();
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public:
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void show(Canvas & to) override;
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void showAll(Canvas & to) override;
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CMinorResDataBar();
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~CMinorResDataBar();
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};
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/// Performs an action by left-clicking on it. Opens hero window by default
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class CHeroArea: public CIntObject
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{
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public:
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using ClickFunctor = std::function<void()>;
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CHeroArea(int x, int y, const CGHeroInstance * hero);
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void addClickCallback(ClickFunctor callback);
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void clickPressed(const Point & cursorPosition) override;
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void hover(bool on) override;
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private:
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const CGHeroInstance * hero;
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std::shared_ptr<CAnimImage> portrait;
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ClickFunctor clickFunctor;
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ClickFunctor showPopupHandler;
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};
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/// Can interact on left and right mouse clicks
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class LRClickableAreaWTextComp: public LRClickableAreaWText
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{
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public:
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int type;
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int baseType;
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int bonusValue;
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void clickPressed(const Point & cursorPosition) override;
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void showPopupWindow(const Point & cursorPosition) override;
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LRClickableAreaWTextComp(const Rect &Pos = Rect(0,0,0,0), int BaseType = -1);
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std::shared_ptr<CComponent> createComponent() const;
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};
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/// Opens town screen by left-clicking on it
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class LRClickableAreaOpenTown: public LRClickableAreaWTextComp
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{
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public:
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const CGTownInstance * town;
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void clickPressed(const Point & cursorPosition) override;
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LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town);
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};
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class MoraleLuckBox : public LRClickableAreaWTextComp
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{
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std::shared_ptr<CAnimImage> image;
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public:
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bool morale; //true if morale, false if luck
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bool small;
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void set(const AFactionMember *node);
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MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
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};
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class TransparentFilledRectangle : public CIntObject
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{
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ColorRGBA color;
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ColorRGBA colorLine;
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bool drawLine;
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public:
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TransparentFilledRectangle(Rect position, ColorRGBA color);
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TransparentFilledRectangle(Rect position, ColorRGBA color, ColorRGBA colorLine);
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void showAll(Canvas & to) override;
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};
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class SimpleLine : public CIntObject
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{
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Point pos1;
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Point pos2;
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ColorRGBA color;
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public:
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SimpleLine(Point pos1, Point pos2, ColorRGBA color);
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void showAll(Canvas & to) override;
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}; |