mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/*
|
|
* ICursor.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
struct SDL_Color;
|
|
|
|
/**
|
|
* The colors class defines color constants of type SDL_Color.
|
|
*/
|
|
class Colors
|
|
{
|
|
public:
|
|
/** the h3 yellow color, typically used for headlines */
|
|
static const SDL_Color YELLOW;
|
|
|
|
/** the standard h3 white color */
|
|
static const SDL_Color WHITE;
|
|
|
|
/** the metallic gold color used mostly as a border around buttons */
|
|
static const SDL_Color METALLIC_GOLD;
|
|
|
|
/** green color used for in-game console */
|
|
static const SDL_Color GREEN;
|
|
|
|
/** the h3 orange color, used for blocked buttons */
|
|
static const SDL_Color ORANGE;
|
|
|
|
/** the h3 bright yellow color, used for selection border */
|
|
static const SDL_Color BRIGHT_YELLOW;
|
|
|
|
/** default key color for all 8 & 24 bit graphics */
|
|
static const SDL_Color DEFAULT_KEY_COLOR;
|
|
|
|
/// Selected creature card
|
|
static const SDL_Color RED;
|
|
|
|
/// Minimap border
|
|
static const SDL_Color PURPLE;
|
|
|
|
static const SDL_Color BLACK;
|
|
|
|
static const SDL_Color TRANSPARENCY;
|
|
};
|