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vcmi/client/render/ImageLocator.h

46 lines
1.2 KiB
C++

/*
* ImageLocator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "IImage.h"
#include "../../lib/filesystem/ResourcePath.h"
#include "../../lib/constants/EntityIdentifiers.h"
struct SharedImageLocator
{
std::optional<ImagePath> image;
std::optional<AnimationPath> defFile;
int defFrame = -1;
int defGroup = -1;
EImageBlitMode layer = EImageBlitMode::OPAQUE;
SharedImageLocator() = default;
SharedImageLocator(const AnimationPath & path, int frame, int group, EImageBlitMode layer);
SharedImageLocator(const JsonNode & config, EImageBlitMode layer);
SharedImageLocator(const ImagePath & path, EImageBlitMode layer);
bool operator < (const SharedImageLocator & other) const;
};
struct ImageLocator : SharedImageLocator
{
PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE;
bool verticalFlip = false;
bool horizontalFlip = false;
int8_t scalingFactor = 0; // 0 = auto / use default scaling
using SharedImageLocator::SharedImageLocator;
ImageLocator(const JsonNode & config, EImageBlitMode layer);
bool empty() const;
};