mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
- human player will now use pathfinder settings from config (as before) - nullkiller AI will now use its own, modified settings - added option to configure NKAI usage of monolith to config - fixed pathfinder costs not updating on receiving levelup
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* PathfinderCache.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "PathfinderOptions.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGameInfoCallback;
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class CGHeroInstance;
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class PathfinderConfig;
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struct CPathsInfo;
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class DLL_LINKAGE PathfinderCache
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{
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const CGameInfoCallback * cb;
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std::mutex pathCacheMutex;
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std::map<const CGHeroInstance *, std::shared_ptr<CPathsInfo>> pathCache;
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PathfinderOptions options;
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std::shared_ptr<PathfinderConfig> createConfig(const CGHeroInstance *h, CPathsInfo &out);
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std::shared_ptr<CPathsInfo> buildPaths(const CGHeroInstance *h);
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public:
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PathfinderCache(const CGameInfoCallback * cb, const PathfinderOptions & options);
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/// Invalidates and erases all existing paths from the cache
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void invalidatePaths();
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/// Returns compute path information for requested hero
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std::shared_ptr<const CPathsInfo> getPathsInfo(const CGHeroInstance * h);
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};
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VCMI_LIB_NAMESPACE_END
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