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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-19 21:10:12 +02:00
vcmi/mapeditor/playersettings.cpp
George King 6c72aa4cbe
Improved "Create new map" dialog for map editor (#5187)
* Improve  "Create new map" dialog

* Tweaks

* Tweaks

* Final tweaking

Optimized UI to look more consistent. Removed help button.

* Add files via upload

* Reworked dialog

* Formatting fix

* Add files via upload

* Add files via upload

* Add files via upload

* Fix seed condition

* Remove help button

* Remove help button

* Fixed labels

* Fix for Humans vs Computers combo

* Removed not needed connections + better radio names

* Update mapeditor/windownewmap.cpp

Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>

* Improve map size selection grabbing

* Remove QRegularExpression

* Reformat mapSizes

---------

Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2025-01-06 14:39:14 +02:00

102 lines
2.4 KiB
C++

/*
* playersettings.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "playersettings.h"
#include "ui_playersettings.h"
#include "playerparams.h"
#include "mainwindow.h"
#include "../lib/mapping/CMap.h"
PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
QDialog(parent),
ui(new Ui::PlayerSettings),
controller(ctrl)
{
ui->setupUi(this);
setWindowFlags(Qt::Dialog | Qt::WindowTitleHint | Qt::WindowCloseButtonHint);
show();
int players = 0;
const int minAllowedPlayers = 1;
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
if(controller.map()->players[i].canAnyonePlay())
{
paramWidgets.push_back(new PlayerParams(controller, i));
ui->playersLayout->addWidget(paramWidgets.back());
++players;
}
}
if(players < minAllowedPlayers)
ui->playersCount->setCurrentText("");
else
ui->playersCount->setCurrentIndex(players - minAllowedPlayers);
setAttribute(Qt::WA_DeleteOnClose);
}
PlayerSettings::~PlayerSettings()
{
delete ui;
}
void PlayerSettings::on_playersCount_currentIndexChanged(int index)
{
const auto selectedPlayerCount = index + 1;
assert(selectedPlayerCount <= controller.map()->players.size());
std::set<int> availableColors{0, 1, 2, 3, 4, 5, 6, 7};
for(int i = 0; i < selectedPlayerCount; ++i)
{
if(i < paramWidgets.size())
{
availableColors.erase(paramWidgets[i]->playerColor);
continue;
}
assert(!availableColors.empty());
auto plColor = *availableColors.begin();
auto & p = controller.map()->players[plColor];
p.canComputerPlay = true;
paramWidgets.push_back(new PlayerParams(controller, plColor));
availableColors.erase(plColor);
ui->playersLayout->addWidget(paramWidgets.back());
}
assert(!paramWidgets.empty());
for(int i = paramWidgets.size() - 1; i >= selectedPlayerCount; --i)
{
auto & p = controller.map()->players[paramWidgets[i]->playerColor];
p.canComputerPlay = false;
p.canHumanPlay = false;
ui->playersLayout->removeWidget(paramWidgets[i]);
delete paramWidgets[i];
paramWidgets.pop_back();
}
}
void PlayerSettings::on_pushButton_clicked()
{
for(auto * w : paramWidgets)
{
controller.map()->players[w->playerColor] = w->playerInfo;
}
controller.commitChangeWithoutRedraw();
close();
}