mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
83 lines
3.3 KiB
C++
83 lines
3.3 KiB
C++
/*
|
|
* JsonRandom.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "GameCallbackHolder.h"
|
|
#include "GameConstants.h"
|
|
#include "ResourceSet.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class JsonNode;
|
|
using JsonVector = std::vector<JsonNode>;
|
|
class CRandomGenerator;
|
|
|
|
struct Bonus;
|
|
struct Component;
|
|
class CStackBasicDescriptor;
|
|
|
|
class JsonRandom : public GameCallbackHolder
|
|
{
|
|
public:
|
|
using Variables = std::map<std::string, int>;
|
|
|
|
private:
|
|
template<typename IdentifierType>
|
|
std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables);
|
|
|
|
template<typename IdentifierType>
|
|
std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet);
|
|
|
|
template<typename IdentifierType>
|
|
IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables);
|
|
|
|
template<typename IdentifierType>
|
|
IdentifierType decodeKey(const JsonNode & value, const Variables & variables);
|
|
|
|
si32 loadVariable(const std::string & variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
|
|
|
|
public:
|
|
using GameCallbackHolder::GameCallbackHolder;
|
|
|
|
struct RandomStackInfo
|
|
{
|
|
std::vector<const CCreature *> allowedCreatures;
|
|
si32 minAmount;
|
|
si32 maxAmount;
|
|
};
|
|
|
|
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
|
|
|
|
TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
|
|
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
|
|
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
|
|
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
|
|
|
|
std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
|
std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
|
|
std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
|
|
|
|
static std::vector<Bonus> loadBonuses(const JsonNode & value);
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|