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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* QueriesProcessor.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/GameConstants.h"
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class CQuery;
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using QueryPtr = std::shared_ptr<CQuery>;
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class QueriesProcessor
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{
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private:
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void addQuery(PlayerColor player, QueryPtr query);
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void popQuery(PlayerColor player, QueryPtr query);
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std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
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public:
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void addQuery(QueryPtr query);
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void popQuery(const CQuery &query);
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void popQuery(QueryPtr query);
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void popIfTop(const CQuery &query); //removes this query if it is at the top (otherwise, do nothing)
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void popIfTop(QueryPtr query); //removes this query if it is at the top (otherwise, do nothing)
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QueryPtr topQuery(PlayerColor player);
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std::vector<std::shared_ptr<const CQuery>> allQueries() const;
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std::vector<QueryPtr> allQueries();
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QueryPtr getQuery(QueryID queryID);
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//void removeQuery
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};
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