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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/*
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* towneventdialog.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../StdInc.h"
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#include <QDialog>
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#include "../lib/mapObjects/CGTownInstance.h"
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namespace Ui {
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class TownEventDialog;
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}
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class TownEventDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit TownEventDialog(CGTownInstance & town, QListWidgetItem * item, QWidget * parent);
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~TownEventDialog();
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private slots:
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void onItemChanged(const QStandardItem * item);
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void on_TownEventDialog_finished(int result);
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void on_okButton_clicked();
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void setRowColumnCheckState(const QStandardItem * item, int column, Qt::CheckState checkState);
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private:
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void initPlayers();
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void initResources();
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void initBuildings();
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void initCreatures();
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QVariant playersToVariant();
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QVariantMap resourcesToVariant();
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QVariantList buildingsToVariant();
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QVariantList creaturesToVariant();
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QStandardItem * addBuilding(const CTown & ctown, BuildingID bId, std::set<si32> & remaining);
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Ui::TownEventDialog * ui;
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CGTownInstance & town;
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QListWidgetItem * townEventListItem;
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QMap<QString, QVariant> params;
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QStandardItemModel buildingsModel;
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};
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