mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
1211 lines
37 KiB
C++
1211 lines
37 KiB
C++
/*
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* mainwindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include <QFileDialog>
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#include <QFile>
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#include <QMessageBox>
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#include <QFileInfo>
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CModHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/GameConstants.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapping/CMapEditManager.h"
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#include "../lib/RoadHandler.h"
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#include "../lib/RiverHandler.h"
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#include "../lib/TerrainHandler.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/filesystem/CFilesystemLoader.h"
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#include "maphandler.h"
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#include "graphics.h"
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#include "windownewmap.h"
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#include "objectbrowser.h"
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#include "inspector/inspector.h"
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#include "mapsettings.h"
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#include "playersettings.h"
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#include "validator.h"
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static CBasicLogConfigurator * logConfig;
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QJsonValue jsonFromPixmap(const QPixmap &p)
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{
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QBuffer buffer;
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buffer.open(QIODevice::WriteOnly);
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p.save(&buffer, "PNG");
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auto const encoded = buffer.data().toBase64();
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return {QLatin1String(encoded)};
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}
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QPixmap pixmapFromJson(const QJsonValue &val)
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{
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auto const encoded = val.toString().toLatin1();
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QPixmap p;
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p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
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return p;
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}
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void init()
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{
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loadDLLClasses();
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logGlobal->info("Initializing VCMI_Lib");
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}
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void MainWindow::loadUserSettings()
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{
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//load window settings
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QSettings s(Ui::teamName, Ui::appName);
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auto size = s.value(mainWindowSizeSetting).toSize();
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if (size.isValid())
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{
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resize(size);
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}
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auto position = s.value(mainWindowPositionSetting).toPoint();
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if (!position.isNull())
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{
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move(position);
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}
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}
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void MainWindow::saveUserSettings()
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{
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QSettings s(Ui::teamName, Ui::appName);
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s.setValue(mainWindowSizeSetting, size());
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s.setValue(mainWindowPositionSetting, pos());
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}
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void MainWindow::parseCommandLine(ExtractionOptions & extractionOptions)
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{
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QCommandLineParser parser;
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parser.addHelpOption();
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parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
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parser.addOptions({
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{"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
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{"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
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{"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
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{"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
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});
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parser.process(qApp->arguments());
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const QStringList positionalArgs = parser.positionalArguments();
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if(!positionalArgs.isEmpty())
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mapFilePath = positionalArgs.at(0);
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extractionOptions = {
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parser.isSet("e"), {
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parser.isSet("s"),
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parser.isSet("c"),
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parser.isSet("d")}};
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}
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void MainWindow::loadTranslation()
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{
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#ifdef ENABLE_QT_TRANSLATIONS
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std::string translationFile = settings["general"]["language"].String() + ".qm";
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QVector<QString> searchPaths;
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for(auto const & string : VCMIDirs::get().dataPaths())
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searchPaths.push_back(pathToQString(string / "mapeditor" / "translation" / translationFile));
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searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "translation" / translationFile));
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for(auto const & string : boost::adaptors::reverse(searchPaths))
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{
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if (translator.load(string))
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{
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if (!qApp->installTranslator(&translator))
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logGlobal->error("Failed to install translator");
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return;
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}
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}
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logGlobal->error("Failed to find translation");
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#endif
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}
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MainWindow::MainWindow(QWidget* parent) :
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QMainWindow(parent),
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ui(new Ui::MainWindow),
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controller(this)
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{
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// Set current working dir to executable folder.
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// This is important on Mac for relative paths to work inside DMG.
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QDir::setCurrent(QApplication::applicationDirPath());
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for(auto & string : VCMIDirs::get().dataPaths())
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QDir::addSearchPath("icons", pathToQString(string / "mapeditor" / "icons"));
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QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "icons"));
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new QShortcut(QKeySequence("Backspace"), this, SLOT(on_actionErase_triggered()));
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ExtractionOptions extractionOptions;
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parseCommandLine(extractionOptions);
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//configure logging
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const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
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console = new CConsoleHandler();
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logConfig = new CBasicLogConfigurator(logPath, console);
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logConfig->configureDefault();
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logGlobal->info("The log file will be saved to %s", logPath);
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//init
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preinitDLL(::console, false, extractionOptions.extractArchives);
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settings.init();
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// Initialize logging based on settings
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logConfig->configure();
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logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
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// Some basic data validation to produce better error messages in cases of incorrect install
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auto testFile = [](std::string filename, std::string message) -> bool
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{
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if (CResourceHandler::get()->existsResource(ResourceID(filename)))
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return true;
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logGlobal->error("Error: %s was not found!", message);
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return false;
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};
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if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
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!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
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{
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QApplication::quit();
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}
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conf.init();
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logGlobal->info("Loading settings");
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loadTranslation();
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ui->setupUi(this);
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loadUserSettings(); //For example window size
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setTitle();
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init();
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graphics = new Graphics(); // should be before curh->init()
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graphics->load();//must be after Content loading but should be in main thread
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if (extractionOptions.extractArchives)
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ResourceConverter::convertExtractedResourceFiles(extractionOptions.conversionOptions);
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ui->mapView->setScene(controller.scene(0));
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ui->mapView->setController(&controller);
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ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
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connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
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ui->minimapView->setScene(controller.miniScene(0));
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ui->minimapView->setController(&controller);
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connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
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scenePreview = new QGraphicsScene(this);
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ui->objectPreview->setScene(scenePreview);
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//loading objects
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loadObjectsTree();
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ui->tabWidget->setCurrentIndex(0);
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
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{
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connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
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}
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connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
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onPlayersChanged();
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show();
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//Load map from command line
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if(!mapFilePath.isEmpty())
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openMap(mapFilePath);
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}
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MainWindow::~MainWindow()
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{
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saveUserSettings(); //save window size etc.
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delete ui;
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}
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bool MainWindow::getAnswerAboutUnsavedChanges()
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{
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if(unsaved)
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{
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auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
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if(sure == QMessageBox::No)
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{
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return false;
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}
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}
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return true;
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}
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void MainWindow::closeEvent(QCloseEvent *event)
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{
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if(getAnswerAboutUnsavedChanges())
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QMainWindow::closeEvent(event);
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else
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event->ignore();
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}
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void MainWindow::setStatusMessage(const QString & status)
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{
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statusBar()->showMessage(status);
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}
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void MainWindow::setTitle()
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{
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QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
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setWindowTitle(title);
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}
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void MainWindow::mapChanged()
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{
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unsaved = true;
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setTitle();
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}
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void MainWindow::initializeMap(bool isNew)
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{
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unsaved = isNew;
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if(isNew)
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filename.clear();
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setTitle();
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mapLevel = 0;
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ui->mapView->setScene(controller.scene(mapLevel));
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ui->minimapView->setScene(controller.miniScene(mapLevel));
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ui->minimapView->dimensions();
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setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
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//enable settings
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ui->actionMapSettings->setEnabled(true);
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ui->actionPlayers_settings->setEnabled(true);
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onPlayersChanged();
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}
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bool MainWindow::openMap(const QString & filenameSelect)
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{
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QFileInfo fi(filenameSelect);
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std::string fname = fi.fileName().toStdString();
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std::string fdir = fi.dir().path().toStdString();
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ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
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//addFilesystem takes care about memory deallocation if case of failure, no memory leak here
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auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
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CResourceHandler::removeFilesystem("local", "mapEditor");
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CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
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if(!CResourceHandler::get("mapEditor")->existsResource(resId))
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{
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QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
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return false;
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}
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CMapService mapService;
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try
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{
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controller.setMap(mapService.loadMap(resId));
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}
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catch(const std::exception & e)
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{
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QMessageBox::critical(this, "Failed to open map", e.what());
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return false;
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}
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filename = filenameSelect;
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initializeMap(controller.map()->version != EMapFormat::VCMI);
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return true;
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}
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void MainWindow::on_actionOpen_triggered()
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{
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if(!getAnswerAboutUnsavedChanges())
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return;
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auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
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QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
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tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
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if(filenameSelect.isEmpty())
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return;
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openMap(filenameSelect);
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}
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void MainWindow::saveMap()
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{
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if(!controller.map())
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return;
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if(!unsaved)
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return;
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//validate map
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auto issues = Validator::validate(controller.map());
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bool critical = false;
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for(auto & issue : issues)
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critical |= issue.critical;
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if(!issues.empty())
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{
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if(critical)
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QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
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else
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QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
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}
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CMapService mapService;
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try
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{
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mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
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}
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catch(const std::exception & e)
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{
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QMessageBox::critical(this, "Failed to save map", e.what());
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return;
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}
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unsaved = false;
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setTitle();
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}
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void MainWindow::on_actionSave_as_triggered()
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{
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if(!controller.map())
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return;
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auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
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if(filenameSelect.isNull())
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return;
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if(filenameSelect == filename)
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return;
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filename = filenameSelect;
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saveMap();
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}
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void MainWindow::on_actionNew_triggered()
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{
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if(getAnswerAboutUnsavedChanges())
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new WindowNewMap(this);
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}
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void MainWindow::on_actionSave_triggered()
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{
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if(!controller.map())
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return;
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if(filename.isNull())
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{
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auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
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if(filenameSelect.isNull())
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return;
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filename = filenameSelect;
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}
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saveMap();
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}
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void MainWindow::terrainButtonClicked(TerrainId terrain)
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{
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controller.commitTerrainChange(mapLevel, terrain);
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}
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void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
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{
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controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
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}
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void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
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{
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auto knownObjects = VLC->objtypeh->knownObjects();
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for(auto ID : knownObjects)
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{
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if(catalog.count(ID))
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continue;
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addGroupIntoCatalog(groupName, true, staticOnly, ID);
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}
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}
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void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
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{
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QStandardItem * itemGroup = nullptr;
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auto itms = objectsModel.findItems(QString::fromStdString(groupName));
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if(itms.empty())
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{
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itemGroup = new QStandardItem(QString::fromStdString(groupName));
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objectsModel.appendRow(itemGroup);
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}
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else
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{
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itemGroup = itms.front();
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}
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if (VLC->objtypeh->knownObjects().count(ID) == 0)
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return;
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auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
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for(auto secondaryID : knownSubObjects)
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{
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auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
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auto templates = factory->getTemplates();
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bool singleTemplate = templates.size() == 1;
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if(staticOnly && !factory->isStaticObject())
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continue;
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auto subGroupName = QString::fromStdString(VLC->objtypeh->getObjectName(ID, secondaryID));
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auto * itemType = new QStandardItem(subGroupName);
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for(int templateId = 0; templateId < templates.size(); ++templateId)
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{
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auto templ = templates[templateId];
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//selecting file
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const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
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//creating picture
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QPixmap preview(128, 128);
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preview.fill(QColor(255, 255, 255));
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QPainter painter(&preview);
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Animation animation(afile);
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animation.preload();
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auto picture = animation.getImage(0);
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if(picture && picture->width() && picture->height())
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{
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qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
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qreal scale = std::min(xscale, yscale);
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painter.scale(scale, scale);
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painter.drawImage(QPoint(0, 0), *picture);
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}
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//add parameters
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QJsonObject data{{"id", QJsonValue(ID)},
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{"subid", QJsonValue(secondaryID)},
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{"template", QJsonValue(templateId)},
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{"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
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{"animation", QString::fromStdString(templ->animationFile)},
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{"preview", jsonFromPixmap(preview)}};
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//create object to extract name
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std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
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QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
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//do not have extra level
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if(singleTemplate)
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{
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if(useCustomName)
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itemType->setText(translated);
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itemType->setIcon(QIcon(preview));
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itemType->setData(data);
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}
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else
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{
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if(useCustomName)
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itemType->setText(translated);
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auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
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item->setData(data);
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itemType->appendRow(item);
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}
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}
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itemGroup->appendRow(itemType);
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catalog.insert(ID);
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}
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}
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|
|
void MainWindow::loadObjectsTree()
|
|
{
|
|
try
|
|
{
|
|
ui->terrainFilterCombo->addItem("");
|
|
//adding terrains
|
|
for(auto & terrain : VLC->terrainTypeHandler->objects)
|
|
{
|
|
QPushButton *b = new QPushButton(QString::fromStdString(terrain->getNameTranslated()));
|
|
ui->terrainLayout->addWidget(b);
|
|
connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain->getId()); });
|
|
|
|
//filter
|
|
ui->terrainFilterCombo->addItem(QString::fromStdString(terrain->getNameTranslated()));
|
|
}
|
|
//add spacer to keep terrain button on the top
|
|
ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
|
|
//adding roads
|
|
for(auto & road : VLC->roadTypeHandler->objects)
|
|
{
|
|
QPushButton *b = new QPushButton(QString::fromStdString(road->getNameTranslated()));
|
|
ui->roadLayout->addWidget(b);
|
|
connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road->getIndex(), true); });
|
|
}
|
|
//add spacer to keep terrain button on the top
|
|
ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
|
|
//adding rivers
|
|
for(auto & river : VLC->riverTypeHandler->objects)
|
|
{
|
|
QPushButton *b = new QPushButton(QString::fromStdString(river->getNameTranslated()));
|
|
ui->riverLayout->addWidget(b);
|
|
connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river->getIndex(), false); });
|
|
}
|
|
//add spacer to keep terrain button on the top
|
|
ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
|
|
|
|
if(objectBrowser)
|
|
throw std::runtime_error("object browser exists");
|
|
|
|
//model
|
|
objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
|
|
objectBrowser = new ObjectBrowserProxyModel(this);
|
|
objectBrowser->setSourceModel(&objectsModel);
|
|
objectBrowser->setDynamicSortFilter(false);
|
|
objectBrowser->setRecursiveFilteringEnabled(true);
|
|
ui->treeView->setModel(objectBrowser);
|
|
ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
|
|
ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
|
|
connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
|
|
|
|
|
|
//adding objects
|
|
addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
|
|
addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
|
|
addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
|
|
addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
|
|
addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
|
|
addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
|
|
addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
|
|
addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
|
|
addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
|
|
addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
|
|
addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
|
|
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
|
|
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
|
|
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
|
|
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
|
|
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
|
|
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
|
|
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
|
|
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
|
|
addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
|
|
addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
|
|
addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
|
|
addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
|
|
addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
|
|
addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
|
|
addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
|
|
addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
|
|
addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
|
|
addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
|
|
addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
|
|
addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
|
|
addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
|
|
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
|
|
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
|
|
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
|
|
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
|
|
addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
|
|
addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
|
|
addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
|
|
addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
|
|
addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
|
|
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
|
|
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
|
|
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
|
|
addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
|
|
addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
|
|
addGroupIntoCatalog("MINES", true, false, Obj::MINE);
|
|
addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
|
|
addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
|
|
addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
|
|
addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
|
|
addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
|
|
addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
|
|
addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
|
|
addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
|
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
|
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
|
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
|
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
|
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
|
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
|
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
|
|
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
|
|
addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
|
|
addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
|
|
addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
|
|
addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
|
|
addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
|
|
addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
|
|
addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
|
|
addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
|
|
addGroupIntoCatalog("OBSTACLES", true);
|
|
addGroupIntoCatalog("OTHER", false);
|
|
}
|
|
catch(const std::exception &)
|
|
{
|
|
QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
|
|
}
|
|
}
|
|
|
|
void MainWindow::on_actionLevel_triggered()
|
|
{
|
|
if(controller.map() && controller.map()->twoLevel)
|
|
{
|
|
mapLevel = mapLevel ? 0 : 1;
|
|
ui->mapView->setScene(controller.scene(mapLevel));
|
|
ui->minimapView->setScene(controller.miniScene(mapLevel));
|
|
if (mapLevel == 0)
|
|
{
|
|
ui->actionLevel->setToolTip(tr("View underground"));
|
|
}
|
|
else
|
|
{
|
|
ui->actionLevel->setToolTip(tr("View surface"));
|
|
}
|
|
}
|
|
}
|
|
|
|
void MainWindow::on_actionUndo_triggered()
|
|
{
|
|
QString str("Undo clicked");
|
|
statusBar()->showMessage(str, 1000);
|
|
|
|
if (controller.map())
|
|
{
|
|
controller.undo();
|
|
}
|
|
}
|
|
|
|
void MainWindow::on_actionRedo_triggered()
|
|
{
|
|
QString str("Redo clicked");
|
|
displayStatus(str);
|
|
|
|
if (controller.map())
|
|
{
|
|
controller.redo();
|
|
}
|
|
}
|
|
|
|
void MainWindow::on_actionPass_triggered(bool checked)
|
|
{
|
|
QString str("Passability clicked");
|
|
displayStatus(str);
|
|
|
|
if(controller.map())
|
|
{
|
|
controller.scene(0)->passabilityView.show(checked);
|
|
controller.scene(1)->passabilityView.show(checked);
|
|
}
|
|
}
|
|
|
|
|
|
void MainWindow::on_actionGrid_triggered(bool checked)
|
|
{
|
|
QString str("Grid clicked");
|
|
displayStatus(str);
|
|
|
|
if(controller.map())
|
|
{
|
|
controller.scene(0)->gridView.show(checked);
|
|
controller.scene(1)->gridView.show(checked);
|
|
}
|
|
}
|
|
|
|
void MainWindow::changeBrushState(int idx)
|
|
{
|
|
|
|
}
|
|
|
|
void MainWindow::on_toolBrush_clicked(bool checked)
|
|
{
|
|
//ui->toolBrush->setChecked(false);
|
|
ui->toolBrush2->setChecked(false);
|
|
ui->toolBrush4->setChecked(false);
|
|
ui->toolArea->setChecked(false);
|
|
ui->toolLasso->setChecked(false);
|
|
|
|
if(checked)
|
|
ui->mapView->selectionTool = MapView::SelectionTool::Brush;
|
|
else
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
|
|
ui->tabWidget->setCurrentIndex(0);
|
|
}
|
|
|
|
void MainWindow::on_toolBrush2_clicked(bool checked)
|
|
{
|
|
ui->toolBrush->setChecked(false);
|
|
//ui->toolBrush2->setChecked(false);
|
|
ui->toolBrush4->setChecked(false);
|
|
ui->toolArea->setChecked(false);
|
|
ui->toolLasso->setChecked(false);
|
|
|
|
if(checked)
|
|
ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
|
|
else
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
|
|
ui->tabWidget->setCurrentIndex(0);
|
|
}
|
|
|
|
|
|
void MainWindow::on_toolBrush4_clicked(bool checked)
|
|
{
|
|
ui->toolBrush->setChecked(false);
|
|
ui->toolBrush2->setChecked(false);
|
|
//ui->toolBrush4->setChecked(false);
|
|
ui->toolArea->setChecked(false);
|
|
ui->toolLasso->setChecked(false);
|
|
|
|
if(checked)
|
|
ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
|
|
else
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
|
|
ui->tabWidget->setCurrentIndex(0);
|
|
}
|
|
|
|
void MainWindow::on_toolArea_clicked(bool checked)
|
|
{
|
|
ui->toolBrush->setChecked(false);
|
|
ui->toolBrush2->setChecked(false);
|
|
ui->toolBrush4->setChecked(false);
|
|
//ui->toolArea->setChecked(false);
|
|
ui->toolLasso->setChecked(false);
|
|
|
|
if(checked)
|
|
ui->mapView->selectionTool = MapView::SelectionTool::Area;
|
|
else
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
|
|
ui->tabWidget->setCurrentIndex(0);
|
|
}
|
|
|
|
void MainWindow::on_toolLasso_clicked(bool checked)
|
|
{
|
|
ui->toolBrush->setChecked(false);
|
|
ui->toolBrush2->setChecked(false);
|
|
ui->toolBrush4->setChecked(false);
|
|
ui->toolArea->setChecked(false);
|
|
//ui->toolLasso->setChecked(false);
|
|
|
|
if(checked)
|
|
ui->mapView->selectionTool = MapView::SelectionTool::Lasso;
|
|
else
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
|
|
ui->tabWidget->setCurrentIndex(0);
|
|
}
|
|
|
|
void MainWindow::on_actionErase_triggered()
|
|
{
|
|
on_toolErase_clicked();
|
|
}
|
|
|
|
void MainWindow::on_toolErase_clicked()
|
|
{
|
|
if(controller.map())
|
|
{
|
|
controller.commitObjectErase(mapLevel);
|
|
}
|
|
ui->tabWidget->setCurrentIndex(0);
|
|
}
|
|
|
|
void MainWindow::preparePreview(const QModelIndex &index)
|
|
{
|
|
scenePreview->clear();
|
|
|
|
auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
|
|
if(!data.empty())
|
|
{
|
|
auto preview = data["preview"];
|
|
if(preview != QJsonValue::Undefined)
|
|
{
|
|
QPixmap objPreview = pixmapFromJson(preview);
|
|
scenePreview->addPixmap(objPreview);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
|
|
{
|
|
ui->toolBrush->setChecked(false);
|
|
ui->toolBrush2->setChecked(false);
|
|
ui->toolBrush4->setChecked(false);
|
|
ui->toolArea->setChecked(false);
|
|
ui->toolLasso->setChecked(false);
|
|
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
|
|
|
preparePreview(index);
|
|
}
|
|
|
|
void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
|
|
{
|
|
if(!objectBrowser)
|
|
return;
|
|
|
|
objectBrowser->terrain = TerrainId(ETerrainId::ANY_TERRAIN);
|
|
if (!arg1.isEmpty())
|
|
{
|
|
for (auto const & terrain : VLC->terrainTypeHandler->objects)
|
|
if (terrain->getJsonKey() == arg1.toStdString())
|
|
objectBrowser->terrain = terrain->getId();
|
|
}
|
|
objectBrowser->invalidate();
|
|
objectBrowser->sort(0);
|
|
}
|
|
|
|
|
|
void MainWindow::on_filter_textChanged(const QString &arg1)
|
|
{
|
|
if(!objectBrowser)
|
|
return;
|
|
|
|
objectBrowser->filter = arg1;
|
|
objectBrowser->invalidate();
|
|
objectBrowser->sort(0);
|
|
}
|
|
|
|
|
|
void MainWindow::on_actionFill_triggered()
|
|
{
|
|
QString str("Fill clicked");
|
|
displayStatus(str);
|
|
|
|
if(!controller.map())
|
|
return;
|
|
|
|
controller.commitObstacleFill(mapLevel);
|
|
}
|
|
|
|
void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
|
|
{
|
|
if(switchTab)
|
|
ui->tabWidget->setCurrentIndex(1);
|
|
Inspector inspector(controller.map(), obj, ui->inspectorWidget);
|
|
inspector.updateProperties();
|
|
}
|
|
|
|
void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
|
|
{
|
|
if(!item->isSelected())
|
|
return;
|
|
|
|
int r = item->row();
|
|
int c = item->column();
|
|
if(c < 1)
|
|
return;
|
|
|
|
auto * tableWidget = item->tableWidget();
|
|
|
|
//get identifier
|
|
auto identifier = tableWidget->item(0, 1)->text();
|
|
CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
|
|
|
|
//get parameter name
|
|
auto param = tableWidget->item(r, c - 1)->text();
|
|
|
|
//set parameter
|
|
Inspector inspector(controller.map(), obj, tableWidget);
|
|
inspector.setProperty(param, item->text());
|
|
controller.commitObjectChange(mapLevel);
|
|
}
|
|
|
|
void MainWindow::on_actionMapSettings_triggered()
|
|
{
|
|
auto settingsDialog = new MapSettings(controller, this);
|
|
settingsDialog->setWindowModality(Qt::WindowModal);
|
|
settingsDialog->setModal(true);
|
|
}
|
|
|
|
|
|
void MainWindow::on_actionPlayers_settings_triggered()
|
|
{
|
|
auto settingsDialog = new PlayerSettings(controller, this);
|
|
settingsDialog->setWindowModality(Qt::WindowModal);
|
|
settingsDialog->setModal(true);
|
|
connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
|
|
}
|
|
|
|
QAction * MainWindow::getActionPlayer(const PlayerColor & player)
|
|
{
|
|
if(player.getNum() == 0) return ui->actionPlayer_1;
|
|
if(player.getNum() == 1) return ui->actionPlayer_2;
|
|
if(player.getNum() == 2) return ui->actionPlayer_3;
|
|
if(player.getNum() == 3) return ui->actionPlayer_4;
|
|
if(player.getNum() == 4) return ui->actionPlayer_5;
|
|
if(player.getNum() == 5) return ui->actionPlayer_6;
|
|
if(player.getNum() == 6) return ui->actionPlayer_7;
|
|
if(player.getNum() == 7) return ui->actionPlayer_8;
|
|
return ui->actionNeutral;
|
|
}
|
|
|
|
void MainWindow::switchDefaultPlayer(const PlayerColor & player)
|
|
{
|
|
if(controller.defaultPlayer == player)
|
|
return;
|
|
|
|
ui->actionNeutral->blockSignals(true);
|
|
ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
|
|
ui->actionNeutral->blockSignals(false);
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
|
|
{
|
|
getActionPlayer(PlayerColor(i))->blockSignals(true);
|
|
getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
|
|
getActionPlayer(PlayerColor(i))->blockSignals(false);
|
|
}
|
|
controller.defaultPlayer = player;
|
|
}
|
|
|
|
void MainWindow::onPlayersChanged()
|
|
{
|
|
if(controller.map())
|
|
{
|
|
getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
|
|
for(int i = 0; i < controller.map()->players.size(); ++i)
|
|
getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
|
|
if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
|
|
switchDefaultPlayer(PlayerColor::NEUTRAL);
|
|
}
|
|
else
|
|
{
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
|
|
getActionPlayer(PlayerColor(i))->setEnabled(false);
|
|
getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void MainWindow::enableUndo(bool enable)
|
|
{
|
|
ui->actionUndo->setEnabled(enable);
|
|
}
|
|
|
|
void MainWindow::enableRedo(bool enable)
|
|
{
|
|
ui->actionRedo->setEnabled(enable);
|
|
}
|
|
|
|
void MainWindow::onSelectionMade(int level, bool anythingSelected)
|
|
{
|
|
if (level == mapLevel)
|
|
{
|
|
auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
|
|
setStatusMessage(info);
|
|
|
|
ui->actionErase->setEnabled(anythingSelected);
|
|
ui->toolErase->setEnabled(anythingSelected);
|
|
}
|
|
}
|
|
void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
|
|
{
|
|
statusBar()->showMessage(message, timeout);
|
|
}
|
|
|
|
void MainWindow::on_actionValidate_triggered()
|
|
{
|
|
new Validator(controller.map(), this);
|
|
}
|
|
|
|
|
|
void MainWindow::on_actionUpdate_appearance_triggered()
|
|
{
|
|
if(!controller.map())
|
|
return;
|
|
|
|
if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
|
|
{
|
|
QMessageBox::information(this, "Update appearance", "No objects selected");
|
|
return;
|
|
}
|
|
|
|
if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
|
|
return;
|
|
|
|
controller.scene(mapLevel)->selectionTerrainView.clear();
|
|
|
|
int errors = 0;
|
|
std::set<CGObjectInstance*> staticObjects;
|
|
for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
|
|
{
|
|
auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
|
|
if(!controller.map()->isInTheMap(obj->visitablePos()))
|
|
{
|
|
++errors;
|
|
continue;
|
|
}
|
|
|
|
auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
|
|
|
|
if(handler->isStaticObject())
|
|
{
|
|
staticObjects.insert(obj);
|
|
if(obj->appearance->canBePlacedAt(terrain->getId()))
|
|
{
|
|
controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
|
|
continue;
|
|
}
|
|
|
|
for(auto & offset : obj->appearance->getBlockedOffsets())
|
|
controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
|
|
}
|
|
else
|
|
{
|
|
auto app = handler->getOverride(terrain->getId(), obj);
|
|
if(!app)
|
|
{
|
|
if(obj->appearance->canBePlacedAt(terrain->getId()))
|
|
continue;
|
|
|
|
auto templates = handler->getTemplates(terrain->getId());
|
|
if(templates.empty())
|
|
{
|
|
++errors;
|
|
continue;
|
|
}
|
|
app = templates.front();
|
|
}
|
|
auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
|
|
obj->appearance = app;
|
|
controller.mapHandler()->invalidate(tiles);
|
|
controller.mapHandler()->invalidate(obj);
|
|
controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
|
|
}
|
|
}
|
|
controller.commitObjectChange(mapLevel);
|
|
controller.commitObjectErase(mapLevel);
|
|
controller.commitObstacleFill(mapLevel);
|
|
|
|
|
|
if(errors)
|
|
QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
|
|
}
|
|
|
|
|
|
void MainWindow::on_actionRecreate_obstacles_triggered()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
void MainWindow::on_actionCut_triggered()
|
|
{
|
|
if(controller.map())
|
|
{
|
|
controller.copyToClipboard(mapLevel);
|
|
controller.commitObjectErase(mapLevel);
|
|
}
|
|
}
|
|
|
|
|
|
void MainWindow::on_actionCopy_triggered()
|
|
{
|
|
if(controller.map())
|
|
{
|
|
controller.copyToClipboard(mapLevel);
|
|
}
|
|
}
|
|
|
|
|
|
void MainWindow::on_actionPaste_triggered()
|
|
{
|
|
if(controller.map())
|
|
{
|
|
controller.pasteFromClipboard(mapLevel);
|
|
}
|
|
}
|
|
|