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Xilmi 0edc17b7d8 Going to town when nothing to do.
The StayAtTown-behavior now always creates tasks for all heroes to go and stay at a town. It will be treated differently than going to a town for mana in the sense that it is only considered at the lowest priority-tier. So it will only happen when the AI doesn't find anything else to do. It should resolve one of the two main-reasons for losing weak heros.

The hunter-gather-priority-tier now goes strictly by distance for all taks that are considered above 0 in value.
2024-09-06 22:14:59 +02:00
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