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0edc17b7d8
The StayAtTown-behavior now always creates tasks for all heroes to go and stay at a town. It will be treated differently than going to a town for mana in the sense that it is only considered at the lowest priority-tier. So it will only happen when the AI doesn't find anything else to do. It should resolve one of the two main-reasons for losing weak heros. The hunter-gather-priority-tier now goes strictly by distance for all taks that are considered above 0 in value. |
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.. | ||
AIMemory.cpp | ||
AIMemory.h | ||
DeepDecomposer.cpp | ||
DeepDecomposer.h | ||
FuzzyEngines.cpp | ||
FuzzyEngines.h | ||
FuzzyHelper.cpp | ||
FuzzyHelper.h | ||
Nullkiller.cpp | ||
Nullkiller.h | ||
PriorityEvaluator.cpp | ||
PriorityEvaluator.h | ||
Settings.cpp | ||
Settings.h |