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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/Nullkiller/Engine
Xilmi 0edc17b7d8 Going to town when nothing to do.
The StayAtTown-behavior now always creates tasks for all heroes to go and stay at a town. It will be treated differently than going to a town for mana in the sense that it is only considered at the lowest priority-tier. So it will only happen when the AI doesn't find anything else to do. It should resolve one of the two main-reasons for losing weak heros.

The hunter-gather-priority-tier now goes strictly by distance for all taks that are considered above 0 in value.
2024-09-06 22:14:59 +02:00
..
AIMemory.cpp deeper decoupling 2023-04-30 17:13:07 +04:00
AIMemory.h NKAI: namespace 2022-10-04 08:40:14 +03:00
DeepDecomposer.cpp NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
DeepDecomposer.h NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
FuzzyEngines.cpp Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
FuzzyEngines.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
FuzzyHelper.cpp Update FuzzyHelper.cpp 2024-08-15 18:14:48 +02:00
FuzzyHelper.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
Nullkiller.cpp Update Nullkiller.cpp 2024-09-06 22:10:14 +02:00
Nullkiller.h Trading logic 2024-07-19 15:21:56 +02:00
PriorityEvaluator.cpp Going to town when nothing to do. 2024-09-06 22:14:59 +02:00
PriorityEvaluator.h Removed the "GATHER"-priorityTier 2024-09-05 19:35:47 +02:00
Settings.cpp AI-variant without fuzzy-logic 2024-07-07 22:44:52 +02:00
Settings.h AI-variant without fuzzy-logic 2024-07-07 22:44:52 +02:00