mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
75f8c8b29a
* use smart pointers for almost all widget fields * use SDL2 texture for cursor * a lot af small tweaks and formatting * removed CompImage class, it is actually useless as long as regular SDLImage support margins * CGuiHandler: use smart pointers for [push|pop]Int
823 lines
27 KiB
C++
823 lines
27 KiB
C++
/*
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* CBattleInterfaceClasses.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBattleInterfaceClasses.h"
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#include "CBattleInterface.h"
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#include "../CBitmapHandler.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CVideoHandler.h"
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#include "../Graphics.h"
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#include "../gui/CAnimation.h"
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#include "../gui/CCursorHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Extensions.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/TextControls.h"
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#include "../windows/CCreatureWindow.h"
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#include "../windows/CSpellWindow.h"
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#include "../../CCallback.h"
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#include "../../lib/CStack.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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void CBattleConsole::showAll(SDL_Surface * to)
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{
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Point textPos(pos.x + pos.w/2, pos.y + 17);
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if(ingcAlter.size())
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{
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graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
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}
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else if(alterTxt.size())
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{
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graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);
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}
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else if(texts.size())
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{
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if(texts.size()==1)
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{
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graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
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}
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else
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{
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graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
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textPos.y += 16;
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graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
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}
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}
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}
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bool CBattleConsole::addText(const std::string & text)
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{
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logGlobal->trace("CBattleConsole message: %s", text);
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if(text.size()>70)
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return false; //text too long!
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int firstInToken = 0;
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for(size_t i = 0; i < text.size(); ++i) //tokenize
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{
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if(text[i] == 10)
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{
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texts.push_back( text.substr(firstInToken, i-firstInToken) );
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firstInToken = i+1;
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}
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}
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texts.push_back( text.substr(firstInToken, text.size()) );
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lastShown = texts.size()-1;
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return true;
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}
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void CBattleConsole::alterText(const std::string &text)
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{
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//char buf[500];
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//sprintf(buf, text.c_str());
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//alterTxt = buf;
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alterTxt = text;
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}
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void CBattleConsole::eraseText(ui32 pos)
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{
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if(pos < texts.size())
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{
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texts.erase(texts.begin() + pos);
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if(lastShown == texts.size())
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--lastShown;
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}
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}
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void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
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{
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if(pos >= texts.size()) //no such pos
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return;
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texts[pos] = text;
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}
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void CBattleConsole::scrollUp(ui32 by)
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{
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if(lastShown > static_cast<int>(by))
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lastShown -= by;
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}
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void CBattleConsole::scrollDown(ui32 by)
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{
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if(lastShown + by < texts.size())
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lastShown += by;
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}
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CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
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{}
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void CBattleHero::show(SDL_Surface * to)
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{
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auto flagFrame = flagAnimation->getImage(flagAnim, 0, true);
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if(!flagFrame)
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return;
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//animation of flag
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SDL_Rect temp_rect;
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if(flip)
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{
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temp_rect = genRect(
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flagFrame->height(),
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flagFrame->width(),
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pos.x + 61,
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pos.y + 39);
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}
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else
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{
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temp_rect = genRect(
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flagFrame->height(),
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flagFrame->width(),
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pos.x + 72,
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pos.y + 39);
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}
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flagFrame->draw(screen, &temp_rect, nullptr); //FIXME: why screen?
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//animation of hero
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SDL_Rect rect = pos;
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auto heroFrame = animation->getImage(currentFrame, phase, true);
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if(!heroFrame)
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return;
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heroFrame->draw(to, &rect, nullptr);
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if(++animCount >= 4)
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{
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animCount = 0;
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if(++flagAnim >= flagAnimation->size(0))
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flagAnim = 0;
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if(++currentFrame >= lastFrame)
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switchToNextPhase();
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}
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}
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void CBattleHero::setPhase(int newPhase)
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{
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nextPhase = newPhase;
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switchToNextPhase(); //immediately switch to next phase and then restore idling phase
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nextPhase = 0;
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}
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void CBattleHero::hover(bool on)
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{
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//TODO: Make lines below work properly
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if (on)
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CCS->curh->changeGraphic(ECursor::COMBAT, 5);
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else
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CCS->curh->changeGraphic(ECursor::COMBAT, 0);
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}
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void CBattleHero::clickLeft(tribool down, bool previousState)
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{
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if(myOwner->spellDestSelectMode) //we are casting a spell
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return;
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if(boost::logic::indeterminate(down))
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return;
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if(!myHero || down || !myOwner->myTurn)
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return;
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if(myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
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{
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for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
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{
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if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
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return;
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}
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CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
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GH.pushIntT<CSpellWindow>(myHero, myOwner->getCurrentPlayerInterface());
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}
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}
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void CBattleHero::clickRight(tribool down, bool previousState)
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{
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if(boost::logic::indeterminate(down))
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return;
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Point windowPosition;
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windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
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windowPosition.y = myOwner->pos.y + 135;
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InfoAboutHero targetHero;
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if(down && (myOwner->myTurn || settings["session"]["spectate"].Bool()))
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{
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auto h = flip ? myOwner->defendingHeroInstance : myOwner->attackingHeroInstance;
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targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
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GH.pushIntT<CHeroInfoWindow>(targetHero, &windowPosition);
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}
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}
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void CBattleHero::switchToNextPhase()
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{
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if(phase != nextPhase)
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{
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phase = nextPhase;
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firstFrame = 0;
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lastFrame = animation->size(phase);
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}
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currentFrame = firstFrame;
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}
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CBattleHero::CBattleHero(const std::string & animationPath, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
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flip(flipG),
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myHero(hero),
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myOwner(owner),
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phase(1),
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nextPhase(0),
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flagAnim(0),
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animCount(0)
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{
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animation = std::make_shared<CAnimation>(animationPath);
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animation->preload();
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if(flipG)
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animation->verticalFlip();
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if(flip)
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flagAnimation = std::make_shared<CAnimation>("CMFLAGR");
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else
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flagAnimation = std::make_shared<CAnimation>("CMFLAGL");
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flagAnimation->preload();
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flagAnimation->playerColored(player);
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addUsedEvents(LCLICK | RCLICK | HOVER);
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switchToNextPhase();
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}
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CBattleHero::~CBattleHero() = default;
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CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero & hero, Point * position)
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: CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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if (position != nullptr)
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moveTo(*position);
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background->colorize(hero.owner); //maybe add this functionality to base class?
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auto attack = hero.details->primskills[0];
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auto defense = hero.details->primskills[1];
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auto power = hero.details->primskills[2];
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auto knowledge = hero.details->primskills[3];
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auto morale = hero.details->morale;
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auto luck = hero.details->luck;
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auto currentSpellPoints = hero.details->mana;
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auto maxSpellPoints = hero.details->manaLimit;
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icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 10, 6));
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//primary stats
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labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
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labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
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labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
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labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
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labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
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//morale+luck
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labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
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labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
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icons.push_back(std::make_shared<CAnimImage>("IMRL22", morale + 3, 0, 47, 131));
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icons.push_back(std::make_shared<CAnimImage>("ILCK22", luck + 3, 0, 47, 143));
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//spell points
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labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
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labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
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}
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CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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pos = position;
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background = std::make_shared<CPicture>("comopbck.bmp");
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background->colorize(owner->getCurrentPlayerInterface()->playerID);
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auto viewGrid = std::make_shared<CToggleButton>(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );
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viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
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toggles.push_back(viewGrid);
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auto movementShadow = std::make_shared<CToggleButton>(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});
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movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
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toggles.push_back(movementShadow);
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auto mouseShadow = std::make_shared<CToggleButton>(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});
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mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
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toggles.push_back(mouseShadow);
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animSpeeds = std::make_shared<CToggleGroup>([=](int value){ owner->setAnimSpeed(value);});
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std::shared_ptr<CToggleButton> toggle;
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toggle = std::make_shared<CToggleButton>(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]);
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animSpeeds->addToggle(40, toggle);
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toggle = std::make_shared<CToggleButton>(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]);
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animSpeeds->addToggle(63, toggle);
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toggle = std::make_shared<CToggleButton>(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]);
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animSpeeds->addToggle(100, toggle);
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animSpeeds->setSelected(owner->getAnimSpeed());
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setToDefault = std::make_shared<CButton>(Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); });
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setToDefault->setImageOrder(1, 0, 2, 3);
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exit = std::make_shared<CButton>(Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN);
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exit->setImageOrder(1, 0, 2, 3);
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//creating labels
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labels.push_back(std::make_shared<CLabel>(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
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labels.push_back(std::make_shared<CLabel>(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
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labels.push_back(std::make_shared<CLabel>(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
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labels.push_back(std::make_shared<CLabel>(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
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labels.push_back(std::make_shared<CLabel>(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
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labels.push_back(std::make_shared<CLabel>(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
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//auto - combat options
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labels.push_back(std::make_shared<CLabel>(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
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labels.push_back(std::make_shared<CLabel>(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
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labels.push_back(std::make_shared<CLabel>(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
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labels.push_back(std::make_shared<CLabel>(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
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labels.push_back(std::make_shared<CLabel>(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
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//creature info
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labels.push_back(std::make_shared<CLabel>(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
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labels.push_back(std::make_shared<CLabel>(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
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//general options
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labels.push_back(std::make_shared<CLabel>(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
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labels.push_back(std::make_shared<CLabel>(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
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labels.push_back(std::make_shared<CLabel>(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
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labels.push_back(std::make_shared<CLabel>(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
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}
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void CBattleOptionsWindow::bDefaultf()
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{
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//TODO: implement
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}
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void CBattleOptionsWindow::bExitf()
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{
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close();
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}
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CBattleResultWindow::CBattleResultWindow(const BattleResult & br, CPlayerInterface & _owner)
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: owner(_owner)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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pos = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
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background = std::make_shared<CPicture>("CPRESULT");
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background->colorize(owner.playerID);
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exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);
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exit->setBorderColor(Colors::METALLIC_GOLD);
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if(br.winner==0) //attacker won
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{
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labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
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labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
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}
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|
else //if(br.winner==1)
|
|
{
|
|
labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
|
|
labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
|
|
}
|
|
|
|
labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
|
|
labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
|
|
labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
|
|
|
|
std::string sideNames[2] = {"N/A", "N/A"};
|
|
|
|
for(int i = 0; i < 2; i++)
|
|
{
|
|
auto heroInfo = owner.cb->battleGetHeroInfo(i);
|
|
const int xs[] = {21, 392};
|
|
|
|
if(heroInfo.portrait >= 0) //attacking hero
|
|
{
|
|
icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38));
|
|
sideNames[i] = heroInfo.name;
|
|
}
|
|
else
|
|
{
|
|
auto stacks = owner.cb->battleGetAllStacks();
|
|
vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
|
|
{
|
|
return stack->side != i || !stack->base;
|
|
});
|
|
|
|
auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
|
|
{
|
|
return stack->type->AIValue;
|
|
});
|
|
|
|
if(best != stacks.end()) //should be always but to be safe...
|
|
{
|
|
icons.push_back(std::make_shared<CAnimImage>("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38));
|
|
sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl;
|
|
}
|
|
}
|
|
}
|
|
|
|
//printing attacker and defender's names
|
|
labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]));
|
|
labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
|
|
|
|
//printing casualties
|
|
for(int step = 0; step < 2; ++step)
|
|
{
|
|
if(br.casualties[step].size()==0)
|
|
{
|
|
labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
|
|
}
|
|
else
|
|
{
|
|
int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
|
|
int yPos = 344 + step * 97;
|
|
for(auto & elem : br.casualties[step])
|
|
{
|
|
icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos));
|
|
std::ostringstream amount;
|
|
amount<<elem.second;
|
|
labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str()));
|
|
xPos += 42;
|
|
}
|
|
}
|
|
}
|
|
//printing result description
|
|
bool weAreAttacker = !(owner.cb->battleGetMySide());
|
|
if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
|
|
{
|
|
int text = 304;
|
|
switch(br.result)
|
|
{
|
|
case BattleResult::NORMAL:
|
|
break;
|
|
case BattleResult::ESCAPE:
|
|
text = 303;
|
|
break;
|
|
case BattleResult::SURRENDER:
|
|
text = 302;
|
|
break;
|
|
default:
|
|
logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
|
|
break;
|
|
}
|
|
|
|
CCS->musich->playMusic("Music/Win Battle", false);
|
|
CCS->videoh->open("WIN3.BIK");
|
|
std::string str = CGI->generaltexth->allTexts[text];
|
|
|
|
const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
|
|
if (ourHero)
|
|
{
|
|
str += CGI->generaltexth->allTexts[305];
|
|
boost::algorithm::replace_first(str, "%s", ourHero->name);
|
|
boost::algorithm::replace_first(str, "%d", boost::lexical_cast<std::string>(br.exp[weAreAttacker ? 0 : 1]));
|
|
}
|
|
|
|
description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
|
|
}
|
|
else // we lose
|
|
{
|
|
int text = 311;
|
|
std::string musicName = "Music/LoseCombat";
|
|
std::string videoName = "LBSTART.BIK";
|
|
switch(br.result)
|
|
{
|
|
case BattleResult::NORMAL:
|
|
break;
|
|
case BattleResult::ESCAPE:
|
|
musicName = "Music/Retreat Battle";
|
|
videoName = "RTSTART.BIK";
|
|
text = 310;
|
|
break;
|
|
case BattleResult::SURRENDER:
|
|
musicName = "Music/Surrender Battle";
|
|
videoName = "SURRENDER.BIK";
|
|
text = 309;
|
|
break;
|
|
default:
|
|
logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
|
|
break;
|
|
}
|
|
CCS->musich->playMusic(musicName, false);
|
|
CCS->videoh->open(videoName);
|
|
|
|
labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));
|
|
}
|
|
}
|
|
|
|
CBattleResultWindow::~CBattleResultWindow() = default;
|
|
|
|
void CBattleResultWindow::activate()
|
|
{
|
|
owner.showingDialog->set(true);
|
|
CIntObject::activate();
|
|
}
|
|
|
|
void CBattleResultWindow::show(SDL_Surface * to)
|
|
{
|
|
CIntObject::show(to);
|
|
CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
|
|
}
|
|
|
|
void CBattleResultWindow::bExitf()
|
|
{
|
|
CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
|
|
|
|
close();
|
|
|
|
if(dynamic_cast<CBattleInterface*>(GH.topInt().get()))
|
|
GH.popInts(1); //pop battle interface if present
|
|
|
|
//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
|
|
//so we can be sure that there is no dialogs left on GUI stack.
|
|
intTmp.showingDialog->setn(false);
|
|
CCS->videoh->close();
|
|
}
|
|
|
|
Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi)
|
|
{
|
|
assert(cbi);
|
|
|
|
Point ret(-500, -500); //returned value
|
|
if(stack && stack->initialPosition < 0) //creatures in turrets
|
|
{
|
|
switch(stack->initialPosition)
|
|
{
|
|
case -2: //keep
|
|
ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];
|
|
break;
|
|
case -3: //lower turret
|
|
ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];
|
|
break;
|
|
case -4: //upper turret
|
|
ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
static const Point basePos(-190, -139); // position of creature in topleft corner
|
|
static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left
|
|
|
|
ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();
|
|
ret.y = basePos.y + 42 * hexNum.getY();
|
|
|
|
if (stack)
|
|
{
|
|
if(cbi->creDir[stack->ID])
|
|
ret.x += imageShiftX;
|
|
else
|
|
ret.x -= imageShiftX;
|
|
|
|
//shifting position for double - hex creatures
|
|
if(stack->doubleWide())
|
|
{
|
|
if(stack->side == BattleSide::ATTACKER)
|
|
{
|
|
if(cbi->creDir[stack->ID])
|
|
ret.x -= 44;
|
|
}
|
|
else
|
|
{
|
|
if(!cbi->creDir[stack->ID])
|
|
ret.x += 44;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//returning
|
|
return ret + CPlayerInterface::battleInt->pos;
|
|
}
|
|
|
|
void CClickableHex::hover(bool on)
|
|
{
|
|
hovered = on;
|
|
//Hoverable::hover(on);
|
|
if(!on && setAlterText)
|
|
{
|
|
myInterface->console->alterTxt = std::string();
|
|
setAlterText = false;
|
|
}
|
|
}
|
|
|
|
CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), strictHovered(false), myInterface(nullptr)
|
|
{
|
|
addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
|
|
}
|
|
|
|
void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
|
{
|
|
if(myInterface->cellShade)
|
|
{
|
|
if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
|
|
{
|
|
strictHovered = false;
|
|
}
|
|
else //hovered pixel is inside hex
|
|
{
|
|
strictHovered = true;
|
|
}
|
|
}
|
|
|
|
if(hovered && strictHovered) //print attacked creature to console
|
|
{
|
|
const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
|
|
if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&
|
|
attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
|
|
attackedStack->alive())
|
|
{
|
|
MetaString text;
|
|
text.addTxt(MetaString::GENERAL_TXT, 220);
|
|
attackedStack->addNameReplacement(text);
|
|
myInterface->console->alterTxt = text.toString();
|
|
setAlterText = true;
|
|
}
|
|
}
|
|
else if(setAlterText)
|
|
{
|
|
myInterface->console->alterTxt = std::string();
|
|
setAlterText = false;
|
|
}
|
|
}
|
|
|
|
void CClickableHex::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(!down && hovered && strictHovered) //we've been really clicked!
|
|
{
|
|
myInterface->hexLclicked(myNumber);
|
|
}
|
|
}
|
|
|
|
void CClickableHex::clickRight(tribool down, bool previousState)
|
|
{
|
|
const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
|
|
if(hovered && strictHovered && myst!=nullptr)
|
|
{
|
|
if(!myst->alive()) return;
|
|
if(down)
|
|
{
|
|
GH.pushIntT<CStackWindow>(myst, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
|
|
: embedded(Embedded),
|
|
owner(_owner)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
if(embedded)
|
|
{
|
|
pos.w = QUEUE_SIZE * 37;
|
|
pos.h = 46;
|
|
pos.x = screen->w/2 - pos.w/2;
|
|
pos.y = (screen->h - 600)/2 + 10;
|
|
|
|
icons = std::make_shared<CAnimation>("CPRSMALL");
|
|
stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
|
|
}
|
|
else
|
|
{
|
|
pos.w = 800;
|
|
pos.h = 85;
|
|
|
|
background = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, pos.w, pos.h));
|
|
|
|
icons = std::make_shared<CAnimation>("TWCRPORT");
|
|
stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
|
|
//TODO: where use big icons?
|
|
//stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESBIG");
|
|
}
|
|
stateIcons->preload();
|
|
|
|
stackBoxes.resize(QUEUE_SIZE);
|
|
for (int i = 0; i < stackBoxes.size(); i++)
|
|
{
|
|
stackBoxes[i] = std::make_shared<StackBox>(this);
|
|
stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80) * i, 0));
|
|
}
|
|
}
|
|
|
|
CStackQueue::~CStackQueue() = default;
|
|
|
|
void CStackQueue::update()
|
|
{
|
|
std::vector<battle::Units> queueData;
|
|
|
|
owner->getCurrentPlayerInterface()->cb->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
|
|
|
|
size_t boxIndex = 0;
|
|
|
|
for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
|
|
{
|
|
for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
|
|
stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn);
|
|
}
|
|
|
|
for(; boxIndex < stackBoxes.size(); boxIndex++)
|
|
stackBoxes[boxIndex]->setUnit(nullptr);
|
|
}
|
|
|
|
CStackQueue::StackBox::StackBox(CStackQueue * owner)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
background = std::make_shared<CPicture>(owner->embedded ? "StackQueueSmall" : "StackQueueLarge");
|
|
|
|
pos.w = background->pos.w;
|
|
pos.h = background->pos.h;
|
|
|
|
if(owner->embedded)
|
|
{
|
|
icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
|
|
amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, CENTER, Colors::WHITE);
|
|
}
|
|
else
|
|
{
|
|
icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);
|
|
amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, CENTER, Colors::WHITE);
|
|
|
|
int icon_x = pos.w - 17;
|
|
int icon_y = pos.h - 18;
|
|
|
|
stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
|
|
stateIcon->visible = false;
|
|
}
|
|
}
|
|
|
|
void CStackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
|
|
{
|
|
if(unit)
|
|
{
|
|
background->colorize(unit->unitOwner());
|
|
icon->visible = true;
|
|
icon->setFrame(unit->creatureIconIndex());
|
|
amount->setText(makeNumberShort(unit->getCount()));
|
|
|
|
if(stateIcon)
|
|
{
|
|
if(unit->defended(turn) || (turn > 0 && unit->defended(turn - 1)))
|
|
{
|
|
stateIcon->setFrame(0, 0);
|
|
stateIcon->visible = true;
|
|
}
|
|
else if(unit->waited(turn))
|
|
{
|
|
stateIcon->setFrame(1, 0);
|
|
stateIcon->visible = true;
|
|
}
|
|
else
|
|
{
|
|
stateIcon->visible = false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
background->colorize(PlayerColor::NEUTRAL);
|
|
icon->visible = false;
|
|
icon->setFrame(0);
|
|
amount->setText("");
|
|
|
|
if(stateIcon)
|
|
stateIcon->visible = false;
|
|
}
|
|
}
|