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21 lines
449 B
C++
21 lines
449 B
C++
/*
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* CBitmapHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/filesystem/ResourcePath.h"
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struct SDL_Surface;
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namespace BitmapHandler
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{
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//Load file from /DATA or /SPRITES
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SDL_Surface * loadBitmap(const ImagePath & fname);
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}
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