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42 lines
986 B
C++
42 lines
986 B
C++
#include "mapsettings.h"
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#include "ui_mapsettings.h"
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#include "mainwindow.h"
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MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::MapSettings),
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controller(ctrl)
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{
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ui->setupUi(this);
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assert(controller.map());
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ui->mapNameEdit->setText(QString::fromStdString(controller.map()->name));
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ui->mapDescriptionEdit->setPlainText(QString::fromStdString(controller.map()->description));
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show();
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//ui8 difficulty;
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//ui8 levelLimit;
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//std::string victoryMessage;
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//std::string defeatMessage;
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//ui16 victoryIconIndex;
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//ui16 defeatIconIndex;
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//std::vector<PlayerInfo> players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT.
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}
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MapSettings::~MapSettings()
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{
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delete ui;
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}
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void MapSettings::on_pushButton_clicked()
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{
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controller.map()->name = ui->mapNameEdit->text().toStdString();
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controller.map()->description = ui->mapDescriptionEdit->toPlainText().toStdString();
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controller.commitChangeWithoutRedraw();
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close();
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}
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