mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
|
|
* SettingsMainContainer.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "gui/InterfaceObjectConfigurable.h"
|
|
|
|
class BattleInterface;
|
|
class CTabbedInt;
|
|
enum class EUserEvent;
|
|
|
|
/// <summary>
|
|
///Original H3 settings were replaced with this window in Github PR #1540. New options added are intended to be clientside settings.
|
|
///By design, most new options that alter gameplay UI from now on should be added to "gameTweaks" config key.
|
|
/// </summary>
|
|
class SettingsMainWindow : public InterfaceObjectConfigurable
|
|
{
|
|
private:
|
|
BattleInterface * parentBattleInterface;
|
|
std::shared_ptr<CTabbedInt> tabContentArea;
|
|
|
|
std::shared_ptr<CIntObject> createTab(size_t index);
|
|
void openTab(size_t index);
|
|
|
|
void close(); //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase
|
|
|
|
void loadGameButtonCallback();
|
|
void saveGameButtonCallback();
|
|
void quitGameButtonCallback();
|
|
void backButtonCallback();
|
|
void restartGameButtonCallback();
|
|
void mainMenuButtonCallback();
|
|
public:
|
|
SettingsMainWindow(BattleInterface * parentBattleInterface = nullptr);
|
|
|
|
void showAll(Canvas & to) override;
|
|
void onScreenResize() override;
|
|
};
|
|
|