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vcmi/server/CMakeLists.txt

80 lines
1.8 KiB
CMake

set(vcmiservercommon_SRCS
StdInc.cpp
battles/BattleActionProcessor.cpp
battles/BattleFlowProcessor.cpp
battles/BattleProcessor.cpp
battles/BattleResultProcessor.cpp
queries/BattleQueries.cpp
queries/CQuery.cpp
queries/MapQueries.cpp
queries/QueriesProcessor.cpp
processors/HeroPoolProcessor.cpp
processors/NewTurnProcessor.cpp
processors/PlayerMessageProcessor.cpp
processors/TurnOrderProcessor.cpp
CGameHandler.cpp
GlobalLobbyProcessor.cpp
ServerSpellCastEnvironment.cpp
CVCMIServer.cpp
NetPacksServer.cpp
NetPacksLobbyServer.cpp
TurnTimerHandler.cpp
)
set(vcmiservercommon_HEADERS
StdInc.h
battles/BattleActionProcessor.h
battles/BattleFlowProcessor.h
battles/BattleProcessor.h
battles/BattleResultProcessor.h
queries/BattleQueries.h
queries/CQuery.h
queries/MapQueries.h
queries/QueriesProcessor.h
processors/HeroPoolProcessor.h
processors/NewTurnProcessor.h
processors/PlayerMessageProcessor.h
processors/TurnOrderProcessor.h
CGameHandler.h
GlobalLobbyProcessor.h
ServerSpellCastEnvironment.h
CVCMIServer.h
LobbyNetPackVisitors.h
ServerNetPackVisitors.h
TurnTimerHandler.h
)
assign_source_group(${vcmiservercommon_SRCS} ${vcmiservercommon_HEADERS})
add_library(vcmiservercommon STATIC ${vcmiservercommon_SRCS} ${vcmiservercommon_HEADERS})
set(vcmiservercommon_LIBS vcmi)
if(CMAKE_SYSTEM_NAME MATCHES FreeBSD OR HAIKU)
set(vcmiservercommon_LIBS execinfo ${vcmiservercommon_LIBS})
endif()
target_link_libraries(vcmiservercommon PRIVATE ${vcmiservercommon_LIBS} minizip::minizip)
target_include_directories(vcmiservercommon
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
)
if(WIN32)
set_target_properties(vcmiservercommon
PROPERTIES
OUTPUT_NAME "VCMI_vcmiservercommon"
PROJECT_LABEL "VCMI_vcmiservercommon"
)
endif()
vcmi_set_output_dir(vcmiservercommon "")
enable_pch(vcmiservercommon)